• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • Our mod selection process has completed. Please welcome our new moderators.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.
86: Interlude: Danny - Firewatch Negotiation New
Brockton Bay: Danny's Truck- 8:35am

TAYLOR:
I don't care about a paycheck, Dad. I care about rooms where people who know how to do this let me watch, then let me try, and don't treat me like a problem when I mess up the first time. I care about gear that fits my hands, so I'm not guessing while someone bleeds. I care about rules that don't change when I look away, because that already happened and I'm not doing that again. I want this. I want the map they're offering. I need you to say yes and keep them honest when I can't see the whole picture.

PRT HQ Conference Room 9:00am

THINKING DANNY:
The room is glass on three sides. The lights are bright. The table is polished and a little dented at the corners. Raymond stands at the head, jacket open, hands relaxed. Taylor sits one seat back on my left, jacket straight, fingers laced. Phoenix sits across from Taylor, tablet on a kickstand. The screen stays dark, for now.

[Raymond sets a booklet in the center.]

RAYMOND:
This covers the scope and protocol for live ops. I am open to better wording. The frame stays where it is.

THINKING DANNY:
I came ready for confrontation. I get a door held open instead. I still do the job she asked me to do.

DANNY:
Start with control. Taylor decides. She sets the pace. She picks up any extras. Keep me looped in so choices stay choices. I am not here to block her. I am here so she gets the benefits without getting railroaded.

RAYMOND:
Sure. The agency stays with Taylor. We supply structure, options, and continuity. If snacks somehow become the bottleneck, I can escalate to the Boss.

THINKING DANNY:
Fine. A joke helps the wheels turn. The point still stands.

[Danny reads the page headers: Training. Patrol. Safety. Protocol. Compensation in kind.]

DANNY:
Baseline next. Training first. School hours stay protected. One patrol a week. Anything extra is her call after you tell me.

RAYMOND:
Got it. The baseline is modest on purpose. Extra hours pile up where she already prefers to be. I expect she will volunteer past the cap without a push. My priority is clear procedure when she is active. Clear order of operations beats posters and pep talks every time.

THINKING DANNY:
He knows the gravity here. He leaves the names off it. That's fine. He doesn't need to say Lawrence's name for me to hear it.

[Phoenix taps the tablet and tilts it toward Taylor. Success Kid. Taylor's mouth twitches, then she straightens.]

RAYMOND:
We start with precision. We layer timing under controlled pressure. When schedules converge, we add partner work. Rhythm and trust keep people alive.

THINKING DANNY:
He doesn't look at Taylor when he says converge. The air still shifts. I don't follow it. I keep us on the track we picked.

DANNY:
Hard rule. Chain of command. Put it on the record. She needs to know exactly what happens when sirens pull attention sideways.

RAYMOND:
Authority follows function. Orders travel through the vest, not age and not reputation. In a live scene, she follows the chain without delay. If the most qualified officer is twelve, that officer commands. Quick compliance. Clean execution. Boring, but it keeps people breathing.

[Phoenix swipes. Rage Comic face. Taylor presses her lips together, then fails not to smile.]

DANNY:
No fuzzy language. Cause first. Fuzzy rules make people freeze at the worst time and get people hurt. Write exits that open when hands shake. Taylor can step back at any point. No penalty on paper and none in practice. She moves forward when she is ready. No pressure verbs. No hinting at the answer you want.

RAYMOND:
We will formalize a step back with no adverse record and a public rationale of the school and health. We will map an opt-in progression that needs explicit consent and evidence of readiness. Coercion can file paperwork and get declined like everyone else.

THINKING DANNY:
Good. Keep going until daylight reaches every corner.

DANNY:
Compensation next. No checks. We get that. Be clear that you are replacing money with training, gear, and access. List her compensation without brochure gloss.

RAYMOND:
Compensation is not monetary. Training is tuition-free on the mat, the range, and the simulation floors. Mentored blocks across the term. Standard gear is issued with custom fitting when needed. Consumables and raw stock for practice with a locker that locks every time. Transport with vetted drivers. Medical coverage for incidents on or off the clock. Counseling available, opt in unless safety requires a mandate. Confidentiality is guarded by policy and by habit. No tote bags. There might be a mug pilot in discussion because tradition is stubborn.

THINKING DANNY:
That's the trade school I expected. Mat time. Tools that fit. Doors that open when you pull. It can grow a life or grind one down. Which one it does depends on exits and on honest people and realistic schedules.

[Phoenix swipes. Doge. Taylor hides a laugh behind her wrist.]

DANNY:
Media. Do not turn a student into a sign. Cap mandatory appearances at twice a month. Veto stays with us. No cameras on school nights. No mask off images. No leaks from clever angles.

RAYMOND:
Outreach stays scheduled and chaperoned. Releases are opt-in. No end to the request. Some community nights are consistent and useful. If she chooses those, crowds and cameras behave. A steady team does more for public safety than a slogan. I will still approve a tasteful poster for morale.

THINKING DANNY:
He talks rhythm and keeps optimism off the page. Good habit.

[Phoenix swipes. Grumpy Cat. Taylor coughs into her sleeve and pretends she didn't.]

DANNY:
School day protection. Pulls during class go through me unless someone is in immediate danger. Break patterns so no one maps her walk.

RAYMOND:
Approved. We meet her at the doors when needed. The umbrellas belong to people. We even open them when it rains. Revolutionary, I know.

DANNY:
Pair work. Heat sticks to people and places. If you put her with someone who draws it, record the plan, the location, and the exit. Put an adult in the room who can end drills with one sentence and will use it before pride performs.

RAYMOND:
Plan documented. Exit named. Adult empowered to stop the moment stopping is needed. Transparency note. A reconciliation block launches next month. An independent under observation runs basics under heavy oversight. The focus is de escalation and safety culture. Presence matters. Kairos stabilizes groups in measurable ways. If Taylor volunteers, the room steadies faster. Faster is ideal when gauze is the alternative.

THINKING DANNY:
That matches what I heard. It also matches where she'll be on her own time if I pretend she won't. Better to write it down and supervise it.

[Phoenix swipes. Bad Luck Brian. Taylor snorts, covers it, and looks back at the page like she just caught herself drifting.]

DANNY:
Equipment scope. Basic issue first. No live-edge toys. Do not start with a lethal kit outside supervised sims. Eye protection. Respirator. Gloves that fit. Storage that locks. Sign in and sign out. No side lending to friends or teammates.

RAYMOND:
Agreed. We track equipment by serial and by hand receipt. No unauthorized transfer. No exceptions. If she needs specialized fittings for unique capabilities, we schedule fittings and document usage limits.

DANNY:
Training schedule. Cause first. School comes first. No weekday drills start after nine. No scheduled overnights on school nights. Weekend blocks are fine if she asks for them and her grades hold. Quarterly review with me and with your training lead.

RAYMOND:
Accepted. We can set it as a rolling six-week evaluation with adjustment windows. If school performance drops, we pivot to academic training until it rises again. If she accelerates safely, training volume can step up by request.

DANNY:
Transport. No unsecured rides. No last-minute pickups from unknown numbers. If a ride changes, a live human calls me, and I call back the number on file.

RAYMOND:
Yes. Dispatch calls with a single-use code phrase you choose. No code, no ride. We will keep the phrase boring. Boring is harder to guess.

DANNY:
Medical response. If she's hurt during training or during the weekly patrol, I get the call before the press does. Keep me out of spin. Keep her out of press conferences.

RAYMOND:
Affirmed. Family first, not optics. The media office can learn patience. We have a binder for it.

[Phoenix swipes. Trollface. Taylor's eyebrows jump, then drop. She looks at me, not Raymond.]

THINKING DANNY:
She keeps her voice careful. The edge underneath is an old cut. She wants the work. She wants the gear. She wants a schedule that overlaps with someone she trusts. I hear it. I don't repeat it. Knowing is enough.

DANNY:
Therapy. Make it easy. No grading. No punishment in a friendly wrapper. If she says she's going, that's the end of the conversation.

RAYMOND:
Access is low friction, in the building and outside. No black mark for using it. Safety is the metric, and we enforce it. Notes get read, not filed and forgotten.

DANNY:
Contact chain. Nights fail where you forgot to look. If I call, someone answers. If I ask for eyes, someone with eyes goes to her.

RAYMOND:
Confirmed. Live voice. Live presence. If you get voicemail, I owe coffee and an apology, in that order. Good coffee, not punishment coffee.

DANNY:
Privacy. Names and addresses break fast and don't fix clean. If a reporter plays games, call me first. If a rival plays games, call me faster.

RAYMOND:
Carefulness is a habit. Faster is the principle when harm starts sniffing around. I can Sharpie it on my hand if that boosts confidence.

DANNY:
Boundaries on appearances. No recruiting pitches using her likeness. No staging her next to someone who needs a photo op. If you want her at a community night, you ask her and you ask me. If I say no, that's a no.

RAYMOND:
We'll route all appearances through the same approval path as operations. No back doors. No surprises. I dislike surprises almost as much as lawyers do.

DANNY:
Probation window. First four weeks are training first, patrol second, zero discretionary interventions. She builds rhythm and understands the board. Four, she can volunteer for one extra patrol every week. That stays volunteer, not expectation.

RAYMOND:
That is workable. We can publish a four-week plan with milestones and a first four-week review. If she wants more after that, she asks. If she wants less, she says it. Paper will match reality.

THINKING DANNY:
This is where the hook usually hides. I don't see it on the page. That doesn't mean it isn't in the room. I'm here for the page.

[Phoenix swipes. Philosoraptor. Taylor nods once like she filed the idea where she'll find it.]

DANNY:
Grievance path. If she's told to do something that violates safety or ethics, she stops, says stop, and calls me. No retaliation. No freezing her out. No schedules that look like punishment while pretending they aren't.

RAYMOND:
Agreed. We will write a stop clause and a no retaliation clause with examples. We will add an escalation ladder that reaches me directly. If retaliation appears, I want the chance to end a career with due process.

DANNY:
What I want to avoid. I don't want Taylor used as a symbol. I don't want Taylor carrying the weight of adults who should know better. I don't want Taylor choosing between someone she cares about and a procedure you forgot to teach. I don't want Taylor alone in a room where the plan fell apart, and people act like that's normal.

RAYMOND:
What I want to avoid. Overextension, heroics, and the illusion that instinct replaces training. Also, meetings about preventable messes. We can collaborate on all four.

[Phoenix swipes. Doge again. Taylor tries not to grin and looks exactly fifteen.]

TAYLOR:
I'll play by the rules if the rules are where I can see them. I'll follow orders if the orders fit the situation and the person giving them knows why. I'll add hours if I'm steady and school is steady. I'll walk back if I need to, and I won't let pride dig the hole deeper. I want this. Please let me have it, and stand behind me when I say Slow down.

THINKING DANNY:
That is the whole ask. Training. Gear. Time in rooms that make sense. A schedule that lines up with a person she trusts. We both know it. We don't say it.

DANNY:
If Taylor adds hours, she tells me first. If Taylor needs out, she says it, and we do it. That rule is not up for debate. Policy can keep up.

RAYMOND:
Agreed. Simplicity helps in the field. Honesty too, when we use it.

DANNY:
Next steps. Send me the redlined draft. Include the step back clause, the no retaliation clause, the media guardrails, the equipment list, and the schedule template. We will sign when the language says what the room said.

RAYMOND:
You'll have it today. Orientation would be Saturday morning if she accepts. Gear fitting at eleven. ICS overview at noon. Scenario block after lunch. We will bribe participants with pizza, which is ethically complex but effective.

THINKING DANNY:
I can live with that. She can walk out after any block and call it a day. That exit matters most.

[Raymond nods and steps into the hall to take a call. The glass door settles.]

[Taylor slides an inch toward Phoenix. Phoenix mirrors the inch. The tablet becomes their small stage.]

[Phoenix brings up Grumpy Cat, then Rage Comic, then Trollface in quick succession. Taylor tries to school her face and only gets the edges.]

TAYLOR:
If I ask for extra blocks, I'll text you first. Pacing keeps hands and keeps friends. If I need air, I'll say it. You don't have to guess.

DANNY:
I hear you. I'll hold you to that, and I'll hold them to this paper. The rest is calendars, rides, and locking up after.

THINKING DANNY:
That's the shape. A partner. A square of floor. Two people sharing it without speeches. A friend learning daylight who needs a steady witness. A city that does better when good rules get followed and bad ones get deleted.

[Raymond returns with a short nod. Danny collects the folder. Taylor pockets her phone. Phoenix clicks the case shut.]

RAYMOND:
For the record. I appreciate coherent parents. It makes my job resemble a profession.

DANNY:
For the record. I appreciate you writing what you mean.

RAYMOND:
Dangerous precedent, that. Let's keep it going.

THINKING DANNY:
Baseline holds at one patrol per week. Training leads. Extra hours will grow where the right people stand close. That's fine if she's the one planting them and if the exits work. Reconciliation block is coming. Four weeks to learn the rhythm, eight weeks to test the load. Twelve and sixteen sit next to each other in my head and refuse to move. Both are mine in the ways that count.

[They stand. The door opens. The hallway carries the afternoon forward.]

THINKING DANNY:
We step into that and try to hold our promises where someone can see them.

I'm always wary of writing main characters straight-on.
Everyone's got their own idea of how they sound, so there's no way to please every reader.
I'm just trying to keep the heart of their voices and still let this version breathe inside the AU timeline.
So, do these scenes feel like Danny and Taylor, or did they drift into DINO and TINO?
 
87: Thursday, June 16th - On Sugarhouse Sentinel New
Sugarhouse Sentinel and Mrs. Maplelight

Sugarhouse Sentinel


Dropped into a blaster mess today.
One of the NOVA squads blocked a robbery, and Sugarhouse Sentinel showed up to yank the loot back.
I rolled in mid-fight, so I don't even know who got hit.
The room smelled like maple and smoke, and everyone was yelling over the hiss of the pans.

Pern put me on evac and collect:
"No heroics. Get our people out. Bag the weird."
I kept the line open and did exactly that.

The fight was inside a sugarhouse (funny enough), with steam everywhere and bad sight lines.

Sentinel was carving lanes for her people to evac, though.
The floor was wet and loud, and every ricochet sounded like a coin in a cup.

The storage tags Tsunade and I cooked up in science class were finally ready.
They ate her light balls and even a few beam slices like the paper was hungry.
I grabbed what I could reach and kept dodging and weaving in bird form.

Everyone local knows the name Sugarhouse Sentinel.
She sounds old school, and she acts like she stepped right out of 1989.
She moved like she'd done this a thousand times and wanted us to notice.

Her power has been a question mark forever.
People say heat balls and ice lasers, then move on.
But since NOVA is probably going to keep crossing paths with her now, guesses aren't good enough.

I dropped the haul at the lab once the team was stable:
Thirteen spheres.
Six beams.
I wrote the counts on the bag twice so nobody would ask.

Dr Müller took one look and told me to eat something while he made the room safe, the rest is his show:



Official: PRT: SCIENCE!: Preliminary Results Chat (record it before you forget it!)

CarambaQuantico [Mod] >>

Posting this before the coffee crash wins. Twelve hours on benches. Instruments behaved. I will keep it plain.

Sugarhouse Sentinel first. Civil age is 66. In person she reads late 30s because the power pays her back in little slices of time. She runs with the Keepers. Think winter volunteer corps that treats the county line like the edge of the map. Her effect is thermal. She calls organic or inorganic before she shoots. A clean hit pulls a third of the target heat. A bright ball appears and spends about a minute and a half bouncing and leaving tidy coin burns. É batata que o relógio manda, a energia só finge que manda. [The timer is what matters.]

Her daughter is Maplelight. Civil age is 44. Same family of effect with calmer delivery. Slow draw by type. Stores charge. Spends it to keep a person walking. Hits like a bat, not like a torch. No time refunds. No glamour. She is the one you want when the wind bites and the ambulance is still on the far side of the county.

We did not have either cape in person. We had artifacts. Ward Phoenix brought thirteen spheres and six beam segments in paper seals. I knew Phoenix could lock down objects. I did not expect a paper that could hold a slice of a power and keep its clock. Selos de papel que guardam comportamento, não só coisa. [Paper seals preserve the effect.]

On release the spheres behaved like the rumor that would not sit still for instruments. They do not fade by use. They end by time. Call it ninety seconds with a short side near 87 and a long side near 95. Early contacts burn. Late contacts burn the same. Thermal cameras put peak heat where it starts and leave it there until the light dies. No slope. No mercy from the clock. O tempo é rei, o resto bate continência. [Time is in charge.]

Beam segments behaved the same way. Open one in a test bay with a valid target and it performs the full three-second draw like a metronome. At the end, you get a fresh sphere with a full window. The segment does not care about the donor. It cares about the rule and the countdown.

Deposit marks read like tiny craters. Hot rim and cooler center. You see it on steel. You see it on damp cloth. You can coax it on frosted wood if the sphere returns to the same spot. Water stays friendly. Drop a sphere into a bucket and you get one perfect ring ripple and a polite hiss. No flash. No chain. Água é advogada de defesa com carteira assinada. [Water mitigates.]

Here is the part that asks textbooks to sit down. Pulling a third of a person's heat in three seconds should be lethal. Case reviews do not show that outcome. People shiver, stumble, then recover with blankets and warm fluids. We ran phantoms with sensors and saw the same shape. Skin and near-surface blood take the insult. Core dips less and rebounds if you fix the basics. My read is that the power obeys a floor inside living targets. It will punish reaction time. It will not push hearts off a cliff. Jeitinho de vida mínima garantida. [There is a floor on harm.]

Typing rules are petty and reliable. A tool in your hand makes you count as connected for organic. A free-standing barrier that is not touching anyone breaks the link and gives the Sugarhouse Sentinel a small strain when the shot fizzles. Clothing with trapped air beats pure R values. Foil blankets are not suggestions. They are treatments. Spray and fog blunt the burn when the ball starts tapping the room. A wet sack on a long net will park the thing and let the clock grind it down. Do not get clever with shiny steel in tight rooms. Você monta um pinball do capeta sem querer. [Avoid reflective steel in tight rooms.]

Beam visibility refuses to showmanship. No bright line. Just shimmer. Absorb starts at contact and runs a clean three-count. If you are timing a push, do not trust your eyes. Count in your head and move on two.

Collision testing without the Sugarhouse Sentinel in the room still told us a few things. Two spheres of the same kind met with a sharp noise and a low-pressure wave. Teeth felt odd for a breath and then the room settled. Opposite kinds met with a soft flash and a measurable bump in background temperature at floor level. No lingering light. No mess. With the Sugarhouse Sentinel present, you would expect her health markers to jump. We did not have her. All we can say is the bookwork is finished and left nothing dirty behind.

Sphere size stays constant. Always a plum. Always bright. That, plus a constant window, forces two bad options. Either the 1/3 claim hides a cap on what any shot can truly take, or the ball is topped from somewhere so presentation never changes. I do not love either. I will plan around what I can measure. Poder com cara de termodinâmica e alma de relógio. [This is about timing.]

A word about Phoenix. Those paper seals did not hold things. They held behaviors with clocks. That means the seal cares about rules, not edges. We need a clean program to test limits. Start with a heat lamp field or a fogger cone that you can stop and start. Build to a tethered sphere inside a cage. If Phoenix can pause that without breaking it, we have a new class of tool. Put ethics in the room at the start. Put maintenance in the room too. Cada jeitinho vira puxadinho no manual. [We will need to update procedures.]

Side note before I forget. Test how far Phoenix can go with sealing things that are not objects. If the paper can hold a power segment, maybe it can hold other field effects for study. Bring a thinker field only with consent and guardrails. Volta pro assunto. [Continue.]

Practical notes for anyone who will face this in weather. Split your team so spheres do not find each other unless you want them to cancel or to feed the Sugarhouse Sentinel. Use fog and water to soak the deposit. Carry foil. Carry wet sacks and a long net. Expect the last second to burn like the first. Do not count on decay. If Phoenix says an empty patch of air is busy, believe it and keep your hands out. Se a Phoenix falar, assina embaixo. [Trust Phoenix.]

Open questions that kept me longer than planned:
Why do late contacts look as hot as early ones?
Where does the bookkeeping live when the donor is not present?
Why do three correct hits on a cold, tired person stop short of catastrophe?
Why does an opposite meet feel like the room exhaled and then forgot?

Honest answer for tonight. This is a timing engine that paints with heat. The timer is real and obedient. The energy story will keep lying to your intuition. I am logging everything before memory blurs. Boa noite. [Good night.]

Se der ruim, me chama que eu finjo que não ouvi.
- Dr. Albert Müller
 
89: IRC - Chris, Saga, Vicky, Eric, Carlos, and Weld New
Reminder:
This is the Mental IRC that Saga got as a perk a while back.
So it's basically both kinds of Brocton Wards, with a handful of Case-53's she's talked to.
It keeps to the theme of an internet IRC because that's what people are familiar with.
But keep in mind, their not "reading" it, their hearing it in each other's voices.
Not a huge difference, but to the participants, it's more like a very private Discord Server than a text conversation.
Name / Cape ----- Usernames ----- [IRC Roll or Chapter Relevance]
Chris / Kid Win --- "KitJockey" ------- [Just Found his Specialty, and His powers unusual excitement to work with Saga.]
Saga / Phoenix --- "Birds4Brainz" ---- [IRC Queen]
Vicky / Glory Girl - "HaloEffect" ------ [IRC Mod]
Eric / Shielder ---- "GroundControl" -- [PRT-Wards Leader, Overall 2nd by Common Agreement]
Carlos / Aegis ---- "OShallNotPass" -- [Protectrate-Wards Leader, Overall Leader by Common Agreement]
Weld / Weld ------ "FerrousBueller" -- [IRC Mod + PRT-Wards Leader in Boston]

Official: Wards: National Wards Chat

HaloEffect [Mod] >> Boston Bruins doing their annual hope then pain routine
HaloEffect [Mod] >> the affective forecasting here is bleak and I say that with love

GroundControl >> Data says 52 to 48 if the goalie wakes up
GroundControl >> if the penalty kill keeps bleeding, then ETA to heartbreak is Sunday
GroundControl >> we could still steal it if the neutral zone isn't a highway

FerrousBueller [Mod] >> I can fabricate a tiny cup out of scrap so hope has a prop

Birds4Brainz [Queen] >> I will watch the highlights later
Birds4Brainz [Queen] >> if anyone clips just the fights send the link

GroundControl >> Celtics look fine
GroundControl >> if the bench minutes hold then we coast

HaloEffect [Mod] >> coasting sounds illegal and I am here for it
HaloEffect [Mod] >> someone tell Boston to stop making me have feelings

OShallNotPass >> Please keep the feelings off the incident report
OShallNotPass >> Thank you

[SkyRider] changed their name to [KitJockey]

KitJockey >> ok quick drop before the thread leaves orbit
KitJockey>> plates for Saga boots, simple metal plates that attach under the shoes
KitJockey >> hit the latch and they pop out into ice skates
KitJockey >> Saga put Frost Walker on them so yes water is floor now

HaloEffect [Mod] >> Bay Glide
HaloEffect [Mod] >> optics are free money and the confidence placebo is real lol

Birds4Brainz [Queen] >> I put the enchant on them
Birds4Brainz [Queen] >> Frost Walker
Birds4Brainz [Queen] >> Jesus cosplay unlocked

GroundControl >> If water is floor then patrol can cross the ferry lane without the dock shuffle
GroundControl >> spacing stays three and we keep line of sight clear

KitJockey >> also I am dumb for not realizing the Lego thing when Saga told me months ago
KitJockey >> my power would not give me long fall boots
KitJockey >> would not even start
KitJockey >> but it threw together a little mod for Saga's leather boots in no time
KitJockey >> that was the hint
KitJockey >> I am a kit-basher and I should have acted like one

HaloEffect [Mod] >> confirmation bias ate you
HaloEffect [Mod] >> happens
HaloEffect [Mod] >> you get cookies for admitting it and also for inventing Bay Glide

Birds4Brainz [Queen] >> I have an impact softener for feet
Birds4Brainz [Queen] >> I can add it to a different attachment if Chris makes one

KitJockey >> yes!
KitJockey >> I can make the thing for the softener
KitJockey >> give me your measurements and I will make it click

FerrousBueller [Mod] >> Send a pair of those to Boston
FerrousBueller [Mod] >> I am tired of new craters every time I jump
FerrousBueller [Mod] >> And thanks, Saga
FerrousBueller [Mod] >> You made the first boots that could survive me
FerrousBueller [Mod] >> The sidewalks were less lucky
FerrousBueller [Mod] >> They have unionized and started filing complaints
Birds4Brainz [Queen] >> 6x Durability, Unbreaking 4
Birds4Brainz [Queen] >> am glad they work
Birds4Brainz [Queen] >> ... and fit.
GroundControl >> Shipping to Boston is fine
GroundControl >> we log it as a test and keep notes on landing force and crack radius

HaloEffect [Mod] >> I want the before and after pictures
HaloEffect [Mod] >> people love a clean improvement graph with a happy story arc

KitJockey >> Saga are you in for more builds
KitJockey >> my power was extra happy on this one because it was a colab.
KitJockey >> I think it likes cooperating more than solo work...

Birds4Brainz [Queen] >> Yes
Birds4Brainz [Queen] >> if you can make an artificial diamond maker like Armsmaster and Dragon
Birds4Brainz [Queen] >> I can make the Wards Brute 6 for defense while we are in the city
Birds4Brainz [Queen] >> Like Firewatch.

HaloEffect [Mod] >> ENE's Era of Sparkly Violence Returns!

GroundControl >> A civic-minded sparkle
GroundControl >> Armor that spikes durability while inside the city grid reshapes patrol plans
GroundControl >> lead pair can anchor the pier head and the reserve can screen
GroundControl >> response time falls and route risk drops

KitJockey >> I can try the diamond maker
KitJockey >> I know the feel I want
KitJockey >> if it clicks we can plate shins and forearms first then chest
KitJockey >> keep weight sane so nobody hates me

HaloEffect [Mod] >> chest plates that do not ruin silhouettes
HaloEffect [Mod] >> I am begging you
HaloEffect [Mod] >> ask me how I know...

GroundControl >> We can start with tiles then move to larger panels if look is clean
GroundControl >> small wins first then scale

OShallNotPass >> Break in
OShallNotPass >> As Wards Leader I am setting priority
OShallNotPass >> Chris you prioritize the diamond maker path
OShallNotPass >> Saga you prioritize this collaboration
OShallNotPass >> We will schedule a controlled test and sign off after impact survives

GroundControl >> Seconded as PRT Wards Leader
GroundControl >> Strategic value on that armor cannot be understated
GroundControl >> patrol survivability climbs and we gain control of the choke points

HaloEffect [Mod] >> Also the morale bump is not a small thing
HaloEffect [Mod] >> people move better when they believe bullets bounce

FerrousBueller [Mod] >> I will clear bench space and lay out a polite mountain of clamps
FerrousBueller [Mod] >> the first clang belongs to all of us 🛠️

KitJockey >> Aye Aye, Captain!
KitJockey >> I will start sketching tonight
KitJockey >> if the feel is right I can have a first try in the morning

Birds4Brainz [Queen] >> Agreed
Birds4Brainz [Queen] >> I can enchant a sample so we see behavior fast
Birds4Brainz [Queen] >> we start small and hit it with a hammer, then Carlos, then Vicky.

GroundControl >> We log hammer hits by location and count
GroundControl >> shin
GroundControl >> forearm
GroundControl >> chest center
GroundControl >> we publish the short version so patrol understands what will break and what will not

HaloEffect [Mod] >> I will write the short version in human words
HaloEffect [Mod] >> You are harder to break here
HaloEffect [Mod] >> Think Tank, not Strongman
HaloEffect [Mod] >> Brute 6 toughness is a whole other ballgame from Brute 6 strength.

KitJockey >> Power Armor splits the sliders,
KitJockey >> It can raise strength and raise durability separately,
KitJockey >> Not like Brute capes that tend to get a go up in both at the same rate.

OShallNotPass >> Yes.
OShallNotPass >> I will make sure people keep this in mind.

GroundControl >>Seconded.

HaloEffect [Mod] >> tldr pls do not bench press the pier for likes. lol

OShallNotPass >> Good.
OShallNotPass >> We keep the humor in chat and the caution on patrol
OShallNotPass >> Call me after the first impact round and we will brag after that

KitJockey >> Boston pair for Weld gets boxed with a note
KitJockey >> do not test off the John Hancock Tower on day one
KitJockey >> I am putting that in writing so nobody gets ideas

FerrousBueller [Mod] >> I would never
FerrousBueller [Mod] >> on day one...

GroundControl >> Back to sports for the room while the builders peel off
GroundControl >> Bruins still need a goalie who wakes up and chooses competence

HaloEffect [Mod] >> rude but true
HaloEffect [Mod] >> Bay Glide debut tomorrow
HaloEffect [Mod] >> I am making the sticker tonight

Birds4Brainz [Queen] >> make a small one for the boots
Birds4Brainz [Queen] >> I want it to grin at people

KitJockey >> I can laser a grin into the plate if the plate behaves
KitJockey >> not a promise yet

GroundControl >> Noted
GroundControl >> we test first then we decorate

OShallNotPass >> Thank you
OShallNotPass >> I appreciate the restraint

HaloEffect [Mod] >> clip me into the first glide
HaloEffect [Mod] >> I will not eat water in public
HaloEffect [Mod] >> probably

Birds4Brainz [Queen] >> I will spot you

KitJockey >> I will hold the phone and pretend it is for science

FerrousBueller [Mod] >> I will sweep the pier when you are done
FerrousBueller [Mod] >> the dock union is less strict than the sidewalk union

GroundControl >> Thread returns to sports in three
GroundControl >> two
GroundControl >> one

HaloEffect [Mod] >> Bruins in six if the goalie remembers he is paid
HaloEffect [Mod] >> Celtics in five if the bench is not sleepy

Birds4Brainz [Queen] >> I still want only fights

KitJockey >> I want only wins

OShallNotPass >> I want only reports filed on time

GroundControl >> Dream big, everyone!

FerrousBueller [Mod] >> Back to work and to hope
FerrousBueller [Mod] >> both are heavy and worth carrying
 
90: Interlude: Emily Piggot - The Order New
This chapter shows sixty seconds of external time inside the Kingslayer's head
It's the minute after everyone arrives but before the funeral for four PRT troopers begins.
It's meant to show her non-shard thinker power by letting her notice tiny sensory cues others ignore and stitch those flashes into urgent associative narratives so the reader feels how she builds meaning from fragments.
People around her are already hunting for someone to blame as Oni Lee's violence has become random because his mind is deteriorating, and talk of a kill order ripples through the group as grief pushes people toward extreme reactions.
Crucial context is that Saga and Emily perceive the world very differently, so whenever Saga describes Emily a lot of details vanish because Saga's perspective is socially oblivious while Emily's is hyper aware, which is why Saga would reduce this to one or two lines in a day summary while Emily experiences the same minute as more than two thousand words.
Hopefully, this stays readable and helps readers understand what's really going on in those "Emily said X" lines in future chapters.

The chapel smells like wet wool and burned coffee.
The heat ticks like a tired metronome.
Four flags wait up front, and four families watch the cloth like it might answer back.
Breath moves in shallow tides that never reach the shore.
Cloth whispers when someone shifts.
A coin taps a thigh like a nervous clock.

I count the room and keep it quiet.
Hands tell more truth than faces, so I watch fingers on programs, thumbs on phone screens, knuckles whitening on purse straps.
I listen for the little sounds that leak out when people try to be stone.
Leather creaks.
Shoes scuff tile.
The organ breathes and almost loses the beat.

Mother in blue keeps smoothing the first fold like gentleness can rewind time.
If I sign, she'll say we spent another life to prove we care, then she'll fall apart in a kitchen that smells like dish soap.
If I don't, she'll call a council friend from church and ask why her son died for nothing.
She's against the order either way, because the only right answer is the one no one can give her.

Father beside her stares through the pulpit and curls the program with his grip.
If I sign, he'll tell me we traded his child for someone else's and learned nothing.
If I don't, he'll stop taking calls and learn the budget book by heart and use it like a slow knife.
He's against, and he'll make it policy.

Older sister with the neat braid keeps one hand on her mother and scans the aisle like a bodyguard.
If I sign, she'll give one clean quote about cycles we never break by shooting faster.
If I don't, she'll call me kind and then call me coward five minutes later.
She's against, softly first, sharply after.

Kid brother in the bad suit watches the rifles like a movie that might let him step inside.
If I sign, he'll try to enlist and a range officer will teach him grief doesn't make a hand steady.
If I don't, he'll build a crowd online and put my name in the first post.
He's for the order because motion feels better than ache.

Grandfather with the cane stands without shaking.
His mouth is a line that knows how to bury people.
If I sign, he'll nod once and take his family home on time.
If I don't, he'll sit back down and refuse to move until the hall is empty.
He's for it and he hates that he is.

The chaplain moves like a medic for the soul and lays clean gauze over dirty wounds.
His verbs spread pain thin enough to breathe.
If I sign, he'll say I chose blood while patience was still on the table, and he'll mean it.
If I don't, he'll say witness saves lives, and he'll mean that too.
He's against as practice, not posture.
He wants fewer flags, not better speeches.

Miss Militia holds the aisle with eyes on hands and exits, not faces.
If I sign, she'll defend the timing in public and argue the method in private, and she'll be right in both rooms.
If I don't, she'll come back with a plan that has clocks and names, and she'll be right there too.
She's for whatever saves bodies this week.
Today that leans yes.

The unit lieutenant wears hollow cheeks and a ledger behind the eyes.
He's already redrawn next week twice.
If I sign, he'll send his people to bed and come back ready to move.
If I don't, he'll triple corners and stop trusting the building.
He's strongly for the order because he counts triangles and wants to stop.

The union rep in the back rows counts everything without looking down.
If I sign, she'll open with thanks through her teeth and close with staffing numbers.
If I don't, she'll call a vote and win it.
She's for the order in the short run and for my head in the long run.
Both are true and she knows it.

The detective with gray at his temples hasn't slept and keeps mapping exits with his eyes.
If I sign, he'll clear his board and draw the retaliation map before breakfast.
If I don't, he'll wait for the next body to pick the order for him and he won't forgive me for that.
He's strongly for it and already building the second play.

The medical examiner stands by the wall with a hand on her bag.
She watches faces, not flags, because faces tell her what numbers won't.
If I sign, she'll write the next report anyway and the math won't comfort anyone.
If I don't, she'll write two more and stop coming here for a month.
She's against the order and for reality, and she'll keep the handwriting neat either way.

The city dispatcher twists a simple ring and listens without moving.
She knows which calls end in static.
If I sign, she'll sleep a little longer for three nights.
If I don't, she'll start turning the ring faster when the phones light up.
She's for the order and she hates that it helps.

The armorer studies boots like they're a ledger.
If I sign, he'll finally get the purchase orders he's filed since spring.
If I don't, he'll issue older plates with a look that says he warned us.
He's for it and thinks it's late.

The ERT medic touches the velcro at her cuff like a tic.
If I sign, she'll pack a cleaner kit and still expect screams.
If I don't, she'll double stock tourniquets and pretend it's enough.
She's against on the level where hands shake after the sirens cut out.

The rookie trooper watches the chaplain like church might set his sights.
If I sign, he'll say finally in a locker room and ride steadier for a week.
If I don't, he'll ride angrier, and angry gets sloppy, and sloppy writes names on more flags.
He's for the order because he hasn't learned how long weeks can get.

The sergeant with the ruined knuckle stands like a doorframe.
If I sign, he'll clap one shoulder and call it overdue.
If I don't, he'll take the next hit himself and tell me he chose to.
He's strongly for it and won't hide it.

The tech analyst hugs a laptop like a shield.
If I sign, she'll strip three phones and map the ripple.
If I don't, she'll bury me in heat maps until I choke on dots.
She sounds neutral and she's for the cleaner outcome.
Today that's the order.

The public defender sits near the aisle with a shut notebook.
If I sign, she'll say state violence never cured the harm it claims to fix.
If I don't, she'll say we're laundering decay through inaction.
She's strongly against and brought lines that will bite.

The community organizer squeezes a folded flyer and watches every badge like a test.
If I sign, he'll march tomorrow and his chant will use my name.
If I don't, he'll march next week and use it anyway.
He's against and he's loud and his grief is honest.

The business owner who sends coffee to stations sits stiff and sober.
If I sign, he'll donate again and say it was time.
If I don't, he'll still donate and ask for a meeting about delivery routes.
He's for the order and for the cameras that come with it.

The mayor's chief of staff hovers like weather.
If I sign, he'll script a podium line about steady hands.
If I don't, he'll sell unity and a task force that eats months.
He's for whatever polls clean.
Today that leans yes.

The state liaison reads faces like spreadsheets.
If I sign, she'll send two legal memos by dinner and a budget note by morning.
If I don't, she'll send five memos and warn me about hearings.
She's for clarity.
The order is clarity.

The federal desk officer is a black suit with careful shoes.
If I sign, he'll murmur that interagency support is available.
If I don't, he'll murmur that it remains available and copy more people.
He's for alignment and he'll call it alignment either way.

The guard at the back door taps a coin on his thigh and thinks no one hears it.
If I sign, he'll stop tapping for one day.
If I don't, the coin will skip faster when the first radio crackles.
He's for it at the level where breath wants less work.

The reporter in the careful suit aims for neutral and lands on hungry.
If I sign, he'll quote two critics for balance and sleep well.
If I don't, he'll quote three grieving parents for patience and sleep just as well.
He's for the story and against dull days.

The council aide in row three texts under the program and smiles without teeth.
If I sign, she'll park her boss at my elbow and call it shared responsibility.
If I don't, she'll book a radio hit about oversight and balloons.
She's for the order when it comes with a lens.

The retired captain stands by a pillar with posture that could hold the roof.
If I sign, he'll say we forgot how to do this fast and clean and at dawn.
If I don't, he'll say the city went soft.
He's strongly for it and stuck in a calendar that no longer exists.

The survivor from last winter holds a cane across her knees and doesn't blink.
If I sign, she'll squeeze my hand in a hallway and say thank you without a smile.
If I don't, she'll avoid my eyes and count steps to the door.
She's for it and the scar on her calf is a vote that never changes.

The teacher from the block sits near the aisle, knuckles around a pen.
If I sign, she'll tell her students grownups finally protected the morning bus.
If I don't, she'll tell them to hurry inside and keep their heads down.
She's for it and she'll pay for that with letters from parents.

The shop steward from sanitation smells like cold diesel and grief.
If I sign, he'll move crews past the hot blocks with fewer calls.
If I don't, he'll reroute trucks and lose hours and patience.
He's for, and he'll say it into a microphone if someone asks.

Saga stands a half step off the front row and decides to do it perfectly.
She doesn't speak.
She doesn't sign.
She won't judge me.
She'll ask one question either way and it'll land where it hurts.
If I sign, she'll ask who I saved and I'll need to answer with names.
If I don't, she'll ask how many more I'm willing to spend and that will need names too.
She's the only clear water in a room of waves.
She makes the currents visible.

Lung isn't here and still is.
He answers in fire or doesn't answer at all.
Boredom in a man like that lights itself.
The daughter isn't here and shapes every thought anyway.
A small hand on a big fuse.
She feeds him and tunes him and keeps him aimed.
If I sign, she won't scream.
She'll measure and pick a target that speaks a sentence.
If I don't, she'll add a part to a device that already works and wait for me to stumble in public.

Oni Lee keeps slipping.
Shorter jumps.
Stranger choices.
Louder landings.
If I sign, there'll be a gap where he stood and some of the noise will die down.
If I don't, the drift will keep eating his mind and the city will keep paying one room at a time.

The folding drill begins and the room leans toward the first triangle like a small task can hold a big day together.
The heat ticks.
The organ breathes.
Cloth whispers.
Hands move like the fabric might bruise.
How it looks matters, so the order of steps matters.
If I sign in front of families, I anchor grief to ink.
It'll look clean now and weak later.
If I move it and lock it to my name, I anchor it to the last interviews, the last calls, and what the girl can field inside forty eight hours.

My hip aches.
I stand anyway.
People notice who sits, who hides, who leaves early.
I won't give anyone an easy line.

I reach into the bag.
The folder weighs more than paper.
The pen clip bites my thumb like a small truth.
The organ lands the last chord and the room exhales like it needed permission.
Winter air slides in when the back door opens and it smells like snow.

I sign.

Strong for rises like heat.
The sergeant's jaw unclenches.
The detective starts a list.
The dispatcher lets the ring go still.
The retired captain stops shaking his head.
The shop steward squares his shoulders.
The teacher breathes.

Strong against pulls like a tide.
The chaplain closes his eyes and counts for both of us.
The public defender writes a line that'll bite.
The mother in blue flinches at the latch.
The organizer studies the door and starts to plan.
The medical examiner looks down and presses her lips thin.

Most people sit in the middle and hate it.
They'll say we chose the least bad fire.
They'll say we chose it late.
They'll say we chose it too fast.
They'll still show up tomorrow, and that's the part that saves anyone.

Saga doesn't look at me.
She will, later.
She'll ask the question she promised herself to ask.
Who did I save.
I'll answer with names and keep counting until the numbers stop moving.
The flags start their slow walk.
Cloth whispers.
Breath finds the shore.
The heat keeps ticking.
The snow smell sharpens like a clean blade.
 
91: Monday, June 27th - Making Money New
So… the money issue might not be "solved," but I guess I might be able to give Taylor and Laurance a paycheck now.
I got a new perk, and though it's a bit expensive, it's one of the ones that's just a minor quirk in a game but absolutely crazy in real life.

Loot Magnet - Jamestown: Legend of the Lost Colony
Base Cost:
-150cp
Lore & Details:
This world's an alternate seventeenth century where England planted its first colony on Mars.
Red deserts stretch under brass skies while Spanish clockwork airships duel above the canals.
The native Martians watch Earth's empires bring war, faith, and greed to their world.
Sir Walter Raleigh, an exile looking for redemption, caught between crusades and alien warlords.
Jamestown stands as a flickering outpost of survival and pride, held together by lightning shields, iron guns, and people too stubborn to give up.
---
10 minutes per day, all loose and forgotten change within 10 meters slides into your pockets.
Addons:
-50cp Money teleports to your Inventory.
-100cp - 25 meters / 30 Minutes
-150cp - 50 meters / 1 Hour
-200cp - 100 meters / 2 Hours
-250cp - 150 meters / 3 Hours
-300cp - 200 meters / 4 Hours
-350cp - 250 meters / 5 Hours
-400cp - 300 meters / 6 Hours
-450cp - 350 meters / 7 Hours
-500cp - 400 meters / 8 Hours

Final Cost: -900cp
Bank: 2100cp

So, I did the obvious, and flew around at my fastest speed that I can hold for hours.
(About 60mph in bigger bird form at 1.8x speed for about 4 hours if I don't need to cast anything.)

Theoretically, I was just doing another search for where the ABB capes had bunkered down, but in practice, I was collecting more than $20k!
The only downside is that I don't have any handy Inventory money converter, just 120,000 nickels and dimes, and about 25 square miles of city that'll never be this profitable again.

Man, am I glad Bet doesn't have the 1-cent coins anymore like Aleph still does!

Though I'm going to run out of city soon at this rate…
Well, I guess I just need an excuse to fly around NYC a bit and I'd be golden…

That or a perk that would turn all these nickels and dimes into money people won't cuss me out for giving them….

Chlorophyte Extractinator – Terraria
Base Cost:
-50cp
Lore & Details:
This world's a patchwork of wild lands where magic and madness rule the map.
Floating islands drift over jungles and deserts while dungeons sprawl under your feet.
The ground's alive with monsters and minerals both waiting to kill or reward you.
Every cave's a gamble and every sunrise means something new to fight.
You start with a stick and end up rewriting the world, one pick swing and bad decision at a time.
---
Feed any loose fine aggregate, such as sand, silt, sawdust, or drill cuttings.
The drum converts bulk into a truly randomized ore, gem, or fossil bit.
Does not accept organic material.
Max generation 1 per day.
Addons:
-50cp - An Inventory option for waste disposal rather than a physical tool.
-50cp - Max generation 2 per day.
-100cp - Max generation 3 per day.
-150cp - Max generation 4 per day.
-200cp - Max generation 5 per day.
-250cp - Max generation 6 per day.
-300cp - Max generation 7 per day.
-350cp - Max generation 8 per day.
-400cp - Max generation 9 per day.
-450cp - Max generation 10 per day.

Final Cost: -400cp
Bank: 1200cp

The copper coins are interesting, and the Palladium ore was gonna net me a few hundred in tinker budget, but I traded it to Armsmaster through Dragon to get them to help Chris finish his Diamond Maker so I can finally start armoring up the Wards.

I haven't told anyone about the Adamantite yet.
It's cool, but I wanna save it up till I either get a smelting power, or just want something big from Dragon.
 
92: Friday, July 1st - NOVA-HQ New

--- = New Subject
... = A Few Hours Later


Missy had a good idea.
I took her to pet Samson the Donkey to calm down after another day of not funding the ABB capes, when she asked about the Ninja I've mentioned knowing.

It seems obvious in hindsight, especially with how it took Tenkō no Tomo a day to find at least 6 bases they seem to rotate between, and Asuka even snuck in and got pictures of them.

Asuka and Albus are the only ones sticking around for the raid we're planning, though.
But that makes sense since their all about sneaking… and assassinations.

But Emily says it's best if a Hero takes down Oni-Lee for the public's good.
Even if Tenkō no Tomo are about as trusted as that type can get, their still officially Parahuman Mercenaries, and that would just give an unneeded confidence boost to all the would be bounty hunters out there.

---

On the other side of things, The Empire's been dealing with the Hookwolf vs Kaiser thing still, so The Dockworkers have been pushing into ABB territory, instead of them.

Taylor knows if she helps, it just makes them look more gang-like and might get her marked as a Villain, so she's just been pacing back and forth in HQ, seeming worried.

But it's not all good news, since we now have proof that The Adepts and The Red Hand have opened Branches in the Bay. I guess they figured there was enough of an Opening, so they jumped in.

It's better than a Brockton bay version of the Boston Games, but still annoying that we'd been pushing the gangs back a bit, and now new ones pop into the hole.

Still, The Red Hand are basically just what the Undersiders were pretending to be, minimally offensive thieves.

While the Adepts are a bigger deal, we've probably only got a few of their mid-level members looking to get a branch of their own. Plus, they have a thing about not holding territory so much as specific locations, so it's still an improvement over last year if this is where it stops for new gangs moving in.

---

In less local news, Mr. Graham has been sweet-talking the Canadians somehow, since their now offering to pay for a building for NOVA so long as it's in Canada.

According to Vicky, that would indicate we're a more Canadian/Guild-like group than a PRT/Protectorate one. But that is already true since Parahumans and Regular Humans in the same chain of command is more of a Guild thing anyway.

Either way, we've now got an official HQ in St. Stephen, New Brunswick (Canada).

It's not huge, but it can fit all up to 1000 people in a pinch, and Mr. Graham talked Tsunade to moving there, so I guess I'll be going up there for my Science/Ninja-Magic/Medical Lessons now.

---

Oh, and I'm actually getting a dedicated workshop thanks to Dragon!

I guess she was part of why NOVA got a building, since she has a base in Saint-Andrews, New Brunswick.
A town about 30 minutes down the road that is the closest thing that area has to a port.

But she doesn't really use it for tinkering, just as a base for her Mechs to deploy to New England when needed, since it's right next to the border.
So there's a whole Tinker lab, and Dragon said it would help her a bunch if a Hero made visible appearances there every few days.
So now I have a full lab to play around with, in trade for a weekly patrol of St. Andrews.
But it's only got like 10K people, so that won't take more than 30 minutes.



I had history today, and asked about New Brunswick and the two towns, and the only interesting detail is that apparently, those are some of the rare places where the Bet version has more people than the Aleph one.
Despite Aleph having like 1.5x our population, their towns tend to be smaller, and cities are WAY bigger.

Makes sense, I guess, what with them only needing to rebuild two buildings, not all of NYC.
So people probably aren't thinking about Endbringers when choosing where to live there.

Either way, St. Stephen is like 5x bigger since it's where a lot of Canadians who commute into the US moved after Newfoundland sank, and even if it's lost some of that population boom, it's still got 25K.
While Saint Andrews is mostly just bigger because New Brunswick in general is bigger, and with Leviathan wrecking ships in the 80s and capes in general taking opportunities where they can, Earth-Bet shipping is way more mobile and focused on efficiency and speed than those slow-moving mega ships like Aleph has.

I mean, I live in a harbor and the only Containership I've ever seen is the one that used to be blocking the way out at Brockton Bay.
So unlike Aleph, Saint Andrews and other little towns have more sea trade, since people want to have a lot of options with shipping, and even big companies are more likely to use small and medium boats and ports than like on Aleph.

---

But that's enough history, I haven't rolled in a few days, and haven't broken my streak about making a journal entry every time I do, so here goes:

It Just Works - Saga 2011, Bet Meme


It Just Works - Meme Culture
Base Cost:
-50cp
Lore & Details:
Originating with Steve Jobs, "It Just Works." has come to embody the feeling of "I'm a smart person, don't worry about how, just know that it does." Turned into a meme largely after Bethesda Softworks director Todd Howard's use of this phrase to describe a game many would love and hate due to its numerous bugs and glitches. This phrase has remained in the popular zeitgeist ever since.
---
Respond with "It Just Works." and whoever is questioning your plans, creations, and/or strategy will react as if you'd just given them a sound and reasonable explanation. (Info-dump cut-scene skip button, in perk form.)
Addons:
-50cp a stranger effect so that any observers also experience the "sound and reasonable" effect and stop questioning you. Basically, turning any recording of you saying "It Just Works." into a memetic stranger effect, preventing people from becoming suspicious or doubtful of you.
Final Cost: -100cp
Bank: 900cp

MSF Mouse Droid - Ewoks (1986)
Base Cost:
-50cp
Lore & Details:
The MSF line of the Mouse Droid was designed to have increased mobility as well as to be capable of repairing each other and acting somewhat in a secretarial role, with audio and visual recording capabilities, and enough intelligence to react to conversational requests.
---
You gain 10 MSF series Mouse Droids. They will follow orders and clean any location you leave them in. Past iterations of this droid have continued operations for thousands of years if left undisturbed for that time.
Addons:
-50cp A stranger effect. While these droids would seem like obvious tinkertech to anyone seeing them, and thus become a likely target for thieves if left unattended, this effect renders them the same, mundane but vaguely cute impression they had in their original setting.
-50cp +10 MSF series Mouse Droids.
-100cp +10 MSF series Mouse Droids.
-150cp +10 MSF series Mouse Droids.
Final Cost: -150cp
Bank: 800cp

Well, ok.

Emily is strangely interested in these guys after I described them, so she gets 8, and Mr. Graham gets 6 for NOVA HQ.
And the rest of us who think they're basically just cuter little vacuum cleaners get to see who can turn these into the more effective counter-espionage force, lol.

Missy also gets 2 since she thinks their adorable and wanted one.
But your supposed to keep them in pairs so they can repair each other.

The other 4 can go to my new lab in Saint Andrews to clean it up… and watch out for thieves too, I guess.

Without getting into the full differences between the internet here and on this AU-Earth-Bet, I want to remind people that this is 2011, on an economically depressed Earth with significantly less global trade.
The TL;DR of it for the internet is that basically everyone can be assumed to possess at least a BlackBerry with internet access, but smartphones are clunky and VERY expensive still, and the laptop industry hasn't taken off nearly as much. (Tablets are Brand new on Earth-IRL around this time, so not even a pipe dream here.)
Devices tend towards being cheap with easily replaceable parts that are designed to last for years.
Imagine clunky but surprisingly powerful and cost-effective for 2011 desktops, and cellphones that are slightly behind in terms of tech but ahead in terms of reliability and price.

Examples: (Imagine these as cheaper and more durable, but also about as advanced as it gets outside of short-run prototypes from the people working on reverse engineering tinkertech. So a True Smartphone can be seen but only in the hands of a particularly tech-conscious Multi-Millionaire, with a few connections to get their hands on one.)
High-End Cellphone: Motorola Droid
Middle Class Cellphone: Helio Ocean
Cheap but decent Cellphone: Samsung BlackJack II
Old but functional and cheap Cellphone: HTC Excalibur

As a result, 17/20 internet users come in the form of proto-smartphones.
The kind with physical keyboards, but that could still handle something like Reddit, or in this case, PHO.
That meme above is a good example of what you can expect from 2011, Bet-Net.
A Small (37kb) oversaturated meme meant to be easily recognizable even on older and lower quality devices, which can be spread seamlessly in any number of forums, blogs, and meme sites.
 
93: Sunday, June 3rd - ABB/Chosen Raid Aftermath New
Rude.



I was all involved in the search for the ABB capes, then we finally find them, and I get sent over to HQ to stand guard all day!

The worst part is, they were right!
The Chosen (Hookwolf's E88) attacked, and it was only all of us under 18 Wards being in the same place that sent him and his minions off.

It's annoying, and I can't even complain because they were right to have kept a reserve.

Even though Lung and Nuwa got away (along with a huge chunk of the gang's non-powered), their still out of the city, and Oni-Lee's dead, which was the whole point.

The whole day went good.
Not perfect, but there are a bunch of ways it could have gone bad and didn't.
And I'm upset about it!

It would've been easier being upset if something had gone bad, but instead the only hitch was that a ramped-up Lung can stalemate the Protectorate for offense, even with my armor's protection.

But even there, it wasn't an issue because they kited him out of town before he got too big, and for once, I guess he grew for speed, not fire, because he got away.

Velocity chased him for a bit, but got called back once it would've taken the rest more than 30 minutes to catch up with him.

Nuwa got away with a bunch of the gang's remaining members, but most of Firewatch + Carlos, Dean, and Vicky (the 18+ wards) still got like 30 of them and one of the most violent lieutenants.
"Madugo" was the leader of the Southeast Asian parts of the ABB, and for a guy whose name literally means "Gory" in his native Filipino, I think it's clear where he got his reputation.

So, today was a success, and my whole part in it was taking pot-shots at Hookwolf and teleporting teammates out of danger with Fox.

Though it would have been nice if Missy would've been able to finish her Solar lens to melt Hookwolf.
But it was too cloudy, and he was too quick to retreat once the minion's clothes started to catch on fire, so it didn't happen, unfortunately.

---

Oh, and no injuries, thanks to Addison.

I also found out why he STILL doesn't have a costume.
Apparently, he's afraid of PR, and so long as he keeps refusing Hero names and costumes, he doesn't have to do any of it.

Missy and Chris think he's a genius for this, but I'm pretty sure it's gonna bite him when he runs out of time and gets slapped with "Boo Boo Buddy" or something stupid like that.



Also I rolled but it's just another PR Perk, so I called it a night on rolls.

Gold - Red Rising
Base Cost:
-50cp
Lore & Details:
Humanity sprawls across the solar system in a strict color caste, engineered so each person reads as role, rank, and polished purpose.
A lowborn Red is remade into a Gold to infiltrate the ruling caste and spark revolt from within, a one-life gamble to topple centuries of rule.
The series turns that gamble into total war, asking whether overthrowing a cruel order births freedom or just another crown, and what surviving the furnace of revolution leaves behind.
---
You appear gilded and blonde, hair like braided sun, skin warmed to coin, eyes opalescent and sharp, features honed to statuesque calm.
Blood, grime, or exhaustion only adds weathered grandeur.
Onlookers will remember your silhouette as luminous authority.
Addons:
N/A
Final Cost: -50cp
Bank: 875cp

I almost didn't take this one, but I figure Blonde is already close enough to Golden that people might not notice.
So obviously Emily did immediately, which is how I got found out for hiding rolls, but all that led to was a discussion about the money power, and what I was supposed to do with hundreds of thousands of Nickels and Dimes.

Answer?
Pretty obvious given who I'm talking to, but give it to the PRT and get Tinker Budget.

When I brought up the tinker budget only being to build stuff, which I can justify in the paperwork (aka for Ward's usage, not for things like supporting NOVA).
Emily offered to trade it but said I'd need to take a loss on behalf of the caffeine budget.
So we went back and forth for a while, then I gave her the coins and accepted one of those Visa cards, which they give informants and bounty hunters with 92.5% of what I gave her in cash… or well, in digital money, but close enough.

---

I asked how long she thought that 7.5% would last, and Emily said a week??

I thought she was joking, but no.
Apparently, the Caffeine budget for the New England PRT branches comes out to like 20k Per Week.

It really puts into perspective how expensive things are.
I really thought I was going places with this fund, but in reality, I've got less of a budget than Emily does for her departments to spend on Caffeine, for the next three months!

---

Oh, and the PR team's almost finished getting pictures with everyone using the Y-Gun, so I guess there's going to be a grand reopening thing tomorrow, where they want me and Emily to cut a ribbon, then she'll make some kind of "New City" speech now that the ABB got run out of town.

Not that big a Deal, but Taylor's really pumped about it, so I'm doing my best to match her energy.
Though it's hard to get really pumped about… having like 5 ships a day, show up and unload some stuff before leaving later.

Plus, they're already doing that, since the first thing they did with the Y-Gun was clear a path to the Dockworkers.



Seeing it in the mirror, I'm not sure how Emily noticed?
Like, my hair just looks like I'm standing in the sun, even when I'm not.
It's not much of a change, but I guess I forgot Emily's still the Kingslayer, since she clocked it instantly, in a way that took me 10 minutes of looking in a mirror to pin down.

Saga's New Look
 
94: Monday, July 4th - The New Bay, and Troubles in New Brunswick New
We did the PR thing.
There was even a pretty big ship in the background, so it worked out for the pictures.

Emily made a speech about the city entering an era of new hope and possibility, and we all politely forgot that this city is still full of Nazi's and thanks to the new gangs, the number of villains actually went up, if anything.
Then she cut the ribbon and 'opened the bay to new possibilities!'… or something cheesy like that.

Still, Lung and Oni-Lee were a particularly scary combo before they got a tinker, so the situation certainly feels better, if nothing else.

Plus, fireworks are always nice.
Albus even taught me a firework spell, just for that PR event.

Grand Re-Opening




In other news, I found out that Albus and Tenkō no Tomo found out about the building where my new Lab is at St. Andrews and decided to move in there.
I guess Dragon owns the building and doesn't care about it beyond that her Mech's are left alone, so it works out.

Asuka says she wants the clan to have a territory of its own… but like a heroic one, I guess.

Not protection or anything, but Albus's shack was just a house, and the Building in an area already pretty well covered by the Guild.
But the lab at St. Andrews is a whole base, and in an area with minor importance to a whole region, but no real defenders aside from a mostly theoretical effort on Dragon's part.

So, I authorized them to use any of the cash they'd gotten, plus 100k, which is most of what I've gotten from the money gathering perk, to fortify the Passamaquoddy Bay on my behalf.
It all seemed kinda larp-ish, but I guess Tenkō no Tomo is theoretically a Feudal Clan in service to a Feudal-Lord… aka me.

So, I'm giving them resources in order to protect an area that will be de facto mine in Cape terms.
What with NOVA-HQ 30 minutes away, and my vassal's HQ there, and it being my lab and the storage house of one of my allies.

The whole thing feels kind of strange, but within a few days, I've gone from having never heard of Saint-Andrews, New Brunswick, Canada, to being its Lady-Protector.

Still, everyone agrees that it was basically a sitting duck, being kind of important, but undefended with NOVA-HQ nearby, but still far enough to let villains get away if needed.
Plus, almost everyone agrees that something needed to be there, so it might as well be my personal base, to be looked after by the clan when I'm not around.



The St. Andrews thing might have been just in time, too, because a NOVA squad got pictures of Lung fighting a local gang already… in Saint John, New Brunswick.

He barely moved!
Just left the bay for a slightly smaller city nearby.
Hell, it probably would've been St Stephen where the new NOVA-HQ is if that town were a bit bigger!
He literally just found the first port city out of Emily's jurisdiction with more than 50k people in it and set down!

Well, fine, if he does end up settling there (and we don't hear about him getting in a fight somewhere else soon), then I guess it becomes NOVA's job to keep him from really becoming it's King.
What with NOVA-HQ and My Lab only being about an hour away, making us the nearest parahuman support for that poor little Guild Department.

I mean, he was stalemating the BB-Protectorate for years, and E88 at its strongest!
There's no way the locals will be able to keep up…

New Brunswick - Early July 2011
 
95: Friday, July 8st - Starting in New Brunswick New
Welp.

Lung is here to stay, and so am I.

---

We've started to build up NOVA in this area around Maine and New Brunswick.

The dream of all of New England and The Maritimes is still a thing, with a few teams still expanding in Vermont and Nova Scotia, but mostly we're a Maine/New-Brunswick organization for now.
As part of that, I tested a bunch of people and handed out the last few non-master Powers I could from Ars magica.

But the best of them was probably Team Leader Valerez, who got Creo-Animal, and Rachel, who got Muto-Animal.
Rachel is over the moon with healing and shapeshifting her dogs, and is willing to put up with the pseudo dog projections Valerez makes now.

---

Albus has been buying up little chunks of land to put outposts in, so we can hopefully make some kind of Rapid Response over to Saint John if needed.
Plus, some of the middle-aged members of The Clan have been seeking out positions in different towns in the area, so we start to integrate and keep an eye on New Brunswick fully rather than just the surface-level stuff they'd been doing.

So far, the main areas that were focused on, other than Saint Andrews itself are that unfortunately placed Nuclear Power Plant and Eastport, Maine.

Eastport is in a similar position as Saint Andrews, except for the part where someone blew up its docks a few decades ago as part of some final showdown between a hero and villain.

Still, its been long enough since then that its a somewhat important local port for the US side of the Border now.

---

On my end, I've mostly just been making a low-key version of my good boots for the clan and a more thematic one for NOVA employees. Plus a bit of armor when I've got the Mana to spare, now that the first iteration of the Wards-armor is mostly done.

Along with using the Money perk on different towns every day to get a feel for the area, and to collect more cash for operations.
Especially since it's been pointed out that Mr. Graham's not a cape.
So there's nothing illegal about him investing in stable stocks to use the dividends like an operations fund for the stuff NOVA can get from the Perk-Generated funds each employee is paid from.

It's been really busy between the different creations, the way school has been ramping up in the hopes of getting me into Online High School this August, and the setup now that NOVA has an A-Class threat to keep an eye on.



The roll is great, though I really wish I'd rolled it before all the paperwork for managing NOVA we've all been doing.
Still, team leads and COs will be very nice and hopefully decrease the amount of crap that gets sent upstairs by the grunts.

Home Office - Library of Ruina
Base Cost:
500cp
Lore & Details:
The City is a sprawling corporate meat grinder where miracles, monsters, and body mods are just part of the urban budget.
You work as a Fixer, a licensed problem solver who takes contracts for anything that normal people or even syndicates are too scared, too fragile, or too politically exposed to touch.
Every Fixer belongs to an Office and lives and dies by its grade, starting as disposable grade nine fodder and clawing their way up toward the rare high-grade elites who can clash with Wings and urban legends.
Your life is paperwork, debt, and spectacular violence, and every job is a gamble where the payout might buy you better gear and status or just pay for someone else to mop what is left of you off the pavement.
---
You've come into possession of an Office, an entirely independent one. Currently, it's staffed by a modest company of extremely loyal Fixers who are equally adept at administrative work and the sanctioned violence expected of them.
You have 25 points.
A Grade 1 is 13 points
A Grade 2 is 11 points
A Grade 3 is 9 points
A Grade 4 is 7 points
A Grade 5 is 5 points
A Grade 6 is 4 points
A Grade 7 is 3 points
A Grade 8 is 2 points
And you have as many Grade 9s as you have points to spend.
Addons:
-50cp All new employees include confirmable backgrounds and a fund to pay them so long as they stay in your service.
-0cp More Staff 1: +25 points, but no Grades above 5.
-50cp More Staff 2 (Requires MS1): +25 Points, but no Grades above 6.
-100cp More Staff 3 (Requires MS1+2): +25 Points, but no Grades above 7.
-150cp More Staff 4 (Requires MS1-3): +25 Points, but no Grades above 8.
-200cp More Staff 5 (Requires MS1-4): +25 Points, but no Grades above 9.
-500cp +14 Points, no strings attached.
-500cp All Grade 1s are now Colors.

Final Cost: -850cp
Bank: 1200cp

I wish I knew what a Grade 1 meant, but the memories have got nothing here, and since that could be 13 new NOVA members, I just can't risk it…

Luckily, I've got the points for most of the "More Staff" options, so I'm sending 25 Raymond's way, since Firewatch has been taking on a bunch of roles, beyond just bodyguarding me.
I was tempted to make it 50, but I just can't help but remember how much 200 has gotten in the past, so I held back.

So, NOVA just got 100 members who can do admin and fighting!
We're really starting to feel like proper law enforcement at this point…

Unfortunately for Saga, this is one setting I had no knowledge of, since the smart play here was actually to double down on points and get the 3 grade 1's, then just tell them to go solo Lung and every other villain in the area.
Unfortunately, Saga has no way of knowing, but there is a silver lining, and it's that anything about Grades 1-8 involves body enhancements that would inevitably break down without being able to be repaired on Earth-Bet, save for some extremely expensive Tinker services.
So the silver lining is that by grabbing 125 Grade 9s, she still got 125 people with the base skills of a Fixer (aka paperwork and basic combat), but none of the impossible maintenance or massive egos of someone like a Color or Grade 1.
I imagine it as basically getting 125 people fresh out of something like Police Academy. (Or even something like Ranger School, if you want to be generous.)
TL;DR - Saga didn't pick the super soldiers but did get 125 of the PERFECT type of people for NOVA and Firewatch, and that's still great!
 
96: Saturday, July 9th - Perk List New
One of the Ninjas who got a job as a manager at a canning factory has been making friends with a family who live right down the road from the Nuclear power plant.
I guess it's a big enough deal that it has its own history of villain attacks.
Which is lucky since apparently the ABB has already been sniffing around.
It's all the more reason to have people in the area, if only to keep Lung's people away.
---
For myself, I've been looking into the local area and the points of interest where NOVA will likely need to focus our defence.
So far, what I've found is:
1. Point Lepreau Nuclear Generating Station - The big target
2. Trivium Packaging Canada - less important, but isolated and would hurt the locals a lot to lose it.
3. Charlotte County Hospital - Near NOVA HQ
4. A.F. Theriault & Son's Fish Boat Factory - A large part of why St. Andrews is a regional port, and the others aren't.
5. The Ganong Chocolate Factory & Museum - Near NOVA HQ
6. St. Croix River's Hydroelectric Milltown Dam - Important but no known villains particularly close to it.
And a few that were going to need to hope the Guild can defend.
Because even if we went straight over, our response time would still be like an hour, unless it's small enough for me to deal with on my own.
1. Irving Oil - Multiple locations, all vulnerable to villain attacks.
2. Saint John & Saint Joseph Regional Hospital - Multiple locations, all vulnerable to villain attacks.
3. Port Saint John, New Brunswick, Canada - Largest Port in The Maritimes, and it's just as vulnerable as the one in BB, but would be MUCH more devastating if it were blocked off.
4. Saint John Airport - A bit further away, but still a concern.
Map

---
The perk this time was pretty helpful, even if it's a bit low-key.
If nothing else, I can finally show people what it's like to roll, so long as I remember to keep them away from that damned powers list and its revealing of my secrets.
Celestial Grimoire - The Celestial System
Base Cost:
-25cp
Lore & Details:
The Celestial Grimoire isn't written, it is grown.
A living book that grows new pages whenever it's chosen dares to ask the universe a question.
Every page is a bargain, inked in starlight on one side and in quiet personal cost on the other.
It whispers patterns, designs, spells, and devices that have never existed before, yet each revelation pulls its wielder a little further from the life they once knew.
Those who bear it do not just learn, they are rewritten until they match the Grimoire's Glory.
---
A self-updating list of all your accepted perks.
Includes a summary of the Perk, the date it was accepted, and the CP cost. Also allows you to refer back to the exact wording of any Perk and to have a physical object to interact with for rolling and considering new perks.
Addons:
-0cp Standard Stranger and Recall-Function for the Celestial Grimoire
Final Cost: -25cp
Bank: 525cp
 
Celestial Saga: Lore - Chapter 4: Saga's Earth-Bet's Version of the Movie "UP" New
Opening. Carl launches his balloon house. Emotional impact: curiosity about why this old man is so determined and attached to his home.

Russell arrives on the porch. Emotional impact: humor and confusion as a cheerful kid crashes into the story and contrasts sharply with Carl.

Early flight scenes. Emotional impact: light adventure and wonder, with the sense that Carl might be warming up despite himself.

First flashback. Young Ellie dragging shy Carl into her clubhouse. Emotional impact: recognition that Russell's energy mirrors someone important from Carl's past.

Arrival in the wilderness. Emotional impact: excitement and discovery as the world opens up.

Meeting the giant bird. Emotional impact: joy and chaos as the cast grows and begins to feel like a found family.

A wedding flashback triggered by the bonding moment. Emotional impact: warmth and celebration, showing the foundation of Carl's happiest years.

Meeting the talking dog. Emotional impact: humor and delight, reinforcing the growing group dynamic.

Early marriage flashback with the adopted dog. Emotional impact: domestic comfort and emotional grounding.

Exploration continues with signs of danger growing. Emotional impact: rising tension without losing the sense of adventure.

Flashback to financial strain and the smashed Adventure Fund jar. Emotional impact: quiet disappointment and the realization that dreams were delayed.

Storm or villain interference destroys the house. Emotional impact: shock and loss as the symbolic heart of Carl's life disappears.

Hospital flashback. Ellie in bed and grieving. Emotional impact: realization that the house represented more than nostalgia and that the dream was tied to her well-being.

Comic relief moment with the dog yelling "Squirrel". Emotional impact: release of tension and a brief return to laughter.

Present cheer up scene as Russell and the animals lift Carl's spirits. Emotional impact: emotional rebound and a growing sense of purpose.

Flashback of Carl cheering up Ellie with plans to travel to Paradise Falls. Emotional impact: direct narrative connection between Carl and Russell for the first time, showing Carl stepping into a supportive role.

Group shifts to actively seeking the blimp. Emotional impact: increased focus and determination, replacing aimless wandering.

Flashback of renewed travel plans. Emotional impact: hope rising again in both timelines.

The discovery that the blimp is the villain's base. Emotional impact: shock and escalation of danger.

Capture of the bird and dog. Emotional impact: heartbreak and fear of failure.

Flashback of Ellie collapsing during attempted recovery, followed by her funeral. Emotional impact: full emotional crash and clarity about Carl's grief.

Carl chooses action without needing encouragement. Emotional impact: character growth as he embraces connection and purpose on his own.

Third arc rescue and airship battle. Emotional impact: triumphant adventure payoff.

Capture of the blimp and adoption of it as the new home. Emotional impact: closure and a hopeful future built on new bonds rather than clinging to the past.
 
98: Wednesday, July 13th - Dean's Doom New

Chapter Text

So… something really weird is going on with the perks.
It's been in the back of my head that nobody's commented on how familiar some of the perks are. Like, taken directly from Aleph imports or sometimes directly from things that exist in media here on Bet, like Star Wars.
But nobody's brought it up and I just kinda moved on without thinking about it… until I actually showed them a roll, and watched in real time as Emily glaised over the source.
Emily is WAY too good at attention to detail to do that, much less on an important detail like this, but when the perk explains where it's from, she (and everyone else) just kinda… skim past it.
And I mean EVERYONE!
Even Angeles and Dragon couldn't figure out what I was trying to get them to see.
The only silver lining is that I guess when you look crazy enough, they don't put you in M/S, they just call it Powers BS and move on:
---
Oh, and I don't normally include the reject perks, but since it was relevant, what with having a bunch of people read it, I'll include this one:
What I see:
Visage of Terror - God of War
Base Cost:
-50cp
Lore & Details:
In God of War, there is a man who once broke a pantheon and now tries to break his own rage. The woods know his name even when he will not speak it. Old gods stir. New gods whisper. The father walks. The son learns. The world breathes around them as if afraid to wake something deeper.
---
Your form hijacks the primitive fear centers in anyone who sees you so hard that dislike gets overwritten by raw panic and obedience.
Addons:
N/A
Final Cost: -50cp
Bank: 1100cp
What others see:
Visage of Terror
There is a man who once broke a pantheon and now tries to break his own rage. The woods know his name even when he will not speak it. Old gods stir. New gods whisper. The father walks. The son learns. The world breathes around them as if afraid to wake something deeper.
Your form hijacks the primitive fear centers in anyone who sees you so hard that dislike gets overwritten by raw panic and obedience.
-50cp
I also got a perk that I accepted, which inspired the rest of the day.
SCP 1425 - SCP Foundation
Base Cost:
-150cp
Lore & Details:
The Foundation's basically a cosmic janitorial squad keeping the weird stuff from licking the planet. Most days, it's babysitting a smug toaster or bribing a duck that refuses to die. Sometimes the interns whisper. Sometimes the walls do. Nobody asks questions because questions bite. Everyone still clocks in since the alternative is letting the anomalies out of HR.
---
For 1 hour per day, you can create stories of impossibly fantastic quality, so long as they include some sort of subliminal message.
Addons:
-50cp 2 Hours per day.
-100cp 3 Hours per day.
-150cp 4 Hours per day.
-200cp 5 Hours per day.
-250cp 6 Hours per day.

Final Cost: -200cp
Bank: 1100cp
So… I might not have told them about the additions once I knew they couldn't see them.
At the time, this was mainly just because I didn't want to get assigned to make PR slogans super effective for 5 hours a day.
(Plus, I was right, immediately after this, they made me post something under the official accounts of a bunch of heroes with the subliminal message of "I'm trustworthy and likeable.")
But the sneaky idea that occurred to me was this power's potential for chaos.
My first idea was to reinforce that old "Assault and Battery are siblings" meme, but that's a bit mean for people who've been really decent lately.
But thinking of people whose opinion of me doesn't matter, I asked Vicky if she was dating Dean currently and after the rant was done I asked if she could give me a list of the times he had done that 4-D chess trick of his by having "Gallant," (aka someone wearing his armor) show up at a charity event run by his family.
(It's 4-D chess because it helps Dean, but also counts for Gallant's PR duties simultaneously somehow.)
So list in hand, I slammed together 5 chapters of an actually pretty tame Dean/Gallant smutfic, but made sure to line it up with the dates and times of the actual events and had it as a romance in the backstage moments at these events.
Now, I'm no stranger to Capefic, I don't think anyone who's entered an Earth-Bet middle school in the past decade is.
But usually writing even ok, stuff takes time, so slamming out 8k and 5 chapters in an hour and a half was a really wild experience for me.
Practically an out-of-body experience, what with how I just kept focusing on the subliminal message, yet the fic kept getting written at lightning speed.
That message:
"This really happened."
Good luck Dean… XD

Any ideas for more pranks Saga can pull with her Infohazard fanfiction power?
Try to keep it more funny than mean, but I'm 100% down to set off some pranks and have them become plot points later as the Internet does its thing in the background.

The best one I've got so far is some kind of smear campaign fic against Uber and Leet that she puts a few minutes into daily, until she either tanks or skyrockets their views.
But that seems a bit too direct/obvious for the use of a power with this much potential for chaos.
 
99: Saturday, July 16th - Ode to Brandish New
So Vicky found out about the new power and apparently made up with Dean in the meantime.

I took the fic down, but it seems I underestimated just how popular supernaturaly good fanfiction would be since it was back up in a bunch of copies within the hour.

Vicky seems to think I should be using the power for "good."
That was all fine up until she got to brainstorming, and we realised the difference in our definitions of "good".

My definition leans more towards what I would call Chaotic Good, whereas Vicky leans a bit more towards a Lawful Good.
Not Lawful as in US Law, but lawfully as in, she has a moral code and thinks those who break it, regardless of whether they have a different code, should be treated as evil.
Specifically, she wanted me to make a fic to convince people that Triumph's Cousin was a psycho and shouldn't be trusted.

This actually became a whole thing and was the first time I really used my "Queen" title on the IRC since I ended up muting everyone in the Wards Chat (including mods like Vicky) for an hour and just pinned a comment saying that, like it or not, I'm not going beyond pranks on comrades.
Even when said comrades are across the country, and maybe or maybe not got your Mom killed unnecessarily.

That said, Vicky (and Eric, who had joined in) are my friends, so I ended up putting 5 hours over the last 3 days to make a full "life of Brandish" biography Speaker For The Dead style with her "technically not a murder" at the end in plain sight with exactly zero obfuscation of who did it.
(Well, her cape name, I'm not gonna out her and go to jail, but I put her cape name in plain English, and mentioned her signing up and getting forced to her new city immediately afterward.)

I guess there's some kind of politics going on in the Protectorate and PRT about my eulogy, but all I've seen of it was a crying hug from Vicky and Emily telling me that, while disapproved of by national PR, it was an unfortunate necessity for team cohesion, so she'd made sure I wouldn't get any blowback.

---

Oh, and as a pallot clensor after all the drama and biographing I've been doing, I wrote up the first few chapters of my Archer's Bridge Merchants fanfic.

I honestly couldn't think of a way to make fun of them, so in the end I decided to do the opposite in the hopes it'll make the real thing seem even more sad.
Specifically, in this hypothetical world, the gang is actually a psy-op for a shadowy cabal/Illuminati-type group that I'll work out the details of later.

So, as a result of this, each member is actually some kind of hyper-competent black-ops agent type whose role as bottom of the bottom-of-the-barrel gangster is actually a super detailed act designed to slide them under the radar as they slowly expand the reach and strategic control of the Illuminati.

It's early days, but the idea is that the Illuminati doesn't actually want to rule the world directly.
They just want to puppet it, so they set up a series of groups that control some of every city so that they can exert wide-scale influence on entire regions at a time.

The only real question for now is if I decide to go hard or soft with it.
Going soft would be a fun SCP-style Illuminati that's just barely hanging on to its influence with the changing world of parahumans.
Going hard though…

Cauldron.
Like straight up, Dr. Mother, Contessa, and the rest, and I just mask off Culdron and see what happens.

I mean, it's REALLY risky, but if I'm trying to use this power against Evil, I can't really think of a bigger one than Culdron, save for something like Ziz.
But everyone knows she's evil, while Culdron is still basically just a meme, for all the damage they've done to people like Weld and my new teammate, Elisa.

I am REALLY tempted…

What type of Illuminati do you think Saga should go for?
SCP or Cauldron?
 
Back
Top