Earth-Destroyer
Versed in the lewd.
- Joined
- Feb 19, 2013
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At least Ax gets 2 actions a turn, so she can handle one of the short expedition.
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I would bet there's more things we'll be able to have the constables do thanks to that raid.
@OurLadyOfWires Can you clarify? If Axe faces a Grail/social challenge with artefact-Cherenkolt in Grail form (or another Grail artefact), does she roll with +10 or +10+15=+25 (from the Grail 3 Cherenkolt artefact)?Sadly though, Antisocial says "All her bonus, regardless of circumstance or situation, fall down to a flat "+10" if she attempts to engage in any social action (even her usual +50 expedition bonus, if the hurdle being faced is social in nature)." Bonuses from Lore Levels are still bonuses, and thus get shoved down to +10. The only way around that is to have another person do the talking.
If a long, difficult expedition has anything less that DC100 or higher checks, I'd be surprised. +6 Lore levels on a roll would literally be the difference between an actual coin flip chance and an 80% success rate, and Cherenkolt's presence only matters if Forge levels are actually used. Which we won't know, or what to recalibrate him to for the best results, if we insist on throwing Names completely blind and alone into the pit. And god forbid DoA run into anything remotely resembling a social situation. Consecutive coinflip-or-worse odds are not good odds for us.And sending multiple Names on long expeditions is just not going to happen. Thinking we need to do that is just flatly wrong. Axe can and will solo a long expedition, and Mareinette can solo another. They'll be able to take artifacts including the Forge Name's lore levels, but multiple names on the same expedition dont stack their general bonus. The only thing they add is their +6 lore levels, which just flat out isn't worth 150 bits. Axe has 5 HP and regens one every turn. Mareinette has basically ~arbitrary HP. They can afford to retry hurdles. Expeditions are balanced around retrying hurdles. That's supposed to happen! The fact that they can hopefully line their expeditions up so that both long expeditions get the Forge Name artifact levels IS ALREADY sending two beings on each expedition in every way that matters! If Forge Name can't go on both of them then Axe+Forge Name in fun size form can do one and Mareinette+Selene can do another or something if you really insist.
Huh. So basically, if we get into a fight, no matter how many wounds we take, as long as we kill it in the end it'll be like we were never hurt at all. Fitting, for a Sacrament from a Name of the Lionsmith.EDGE: I Heal Without Scars: If a creature damages (causes wounds) to you and is later destroyed, you will instantly heal for whatever wounds you received from that creature. (Level 5);
[Incorporeal]: If a Windigo survives a battle, it will heal back to full health.
Ok, this Sacrament seems strong.
Does it bring us back from Dancing with Death?
Does it work on summons (who are sent back to Mansus, instead of being killed)?
Smiles' Invitation: "You made the right choice."
-Accept Smiles' offer to oppose Biedde.
-Other paths to his Sacrament were never discussed.
[You have attained Sacrament through this method]
Eventually.AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
WE TOLD YOU! We told you we could have eventually gotten Edge sacrament while playing both sides! Aaargh!
Unless I missed a chunk of the discussion somewhere, this is nowhere near as prolific of a thing as you're trying to suggest.(And even if it wasn't see the threads insistence on dropping half a dozen Name AP into fixing the problem we dropped on our laps)
Yes, yes. The World is round and all of that.AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
WE TOLD YOU! We told you we could have eventually gotten Edge sacrament while playing both sides! Aaargh!
(And even if it wasn't see the threads insistence on dropping half a dozen Name AP into fixing the problem we dropped on our laps)
You have also discussed more things with Smiles, including his plans for the Wake and his views on his relationship with you.
Smiles' "Befriending progression" has been set to "0/40." Smiles' sheet has been updated with more information on the rituals threadmark.
Huh. So basically, if we get into a fight, no matter how many wounds we take, as long as we kill it in the end it'll be like we were never hurt at all. Fitting, for a Sacrament from a Name of the Lionsmith.
I have UPDATED the "I Heal Without Scars" skill to read that, exceptionally, it will trigger even if Dancing with Death. Although all Lore levels (including Edge) will still be "nuked" when Dancing with Death.Ok, this Sacrament seems strong.
Does it bring us back from Dancing with Death?
Does it work on summons (who are sent back to Mansus, instead of being killed)?
@OurLadyOfWires quick question, because I'm sure it will come up at some point: can our social action be used on this?--Velvet Covers gives "+5" to his progress bar per Personal Action gifted, due to her present influence.
A few notes.
First, please see the end of the update. It has been updated to add this:
Secondly:
I have UPDATED the "I Heal Without Scars" skill to read that, exceptionally, it will trigger even if Dancing with Death. Although all Lore levels (including Edge) will still be "nuked" when Dancing with Death.
Also, that is why I used the wording "destroyed."
If something takes away your health, and is then destroyed by any means, you will instantly recover from the damage it caused you when aid creature is destroyed. Mortal or summoned.
Although this does NOT fix "maluses" (so if a creature curses you, with Dread or Fascination, or with magic that decreases your maximum health like a "poisoned blood" debuff, said debuff is not instantly healed from.)
EDIT:
This turned out short and sweet, so I'll go write the next threadmark. Bureau debriefing and all that.
I hope you are all doing well.
Sure.@OurLadyOfWires quick question, because I'm sure it will come up at some point: can our social action be used on this?
Hmmm, this is... slow. Not hard, not too expensive, but slow. Something like 4 Mareinette/Velvet actions + 2 Selene actions + 5 mortal actions + 4 turns gets us there, but that's really non-trivial."The old fuck will always have more access to the Wake than I have. It's just the reality of how we are placed in the board. Still, I can teach this world to resist his ways."
Smiles wishes to "inoculate" this world against the Colonel's tyranny. He claims to have his ways, but he also realizes this world is new and strange to him, to the point that he will accept all the help he can get.
To that end, Smiles will perform "behind the scenes" actions, where he will (in his own words) "whisper a few things here and there so ponies know better."
He promised not to start any rebellions, and to keep fires at the barest minimum.
EXTENDING SMILES' SUMMONING PERIOD
-Once Smiles' summoning period ends, he will ask for Follower Actions to renew his bindings.
-For every additional turn you wish for him to stay in the Wake, he will ask for one additional Follower Action.
-The Follower Action for his summoning extension can be from any creature, even creatures that are "Unintelligent." But Velvet Covers' actions may not be used to renew his summoning period.
-This means he will ask for 1 Follower Action at the beginning of his fourth turn in the Wake, 2 Follower Actions at the beginning of his fifth turn in the Wake, 3 Follower Actions at the beginning of his sixth turn in the Wake, etc.
-Follower Actions used to renew his summoning will ONLY count as "+1" per Follower Action used, even if you use the actions of mortal ponies or Mareinette (see "Befriending" rules below for more information).
BEFRIENDING SMILES
-Smiles operates on a "progress bar" mechanic. He will start his progress bar at "0/40." Once his progress bar reaches "40/40" he will be immediately BEFRIENDED.
-This "progress bar" represents Smiles' progress in subtly influencing pony culture to be more resistant to the Colonel's moves.
-EVERY TURN Smiles is in the Wake, he will add one point to his progress bar.
-EVERY Follower Action dedicated to renewing Smiles' summoning period will count as an equivalent number of points for his progress bar. (When you spend two Follower Actions to renew his summoning the second time, that will also add "+2" to his progress bar, on top of Smiles own natural "+1" per turn.)
-You may also "gift" Follower Actions to Smiles, representing extra effort in furthering his goals. "Gifted" follower actions are more effective, and follow special rules:
--Summoned creatures, even if they are Names, give "+1" to his progress bar. And "Unintelligent" creatures may NOT be gratuitously "gifted" to help him (although they can still be used to extend his summoning);
--Mortal ponies give "+2" to his progress bar, due to their understanding of the current era.
--Selene gives "+3" to his progress bar, due to her access to Ponykind's subconscious dreams.
--Velvet Covers gives "+5" to his progress bar per Personal Action gifted, due to her present influence.
--Mareinette, exceptionally, gives "+5" to his progress bar per Follower Action given despite being a summoned Name.
-You oppose the Colonel, even if you do not serve the Lionsmith. But laughing Smiles just see this as an "enemy of my enemy" situation, and is ready to swear aid to your cause once he is done reinforcing this Era's culture.
I have UPDATED the "I Heal Without Scars" skill to read that, exceptionally, it will trigger even if Dancing with Death. Although all Lore levels (including Edge) will still be "nuked" when Dancing with Death.
@OurLadyOfWires So we'd be at 3/3 health, but still Dancing with Death for the turn? Or just that even if Dancing with Death, if we killed our foe, we'd then be restored to full health/out of Dancing with Death? That would be fascinating, I wonder how the people around us would react.
Take three wounds in the Depths of the Ruined Church? Simply destroy it and all is good!If a mortal nuked us into Dancing with Death and then we tasked Selene with hitting him with an End is Beautiful that means we'd just instantly heal halfway through the turn I think lmao.
On the flip side, Smiles' revealed friendship condition would certainly piss off the Colonel and by extension Biedde as predicted. So this works out for befriending Smiles without having to wait for Silky Stream to finish subverting Biedde or spend time micromanaging the two. No doubt Biedde would notice if Smiles were going around fomenting resistance to the Colonel. The action constraints and enmity management probably would've made it infeasible to befriend Smiles if we took both.WE TOLD YOU! We told you we could have eventually gotten Edge sacrament while playing both sides! Aaargh!
This might come in clutch in a worst case scenario where Biedde gets the drop on Velvet Covers in the middle of the turn. She can freely use up most of her health to try to get Biedde down to Wrong Key range, and if successful then all the wounds will vanish like a bad dream.I Heal Without Scars: If a creature damages (causes wounds) to Velvet Covers and is later destroyed, Velvet Covers will instantly heal for whatever wounds she received from that creature, even if you are Dancing with Death.