Or we could take the drugs and sell it off to a 3rd party gang and use the capital to go legitimate.
...Words can't describe how BAD an idea that is... And I know some impressive words, lol.
OK, we never did get an answer when I asked what benefits the lodge gives us. For example, would a more powered-up lodge give a bonus to the roll to see if the ritual is successful (and more importantly decrease the risks of a failed ritual... those are always...
messy)? Will it extend the time the ritual lasts before needing to be recast? I really need to know a bit more about the basic 'game' mechanics to fully weigh the pros and cons before making some of these decisions.
I know we need the lodge; I know it's FAR better if the lodge is fully powered-up; I just don't know a single thing about what the lodge actually does.
Also, once cast, how long will it be before the ritual needs to be recast? (AKA, will we be able to do the ritual one day and work on the lodge the next, without having the ritual effects wearing off?)
One last thing... Have we only spent 1 day empowering the Lodge, or have multiple days gone by?
If it's only 1 day, then regardless I'd say empower the lodge, while Transporter gets everything setup with the Merchants, then cast the ritual the next day, when everything's been set up. In fact, I'd say that's the best plan, since you gather all the drugs up, don't let anyone take them (unless they hit full withdrawal and NEED to, medically). Then the next day, when they're all starting to feel the 'need', with a pile of drugs in front of them, you do the ritual and take all their cravings away in the most dramatic way possible.
Gonna save my vote for a few hours to see if any of the questions get answered first.