Omake: The Guild 650 Starflier
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Yacov
Not too sore, are you?
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Omake: The Guild 650 Starflier
Production Information
Manufacturer: Guild of Commerce, Production and Protection
Model: Guild 650 Starflier Civilian Shuttle
Type:
Official: Shuttle
Unofficial: "Shuttle"
Cost:
85,000 Credits new
120,000 Credits with "Fighting Star" modification package
——
Technical Specifications
Maximum Atmospheric Speed:
New: 750 km/h
"Fighting Star": 900 km/h
Engine unit(s):
New: one off the shelf ion drive
"Fighting Star": one R303 Ion Jet Engine and additional maneuver thrusters
Hyperdrive:
New: None
"Fighting Star": yes, often a Avatar-10 Class 2 Hyperdrive
Shielding:
New: None
"Fighting Star": mediocre deflector shield generator
Power: fusion reactor
Hull: titanium hull
Sensors: short range sensors
Armament: 3 front facing weapon mounts
New: 2 light laser cannons
"Fighting Star": 2 medium laser cannons and 1 medium ion cannon
Crew: 1 (pilot)
Cargo Capacity: 25 tons. 24.7 tons OCCL rated. 24.5 tons used in the standard "Fighting Star" modification package.
Life Support: Equipped
Consumables: 3 days standard
Other Systems:
"Fighting Star" modifications:
Chaff Dispenser
Reinforced Cockpit
Other common modifications:
Space Mine Layer
Dumb Fire Bomb Bay
Wing Mounted Missile Racks
Rear Manned Turret
Tug Rated Tractor Beam
——
Usage
Availability:
Role:
Affiliation:
——
Description
"What's that one?"
"That's a 650 Starflier. The Guild came out with it last year."
"Really, because it feels like I have seen it before decades ago." - a pair of shipwatchers seeing a Starflier for the first time.
If there were two words that could be used to describe the 650 Starflier it would be "generic" and "workable". Developed by the Guild after the Battle of Yavin, this shuttle quietly slipped past Imperial regulators with minimal fanfare or inspection. A decision the initial review board might be kicking themselves for to this very day.
The 650 Starflier enjoys a robust aftermarket of modifications catered to by owners, part companies, and the Guild itself. The wide array of customization appeals to citizens and Guild members alike who enjoy tailoring their personal vehicles to their own preferences.
Design
"So you took an ATT, stripped off the skirt, then slapped a pair of wings and an ion drive on the back. Congratulations I hate it." - Imperial Procurement Officer upon receiving the design from the Guild marketing department.
The design philosophy for the 650 Starflier followed the maxims of simplicity and ease of manufacture. The main body was given a diagonal teardrop shape with two wings on the jutting out from the top back along with the Starflier's single ion drive.
For armaments the Starflier has three front facing weapon mounts. Two on the sides and one near the chin on the bottom. This is despite the production model only coming the two light laser cannons.
What the 650 Starflier lacks in outward charm, it more than makes up for in "useful" storage space. The ship's Open Concept Component Layout allows for ease of installation of new systems and upgrading old ones into a ship capable of jumping to hyperspace and defending itself against other small ships.
The process is so easy that some theorize that the 650 Starflier is initially manufactured with components like a hyperdrive, shield generator, and other combat oriented components already installed. The components were then removed in order to meet the legal requirements for the shuttle designation. The Guild strenuously denies these claims, although never strenuously enough to sue and be forced to offer proof in court.
Manufactured primarily from generic, off brand, and off the shelf parts, the Starflier enjoyed very little maintenance and repair difficulties. One could easily fix most of the issues and damages in the unmodified Starflier ended up with at a Limited Services Level Spaceport at minimum. With anything more serious being able to be done at a Standard Class starport or better. A Starflier could theoretically operate away from urbanized planets for extended periods of time as long as supplies and maintenance remained plentiful and frequent.
Performance
"Listen buddy, you don't buy Starfliers because they are the best thing on the market. You buy Starfliers because you can purchase them legally and quickly without getting an Imperial Inspector breathing down your neck." - Head of Procurement for a Guild Merchant Company when asked why he just put in an order for two dozen Starfliers.
The 650 Starflier is publicized as a cheap and reliable shuttle for the general consumer. In this respect it checked all the boxes. However, the Starflier had to compete with hundreds of other designs that promise the exact same thing. Some having far larger ship building corporations backing them. So it was never going to become a well known name for its marketed purpose.
It was seen as inevitable that the 650 Starflier would become known for its modified variants over the production model. Performance wise, the Starflier "Fighting Star" and other combat oriented variants were rated as a lesser midpoint between the TIE and the X-wing. The ship failed to equal or sometimes even compete with either in their respective strengths. This was especially the case when it came to speed, arguably the Starflier's poorest performing quality, due to limited space for engines. Choosing to focus on not using military grade components and modularity led to a ship that was overall mediocre to below average in combat for its size when compared with most modern military models.
Efforts were made by users and modifiers to give the 650 Starflier an edge. The "Fighting Star" came with what some would consider an excessive amount of maneuvering thrusters as well as extra padding and safety features in the cockpit. This allowed the Starflier to be surprisingly agile and maneuverable despite what its relatively bulky appearance would suggest. However few could deny that instead of sinking money into making the Starflier the best in the battlefield, it was cheaper and easier to just buy a dedicated combat starship.
This report suited the makers of the 650 Starflier just fine. The ship was never intended to be the best ship in a battlefield. Any well-maintained military grade ship with a competent pilot was expected to beat the 650 Starflier one on one. Rather the designers were aiming to be the ship that was the comparatively easiest to acquire and maintain at a high condition.
The favored mission the 650 Starflier combat variants were designed to go up against was fighting Uglies and other poorly maintained or jury rigged pirate ships attempting to raid convoys or fixed installations. The hope was the Starflier's ability to almost always operate at its best would be its main advantage against raiders who lacked the ability to keep their ships in good shape and thus suffer performance issues. The ship may run into problems with the "elite" forces of larger and more powerful criminal syndicates with their own supply lines, but for the more common pirate the design theory was deemed sound enough for production.
Reception
"Sir I assure you we only sell system shuttles at this location. Now on an unrelated note if you scroll to the next page of our catalog you will find a very nice deal on some Hyperdrives that just came in last month." - Guild starship salesperson when asked about the 650 Starflier's capabilities.
When the 650 Starflier came on the market it was met with mild interest from the Myto Sector. The Imperial Military was completely turned off by the design. Large companies already had procurement contracts with large starship companies. The OCCL was seen as novel, but nothing to change direction over.
Where the 650 Starflier found its niche was in the smaller players in the sector. Low ranking Guild mercenaries found the Starflier to be an affordable and low maintenance starter option for taking their operations into offworld. The cost, ease of installing upgrades, and proximity to the main production facilities meant there was always a demand floor for Starfliers by the more combat focused groups in Guild space.
Merchant companies appreciated the 650 Starflier for the versatility it gave their shipping convoys. On more peaceful routes they could assist with the transferring of cargo. While on more dangerous routes they could be easily militarized to provide security. Plenty of convoys could be seen sporting small swarms of "shuttle wings" around the Myto sector. For smaller budget minded companies, one ship that could perform two different jobs well enough was seen as preferable to investing in separate specialized ships.
Imperial Inspectors came to hate the 650 Starflier. The shuttle designation and straddling the line between transport and combat ship aggravated many an Inspector. They would arrive at a hanger expecting to find a plethora of combat ships, only for a tip off to result in them getting chewed by the superior after wasting time harassing "some harmless lightly armed shuttles".
Imperial Governors and the Imperial military generally ignored the 650 Starflier. The design was unappealing and its performance was seen as an ineffectual compromise when compared to their TIEs. Faith in the current laws and regulations against owning heavy starship armaments and military sublight engines assuaged most worries of the Starflier becoming a threat to their forces.
Conclusion
The 650 Starflier is not a ship with flare. It is not trying to impress anyone in any sense or metric. No one with more than a dozen hours behind a cockpit is going to be excited to fly a Starflier. However, they will be able to work with the Starflier in almost any reasonable circumstance or mission profile.
Because the Starflier is designed to be a workhorse of any spacefaring organization. It is a draft animal that occasionally has a saddle thrown on its back and ridden into battle. It will try its best at what people are trying to get it to do whether that is being a transport shuttle, a courier, a tug, a convoy escort, or even a bomber. The Starflier is a ship designed for potential that gives people a chance to attempt almost anything with it and have the possibility of succeeding.
——
This time on Guild Legal Definition Dodging: the 650 Starflier. Aftermarket Upgrade Incarnate while still keeping it to legally acquirable parts for civilians. Something that is definitely a shuttle, and not that other "s-word" that would lead to a lot more legal trouble for the manufacturers and paperwork and costs for the owners. Just a regular ship with no legally questionable collective incentives to lie about or obfuscate its capabilities.
The design was basically ripped wholesale from the CTE 750 AE Civilian Starflier, the beginner ship from the 2003 Sci-fi game Freelancer. Found an old playthrough on YouTube and loved the minimalist design. Figured the design would work as a grunt ship for the Guild given its quasi-civilian nature and decentralized command structure. A few dozen systems under a faction's influence is enough to warrant a signature ship in my opinion.
Crossposted on SB and SV
Production Information
Manufacturer: Guild of Commerce, Production and Protection
Model: Guild 650 Starflier Civilian Shuttle
Type:
Official: Shuttle
Unofficial: "Shuttle"
Cost:
85,000 Credits new
120,000 Credits with "Fighting Star" modification package
——
Technical Specifications
Maximum Atmospheric Speed:
New: 750 km/h
"Fighting Star": 900 km/h
Engine unit(s):
New: one off the shelf ion drive
"Fighting Star": one R303 Ion Jet Engine and additional maneuver thrusters
Hyperdrive:
New: None
"Fighting Star": yes, often a Avatar-10 Class 2 Hyperdrive
Shielding:
New: None
"Fighting Star": mediocre deflector shield generator
Power: fusion reactor
Hull: titanium hull
Sensors: short range sensors
Armament: 3 front facing weapon mounts
New: 2 light laser cannons
"Fighting Star": 2 medium laser cannons and 1 medium ion cannon
Crew: 1 (pilot)
Cargo Capacity: 25 tons. 24.7 tons OCCL rated. 24.5 tons used in the standard "Fighting Star" modification package.
Life Support: Equipped
Consumables: 3 days standard
Other Systems:
"Fighting Star" modifications:
Chaff Dispenser
Reinforced Cockpit
Other common modifications:
Space Mine Layer
Dumb Fire Bomb Bay
Wing Mounted Missile Racks
Rear Manned Turret
Tug Rated Tractor Beam
——
Usage
Availability:
- Civilian issue
Role:
- Short distance cargo shuttle
- Easy to legally own small starship that just so happens to be passable at fighting in the stars.
Affiliation:
- The Guild
- Mercenaries
- Private Citizens
- Independent Groups
- Merchant Companies
——
Description
"What's that one?"
"That's a 650 Starflier. The Guild came out with it last year."
"Really, because it feels like I have seen it before decades ago." - a pair of shipwatchers seeing a Starflier for the first time.
If there were two words that could be used to describe the 650 Starflier it would be "generic" and "workable". Developed by the Guild after the Battle of Yavin, this shuttle quietly slipped past Imperial regulators with minimal fanfare or inspection. A decision the initial review board might be kicking themselves for to this very day.
The 650 Starflier enjoys a robust aftermarket of modifications catered to by owners, part companies, and the Guild itself. The wide array of customization appeals to citizens and Guild members alike who enjoy tailoring their personal vehicles to their own preferences.
Design
"So you took an ATT, stripped off the skirt, then slapped a pair of wings and an ion drive on the back. Congratulations I hate it." - Imperial Procurement Officer upon receiving the design from the Guild marketing department.
The design philosophy for the 650 Starflier followed the maxims of simplicity and ease of manufacture. The main body was given a diagonal teardrop shape with two wings on the jutting out from the top back along with the Starflier's single ion drive.
For armaments the Starflier has three front facing weapon mounts. Two on the sides and one near the chin on the bottom. This is despite the production model only coming the two light laser cannons.
What the 650 Starflier lacks in outward charm, it more than makes up for in "useful" storage space. The ship's Open Concept Component Layout allows for ease of installation of new systems and upgrading old ones into a ship capable of jumping to hyperspace and defending itself against other small ships.
The process is so easy that some theorize that the 650 Starflier is initially manufactured with components like a hyperdrive, shield generator, and other combat oriented components already installed. The components were then removed in order to meet the legal requirements for the shuttle designation. The Guild strenuously denies these claims, although never strenuously enough to sue and be forced to offer proof in court.
Manufactured primarily from generic, off brand, and off the shelf parts, the Starflier enjoyed very little maintenance and repair difficulties. One could easily fix most of the issues and damages in the unmodified Starflier ended up with at a Limited Services Level Spaceport at minimum. With anything more serious being able to be done at a Standard Class starport or better. A Starflier could theoretically operate away from urbanized planets for extended periods of time as long as supplies and maintenance remained plentiful and frequent.
Performance
"Listen buddy, you don't buy Starfliers because they are the best thing on the market. You buy Starfliers because you can purchase them legally and quickly without getting an Imperial Inspector breathing down your neck." - Head of Procurement for a Guild Merchant Company when asked why he just put in an order for two dozen Starfliers.
The 650 Starflier is publicized as a cheap and reliable shuttle for the general consumer. In this respect it checked all the boxes. However, the Starflier had to compete with hundreds of other designs that promise the exact same thing. Some having far larger ship building corporations backing them. So it was never going to become a well known name for its marketed purpose.
It was seen as inevitable that the 650 Starflier would become known for its modified variants over the production model. Performance wise, the Starflier "Fighting Star" and other combat oriented variants were rated as a lesser midpoint between the TIE and the X-wing. The ship failed to equal or sometimes even compete with either in their respective strengths. This was especially the case when it came to speed, arguably the Starflier's poorest performing quality, due to limited space for engines. Choosing to focus on not using military grade components and modularity led to a ship that was overall mediocre to below average in combat for its size when compared with most modern military models.
Efforts were made by users and modifiers to give the 650 Starflier an edge. The "Fighting Star" came with what some would consider an excessive amount of maneuvering thrusters as well as extra padding and safety features in the cockpit. This allowed the Starflier to be surprisingly agile and maneuverable despite what its relatively bulky appearance would suggest. However few could deny that instead of sinking money into making the Starflier the best in the battlefield, it was cheaper and easier to just buy a dedicated combat starship.
This report suited the makers of the 650 Starflier just fine. The ship was never intended to be the best ship in a battlefield. Any well-maintained military grade ship with a competent pilot was expected to beat the 650 Starflier one on one. Rather the designers were aiming to be the ship that was the comparatively easiest to acquire and maintain at a high condition.
The favored mission the 650 Starflier combat variants were designed to go up against was fighting Uglies and other poorly maintained or jury rigged pirate ships attempting to raid convoys or fixed installations. The hope was the Starflier's ability to almost always operate at its best would be its main advantage against raiders who lacked the ability to keep their ships in good shape and thus suffer performance issues. The ship may run into problems with the "elite" forces of larger and more powerful criminal syndicates with their own supply lines, but for the more common pirate the design theory was deemed sound enough for production.
Reception
"Sir I assure you we only sell system shuttles at this location. Now on an unrelated note if you scroll to the next page of our catalog you will find a very nice deal on some Hyperdrives that just came in last month." - Guild starship salesperson when asked about the 650 Starflier's capabilities.
When the 650 Starflier came on the market it was met with mild interest from the Myto Sector. The Imperial Military was completely turned off by the design. Large companies already had procurement contracts with large starship companies. The OCCL was seen as novel, but nothing to change direction over.
Where the 650 Starflier found its niche was in the smaller players in the sector. Low ranking Guild mercenaries found the Starflier to be an affordable and low maintenance starter option for taking their operations into offworld. The cost, ease of installing upgrades, and proximity to the main production facilities meant there was always a demand floor for Starfliers by the more combat focused groups in Guild space.
Merchant companies appreciated the 650 Starflier for the versatility it gave their shipping convoys. On more peaceful routes they could assist with the transferring of cargo. While on more dangerous routes they could be easily militarized to provide security. Plenty of convoys could be seen sporting small swarms of "shuttle wings" around the Myto sector. For smaller budget minded companies, one ship that could perform two different jobs well enough was seen as preferable to investing in separate specialized ships.
Imperial Inspectors came to hate the 650 Starflier. The shuttle designation and straddling the line between transport and combat ship aggravated many an Inspector. They would arrive at a hanger expecting to find a plethora of combat ships, only for a tip off to result in them getting chewed by the superior after wasting time harassing "some harmless lightly armed shuttles".
Imperial Governors and the Imperial military generally ignored the 650 Starflier. The design was unappealing and its performance was seen as an ineffectual compromise when compared to their TIEs. Faith in the current laws and regulations against owning heavy starship armaments and military sublight engines assuaged most worries of the Starflier becoming a threat to their forces.
Conclusion
The 650 Starflier is not a ship with flare. It is not trying to impress anyone in any sense or metric. No one with more than a dozen hours behind a cockpit is going to be excited to fly a Starflier. However, they will be able to work with the Starflier in almost any reasonable circumstance or mission profile.
Because the Starflier is designed to be a workhorse of any spacefaring organization. It is a draft animal that occasionally has a saddle thrown on its back and ridden into battle. It will try its best at what people are trying to get it to do whether that is being a transport shuttle, a courier, a tug, a convoy escort, or even a bomber. The Starflier is a ship designed for potential that gives people a chance to attempt almost anything with it and have the possibility of succeeding.
——
This time on Guild Legal Definition Dodging: the 650 Starflier. Aftermarket Upgrade Incarnate while still keeping it to legally acquirable parts for civilians. Something that is definitely a shuttle, and not that other "s-word" that would lead to a lot more legal trouble for the manufacturers and paperwork and costs for the owners. Just a regular ship with no legally questionable collective incentives to lie about or obfuscate its capabilities.
The design was basically ripped wholesale from the CTE 750 AE Civilian Starflier, the beginner ship from the 2003 Sci-fi game Freelancer. Found an old playthrough on YouTube and loved the minimalist design. Figured the design would work as a grunt ship for the Guild given its quasi-civilian nature and decentralized command structure. A few dozen systems under a faction's influence is enough to warrant a signature ship in my opinion.
Crossposted on SB and SV
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