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Folded World (A Dungeon Crawl Quest)

Discussion in 'Questing' started by Hangwind, Oct 31, 2015.

  1. Hangwind

    Hangwind Versed in the lewd.

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    The day the world changed...honestly, nobody noticed. It wasn't a large change initially, just a stretching and twisting of the natural world. Frankly, it took a while for anybody to notice anything. Oh, there were a few sightings of odd creatures and strange landscapes, but with the number of hoaxes of all varieties, nobody really paid attention.

    Then the International Space Station began to de-orbit. That got attention from everybody. An international crisis of literally unprecedented scale, the world sat on the edge of their seats and watched as the ISS fell, burning like the sun until...

    It stopped. In extremely low earth orbit, "Impossibly deep in the gravity well!" as the experts put it, but stopped. And when the plasma ball dissipated, the Space Station had changed. No longer did it look like something crafted by human hands (out of Legos), now it looked spiky and alien. It had been transformed into a greenish-black metal, and warped into a trio of towers, each with spires that crackled purple lightning.

    It looked hostile.

    And so it was quickly proven to be. As it hung over the South American continent, It suddenly activated, things that had seemed to be integral components flowing together, being welded into a whole as the towers spun faster and faster. Finally, the Space Station stopped and dropped it's load: A ten meter tall robot, loaded with alien weapons!

    The robot promptly went on a rampage, taking nearly a week to stop, and inflicting heavy casualties. Then the next blow came. An old abandoned science lab in Russia underwent drastic changes, similar to the ISS becoming the Ruinous Factory, then spawned a horde of Faceless. The Faceless were weak to be sure, but there were so many of them, and they were so immediately hostile to anything human that they were a disaster almost as bad as the Ruinous Mech, and far more widespread at that!

    Suddenly, the world was very interested in this new phenomenon, and teams were sent out to discover the origins of these disasters, and see if there were anymore. The news was not encouraging. Across the globe, spaces where humans were not or that had been abandoned had started to change. Places became hostile to people, spawning monsters and beasts of all descriptions, each place threatening to burst forth with a new form of disaster!

    Still, not all was lost. First, it was quickly discovered that if people killed enough of the things inside a dungeon, and did it often enough, it wouldn't spawn anything too large outside it's own borders. Second was the discovery of the Insignia. For most of the population, Insignia were little more than pretty decorations. For some though, Insignia would react, and flood them with power best described as "magical". Suddenly they would become faster, stronger, and smarter than before while wearing their Insignia. More, most wounds could be healed overnight, and they would grow ever stronger the more they fought the Anomalies.

    So was the current system born. The few that can activate Insignia, the Actives, go to fight in the Folds to keep the Anomalies from overrunning the world. More, they act as guardians against the Wandering Anomalies, hunting them down and killing them wherever they find them.

    And that is where you come in. A sixteen year old, you just had your Insignia test, and it turns out that you're an Active!
    How do you feel about this?

    [] (Write-in)

    More, what did you choose as your starting Insignia?

    Archaic Insignia
    [] Insignia of the Fist (Unarmed)
    [] Insignia of the Quick Blade (Single-handed edged weapons)
    [] Insignia of the Heavy Blade (Double-handed edged weapons)
    [] Insignia of the Hammer (Blunt Weapons)
    [] Insignia of the Quarrel (Ranged Weapons)


    Contemporary Insignia
    [] Insignia of the Street (Handguns)
    [] Insignia of the Battle (Rifles)
    [] Insignia of the War (Heavy Weapons)
    [] Insignia of the Hunter (Shotguns)
    [] Insignia of the Hated (Special Weapons{Flamethrowers, Gas, ect.})


    And what does your Active ID look like?

    [] Gender (CHOOSE ONE)

    [] General Appearance (Within human norms please)
     
    Happerry and Grosstoad like this.
  2. redaeth

    redaeth Stubborn pedantrist

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    [X] Nervous excitement

    [X] Insignia of the War (Heavy Weapons)

    [X] Female

    [X] Dark shaggy hair. Thin lips and heavily lidded eyes. Prefers baggy clothing such that her gender isn't apparent at first glance. Favorite outfit is an old striped sweater and cargo shorts. Very small compared to most people her own age. Barely 5 feet tall and slender.
     
  3. Grosstoad

    Grosstoad Whimsical Paranoid Creeper

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    I'll go with red's.

    [X] Nervous excitement
    [X] Insignia of the War (Heavy Weapons)
    [X] Female
    [X] Dark shaggy hair. Thin lips and heavily lidded eyes. Prefers baggy clothing such that her gender isn't apparent at first glance. Favorite outfit is an old striped sweater and cargo shorts. Very small compared to most people her own age. Barely 5 feet tall and slender.
     
  4. Jiven

    Jiven Most Excellent Lurker

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    [X] Nervous excitement
    [X] Insignia of the War (Heavy Weapons)
    [X] Female
    [X] Dark shaggy hair. Thin lips and heavily lidded eyes. Prefers baggy clothing such that her gender isn't apparent at first glance. Favorite outfit is an old striped sweater and cargo shorts. Very small compared to most people her own age. Barely 5 feet tall and slender.
     
  5. LowUtensil

    LowUtensil Not too sore, are you?

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    [X] Dear God, No!

    [X] Insignia of the Quarrel (Ranged Weapons)

    [X] Female

    [X] Built like an athlete but is horizontally challenged. Has well kept waist-lenght black hair and normal brown eyes. Is generally well-groomed. Doesn't prefer any type of clothing but will choose whatever looks more comfortable if made to choose between different articles of clothing.

    Reasoning for the Insignia.

    Everything in the contemporary insignia's are ranged weapons. It's better to be well-rounded than specialized especially when dungeon crawling since we're bound to run into something that a specific type of weapon won't work on.
     
  6. Grosstoad

    Grosstoad Whimsical Paranoid Creeper

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    I should note, Heavy Weapons and Special Weapons can probably thought as the Casters of Modern archetypes, because however devastating they are in use, those weapons are probably finicky, hard to handle, heavy maintenance, money-guzzlers, and have limited as well as expensive ammunition.

    Considering the Heavy Weapons lead, we probably are going to require frontliners in our first party.

    Now we just have to see how ammo and maintenance are handled.
     
  7. Larekko12

    Larekko12 Connoisseur.

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    [X]Pumped and Hungry. Those motherfuckers took it all from you and you're going to take it back.
    [X]Insignia of the War
    [X]Male

    [X]Tall and built like lineman this dark-skinned African American looks like exactly the type of person to be wrangling heavy weaponry. His brow is low and his face rounded with a perpetual scowl. His hair is messy in a short afro with a shaggy forming beard.
     
  8. mrttao

    mrttao Gone for Good

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    Hangwind do you count the votes by line or by plan?

    [X] This should be more exciting than a 9-5 job
    [X] Insignia of the Fist (Unarmed)
    [X] Male
    [X] Ginger, surprisingly muscular
    All the freckles

    Isn't this superior to all the modern insignias since all gun types are ranged weapons?
     
  9. Happerry

    Happerry The Song to the Flame

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    [X] Redaeth