Fellgar
Connoisseur.
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Read the story.Have they also shrunk down the germanium cores of the K-F drive? Because having 95% (or 47.5%) of a ship's mass be K-F drive kind of sucks.
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Read the story.Have they also shrunk down the germanium cores of the K-F drive? Because having 95% (or 47.5%) of a ship's mass be K-F drive kind of sucks.
Actually no. Jumping takes at least 30 seconds to transit. Longer for greater mass being moved and the distance. With a arrival bloom of anomalous heat where a ship will arrive that grows with jump time until the ship actual translate in. A fun factoid with the largest shipjump/warships the heat bloom can appear at the arrival point even before the ship initiates jump.On the other hand battletech jumps drives are literally instant. It just takes time for them to charge up but once it has a charge it can go anywhere in range instantly.
So... uh... kind of broken.
I didn't even know that edition of Traveller existed, but I doubt I'll be paying much attention to it.Funny thing, a Battletech K-F drive is closest to a Traveller hop drive (i.e. a hop-1 drive is capable of 10 parsecs a week).
Traveller 5th Edition had an...interesting development I recall. And yes the core rulebook is not really liked either.I didn't even know that edition of Traveller existed, but I doubt I'll be paying much attention to it.
Nice. While Cepheus Engine is a fork of Mongoose Traveller 1e (the Pathfinder to its 3.5 you could say), one thing I do like is the extensive support for 3rd party campaign settings which are often pretty different from the Charted Space setting.
Nah, this was a good move. It's not like she won't have tons and tons of inventions of similar scale down the track to cement her place, and this way she probably won't be the primary Vilani target.
That's honestly a good question. I do know later tech level Traveller armor, like say Superdense, Bonded Superdense, & Coherent Superdense armor all rely on gravity manipulation and electrical manipulation in order to be created.
Mech bias and the Mother Doctrine reared its ugly head.
Plus not even the Star League/Terran Hegemony wanted to shell out the funds to give their infantry anything good to use when said funds could go for more warships/mobile oppression palaces, battlemechs and mega-scale engineering projects.
Yeah but frankly, everyone has built better than the Nighthawk by the Jihad->Republic/Dark Age->IlClan eras. As in full battle armors with stealth armor beyond what the Nighthawk used.That's why the Nighthawk, the power armor that the Star League made, is pretty much the best infantry sneak tech in the game, even centuries later, and was pretty much completely unknown, even amongst the Clans.
Yeah but frankly, everyone has built better than the Nighthawk by the Jihad->Republic/Dark Age->IlClan eras. As in full battle armors with stealth armor beyond what the Nighthawk used.
The jump itself is functionally instant, but the jump spin-up cycle is what takes time (and what allows the jump-18+ trick by double-jumping). The HPG permit real-time communication via rapidly cycling what is basically a K-F jump drive a small area (instead of the entire device) while pumping a high-frequency radio wave into it.Actually no. Jumping takes at least 30 seconds to transit. Longer for greater mass being moved and the distance. With a arrival bloom of anomalous heat where a ship will arrive that grows with jump time until the ship actual translate in. A fun factoid with the largest shipjump/warships the heat bloom can appear at the arrival point even before the ship initiates jump.
I guess? But it's kind of funny how quickly everyone improved upon the Standard Stealth armor the Nighthawk used and just a few years later developed Improved Stealth armor for battle armor. Heck there's an Elemental armor (the Elemental III) with Standard Stealth armor (the same type as the Nighthawk) so the Nighthawk just isnt that special anymore in the modern day of the setting.So, the moment the secret got out, it became something that everybody else came up with their own versions?
I guess the Star League chose the right option for what they wanted, huh?
The main advantage of 40K las weapons in Traveler is the size of the battery. Traveler has lasers and they're fairly nasty but to use them requires a battery the size of a back-pack.Do you think 40k Imperial Las-Weapons work well in this setting?
Traveler has lasers and they're fairly nasty but to use them requires a battery the size of a back-pack.
Still figuring out which tech tracks and what big social effects I should try next
I must have missed that.Sophia already created massively better energy storage though, so the Traveler lasers would no longer need such a huge battery as much smaller batteries with greater capacity now exist.
There are a couple of good tracks just with what she has at the moment. BT style fusion reactors and engines just as an example. Though... I don't actually know the output of the local reactors and engines so that might be a bust.Still figuring out which tech tracks and what big social effects I should try next, but at least I can progress some characters and set some stages.
The Terran Confederation doesn't need BT fusion reactors and engines. They already have reactionless engines and advanced fusion reactors. They just need to beat the Vilani by advancing their grav tech so they'll have flying armored vehicles and such.