61: Tuesday, April 19th
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Professional Wet-Paint Observer
- Joined
- Nov 25, 2024
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WOW does PR get me a LOT of points, I figured meeting hero would be a few, but geez-louise, even a decently sized roll just got me down to "a lot."
Flawless Magic – Magonomia
Base Cost: -350cp
Lore:
A spark once flared, uncertain, rare, yet lingered in your hand,
Now every spell you touch obeys, as if by fate's command.
No effort strains, no struggle stays, the hardest feat feels true,
For once you've shaped a magic's form, it ever bends to you.
Details:
Any magical thing you do (spell, enchantment, curse, etc), you can always replicate your best effort even when barely trying. So even if you've only ever managed a spell once, you can now cast it easily, if you've got the mana, that is.
Addons: -50cp Applies retroactively.
Final Cost: 400cp
Bank:1700cp
I guess I'm glad I held off, if I've got the chance for the really crazy rolls now.
Best to do another to see if it's going to change what I'm doing or not:
The King's Ear - A Song of Ice and Fire
Base Cost: -250cp
Lore:
Upon the throne or office high, their gaze falls calm on you,
A trust unearned, yet solid, strong, as if your worth they knew.
From team to house, from guild to crown, their faith is freely cast,
In every head of every sphere, your counsel holds steadfast.
Details:
The head of your nation now trusts you and your judgment. They'll see you as a person of good judgment and character and will be willing to talk to you on friendly terms, even if you've never met previously.
Addons: -150cp applies to multiple levels at once, anyone said to be head of something your in, from a team or house, to a company or nation trusts you.
Final Cost: 400cp
Bank: 1300cp
Alright, no changes, just boosts to magic and PR. I'm sure both are helpful, but for now, I've got more important things to get to, namely, actually doing a patrol for once.
…
Somehow, I expected this to be more interesting than the random flying around I was doing before, looking for intel for the PRT.
I mean, it's not bad, it's just that Aegis and I are following a set path that was semi-randomly generated by some algorithm of Armsmaster's this morning.
Somewhere off in the distance, Dauntless and Glory Girl are doing the same.
Yay, flying patrols…
…
At least Aegis is super thankful for his new powers.
I guess it really helps him to have a bit of ranged options now, even if he's meant to stick to the cheap spells outside of major fights.
…
Oh Action!
We found Rune sitting on a rooftop, chucking rocks at anyone of a darker persuasion on the boardwalk.
Aegis led, since I'm usually with Firewatch, and they always know what to do, so I assumed he was the same.
Instead, he tried to act like a hero from a cartoon and get her to "Halt! In the name of the Law!"
I mean, he didn't say that exactly, but even Rune looked at him funny.
Anyway, the chase was fun, even if both of us are pretty slow as flyers since I'm stuck to the speed of my wings and air currents, and he can only fly at running speeds, even if it's Olympic athlete running.
We were both getting about 30-40mph most of the time, except in bursts, while Rune has been pretty consistently clocked in at just under 60.
So the math should've been clear once she started flying, except that I can teleport to a bunch of places in the city, and Glory Girl is faster than Rune, so we just needed to keep the chase up for 8 minutes.
We did it… But I guess Rune had a backup too, because just as GG was getting to us, the Giant twins started making a mess nearby, and Rune dodged into a building in the resulting scuffle.
Worse, is that Dauntless told the three of us to pull back and swap out for Assault and Battery's patrol route, while the three of them fought the twins.
It didn't even work!
The twins managed to disengage before Assault and Battery even showed up!
…
Whatever, I guess it's best to stick to getting stuff done with Firewatch, or possibly following up on some of those leads the Ninja have been giving me about Villains who've got basically no opposition in small Canadian towns.
…
Also, apparently, I missed a checkup during that whole princess thing last weekend, so Tsunade barged in and did it right in the living room with Emily, and somehow this ended up in her becoming my tutor for Science.
It's a thing, I guess.
I mean, I was getting to the end of the unit anyway, so I guess she can do 9th-grade Science as well as anyone else.
Oh, and she did one for Emily, too, when I asked, so I guess Emily had an old injury that can't really be healed, so she never went to Panacea for it.
But Tsunade is really good about the space between healed and crippled.
So she did something and made it so Emily wouldn't feel pain in that specific part of her body anymore, which helped a lot, even if it's too risky for anyone who's still getting in fights.
Flawless Magic – Magonomia
Base Cost: -350cp
Lore:
A spark once flared, uncertain, rare, yet lingered in your hand,
Now every spell you touch obeys, as if by fate's command.
No effort strains, no struggle stays, the hardest feat feels true,
For once you've shaped a magic's form, it ever bends to you.
Details:
Any magical thing you do (spell, enchantment, curse, etc), you can always replicate your best effort even when barely trying. So even if you've only ever managed a spell once, you can now cast it easily, if you've got the mana, that is.
Addons: -50cp Applies retroactively.
Final Cost: 400cp
Bank:1700cp
I guess I'm glad I held off, if I've got the chance for the really crazy rolls now.
Best to do another to see if it's going to change what I'm doing or not:
The King's Ear - A Song of Ice and Fire
Base Cost: -250cp
Lore:
Upon the throne or office high, their gaze falls calm on you,
A trust unearned, yet solid, strong, as if your worth they knew.
From team to house, from guild to crown, their faith is freely cast,
In every head of every sphere, your counsel holds steadfast.
Details:
The head of your nation now trusts you and your judgment. They'll see you as a person of good judgment and character and will be willing to talk to you on friendly terms, even if you've never met previously.
Addons: -150cp applies to multiple levels at once, anyone said to be head of something your in, from a team or house, to a company or nation trusts you.
Final Cost: 400cp
Bank: 1300cp
Alright, no changes, just boosts to magic and PR. I'm sure both are helpful, but for now, I've got more important things to get to, namely, actually doing a patrol for once.
…
Somehow, I expected this to be more interesting than the random flying around I was doing before, looking for intel for the PRT.
I mean, it's not bad, it's just that Aegis and I are following a set path that was semi-randomly generated by some algorithm of Armsmaster's this morning.
Somewhere off in the distance, Dauntless and Glory Girl are doing the same.
Yay, flying patrols…
…
At least Aegis is super thankful for his new powers.
I guess it really helps him to have a bit of ranged options now, even if he's meant to stick to the cheap spells outside of major fights.
…
Oh Action!
We found Rune sitting on a rooftop, chucking rocks at anyone of a darker persuasion on the boardwalk.
Aegis led, since I'm usually with Firewatch, and they always know what to do, so I assumed he was the same.
Instead, he tried to act like a hero from a cartoon and get her to "Halt! In the name of the Law!"
I mean, he didn't say that exactly, but even Rune looked at him funny.
Anyway, the chase was fun, even if both of us are pretty slow as flyers since I'm stuck to the speed of my wings and air currents, and he can only fly at running speeds, even if it's Olympic athlete running.
We were both getting about 30-40mph most of the time, except in bursts, while Rune has been pretty consistently clocked in at just under 60.
So the math should've been clear once she started flying, except that I can teleport to a bunch of places in the city, and Glory Girl is faster than Rune, so we just needed to keep the chase up for 8 minutes.
We did it… But I guess Rune had a backup too, because just as GG was getting to us, the Giant twins started making a mess nearby, and Rune dodged into a building in the resulting scuffle.
Worse, is that Dauntless told the three of us to pull back and swap out for Assault and Battery's patrol route, while the three of them fought the twins.
It didn't even work!
The twins managed to disengage before Assault and Battery even showed up!
…
Whatever, I guess it's best to stick to getting stuff done with Firewatch, or possibly following up on some of those leads the Ninja have been giving me about Villains who've got basically no opposition in small Canadian towns.
…
Also, apparently, I missed a checkup during that whole princess thing last weekend, so Tsunade barged in and did it right in the living room with Emily, and somehow this ended up in her becoming my tutor for Science.
It's a thing, I guess.
I mean, I was getting to the end of the unit anyway, so I guess she can do 9th-grade Science as well as anyone else.
Oh, and she did one for Emily, too, when I asked, so I guess Emily had an old injury that can't really be healed, so she never went to Panacea for it.
But Tsunade is really good about the space between healed and crippled.
So she did something and made it so Emily wouldn't feel pain in that specific part of her body anymore, which helped a lot, even if it's too risky for anyone who's still getting in fights.
