Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
At the same time the Confed looks to know she is a full on anomaly but a bloody useful and loyal one. They just dont know how to talk to her about it and she is to scared to talk for fear she will be locked up in a cage or a padded cell. Which is going to leave Mira in a very awkward and perhaps dangerous place trying to act as mediator and friend. Still Sophia is very young and she has dropped enough if the Confed is not stupid they can thrive hard. Though the coming spy games are going to get insane. The Vilani are going to be beyond desperate to get a jump 3 drive but direct war could go very bad very fast. Offers of mountains of gold or nobility for scrap of technical data. Trying to seize any ship they think might have one. Perhaps a actual envoy from the Vilani government to cut some actual deal not just a frontier governor doing things becuase the actual government is to far away to even try to manage things?To be honest, I really like the idea of other scientists picking up where Sofia left off and nabbing innovations for themselves. Sure, Sofia could trailblaze the entire tech tree on her own but there'd be no point, since the Confederation wouldn't be able to keep up with that sort of ridiculousness. Sofia was trying to stall her creations anyway; now she gets a totally natural method by which to pace the stuff she makes!
Also, I like the idea of Dr. Saunders getting something to show for his work. I'm sure he's very happy and feeling mighty fulfilled, and that's enough to make me happy. I'm simple like that.
Transhuman Protocols (Generic Cyberpunk) cost me 600cp, but it was worth every point.
As the perk description said, "You can take any technology or procedure that you understand and easily figure out the flaws, pitfalls, drawbacks, and unintended or negative consequences, and as long as you put in the time you'll figure out how to get past them."
Yes, cue the screeching that Sophia is actually letting the jumpdrive research be led by someone else, down another path. And yes, it's largely due to the emotional reasons she acknowledges herself. But she still has an entirely logical point that with the original main quest completed – which it was, in chapter 8 – she doesn't have to operate on super time pressure anymore, and that not forcing the pace too much both avoids spooking her chain of command and lets the social dislocations of what she's doing not go supercritical.
Still figuring out which tech tracks and what big social effects I should try next, but at least I can progress some characters and set some stages.
I was just self-aware enough to realize that I hadn't realized how lonely I'd been until I actually had someone to talk to that wasn't a co-worker or someone else I could keep at a professional distance.