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Forging Ahead (GURPS Interstellar Wars/Celestial Forge)

Never. If the confed knew she made a bio weapon that could kill a entire race they would never let her out of a birdcage again with everything she does carefully watched.
TBF. She didn't make it she realized the potential, and immediately was scared of it, to the point of destroying the sample. Honestly the bigger thing for them would be figuring out and worrying about where the hell a sample of alien nanotech that could do that even came from. Because it has to come from somewhere, and while Sophia decided not to use it that way, the original owners might.
 
With the her newly padded CP account, I hope the MC picks up some non-scientific perks. Preferably something to do with self-defense or counter intelligence. I'm sure there's some black box type perks around. Or something to stop her getting assassinated / kidnapped. Something that gives her more political / societal ability too…
 
Oho, this is back! No alien abduction this time around?

I didn't entirely hate it, but it was admittedly a bit sudden, and just when she was ramping up a bit

I do think removing her from the confederation eventually was at its core a good idea though, or else she just steamrolls everyone with a whole government apparatus behind her, would be interesting to see her be forced to work in less ideal circumstances and pick forge stuff that she needs to survive rather than what allows her to best minmax her situation

She does have a pretty big surplus of points though, so she's likely to be well equipped no matter what ends up happening

Also I'd honestly be more expectant of lesbian shipping if this was SV, site's kinda notorious for it lmao
 
Looking at what the Interstellar Wars Source Book lists, she could have also given them the Word of Blake's Void Signature System and Mimetic Armor. Especially since she could probably fit the Void Sig. onto tanks and stuff and the Mimetic Armor is already used in Battle Armor. Also she could give them PPCs given that the lightest Particle weapon is like 200 tons. That's not even mentioning Gauss Weapons which I didn't see anything about.
 
YES YES YES, hell yes my favourite fanfic is back, did a full reread and cannot wait for more.

I cannot wait until she breaks out the jump 9/KF and draw up plans for olympus like recharge station that would break everythimg EVEN MOAR.

also the basic Battletech war machines like PAL, Battle armor and super tough BT armor, no mechs tho

Hopefully, Confed High Command hurries up and puts a black box on both Nusku and Procyon, from what I remember the Imperium feints in Procyon then rushes through Nusku with most of the Confed fleet heading to Procyon, I dont kow if the black box works while in hyper, but heres hoping the counterattacking fleet gets delayed enough for Procyon to tell Terra that its a distraction.

Hell, even if the Procyon attack is real they could get wiped out by being jumped by a full response fleet a full week earlier than what they were expecting
 
Huh... interesting. This is back. So I take it the next thing that is researched is going to be the faster then light engine design that takes from local and battletech to allow them to travel 4 and 1/2 times as far as the current best drives? I expect you might also be considering looking at the heat pump tech from battletech as well. The a little to just delete heat like that from a system consistently is... interesting and like something you can blend with local designs for a similar effect to the engine. Then of course you will have the ability to enhance the power generation...

You know... I don't remember seeing anything about power armor in the local setting being mentioned. I know in battle tech it was based off of exo suit designs for space flight and I think logistical exo suits as well. So maybe introducing some viable invisible power armor from battletech with the whole ftl travel and comms allowing Terra to deep raid into the borders in a spy like manner. Eh glad to see this is back though!
 
The first power armor were spec force stealth sneak suits that also happened to give some protection from mech scale weapons. And for some damn fool reason never reconfigured into a line suit that would have vastly improved infantry performance and survivability. Proper power armor was created from underwater mining suits much later by the clans.

As for Sophia with what she has on hand why could she not research a 3 or 4 parsec drive and work up to a kf drive? A 3 or 4 drive could fit in their current ships and still be a vast improvement and strategic asset.
 
The first power armor were spec force stealth sneak suits that also happened to give some protection from mech scale weapons. And for some damn fool reason never reconfigured into a line suit that would have vastly improved infantry performance and survivability. Proper power armor was created from underwater mining suits much later by the clans.

As for Sophia with what she has on hand why could she not research a 3 or 4 parsec drive and work up to a kf drive? A 3 or 4 drive could fit in their current ships and still be a vast improvement and strategic asset.
Mech bias and the Mother Doctrine reared its ugly head.

Plus not even the Star League/Terran Hegemony wanted to shell out the funds to give their infantry anything good to use when said funds could go for more warships/mobile oppression palaces, battlemechs and mega-scale engineering projects.
 
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As a reminder, the most advanced jumpdrive currently in the setting is the Vilani jumpdrive... which maxes out at jump-2.

Canonically, jump-3 would not be invented by Terra until circa 2240, during the Eighth Interstellar War. (The story is currently in 2169, in the period of time between the Third and Fourth Interstellar Wars.)
 
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As a reminder, the most advanced jumpdrive currently in the setting is the Vilani jumpdrive... which maxes out at jump-2.
Worse than that; Traveler jump-drive locks you into a ~168 hour travel duration. k-f jump-drives are functionally instant. That is an setting-breaking logistical buff just in itself.
 
Mech bias and the Mother Doctrine reared its ugly head.

Plus not even the Star League/Terran Hegemony wanted to shell out the funds to give their infantry anything good to use when said funds could go for more warships/mobile oppression palaces, battlemechs and mega-scale engineering projects.
Which is utterly foaming at the mouth stupid when you look at cost and logistics. A single mckenna is like 30 billion according to sarna. A full task group is probably around 100 billion.

A single nighthawk suit is around 295k and change.

For the cost of a single battle group they could radically increase infantry ability and probably reduce casualties by around 75 percent giving a vast qualitative upgrade far better than that battle group could but no...

But yeah no one has better than jump 2 though the idea of someone getting better should scare the crap out of the vilani because jump 2 is how they put competed and beat down every other threat to them. So earth with jump 3 is a existential threat they must counter or pull into the empire by any means necessary. It would be very interesting if the shadow emperor? and court on the throne world actually get involved eventually because iirc they did not get involved in the wars until the colonial nonsense suddenly became a threat to fast for them to react to and ganked them.
 
"Ever been off-planet?" I asked her.

"Not yet." she said. "Although I did take a refresher on basic vacc suit and space emergency procedures when I got this assignment."
"Sometimes I still wonder!" she chuckled. "I originally wanted to be an idol singer, would you believe? My plan was to just get through my mandatory Public Service tour, then straight back to the entertainment industry I'd already been training for as far back as secondary-ed. Except instead of what I applied for I ended up as support staff for a Frontier Constabulary outpost on Nusku,
Just a small thing I noticed on a read through.
 

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