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Governor's Gambit - Star Wars SI into Imperial Governor

No problem! It's a reference to Youtuber Seals are Good's series on Star Wars where there is the gag that Anakin wrote a doctorate thesis on The Tragedy of Darth Plagueis the Wise for sake of getting knighted and Palpatine embarasses himself by trying to tell him about it.
-Anakin calling people that start conversation about the tragedy by asking if they heard it before complete morons since everyone has heard it
-Palpatine DESPISING how boring is hearing the ofscreen thesis and him being the only normal man in the galaxy
-Dooku knows the future and has heard a 'legend'(Star Wars Legends) about everything and everyone that hears him either completly understands him or starts doing Ketamine(Yoda) in an attempt to stop the future from coming to be
-Everytime someone asks him about what 'BBY' stands and he begins explaining the scene is cut off
-Anakin becomes Darth Academus and purges the temple by reading them The Thesis and everyone kills themselves (exception the Jedi librarians that loved it and Palpatine who aged a century in 30 minutes)
-Obi-wan being salty Anakin's thesis was more popular than his own on the High Ground
-Ashoka is a libertarian
-Padme is equally pasionate about thesis and philosophy as Anakin and they are a genuinly cute couple
-A 30 minutes long video on Anakin doing an introductory course on the Thesis(it has genuinly real philosophical concepts in it)
-We are currently awaiting the long dreamed about philosophical debate between Anakin and Obi-wan on Mustafar
-and many more
That's the badger! as soon as I started reading your response it all came flooding back, thank you.
 
After that, I ran through some more stuff. An order for some more textbooks and economical analysis, alongside a bundle of philosophy texts. I was branching out, you see. That and they were on sale. But that one called Thesis on the Dichotomy of some tale or another seemed interesting enough.

Anakin, is that you? Did you finish your masterpiece yet?

"Well sir, that comes down to the TIE launch bays" He states, furry hand clicking around on the hologram terminal.

The projection shimmers as an x-ray view of the ship appears, with a series of tunnels and hangars highlighted in red.

"The mechanism allows for TIE's to be launched and landed with ease, not to mention shunted through maintenance and refueling before being put back in the launch bays. The thing is, most of this is in fact overengineered. Whoever designed it seemed to want to impress the Advisor more than build a good ship."

Did we got Battlestar launch tubes? Honestly, those would be a quite good thing for the Empire even without the Maintenance Bays.
Launch Tubes allows rapid launch of fighters, and in extreme speed as well. Which is very useful in situations where the Rebels ambush Empire ships.
 
"I need dossiers on all the Moffs top people. Then I need dossiers on who would be best to replace them with."

"...no way" It seems he caught on.

"Unfortunately , yes."
"Of course he doesn't want the publicity of being the ruler, instead we will manouver someone else into the position and become the power behind the throne. Sasuga Las sama"-Las's inner circle
 
Coffee grinders work even better for things like this.
If you don't have an old grinder, check around on garage sales, or thrift shops. You can get a working electric grinder for nothing.
And then just grind normal sugar into powdered sugar.
Grind normal salt into popcorn salt.
I even ground Oat bran into flour with it.
Just make sure to clean it properly after every use, and before you use it the first time.
Nothing fucks up machinery like a fine coating of salt and neglected grain product. Between water getting absorbed by the flour and setting off the salt corrosion, starch glue maybe forming, and all the insects unsealed flour attracts, you need to keep it clean.
Also, remember your machine's intended workload. Something meant to run for 30 seconds at a time every half hour or so at most grinding coffee likely skimped out on heat management. Small batches are your friend.
 
Just make sure to clean it properly after every use, and before you use it the first time.
Nothing fucks up machinery like a fine coating of salt and neglected grain product. Between water getting absorbed by the flour and setting off the salt corrosion, starch glue maybe forming, and all the insects unsealed flour attracts, you need to keep it clean.
Also, remember your machine's intended workload. Something meant to run for 30 seconds at a time every half hour or so at most grinding coffee likely skimped out on heat management. Small batches are your friend.
Yes, there are grinding solutions to clean both burr and bladed grinders, but they are generally expensive.
Good way is to just grind oats with a teaspoon of baking soda. That should clean most of the dirt, and if you leave it inside for like 30 minutes it should even neutralize most of the smells. But that's for extreme dirtiness. If there are fatty stains (coffee can be very oily, and if people do not clean it, it can become sticky, hard and smelly) just keep wiping with a bit of alcohol on a piece of rag or a cotton swab.
But that's only if extremely dirty.
After grinding dry stuff, just use a soft brush and remove everything with it. Maybe blow on it a bit, or use compressed air, wipe with a damp towel. Don't use excessive water.
 
Chapter 81

My thoughts on this was hey another great slice of life chapter. I really like following the mc around.

So a few days or weeks ago. I watched lawnmower racing.. at first i thought what the hell is this.. then it was do i need to be drunk to watch this... five minutes later i found myself still sober and somehow actually enjoying the race.
I seen tractor pulls and such never truly watched them always thought hey that a way to waste money. However they are expensive odd and entertaining.

In chapter 81. They had the whole holoprojector screen for his r and d teams to work on projects.
I thought of something interesting he could commision built.

So in starwars. There are some very large sentient species. I don't know all of them. However there is a species that look like bipedal orcas. I thought it would be incredible humorous if a group of them was hired as star racer jockey. While building some of the smallest star fighters around the cockpit.


So the idea would be a slow race. Starting from the ground. A selection of teams would start off with a design that conforms to a race specifics.. such as rebuild a factory mech into a heavy mech they use to race. Just an example or they use a heavy tank.

I was focusing on the appeal of the tractor races and semi truck races here on earth. Giving it that star wars equivalent.

Because this race would be a distraction. The mc could throw a lots of people in groups to not only coordinate the race. The races could be done much like a batton pass. With teams and support. Displaying the teams ability to think outside the box.
First on the ground. Then a shuttle race. Up to a local sub space ship. That would ferry the cargo the shuttle orginally had to a large heavy freighter. The freighter then jumps to the next system. Dropping the monitor/ subspace ship that flies ahead drops the shuttle that drops the cargo back onto a planetary body where the next leg of the race begins. Racing to a local garage where they metaphorically pass the baton to the next team.

While this is going on the hyper capable ship repositioned itself for the next jump. While waiting for the new cargo. You could use something like automation or droids for the loading and unloading as a control group. With different teams with different skill sets having to take over. A segment of the race.

Setting up the race across the breath of guild controlled worlds. While recording the highs and lows of team as the race. Would cause a sector distraction.
 
Ah, the Peter Principle in action. Except our dear Mola is actually competent enough to excell regardless of how high he rises in the Imperial hierarchy.
 
"Of course he doesn't want the publicity of being the ruler, instead we will manouver someone else into the position and become the power behind the throne. Sasuga Las sama"-Las's inner circle
I thought that would be him accepting that he would become Moff and was planning on replacing the cabinet with people of similar skills so he wouldn't lose everything that was maintained by their predecessors.
 
Omake: Brave Newish Worlds

POV: Greska, Ripoblus Guild Explorer, Kontor Prefabricated Outpost, Hirta IV, Hirtas system, Myto Sector

Greska settled her MRX-BR Pacifier on the Landing Field Class Duracrete Spaceport. Taking off the helmet of her modified Versatex Survival Suit allowed her to take in the smells of civilization for the first time in weeks. This outpost may be the barest fingertip of galactic civilization, but compared to days of scanning plants, people, and dirt, it felt like Coruscant.

On a second glance, the Kontor Prefabricated Outpost looked just as dinky as she left it. Still, she had come to love it, given the other accommodations available on this dirtball. Not like the only Imperial Milbar on this world would let her in unless it was an emergency. Stationed all the way on the another continent and used for little more than monitoring signals, recording ship traffic, and to have a punishment posting for those that particularly displeased the Governor.

"Hey there Orun! How's the view been? Enjoy getting assigned Can Duty again?"

The Cragmoloid huffed as he emerged from the Can and propped his doubled barreled rifle to the side. He had been on low alert Df. 9 turret duty. The most boring job in the Kontor for Guild security. At least being posted at the gate had the infinitesimally small chance of talking to a visitor. Can Duty just meant looking over plastcrete walls and staring at Hirta IV's vast plains for hours on end, and low alert meant you did not even have the two technicians to chat with.

"Same old, same old. How are these natives you have been snooping around for? Anything interesting about them?"

Mention of Greska's job brought up her mood. Working for the Guild Exploration and Colonization Commission was way better than being private like she was previously. The Empire had an exploration department, yet it often subcontracted to explore minor and uninteresting worlds.

The Empire usually foisted off worlds with little galactic value to private contractors like her. Most of worlds the Guild got contracted to explore were Second Lookers. Worlds that had an initial survey to confirm the location and climate of the planet, but were not estimated to be valuable enough to warrant a second Imperial look. Little chance of finding a planet as rich as Ugea or a species as populous as the Vendari on a Second Looker.

"Nothing too surprising. The natives are decently into the Feudal technology level. Eager for further contact and willing to trade for offworld goods. Estimates put them to be concentrated in a couple settlements with a few dozen burgages they call quarters. At most a couple thousand humans scattered with around a three day flight radius from the Kontor. Mainly clustered in the small hill valley to the north.

Apparently they have been recovering from poor harvests that plagued them in the last generation. They have taken to hunting avians in the cliffs more and more to supplement their diets. Hopefully wider galactic interest can help them get their numbers back up. Starvation is never a pretty way to go."

Hirta IV was typical for a Second Looker. Poor soil quality making any scale of megafarming unprofitable combined with not many indications in the way of mineral wealth. The weather was often cloudy with a high chance of windstorms looking to blow down tall vegetation or an unprepared sentient. There is enough on Hirta IV to sustain a low level of population, but nothing impressive enough to mark it for even a low priority of colonization by the bigger players. Compared to Hirta Prime which was so much more fertile and mineral rich, Hirta IV stood on the periphery as a barely remembered fact only meant for trivia nights in the system.

Even the presence of native sentients did little to rouse interest from the Imperial government. Initial estimates put the population in the low thousands at best with little chance of unique technology or resources. The Empire deemed Hirta IV's "primitive natives" inadequate for use in Imperial projects, even before taking into account the vast and treacherous asteroid field separating IV and Prime. That wasn't enough to deter the Guild from setting up shop in a Kontor, hunting for profit.

"Any special aspects about their culture? I could always use some fresh ideas for the next chapter of my novel."

Greska shook her head at the amateur novelist's antics. Kontors were not exactly designed to be bustling settlements. The little over 50 people in the Kontor let Greska safely memorize everyone's faces so she could sleep easy. Visitors in these early stages were virtually nonexistent besides the occasional freighter to trade or deliver the supplies needed to keep the whole operation running.

However that also meant Orun must be starving for new ideas. One could only draw so much material from maintenance crews complaining about the Draxton fusion power generation station being on the fritz again, or the Razalon FC-20 scouts talking about interesting terrain features and cloud formations they saw. Poor Orun is probably hoping once the native Hirtans start visiting they will end the drought he feels has formed in his mind.

"Nah, these guys are just came from a crew that got stranded probably a dozen generations back. Their descendants regressed back to savages when no one showed up to rescue them. Their language has firm roots in Basic and their shrines were overgrown ship debris. Protocol droid barely needed a second to translate.

Their villages are called Bays, despite being nowhere near a large body of water. The buildings are wood, thatch and stone for the most part, with a smattering of more advanced materials from a long distant era. Maybe a "relic" of technology long since obsolete to the rest of the galaxy. From the ground it just looks like any other primitive village of a degenerated people.

However take to the sky and you can still see the remnants of the ship they flew in on, even without a scanner. The shape of the ship buried, but still poking out of the ground only a scant few kilometers from where the Bays are now. Like claws from some great dead beast still trying to claw out of the dirt that has been layered over the centuries.

You know, the same decicred a dozen tale you hear from any explorers that have been in the field long enough. Nothing out of the ordinary."

They had even called their village chiefs abbot-officers. Would it kill them to not be so stereotypically Castaway Colony? It is like they walked straight out of one of Greska's texts at Explorer's Academy. One can only listen to so many tales of heavenly arks laid low by demonic legions before it all becomes white noise.

Greska still felt kind of bad when they started dancing and cheering as her Pacifier touched down. The natives had ranted about how the galaxy had forgiven them for their ancestors' "original sin against the Contispex Pantheon" of losing their ship after "being led by the vile deceptions of the great demon Bauce into the fields of annihilation". The truth was no one in the galaxy was left to remember or care about whatever their gods thought. At least it means they will be receptive to setting up ties to galactic civilization again.

"Feke. Here I thought joining a Subsidy Company would give me inspiration in my writing. Instead there is so little around here all I am doing is waiting until I qualify for the favorable education grants. No one is going to take my work seriously unless I have a degree."

Greska rolled her eyes at Orun's long bemoaned complaints. He would fall back on them whenever he was frustrated with this posting. Really she did not know what he expected when he signed up to become a Subber. Doing long, boring work was the reason Subsidy Companies existed in the first place.

Subsidy Companies were what happened when a bunch of inexperienced civilians have the bright idea to try and "game" the Guild system. They would pool their resources to arm themselves with a bunch of surplus and confiscated gear and train just enough to meet the Guild's minimum qualifications to take on mercenary company contracts. Afterwards they would pick only long, low risk contracts with a minimum chance of seeing combat.

The end goal for most Subbers was to avoid ever being in a fight and accumulate enough service time to qualify for the Guild and government subsidies, programs, and privileges given to veteran Guild members. Respect from their peers in the Guild was sadly not included in that list of benefits. Especially among fellow Guild mercenaries who often deride Subbers as cowardly parasites and accusations of being a Subber has led to more than one brawl on Guild premises.

"You only have yourself to blame for getting yourself in this mess. Subsidy Companies aren't really focused on "seeing the galaxy" or "meeting interesting people". Just count yourself lucky the Guild is expanding rapidly enough to let you rack up the easy contract time filling in the gaps.

Look on the bright side. At least you will hear enough mindless chatter to make effective background characters and scenes. Who knows? Maybe the next light freighter captain dropping off supplies will have some interesting tales to tell."

The Guild and the Empire allowed the practice to slide because they were not technically breaking any rules and it gave them a pool of cheap and willing warm bodies for little upfront cost. Subbers were useful to throw at quiet, unimportant areas given they could be paid less than an Imperial Army garrison or a standard mercenary contract. Their poor quality and focus on accruing service time leading them to accept less than average pay for their services. The seeming lack of care for quality didn't stop the Guild from sending the odd inspection or two to make sure a Subsidy Company adhered to Guild regulations.

Still, Greska's attempt at finding the silver lining fell on deaf ears. Yet she could tell Orun didn't hold it against her. Artsy types like him just needed to vent on occasion to get it out of their system, and she was always willing to listen to some griping after days of being away from another sentient being. It was part of the reason they got along so well.

"Well I have kept you here long enough. Better report to the administrator on your progress. Unless you want to hear about my brother's progress as a sculptor? I just used my allotted time on the subspace transceiver in the main hall to learn that…"

Greska made polite noises and reminders that Orun needed to get back on the Can before running away from the situation as fast as her legs could carry her. Even she had her limits. Family talk was not her favorite topic. Orun was a nice guy, but he could still talk your ear off for hours about family like any Cragmoloid.

——

"Explorer Greska reporting on the progress of her contract ma'am."

Administrator Kannamino crawled out of the aquarium turned personal pool in the office. The yellow Patrolian having converted it to take breaks in between bouts with flimsiwork. A luxury afforded to her by being the highest ranking Guild member on the planet.

"Greetings Greska. How are things progressing with our trade preparations?"

A large part of the reason the Guild was willing to shell out the credits establishing Kontors was trade. Most of the well known routes were heavily flooded by bigger players. Systems with high tariffs, mega corporations trying to monopolize certain trade lanes, not to mention the occasional coalition of pirates looking to drain the blood vessels of the galaxy.

Trying to set up new routes was costly, but it could pay off in the long run for the chance to establish influence from the start. The foundation was laid when Guild gathered together some of their Merchants with less than reputable pasts and offered them large sums of credits and privileges for their knowledge of little known routes around the sector. Most of the worlds chosen for this forming network may not be worth much individually, but together they offer new paths to move goods through the sector and around barriers to trade.

If you wanted to set up a series of small outposts with little paperwork or pushback, Second Lookers were a good way to go. They don't attract much attention from corps or government organizations, which means the usual interference and up bidding is often absent. No one official usually lobbies for colonization rights for worlds like these unless it is for storage or a research site. Everyone else would just ignore the law entirely and go the wildcat route.

The fogies in the Imperial Colonization Board tended to approve the flimsiwork for Second Lookers comparatively quickly. The lack of competition meant that this may be their one shot to get the world colonized officially during their time in office. Better they take what relatively little favor and influence someone like the Guild offers them for colonization rights than have another empty world left on their record.

"The natives have proven more than willing to engage in trade with the Guild. Currently their excess harvest is enough to fill the hold of a small light freighter. Maybe two if they have a bumper crop. Their plants were originally sourced from their shipwreck and are close enough offshoots to the galactic strains to pass inspections easily."

The ability to see a return on the Guild's investment lifted a visible weight off the administrator's shoulders. The costs for setting up a small settlement like a Kontor were not inconsequential. Not even the atmosphere being good enough to not need a dome lowered expenses that much.

A lot of credits were spent both on this Kontor and an agreement with the Governor on Hirta Prime. The Guild's shipments exported from Hirta IV would not be tariffed as long as it was sourced directly from the natives. Paid for by the Guild and out of Kannamino's own pocket.

"Excellent. That Governor thinks he was paying little given the asteroid field in between IV and Prime. However, I have already sent a request for Ugean agricultural texts through the HoloNet. The fact their language has not drifted far from Basic means we should be able to hire some agricultural specialists and get a cheap droid to read it to them before the literacy program gets off the ground.

That along with selling the natives cheap machinery I have been stockpiling for harvesting, planting, and milling should increase the trade's value by an order of magnitude. A simple wind farm on top of the hills should be more than enough to meet the energy needs of the natives' industrialization."

Greska could practically see the credit signs in Kannamino's eyes. The Guild has always been stocked with ambitious folk. You do not set out to try to build up a below average dirtball without some conviction and grit. Guess it comes with territory. Being in such an underdeveloped region of the galaxy where even a minor starport can make or break a planetary economy.

This expansion of galactic infrastructure is setting up the sector to grow for centuries to come. Greska can understand where this enthusiasm is coming from. People like Kannamino are trying to use this opportunity of funding being provided to do as much as possible before the next crisis comes around and the tap gets turned off.

"Sounds like you are planning for this place to be more than just a trade outpost. Mind giving me a glimpse for what you intend to do?"

Everyone knew Kannamino intended to make this Kontor her nest egg. There was even talk of Kannamino tutoring one of her kids to take over the position when she retired. It was why she was investing more resources than necessary to make this planet profitable to the Guild even if she wouldn't see a return. It left a creeping feeling up Greska's spine.

"Certainly. Your report about the natives already dividing up their lands for private ownership means we can move forward with our expansion plans. I have got a map I have been putting together over here.

Outside the northern gate we can begin designating plots for a native quarter. Hopefully encouraging further cooperation and integration with the locals. While out the South Gate we can make a few lots for an offworlder quarter. That we can encourage outside investors while keeping unfortunate unmonitored interactions between the two groups to a minimum.

The Kontor proper will be kept for building more utilities and services the Guild can offer. Expanding from that Duracrete lot we call a spaceport was always going to be the first step. Servicing and trading with light freighters and shuttles will remain the Kontor's main source of credits until other revenue sources rise from the waters.

Current plans for new revenue sources have us setting up an expanding data center for individuals and small businesses in addition to a counting house for small scale financial transactions. For any needs for manufactured goods beyond the basics we will continue to rely on offworld shipping or native industry. A focus on trade and administrative services will keep the Kontor profitable while fending off any suspicions of power grabbing.

We will have to arrange a shipment of droids to handle some of these new services and take over some of the menial tasks. This should allow us to expand what we offer without suffering manpower shortages. Worst case we can always hire some native second sons or unwed daughters to handle some of the simple labor."

The plan seemed fine on flimsi. Yet it only seemed focused on growing the Guild's bottom line. As if Kannamino expected the natives to lift themselves up all on their own. It stunk of the old days in Greska's career and brought memories of days even older. Of coming back to places from her past to find slums and poisoned water, with the locals left naked and gutted in gutters.

"All this talk of providing services, but I do not see much to directly improve the natives' lives. I hope that includes services like medicine and business lessons. Wouldn't do for the Guild to get an exploitative reputation by having the natives relegated to second class citizens."

Part of the reason Greska signed up with the Guild was assurances she wouldn't be made the emissary to the destruction of peoples. That kind of work brought up memories of huddling in the dark to avoid Dims hunting for Rips through the city rubble. At least the Empire and the Guild will keep things stable and orderly.

Well, that and the easy access to maintenance. Any explorer worth their weight knew logistics equals comfort. You don't really value that until you have to bathe in river water for weeks because the refresher is busted or had to sleep in a DuraShelter because your atmospheric scrubber started pumping methane into your ship due to a malfunction without the parts to fix it.

"What do you take me for, the Trade Federation? No the natives of Hirta IV will be able to chart their own path. Whether that be developing into a minor agriworld feeding this part of the sector, or centralizing into a city or two to begin more urban development.

Either way the Guild will be providing assistance uplifting their society. We won't let them die of a plague or lose all their wealth to swindlers. Just so long as there is a seat at the table for a representative of our companies once whatever united government they choose forms.

Good call with the medicine suggestion though. A small clinic may be a great way to ingratiate ourselves to the native if we can get the mortality for infants and mothers down. We could even get the clinic's budget as a tax credit with some creative flimsiwork. Maybe even get a bleeding heart back in Minda to pay for the construction."

That commitment to the uplifting the natives was a bit mollifying. If Greska was the kind of person who believed in letting people die of easily treatable diseases and famine in order to maintain their "noble savagery", she wouldn't have gotten into this line of work. When people are bleeding and starving in rubble you don't wax poetically about their heritage, you help them.

She could accept the Guild wanting a share of the pie in exchange for installing the oven. Jumping up the tech levels isn't cheap and someone has to foot the bill. At least the Guild has a known reputation of treating the people under them right. Those that oppose or betray the Guild's values on the other hand…

Let's just say Greska was relieved that the natives were so willing to cooperate so sincerely. There is a difference between being nice and being polite, and the Guild is very polite. The stories that got out of ex-Guilders who broke the letter or spirit of the rules did not paint the prettiest picture, and she knew a thing or two about retribution.

"Right I will let the natives know to expect the truckspeeder shortly after harvest season. With the right phrasing we might be able to convince them to sell come artisan crafts as well. Maybe it will start a fad on Prime."

Speaking of the arts, perhaps she should suggest Kannamino sponsor an expedition of artists. Artsy types would love spaceship ruins overgrown with nature and it would be good for publicity. Nah, better let Orun have first crack at it.

"Great! I got a Collective Merchant Company with a need for an adrenaline kick willing to add us as a stop once we give the go ahead. Now write up a report and then go play Sabacc or whatever you can find to unwind at the Kontor. I have an afternoon transceiver message from headquarters and I will need my third caf energy for that."

Greska nodded and headed back into the main hall. Depositing the report she already wrote while out in the wilds to one of Kannamino's assistants. Walking out the door to find the cramped, but homey welcome of the Kontor. The prefabricated buildings making the small personal touches left by their residents stand out even more. Feeling more like a big campground rather than a commercial settlement. She supposes that will change in the coming years if Kannamino has her way.

Right, a night or two of R&R then it is back to traveling the stars and exploring new worlds. Her Spacer's chest was getting pretty light after condensing her notes, depositing her samples, and burning through all her supplies. Hirta Prime would be a good place to stock up now that she had enough practice dodging those asteroids.

Another chapter set to conclude on the brave explorer Greska's life of adventure. She was living the dream of her younger self as she flew away on a refugee ship from her world and Sepan. Her old life growing small as her horizons expanded. Now if only that dream didn't involve sleeping in temporary shelters while heating up rations. The more things change…

——

Homestead Mk. 2: Less Insane Edition to celebrate the promotion. Now that I have the cost of a building, I decided to make a small trade outpost for the Guild to construct on underserved worlds like Hirta IV (and to provide a different end than the people on its namesake). A place to begin to introduce galactic utilities like space travel and interstellar communications. Not like the Guild is going to want to operate out of mud brick hut or whatever housing lower tech sentients in the Outer Rim live in. It won't stand up to a modern strike force, but it is not designed to be built for those anyway as it is meant for low danger worlds.

It is basically the Guild version of a cross between the Empire's IMF-455 modular garrison, a truck stop, and a fur trader outpost. I estimated it at about 570,000 credits including shipping, handling, and assembly in the same sector. That may sound a bit expensive for a base, but a small trade network of say a dozen worlds with these things built on them, adding in a trade fleet of 20 used light freighters to do the trading, would probably come to around 7.5 million credits in upfront capital costs and 700 personnel to met the requirements to staff everything. For a comparison, that is around the price and crew range for a decently new Nebulon-B frigate that is a bit understaffed.

Guild Kontor Prefabricated Fortification Outpost

Inspiration: Kontors of the Hanseatic League

Price: 485,000 credits production costs. 570,000 credits sold with shipping and assembly.

Buildings: 275,000 credits total

8 "expanded" plastcrete homestead style buildings: 160,000 credits. 4 Housing units for Guild civilian personnel, 8 per unit. 2 barracks for 20 Guild security personnel. 1 unit for utility purposes. 1 unit for transient personnel and guests.

1 main hall and command center: 100,000 credits. Equipped with a subspace transceiver for connecting to the wider galaxy, spaceship traffic control facilities, and offices for all Guild work needs. Also contains apartments for the local Guild Administrator and their staff.

Draxton fusion power generation station: 5,000 Credits. A bunch of draxton medium yield fusion power generators in a small plascrete building. Meant to provide power for the day to day running of the whole outpost.

Landing Field Class Duracrete Spaceport: 2,000 credits. Basically a plowed field that was paved over with some landing markings and lights. Space reserved in the Kontor's design for some amount of upgrades and expansion.

Open Air Vehicle garage/hangar: 8,000 credits. A place to keep vehicles out of the elements and preform minor repairs.

Defenses: 124,000 credits total

plastcrete walls: 30,000 credits. Constructed in a Guild factory offworld. Made in a rectangular shape. Broken into slots and shipped to the site. Includes indentations for slotting in turrets.

The walls are comparatively thin. However this is mitigated by bulldozing several meters of packed dirt to brace the walls to prevent any blaster fire or other projectiles from getting through.

Designed to be able to slot a habitation dome into the walls if planetary atmosphere requires it. Cost not accounted for in the above ticket price.

4 Df. 9 turrets: 60,000 credits, built into the walls, positioned in 4 directions.

1 FPC 6.7 Anti-Aircraft Battery: 14,000 credits, built on top of the main hall.

2 deflector shield generators at the two main entrances: 20,000 credits

20 contracted low level Guild mercenaries: For manning the Kontor's defenses, doing patrols, and escorting Guild personnel. Cost dependent on rank, level of hazard pay, diet, and other factors. Cost not accounted for in the above ticket price.

Vehicles: 86,000 Credits total

1 Guild Suppressor or equivalent infantry fighting vehicle: 43,000 Credits. The Outpost's main mobile defense vehicle.

Guardian 5e Personal Defense Speeder or equivalent VIP transport: 20,000 Credits. Meant to ferry important Guild personnel and security guards around the planet for meetings.

A-A4B truckspeeder or equivalent freight vehicle: 15,000 credits. Meant to move large loads for the Outpost.

2 Razalon FC-20 speeder bikes or equivalent speeders: 8,000 credits for the pair. Meant for scouting and low level personal transport.

Occupants

55 permanent residents expected to be housed in a Kontor. Around 12 additional transitory personnel and guests can be housed in relative comfort in the base configuration without building or converting additional structures to house them.

32 low level Guild civilian personnel: meant to do all the low level labor, maintenance, and clerical duties. May be drafted into non-combat roles (such as being support crew for the turrets) in case of an emergency.

20 Guild security personnel: low level Guild mercenaries on a year long renewable contract. Most only stay a year. They garrison the Kontor and escort Guild personnel when they need to leave on business.

1 medium rank Guild administrative staff and 2 assistants/specialists: The highest ranking Guild personnel assigned to a Kontor. Handles all the high level negotiations, interstellar communication, spaceship traffic control, and paperwork duties. The Guild administrator and the assistant have personal apartments in the main hall.

Crossposted on SB and SV
 
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