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If someone asked him, hypothetically speaking, what he thought might happen if his head ever had a three way love affair between a spinning truck tire and hot asphalt, his answer would've probably began and ended at "Die messily."

Waking up in another country halfway across the planet two centuries and a month after the fact probably wouldn't have made it on the list even if he thought it over for more than half a second. If anything he would've just assumed he'd end up in the same place his brother went.

God, what would his brother have even said if he found out he got himself killed from pure clumsiness not even a month after he passed? Probably just laugh at him and pat himself on the back for keeping him alive this long...

Or, a teen with no legal name wakes up from a coma on a random morning in late September. The nurses tell him he is a victim of human trafficking. That would explain why he's in Japan, but not why his last memory is getting his head crushed between a truck tire and hot asphalt on the hottest day in August two hundred years ago.

Or why he suddenly has super powers. Plural. Apparently that's not normal. As if anything else was.
every power gotten in every chapter New
Cpuld we please have a Index with the powers listed pls?
Sure. This was what I'm using to pull powers from for this specific fic.

Chapter 1 powers:
Diagnosis

This Quirk can be used to give the user incredible amounts of varied and specific knowledge on the body of those visually observed. With this power, the user is able to get precise measurements of all kinds, age, medical conditions, broken bones, birth marks and more. The longer the user continues to observe a target, the more details they are able to learn, almost endlessly. Useful for locating enemy weaknesses or applying medical treatment in equal parts. The user must continue observing for additional details and observe a target in person. Collected details through this Quirk can be remembered incredibly well.
Chapter 2 powers:
Somnambulist

The quirk user is able to produce a highly potent, sleep-inducing aroma from their body on command that can quickly propagate through an area. Even highly aggressive individuals may soon lose consciousness upon getting a wiff of it. The sleep inducing aroma does have the weakness of enemies needing to actually breath it in for it to work, meaning those who can avoid doing so will remain unaffected. The aroma is more effective against the opposite gender compared to the same gender of the quirk user.
Chapter 4 powers:
Programming and Computer Science

Supercomputers are your bread and butter, and Artificial Intelligence is your idea of a PDA. Data, programs, and digital devices are your playthings, not to mention that your understanding of such systems mean you can hack anything that could possibly be hacked. There isn't really any limit on the extent you could push computing hardware, and any kind of software you can imagine is within your grasp. Please do note that flaunting this is likely to attract some attention from a few major players in particular. Then again that might not be a bad thing depending on your disposition and plans.
Chapter 7 powers:
Canopic Jar

The Quirk user has the ability to safely move their vital organs and bodily systems through their body, and collect them in quick forming jars of bone and tissues, ejecting them once finished. This leaves behind a hollow body which now moves under telekinetic control. The Quirk user's body in this state is entirely redundant and moves under outside forces, allowing them to leverage it in extremely dangerous situations without the risk of incapacitation or death. What would kill or cripple a normal person has no effect on the Quirk user in this state. The only way to kill the Quirk user in this state would be the find and target their organ jar, which need not be near. After 24 hours without their organs, their control over their body will begin to fade. Over the following 24 hours, preservation and control slips until the body will "drop dead." If the Quirk user returns and takes in their jar before that point, they will be fine, and rapid healing will trigger to seal or repair most wounds sustained while separate. If the Quirk user does not return, their jar will instead begin a slow process of rebuilding their body. This leaves them highly vulnerable.
 
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