Yacov
I trust you know where the happy button is?
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Against a "normal" rebel cell or pirates? I can see mecha and exos being effective. These groups tend to focus on hit and run tactics with light infantry and vehicles. Two things not noted as having much in the way of armor penetration.Now, onto speculation. These mecha designs are borne of the skunkworks crackheads in the R&D team, and are not finished products. Whether or not they will be very effective is debatable, so I leave it up to you. Would these mecha and exo suits be effective for combat?
The most these Armors would have to worry about are a few rocket launchers and homemade IEDs. Rocket launchers tend to be for "specialists" so would be few and far between. IEDs tend to be unwieldy and rely on surprise and trickery so as long as the Armors maintain recon superiority, they should have no problem stomping the opposition.
Even the limited production run is not that big a downside. The fact of the matter is that there are just not that many rebels or pirates to fight. A limited production run could handle most threats in a Sector with little worry for repairs and maintenance.
That being said, the armors are not perfect. The Armors are effective at killing Rebels and Pirates, but they are not cost-effective. It is like sending a tank after bank robbers.
For someone who cares about the budget, you're better off invested in more blasters and armored vehicles and eating the casualties, even in the Outer Rim.
Fortunately Las doesn't care about cost effectiveness for this project. There is also the bonus of making Minda a very unattractive target for small fish given no one wants to be stomped on by a mech.
Force users I can also see being a counter to these. For all the tech and weaponry, the pilot is still a baseline sentient. A well trained precog with enhanced reflexes and a Laser sword could probably get in close enough to put the Lightsaber into some very sensitive parts fairly reliably with the Force on their side.
On the other hand well trained force users are also incredibly rare after they received Palpatine's retirement offer. High ranking Jedi or favored Sith apprentices could do some damage, but these things will probably be facing former Padawans or arrogant Sith wannabes. Against the latter they have some chance, but still just a chance, and you know what the Force likes to mess with the odds.
For defending Las' domain and conducting limited offensives against criminal bases? A limited production run would probably be more than enough. It is unlikely other Imperial Governors in the local sector will be interested in buying them due to the education requirements for the workforce and military.
Once you reach a certain amount of mechs, more mechs start stepping on each other's toes. The Exos also should probably be kept for elite formations unless Las wants to tank his income in a potentially embarrassing way.
For Las' finances? He can't really spend too much on this project without appearing too wasteful. Being too wasteful increases his chances of getting infantry duty.
Turning R&D to designing vehicles might be the next step.Are there any other designs you think would work better in their place?
The Exo suits having dedicated transports could up their effectiveness. Their increased size might make standard transports a less attractive option. Plus a export variant could also be marketed as a plus sized transport for plus sized sentients.
Vehicles for the Mechas are probably overkill. Better to stick to large Imperial transports and treat them as vehicles in of themselves.
Vehicles for "regular" infantry might also be something Las can sink money into. APCs, Mobile Command vehicles, and even tanks could be used to sink a lot of money into the military. It might also be something to sell on the Sector Market.
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