"So, what do you guys think, Crystal Lake D? That place has been bugging me since it beat us," Anshelm says, as conversation segues into what you want to do in the afternoon.
"I think we we could manage, between the improvement to my status cure, and your charge to push the spiders out of the way, the spawning room should not be nearly as bad," Shimah responds thoughtfully.
Does she have to remind you of that room… dammit, but Anshelm is right, being beaten by that dungeon bugs the hell out of you, spiders or not, "I'm fine with that," you grumble reluctantly.
Sera eyes you a bit worriedly, but nods her agreement as well, "It should be fine, we've improved a lot."
"True enough," Maya adds brightly, "I think being able to not get bogged down in spiders will make this much easier,"
Well that's decided, you set off in the direction of Crystal Lake, chatting idly among yourselves, Sera does seem pretty keen on hanging back next to you as you walk though.
"Um… Al? Are you sure about this? You seemed a little unenthusiastic about this dungeon…" she asks after a moment of silence passes between you.
"It's nothing, just hate spiders, you know?" you say shortly, glaring down at the sand under your boots, why do there have to be random patches of desert? Now there's sand in your shoes.
"Oh," Sera seems thoughtful for a moment, and shortly after breaks into a small fit of giggles, you glance at her sharply.
"Something funny about that?" so you don't like spiders, so what? Everybody is allowed to have something they absolutely and unequivocally hate.
"Ah, I'm sorry," Sera responds, sounding contrite as she stifles the last of her giggles, "It's just, I really thought you weren't afraid of anything. I really like that about you, but I guess everyone has something they can't stand."
You're a little mollified by the praise, though you never said anything about being afraid, you scoff, "I'm not scared of them, I just hate 'em, nasty creepy little things with too many legs, and have you seen the way they move?"
"They are pretty creepy," Sera says consolingly, "But, you have all of us, and we can burn them to ash together, right?"
"I don't have fire equipped, but I think I get your point," you grumble, "Anything out there you just can't stand?" you ask after a moment, you should probably try to learn more about Sera after all.
"Um… a few things," she hedges, "I… I definitely don't want to go to whatever dungeon that tree monster came from… it was okay since it was just a tree… but I really can't stand um… sick people. That is the thing about being branded that made me really happy, you know?"
You're guessing she isn't just talking about people with nasty colds, immunity to disease no matter how virulent and such is a pretty strong perk of being branded. "Yeah, I can understand that, we'll steer clear of that one if we find it, unless you want to hit it." you offer, you doubt anyone would grumble too hard about that.
"Thank you, I'll have to consider it… facing your fears is important right?" Sera says after a moment, giving you a small smile. Idly, you slip your hand into hers, and suddenly the desert sun seems less uncomfortable, or maybe you aren't paying it as much mind.
The rest of the trip passes pretty easily, no additional enemies crop up for you to put down, luckily or unluckily as that may be. Soon enough you are back at the entrance to crystal lake.
"Time for round two, you guys ready to stomp this place?" Anshelm asks, seeming pumped up.
"Don't be too hasty, we don't know what the parts after the spawning room are like," Maya points out.
"Tch, gotta be the spoilsport," he grumbles good naturedly, even as he activates the dungeon.
The first two rooms pass without great incident, though you make sure to note the colors of the crystal in each room, they've changed order again. Red, then green.
The spiders, creepy little bastards that they are, drop much more easily now. Maya can shatter one with one good stab, aand you and Sera can two shot them with your area spells. The jelly fish things are tough… but apparently weak to lightning, which means Sera reduces them to smoke and cinders in a hurry. Shimah has to keep up on healing poison, though that's mostly confined to Anshelm, but really, it feels a lot less desperate than the last run.
The third room brings you face to face with one of the nest guardians again for the first time since your last run. Well face to… whatever you want to call the mass of eyes and wiggling fangs a spider has. Whatever. The point is, between you, Sera and Maya the thing practically disappears under your damage, even as the 'tank group' of Anshelm, Maya's warg, and your guardian wade in and capture the attention of the rest of the spiders and jellyfish things. The damage from the floor isn't even that bad, you have more health now, and Maya's skill seems to reduce it a good bit, seeing as it should be D rank by now if your Mana absorb ranked up.
Either way, dead spiders, and on to the next room. The one that beat you. This time you are ready for the horde of enemies, activating your cold aura at the same time that Sera brings up her lightning cloak. Anshelm pushes his shield out and steadies his spear before charging forward, flanked by the party's pets. Spiders go flying in every direction as he charges right through the horde, bulling through the eerily silent horde with ease. Your guardian stomps them flat and Maya's warg howls, buffing everyone even as it helps clear the way.
You see one of Shimah's totems for the first time, an odd grinning wooden carving simply… appearing out of the ground near your group. It shines golden, and a healing spell washes over Anshelm. It doesn't take long to reach the first spawner, and the nest guardians standing protectively over it. Maya appears, daggers already cracking one of the things nearly in twain, a critical hit you assume. Before vanishing again in a cloud of smoke that seems to confuse them.
The spiders surging around your group writhe and die as they approach you and Sera, anywhere where your auras overlap enough to almost kill them instantly. Still attacks get through, even as you burn down the spawner and the guardians as quickly as you can.
With the first spawner down, you move to the next, repeating the plan, after all it should only get easier from here, and indeed it seems to be working that way. You plow through to the next spawner and demolish it, and though you need take an amrita, things seem to be going pretty well, the situation repeats for the third spawner… and then fun happens.
Bonus Triggered
Mother is Awake.
"Oh, bullshit," you snap out, there's still a spawner left, why is the bonus… Crap, the spiky, stalactite and web coated ceiling, shifts and moves, heaving downward and casting off its webs…. That is a big spider. It dwarfs Maya's warg.
"Don't get distracted!" Maya yells, "Finish the last spawner, then we can deal with it," she's right… the bonus boss is definitely a threat, Crystal Spider Matriarch, plenty of health and SP, and heavy status resistances, level ten too. Letting the spawner keep pumping out babies to slow and poison you is a mistake though.
Even as the Matriarch drops down, impossibly righting itself in midair before the landing of its eight legs sends a thunderous crack through the crystal cavern. Your party is pushing forward through the remaining spiders. With only one spawner pumping them out, it is almost pitifully easy to break through to the thing.
Then the matriarch lets out a long, ear piercing screech and opens its fang filled maw unleashing a blue white beam of magic as thick as your waist. It scythes through all of you. Holy crap did that hurt, half your life gone. Sera's earth shield is gone as well, everyone seems relatively okay, and with Shimah's healing things are okay soon enough… then the Matriarch spawns another trio of nest guardians, even as you cut the previous ones down and begin working on the spawner, great.
You and Maya direct your pets back to the boss, even as Anshelm turns and makes sure he has its attention, while the rest of you burst down the spawner.
Between the slows, the webs, the occasional laser, and the constant spawning of nest guardians, the thing is a real pain in the ass, plus just keeping Anshelm up takes all of Shimah's time, Maya's Warg nearly dies a couple of times, saved only by a timely totem heal.
Eventually it falls, letting you all breath easy, you need your Ether, and going by everyone else, you're not alone in that. Fuck spiders, fuck spiders forever.
"Everyone ready?" Anshelm asks after everyone has a little breather.
"I am… has everyone else been keeping track of the crystal colors as well, so far I have red, green, white, black."
"The same," you and Shimah say at the same time, ah well, at least the others are paying attention anyway. With that, everyone continues to the next room.
…Dammit, "Sera, are those two big crystal guys riding giant spiders?" you ask, already knowing the answer.
"Um… they are," She confirms, glancing at you with worry as she activates her lightning cloak.
"Kay, just… just wanted to make sure I wasn't seeing things," you answer sadly, raising your staff to start casting. Layout is a bit like a castle foyer, with five crystal warriors acting as a shield wall for a pair of mages and a cleric. Plus you know… two 'Crystal Cavaliers'. You really don't like them.
Luckily Sera seems to cotton on to that and hits the first of them with a charged lightning bolt before it even reaches Anshelm. Sera's pretty great.
That said, you need to help Anshelm out, he's weathering a lot of hits, and although he's pretty tough you need to slow them down, so you do, with copious amounts of artic cold that makes their crystalline flesh crack and shatter. Friends of spiders deserve no less.
Maya tears into the cleric from stealth shortly after that, and although Shimah is kept pretty busy on the healing, the room goes quickly enough. Yellow Crystal for this one.
Next room is much the same, except you know, more mages and two clerics, plus a couple of 'crystal bowmen'. Also two of the warriors have big, nasty looking axes instead of spears, and are labeled as 'Crystal Champions'.
Sigh, the tank squad barges down the middle, weathering fire from all the enemies as they pull the attention and you see to it that they get slowed as Sera starts working on picking off bowmen and mages. You and Sera both eat a couple arrows and acid bolts for your troubles, but nothing Shimah or a vampiric ray can't handle.
Things do get a little dicey when a mage traps Sera in an aqua prison, but that just makes you and Maya gun to put them down harder, and in the end it just serves to extend the fight… luckily they seem to not be inclined to use that spell much. Blue crystal.
The next room is the 'key' room, you vaguely wonder what would happen if you deliberately messed up the colors. You rather decide you don't want to risk it though. You were kinda expecting the puzzle room to be different though… oh right, there's a clock thingy above the key, "Thirty seconds guys." You warn, even as Maya and Shimah hurriedly put the keys in their proper slots.
No problems making it in time though… which just leaves the boss.
The Crystal Lord is everything it was before, but worse, with the addition of bowmen and cavaliers, plus simply having more bodyguards. What a pain.
Frankly, the battle is difficult, but only in the sense of trying to beat down a brick wall with your fists. Your guardian gets popped despite your best attempts to keep it up, and you end up using two more Amritas during the fight just to keep up. The crystal clerics are on the ball with healing, at least until Maya puts them down, and the Crystal Lords power and defense buffs are no joke, not to mention the rain of razor sharp crystal shards it summons down on all of your heads HURTS.
In the end it drops though, even if everyone is pretty drained from the fight.
Congratulations!
You have earned
108 Experience
12 Job points
150 Gilder
The party has looted
5 Potions
4 Amritas
3 Hi potions
2 Ethers
[Crystal Staff] A outgrowth of a larger crystal imbued with the power of water. Value 70
[Crystal Sword] A crystal Stalagmite shaped roughly into a blade and bound to a handle, Cuts easily through armor. Value 70 Cannot Equip
[Spider Silk Robe] A robe woven from the shimmering webbing of crystal spiders. Incredibly tough for cloth and grants an increase to SP as well as a bonus to Earth Spells. 280
[Crystal Vestment] A Clerical vestment with dozens of tiny crystals woven into its tough fabric. Grants a bonus to SP and resistance to acid. 250 Cannot equip
[Arachne Shield]Carapace of the Spider Matriarch, Easily deflects blows and makes the user resistant to poison and acid. 280 Cannot Equip
[Crystalline Race Mod] Strong of will and tough as nails. Superb for those who find endurance the greatest virtue, rather slow though. Boosts affinity of Earth while decreasesing affinity for Wind. 400
[Water Elementalist Job Crystal] Water Magic Adept, decent at control and damage. 300
Looks like a few of your skills ranked up, you'll have to look those over later.
"Pretty nice shield, I think my old one could use replacing," Anshelm comments.
"Mm, nothing of immediate use for me sadly, but I suppose my armor and weapons are quite good for our current level," Maya muses.
"Mm, I wouldn't mind the robe I suppose," Sera says after a moment, "Maybe just to switch out with my current one when I need more defense though…"
"The vestment is an obvious switch, when dealing with acid using enemies," Shimah says with a shrug, "I think the race mod would be quite good for me as well, more health and SP would make me more effective at my role."
Well, anything catch your eye? ...Besides the robe you mean. You absolutely draw the line at wearing something made of spiderwebs. Nope, nope, nope, that one is all Sera's
[]Loot
[]Evening plans
(Note: Gonna just start posting up available missions at the tail end of evening updates, to save time on needing to check them, I feel kinda dumb for not doing this already, but oh well.))
Al Lv6
Ice Elementalist C
Health 60/74
SP 27/96
Maya Lv6
Dual Blade Hunter C
Health 62/81
Sp 24/40
Anshelm Lv6
Spear Warrior C
Health 134/200
SP 24/52
Shimah Lv6
Shaman D
Health 80/96
SP 36/105
Seraphine Lv6
Fire Elementalist C
Health 54/75
Sp 35/87