Grosstoad
Whimsical Paranoid Creeper
- Joined
- Mar 5, 2014
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Okay, talked about it in the IRC.
Apparently, I missed out on Dark and Ark saying that we should be picking up Necromancer from the market, if it is ever available, instead of Fusing C-Dark and C-Ice together.
+facepalms+
My bad. Sorry, Dark.
Anyway, while I prefer having some nest egg and extra disposable income (Chibi quest trauma, debts, debts, debts...), I am willing to agree to pick up the Job if it is available.
Though, if we are counting on buying the Job, or trying to get a drop, then why can't we use the Wind Magic instead of the Dark?
Wind is not truly Power-dependent, in that it prefers to have a secondary stat, Agility, to really work together well. It is not a DPS like Fire or Lightning, nor a CC like Ice or Water, but it can be considered a Skirmisher and soft CC as it work by diving in and tossing targets about with its melee burst knockback. On its own, it has to depend on some Agility base, in order to move in and out of the fray, or stay untouched inside melee.
It probably can be utilized as a support Job for Hunter types, but in comparison, Ice Elementalist also gains a damage spell as its third Ability/Spell, and a Tank as its fourth, so when upgraded, Wind might offer options to round up its basics or to cover some of its flaws.
EDIT: Rambled off on possibility of balance of the Wind, but anyway, I still think having Wind makes more sense than having Dark.
Though on the other hand, we have a number of Dark boosting gears...
Arrrgh...
Apparently, I missed out on Dark and Ark saying that we should be picking up Necromancer from the market, if it is ever available, instead of Fusing C-Dark and C-Ice together.
+facepalms+
My bad. Sorry, Dark.
Anyway, while I prefer having some nest egg and extra disposable income (Chibi quest trauma, debts, debts, debts...), I am willing to agree to pick up the Job if it is available.
Though, if we are counting on buying the Job, or trying to get a drop, then why can't we use the Wind Magic instead of the Dark?
Wind is not truly Power-dependent, in that it prefers to have a secondary stat, Agility, to really work together well. It is not a DPS like Fire or Lightning, nor a CC like Ice or Water, but it can be considered a Skirmisher and soft CC as it work by diving in and tossing targets about with its melee burst knockback. On its own, it has to depend on some Agility base, in order to move in and out of the fray, or stay untouched inside melee.
It probably can be utilized as a support Job for Hunter types, but in comparison, Ice Elementalist also gains a damage spell as its third Ability/Spell, and a Tank as its fourth, so when upgraded, Wind might offer options to round up its basics or to cover some of its flaws.
EDIT: Rambled off on possibility of balance of the Wind, but anyway, I still think having Wind makes more sense than having Dark.
Though on the other hand, we have a number of Dark boosting gears...
Arrrgh...