Walking
It takes you around two weeks to get the language down, two weeks of sleepless night spent memorizing and rememorizing, pacing in your room as you chanted words and their variations over and over again, staring at flash cards and sounding out consonants and vowels, pouring over ever more complicated texts as you drive yourself to the limits, holding simple conversations with yourself in the mirror.
You talk with your jailor, whose name, as it turns out, is Jason Blood. Your conversations start as purely infernal, graduating later to a strange mixture of the two languages. Near the end of the second week, you can hold an entire conversation in somewhat stilted but still recognizable English. You quiz him on this strange new world, and he answers, while occasionally correcting your grammar.
You don't limit yourself to talking to him, not since you learned how to use this wonderful new device, the telephone. You don't know anyone's number, of course, but by tapping random numbers you can usually find someone to talk to (though you quickly learn that calling at certain hours leads to short, unhelpful conversations that usually revolve around expletives you've long since memorized). You manage several conversations as your skills improve, though for some strange reason most of them begin with the other person asking what you are wearing…
Between conversations you burn through books, newspapers and magazines at an astounding rate, trying to learn everything you can about this new world. Eventually you come to the conclusion that a) the population is composed of sex-crazed deviants, and b) you'll probably get along fine here…
One thing does bother you: The Broken Road. When you're pacing late at night you can feel it stirring, urging you to do… something. You're not entirely sure what. When you sleep, you dream of it, burning like a distant, alien sun over your dreamscape…
On the fourth week, you settle down and begin meditating on the pattern, seeking some insight into its purpose…
You get nothing. Sure, you can remember, every crack and curve, every beautiful flaw in its otherwise immaculate design. It just… sits there. In your mind. Doing nothing.
You're not a quitter. You sit there for three days, doing nothing but thinking, trying to wait it out. Blood looks in on you're a few times, but seems largely content that you are not bothering him. On the fourth day you get up and begin pacing, the image of the Broken Road still at the forefront of your mind.
… And you feel something shift around you. It's subtle and you can't quite quantify what it means but… It was real. Excitement builds and you keep the pattern in the forefront of your mind as you take a deep breath, setting one foot in front of the other paying close attention to your surroundings.
For some reason, you think of Purple and the urge to visit her rises in you.
Step.
Pictures vanish from the wall and the wallpaper becomes aged and pealed.
Step.
It's bitterly cold. Your breath mists on the air.
Step.
Warmer now, but the floorboards are now naked under the light of bare, flickering bulbs.
Step.
The lights go out.
Step.
You're in a different place, a house you think, though it seems abandoned. Light filters in from an adjoining room, giving just enough illumination to see by. And in that dim light you can see…
Horror.
Suspended from the ceiling by chains is Purple, her costume a shredded, bloody ruin, her face naked and pale, as she stirs, mumbling incoherently. The floorboards beneath her are stained with her blood...
You hear, in another part of the house, someone moving around…
Actions?
[X] You have to get Purple to safety. Get her free and
WALK away (Destination?).
[X] No… this new power is too uncertain. Get her out through more mundane routes (How?).
[X] Purple will be safe when whoever did this is dead. Lower her to the floor and then go find him. (Tactics?)
[X] He hurt Purple.
RIP HIS GODDAMNED HEART OUT AND EAT IT.
[X] You know how to work a phone and you know Blood's number. Call him.
[X] Write-in.
NOTE:
Gained: Language: English
Gained: Knowledge: Local (DC Verse) – You have cursory knowledge of this strange land of masked heroes, though not as much as someone raised here. You can identify common phenomena.
Gained: Occult Skill: Shadow-walking (Lesser)
I'll add those to the character sheet at some point.
Also note that the first roll was only for activating Shadow-walking. Now that it's an actual skill, you can use it with much less drastic consequences for bad rolls. Unless you roll a one.
I mentioned some of the options worked better together than others? If you'd built up a relationship with Blood, you could have convinced him to let you see Purple. If you asked for the shopping trip, you could have slipped away. Learning English and studying the modern world without contemplating the Broken Road would have resulted in a phone call, but pretty much anything combined with the Broken Road leads to you trying to walk to her.
And it's been a while since I've read the series. Pardon if my description of walking is off.