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[Magical girls] included. Not in the sense of forcing them to do civil work, but...retraining them, and finding out how to use their [magic] for it, because they don't need to fight on those fields anymore. More than anythings, those fields need to be sewn and overgrown with grain.
It's time to build something new, and the [emgees] have just as much a right to as anyone else.
I'm not entirely sure how it could even be questified, but the idea was interesting to me.
"Magical Girls" is potentially a placeholder. Just has to be some military force or asset with waifu potential.
Hrm. I envision the idea being a bit like Princess Maker, working as a caretaker/consultant/husband to a MG or group of MG's to de-militarize them and get them used to civilian life. A nice fluffy slice of life game with girls that are retired WMD's.
After the war, the Shipgirls can't just be decommissioned like you would do with normal military hardware, because they're self-aware; it's deemed unethical. Some of the Shipgirls might find new employment in shipping and transportation, but it's largely a stopgap measure. They've never had to interact with so many people who aren't in the military before, and the culture shock is more than a little daunting.
Some of the Shipgirls might cleave to their old natures as, well, inanimate objects, which makes them a little conflicted about their new place in this society. Others adapt, and learn to embrace being 'girls' over being 'ships' (take that as you will).
Possible shipgirl charges: A wolfpack of U-boats now realizing they don't have a homeland to return to, having to herd a bunch of the Fletcher sisters or CVE's that are stuck as young girls, attending to one of the legendary (and socially stunted) Essex-class fleet carriers. Or maybe being the poor sap charged with helping the three Yamato sisters (what purpose could those superbattleship sisters have without war?)
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