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Governor's Gambit - Star Wars SI into Imperial Governor

Omake: Elipur Speederwalker New
Omake: Elipur Speederwalker

Production Information

Manufacturer:
Minda Imperial R&D

Model: L1-PR "Elipur" Speederwalker

Type: Speeder bike/Walker

Cost: 55,000 Credits new

Technical Information

Max Speed:

  • 70 kph (walker)
  • 280 kph (speeder bike)
Hull: lightly and sparsely armored

Armament:
Sensor system: limited

Other Systems:
  • Transformation system (non-combat)
Crew: 1 Pilot

Cargo: 10 kg

Consumables: 2 days

——

Usage

Availability: Limited production run of prototypes

Role:
  • Long mixed terrain patrols
  • Scouting
  • Exploration
Affiliation:
  • Imperial scouting forces in the Myto Sector
——

Description

"We have combined all the strengths of speeder bikes and walkers! Now nothing can stop us!"

"Except any weapon heavier than infantry weapons. Or someone with good aim with an infantry weapon." - Conversation at the Minda R&D celebration party following the completion of the first Elipur Speederwalker.


The L1-PR (Layout 1 Prototype) Speederwalker nicknamed the Elipur is an experimental vehicle produced by Minda R&D. An attempt to combine the speed of a speeder bike and the terrain maneuverability of a walker in one vehicle. Initial testing has proven the design is viable, if still able to benefit from some refinement.

Design

"No no, see here? We put the legs on the back, and they can deploy to walk around."

"Hard to make it out with the brandy stains, but I think I get it." - R&D scientists discuss the initial blueprints for the Elipur Prototype.


The impetus for the Elipur's creation was an incident where a Minda R&D scientist witnessed a Shekelesh gunship land in a spaceport before trundling along on its legs during one of his vacation days. It got him thinking if walker functionality could be added to spaceships, why couldn't it be added to something smaller like a speeder? After a trip to the cantina later that night, the Elipur project was proposed the next day with some alcohol-stained initial designs written on napkins.

The flagship component of the Elipur is its transformation system. This system allows the Elipur to switch from a speeder bike configuration to a walker configuration as needed in order to prioritize speed or rough terrain capability as needed. First the Elipur comes to a full stop to prepare to switch modes. When the TS is engaged in speeder bike mode the legs unfold from the rear of the vehicle and plant themselves on the ground. A small repulsor jump is done to boost up the body before settling into its walker configuration. When the TS is engaged in walker mode, the legs bend to allow the body to plant itself on the ground. The legs then fold into the rear before the repulsorlift is fully engaged to allow the Elipur to move in speeder bike mode. The TS' simplicity had allowed for a quick turnaround time from drawing board to working prototype for the Elipur.

In order to test the transformation system as throughly as possible, various accommodations have been made to the Elipur's design. The legs of the walker mode have been increased in size in order to ensure stability and ease of testing while in walker mode. Weight reductions were implemented in the form of less armor and a smaller, uncomplicated control system. The walker and speeder controls both use handlebars and sensor and electronic equipment is kept to a minimum despite the Elipur's scouting designation. The TS itself was designed to favor reliability and consistency over speed of switching between modes. Armaments were kept light to dedicate more power and chassis space to the TS while still allowing for some self defense capability.

Cost wise the Elipur comes in at significantly more costly than a AT-RT while costing less than a full on AT-ST. This was expected given the Elipur was a prototype and required non-standard parts by design. The Elipur is slower in walker mode and far less armed than the most other walkers such as AT-RT. Still the ability to travel long distances at over 200 kph is argued to be a potentially acceptable trade off. In terms of speeder bikes the Elipur is a bit on the slow end which limits its potential as a pursuit vehicle against speeder based forces.

Performance Review

"Well it doesn't actively kill the testers when they use it, so already better than a lot of prototypes. It just aids the enemy doing so with its slow transformation time." - Opinion of the commander of a scouting force assigned an Elipur for field testing.

The short turnaround from design blueprint to working model left the designers of the Elipur admittedly a bit over enthusiastic. They quickly did a limited production run to make a batch before rubber stamping their approval for field testing. These testing units were then sent out to scouting forces across the Sector to evaluate their performance. Reviews say the Elipur served adequately as a scout vehicle. However numerous areas of concern were brought up before any tester would recommend going into full production.

For one, the Elipur's main feature, its transformation system, takes a painfully slow 45 seconds to complete switching between modes. This is an eternity in combat and makes drivers incredibly stressed about their vulnerability during the process. Drivers were reluctant to transform even in relatively safety due to not wanting to be vulnerable outside of their main base. Multiple Elipurs being deployed on the same patrol helped alleviate that reluctance. Although it lengthened their patrol times as drivers would only transform one at a time while the other Elipurs guarded its vulnerable sibling.

These concerns were not heightened by the lackluster armor strength and coverage of the driver. Outside some coverage on front prow protecting the mid and lower torso, the driver is completely exposed to potential enemy fire. While there have been no fatalities, fears are constant of drivers being shot out from their seats in walker mode should Elipurs be brought into battle.

These fears of enemy fire are far less in speeder bike mode where speed is seen as armor. Although being slower than most other speeder bikes raises its own concerns among testers. This is exasperated by the Elipur's relatively poor handling. The bulky legs of the walker mode are stored in the back of the speeder mode. This leads to weight imbalance and drag at high speed and turns, which causes drivers to be more hesitant to engage in high speed maneuvers compared to other speeder bikes.

Technicians servicing the Elipurs pointed out their own areas of improvement, primarily concerning the transformation system. The TS is a relatively novel use of existing technology so most technicians understand the theory behind it. However even that level of novelty brings unfamiliarity. That unfamiliarity combined with debris occasionally having a habit of being caught in the system mid-transformation has led to increased maintenance times as technicians try to figure out how to repair and maintain this new system. Every time a driver breaks or stresses an Elipur in a new way out in the field, technicians not only have to figure out how to fix it, they have to fill out reports on their methods back to R&D so they can be inserted into new updates for the Elipur's technical manuals.

All these performance issues are well within the estimated levels for testing prototypes in the field. The Elipur was designed to prove a concept, not be the most optimal of vehicles. Most testers have agreed that the Elipur had at least met that low bar. The fact the Elipur can function in the field is already an achievement according to testers given how other "working" prototypes performed in that metric.

Conclusion and avenues for improvement

"Look I get the Elipur is not the most impressive vehicle. However not every prototype has to be an ultra high spec wonder weapon flash in the pan like the TIE Defender. That's what refinement and iterative design is meant for." - R&D scientist advocating for further funding to continue research into speederwalker technology.

Overall the Elipur is currently a passable scouting vehicle with multi terrain function. As a combat vehicle it is lacking, although it may work on lightly armed and unskilled infantry. Scouting forces that have received prototypes say the concept works, but it is obvious that there is room for improvement. Currently R&D has two options for improvement should funding be provided.

One option is to focus on limiting weight and improving the speed of the transformation system. This will make the new design geared entirely towards scouting and movement while minimizing combat potential. Focus on limiting weight should reduce the cost of individual units and allow the new design to be deployed to scouting formations to ensure the enemy has little terrain they can hide in. This reduction in cost should allow this new design to be converted for civilian and law enforcement use once the transformation system is no longer labeled a military secret.

The other option is to bulk the armor, armament, and hull of the new design into the mass of a small landspeeder. This would give the new design durability more suitable for combat roles. The reinforced hull will allow the new design to have front and side armor to protect the driver regardless of which mode it is in. It would however increase the costs of the new design which would impact the feasibility of mass production. While the transformation system will still leave the new design vulnerable when switching modes, outside of that vulnerability the new design should be equivalent of a light combat vehicle. A quicker and more maneuverable walker design compared to our AT-ST while still not being as technically complicated as the LECAs.

Either way, Minda R&D will register the Elipur as a sufficient proof of concept design. We at the lab hope to be allowed to further improve the concept in the future.

——

This is my attempt at making a realistic prototype and testing unit in Star Wars. I added a bit of a scientist report tone with this one for fun. Speederwalkers I think are new to Star Wars. However with stuff like the Vulture and the Shekelesh being able to go from ship flying to walking on the ground, I feel the pieces of technology are already there to make something like this. Of course just because they are there doesn't mean combining them for the first time isn't going to lead to some initial problems. Still I think the Elipur is good foundation for speederwalkers, even if it is not an optimal speederwalker itself.

The inspiration for this one is the GTF-13M, a snow bike that can transform into a walker from the Lost Planet game series. Lost Planet has some good designs for "down to earth" walkers.

Crossposted on SB and SV
 

An interesting idea. The Vulture Droid Fighter does prove it's somewhat feasible since some element of the necessary tech does indeed exist. Personally, my interest would be in making a starfighter that switches between a heavily armed dogfighter and a high speed armored vehicle like the TX - 130 Saber Tank.
 
Bastion Class
massive-space-fortress-with-turrets-v0-ajuepcu2wj4h1.png

Type: Light Colonial Defense Infrastructure
Manufacturer: Frontier Industries
Armament: 2 Medium Turbolasers or Ion Cannons and 6 Quad Lasers

Background:
The grandly named Bastion is a result of a confluence of events at the Rusty Refit Orbital Yard, Minda Yards and the war against piracy. RROY had started off as a modest multiuse station but attracted early investment by Moff Mola and had served a variety of roles. Continually being drawn into serving the Moff's agenda in numerous ways including the salvage and repair of many wrecked or captured ships but the movement of the former Rothana yards threatened to undercut a substantial part of its business. Thankfully their existing connections to the Sector Government allowed them to transition smoothly into other areas. The new yards required a huge number of new employees to staff them and as the largest orbital facility above Minda they began training classes to introduce raw recruits to the industry before handing them off to the yards for more advanced training. But opportunity came around again when the Yards began producing equipment for the first time. The first batches of structural material and other components was below imperial standards. This is quite common when restarting industrial equipment of this size and type and it is normally recycled into the forges but this occurred during a major Rebel Offensive throughout the Rim. The desperate need to defend a large number of minor worlds in the sector with an inadequate fleet combined with the need to train up large numbers of technicians and the presence of piles of equipment that were down checked from Imperial use added up into a typically Mindan scenario. RROY created a new corporation that would begin manufacturing small defense stations from the discard bin of the Yards, the pirate vessel they scrapped and the increasingly large training classes they pushed through. A simple rectangle 100m long and 50 wide it utilizes the structural members common to many larger Imperial warships, the systems from scrapped criminal ships as well as turrets meant for larger ships that had some flaw in them or that have been hand built by Frontier Industries.

Assessment:
. . . It works but not all that well.
It has enough firepower to beat off most Interceptor Frigates, corvettes or up gunned civilian ships and that's it. It uses mostly standard parts arranged in fairly standard ways but often from several different sources and never in the same way from one to another.

Caveats:
--The use of recovered parts mostly from criminals makes some of the equipment questionable even after a though once over. The parts are frequently used and therefore have a surprising variety of lifespans before needing replacement.
--Limited crew space
--Difficult to resupply, the lack of a hanger means everything has to be moved on dollies to storage bays.
--The station is meant to be towed into position and then oriented to the "top" of the station with most of the firepower and protection is oriented away from the planet to protect it from incoming enemies but its lack of large engines means its turning rate is poor and it is vulnerable if an enemy gets underneath.
--Rough construction mostly by students has left some sharp edges in inconvenient places
--Slow Construction due to a limited workforce and parts availability has resulted in a single example being produced with another likely to be produced every 6-12 months.

Imperial Local Military Assessment Board:
Another piece of scrap from the Outer Rim thrown together from our leftovers. It lacks the firepower to pose any threat to a proper Imperial warship and is authorized for local purchase.

Any suggestion that RROY established Frontier Industries after an initial proposal was accidentally sent to R&D is a damn lie as is the suggestion that FIB initially started as a joke for Found in a Bin.
 
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Chp-115 New
Chp-115

Las
2 Weeks Later


"...and stockpiles have begun to grow. Full recovery will take nearly a month due to the stockpile mandate, but should be doubly resistant going forward."

Governor-General Hiral's expression was like stone, flat and unfeeling. At least, that's what it appeared to be.

The slight twitch of his fingers, the way his eyes couldn't help but make quick glances around the room.

He was afraid, at least a little bit.

"...I see. That's good. But the perpetrators? Under no circumstances should they go unpunished." His voice was solid, deep, deeper than normal in fact. He was trying to affect authority.

I nodded. "Investigations are currently ongoing. Full cooperation with the ISB. Whoever was responsible for this attack will be dealt with."

Mention of the ISB provoked a response, his eyes widening for a fraction of a second. Good.

Hiral didn't like the ISB all that much. But he didn't see me as siding with the ISB, my reputation saw to that. Instead, he'd compete with them-

"I see. I'll be sending more resources your way. Catch these damnable criminals and bring them to justice soon, Moff Mola."

-and send me resources that I desperately need. It made me feel slimy, the politics of it all. But it was the price paid, I suppose.

"Of course, Governor-General. I will do everything in my power to make it so."

The conversation didn't last much longer after that, Hiral running off to appease his various political supporters. For someone in such a high position of government, he was beholden to a variety of people with no political positions at all. The price he paid for his power.

As the holo-call disconnected, I took a second to sip my coco. Conversations with superiors were always stressful.

Once I'd collected myself, I turned to my daily briefs.

I received a bevy of reports every day, of course, but at the beginning of each day I had a small stack of papers before me. Yes, papers. I liked having physical reports at the start of each day, it harkened back to my days as an office worker.

Well, office intern, never got to be a proper employee, but I liked physical paperwork. I especially liked marking it up with highlighters, which made me feel quite professional.

Grabbing the sheet at the top, I took a second to run my hands over it. The bright white, the perfect alignment, the way the lettering was structured. It even had custom borders in that classic Imperial grey!

Mugwuffin snickered somewhere behind me, but I ignored her. She didn't understand the aesthetic.

The briefs themselves covered a wide number of topics, explaining what had happened while I was asleep.

First up was the brief on the economic recovery.

It wasn't as fast as I'd like, but for good reason. I'd mandated a stockpile law, effectively requiring all systems to keep stockpiles of essential goods in the event of a trade or holonet breakdown. Not unlike what had been the norm before the net upgrades, though in this case I was mandating a larger stockpile on average.

It was worth it, though. If this had gone differently, the situation would've been far worse on average.

The Velcar Sector and its merchants had been just fine, however. They'd been eager to jump on the Myto Sector, their merchants flooding the hyperlanes with absolute markets full of medicines of all kinds.

All charging ridiculous prices, which were all paid for from the Sector Treasury directly. They overcharged so much, we paid nearly 300 million for what should've been at best 20 million.

The cause? I said I'd pay double the market value, and given most local medical production or procurement was situated in the Velcar Sector, the market value just so magically happened to jump up! Fucking scammers, the lot of them.

Still, despite the abject robbery, they were only there a single week. The crisis used as the perfect excuse to delay any and all paperwork for the creation of companies or connections. After the net was back up and trade was moving along, the deal ended.

A part of me worried about the potential repercussions of my trickery. I wasn't so foolish as to believe they wouldn't retaliate. Oftentimes slavers might seem like businessmen of sorts. Caring only about profits, and taking pragmatic action to increase said profits.

The truth? Slavers are insecure. Their society is one built on how they are viewed, on some twisted idea of honor. To their humanoid and near-human slaves, they see themselves as paternalistic, providing care and guidance to species that are, to them, inherently incapable of navigating life.

To the truly alien ones, they see them as only cattle.

And to each other, they see a need for dominance. Slavers can't live a life imagining they aren't on top. They're emotional, irrational. They need to break others to feel alive, and spend every minute justifying it.

So a slight like this? It's not the biggest slap in the face, at least not from me. I'm just the poor Moff who got lucky.

No, I imagine it'll be Moff Ecressys's problem. After all, he promised them untold profits, and slavers are greedy beyond belief. 300 million split between all the merchants won't be enough for them, not even close.

I turned to the next brief, this one shorter, yet carrying more weight.

The holonet shut down. It was orchestrated, but none know who. To shut down an entire sector's net was no easy task, so they had to have resources, time, and will.
The rebels are the first obvious villain here. The ISB was likely drowning in their own drool at the idea of catching some rebels. But I wasn't so sure.

Why would the rebellion care about the Myto Sector? The people here were treated better day after day. The sector had a strong economy and industrial capacity, but it wasn't as though it would cripple the empire. Myto was a blip on galactic production numbers.

Not to mention, what would they have to gain? Downing the holonet caused trade disruptions, sure. It could've killed people, sure. But there were no reported major raids or thefts. Pirates attacked, that's for certain, and they caused damage, but nothing so major as to assume it was the rebels.

While I wouldn't put it past extremist groups, those rarely had the resources needed for such an attack.

My theory was that it was one of my neighbors. I suspected Velcar, of course, but that felt too obvious. I'd say it was the ISB Lieutenant, but this sector was under his supervision, meaning there was no chance he'd let something like this happen.

My only option was that, once again, someone wanted to make the Governor-General look bad. He'd risen too quickly for most people liking, and was now beholden to those who raised him there. If he was made to look bad, they might toss him to the sharks.

Regardless, the investigations had yielded nothing, and until they did I was left with no recourse. So, I decided I'd move onto a more interesting brief, this one longer than the others.

The sector's population had been experiencing a major boom over the past few years. Almost all of it due to immigration. Sure, there was natural population growth, which had resulted in some 3 million births a year, give or take.

But it was really immigration. The Myto sector and the Guild effectively advertised a higher than average standard of living compared to neighboring sectors. Considering the nearby sectors along the Entralla trade route had much higher population numbers, in the tens of billions, immigration had surged.

From a conservative estimated population of 500 million, to somewhere in the ballpark of 521 million. It was nothing short of explosive, driven by the frontier settlement program pushing new migrants towards underdeveloped worlds that needed the manpower.

As a consequence, the tax base was increasing, as was the need for industry. My plan in that regard was simple.

Self sufficiency. So that the sector is not wholly reliant on any other sector for vital resources.

Medicine and medtech production was a high priority, but also the slowest of the bunch. The Bacta cartel was a powerful one, kolto had been abandoned so long ago it was a nightmare to find even the barest hint, and overall it was expensive. As such it was becoming a long term project

But as various systems industrialized, I pushed for specialization in various sectors of industry. We didn't produce the most complex parts yet, like the navigation computers for starships, or hyperdrives larger than frigate sized, but we would get there, eventually.

It was simply the process of time. Things took time to build and advance, and rushing would only create problems.

However, there was something I could do to boost local production. Something tangible.

See, people had a bad habit of just leaving behind perfectly good equipment. Salvage was plentiful if you knew where to look.

Now, it wasn't the Katana Fleet, the salvage of which could be used to build many more ships. That thing was fairly well hidden and even if I'd started the process of looking, I didn't expect to find it for a while.

But there were others. Not far from here, a battle had occurred in the Noonian Sector. One in which Lord Vader himself had tracked and attacked a rebel base of significant importance.

A base that had been left behind, untouched by any after the battle and forgotten by history.

So I was going to do what salvagers do best.

The Strategic Transfer of Equipment to Alternate Locations.

That is to say, I am going to S.T.E.A.L Mako-Ta. It was only right, after all. No sense in leaving it there.

I mean, come on! The yards were just sitting there! I had some scouts go out and check, the local government never followed up with it.

So I hired some teams and hyperspace tugs, and over the course of the next month, Mako-Ta would be shipped over in pieces. Can't drag the whole thing over, but I can take it slow. Don't want the local Noonian sector Moff getting pissy about it.

It would be placed in orbit of Belladoon. The Governor there had been arrested by the Auditors some months ago and his replacement was miles more competent and willing to work with the authorities to get the rats out of the walls. So I could trust competent governorship if nothing else.

But it might be seen as favoring one industrial system over another, which could be a problem. It's not as though I can give everyone a shipyard.

Maybe mandating the factories that feed the yard are in those systems? Could spread the economic gain, but might also lead to the factories being used as political leverage.

"Sir" came Roius's voice through the intercom "an ISB agent is here to speak to you again."

God dammit these fuckers were relentless!



Yo. This shit fought me like nothing else, I swear to god. I spent three whole days building an entire map in Inkscape for the post-endor period, flags and all, because I just couldn't bring myself to write.

I originally planned for at least another 2k words spread over two more POV's but shit, man. Weeks almost up, and I try to get one out a week. So instead of quality, you get 1500 words of exposition. See why I refused to ever get paid for this? Not worth cash, I guarantee you.

Other than that, no real news. I got decent at frying chicken in a pan, and I made more of that sheet cake. Once I've got the ingredients imma try cinnamon rolls next.

<Insert Joke Here>
-Freefaller
 
See why I refused to ever get paid for this? Not worth cash, I guarantee you.
Dude, this is better than 80% of what's on Kindle Unlimited and those guys are getting paid. Hell, you're even managing to be more than them too. At least you're expanding and adding to a setting instead of just changing the names in Danmachi or Solo Leveling and calling it a day.
 
Grabbing the sheet at the top, I took a second to run my hands over it. The bright white, the perfect alignment, the way the lettering was structured. It even had custom borders in that classic Imperial grey!
Dear god, he's turning into a soulless bureaucrat!
Also flimsi is white?

After the net was back up and trade was moving along, the deal ended.

A part of me worried about the potential repercussions of my trickery. I wasn't so foolish as to believe they wouldn't retaliate.
So a slight like this? It's not the biggest slap in the face, at least not from me. I'm just the poor Moff who got lucky.

No, I imagine it'll be Moff Ecressys's problem. After all, he promised them untold profits, and slavers are greedy beyond belief. 300 million split between all the merchants won't be enough for them, not even close.
It's gonna become his problem to deal with isn't it?

But it might be seen as favoring one industrial system over another, which could be a problem. It's not as though I can give everyone a shipyard.
*Opens Stellaris Edict's tab* "…There's no way, right?"
Doesn't every system under his control have a small shipyard? Or at least working towards having a really small shipyard?
 
This shit fought me like nothing else, I swear to god. I spent three whole days building an entire map in Inkscape for the post-endor period, flags and all, because I just couldn't bring myself to write.
Don't I fucking know that. I wanna write about Over-1 and a redesign for the battle memory system, but my damn fic's still at the first time travel incident!

But any shit's better than constipation, I'll tell you hwat. Thanks for the scene.
 
It's gonna become his problem to deal with isn't it?

For all he decries wanting even more authority, Las is a Bastion of Order and Rationality that shines a bright light on all other Moffs shady dealings - it will become his problem, on that I have no doubt; just maybe not this galactic standard year.

*Opens Stellaris Edict's tab* "…There's no way, right?"
Doesn't every system under his control have a small shipyard? Or at least working towards having a really small shipyard?

The thought has merit but considering that a fleetworks is the kind of thing that makes whole sectors stand out… seems unlikely is what I mean.

Now if you think of small in-system vessels like sub light tugs, mining rigs and the like, I'd think the needed industrial capacity could not be much higher than for speeders at scale and would therefore be much more achievable.
 
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The thought has merit but considering that a fleetworks is the kind of thing that makes whole sectors stand out… seems unlikely is what I mean.

Now if you think of small in-system vessels like sub light tugs, mining rigs and the like, I'd think the needed industrial capacity could not be much higher than for speeders at scale and would therefore be much more achievable.
So, went back to check and turns out there is a shipyard building boom in the Minda sector right now:
But what I hadn't expected was the industrial pushes the Developed and even Settled worlds were making.

Shipyards. They were building shipyards.

There were already a few in the sector aside from the Mard, but they were local, small. Hell, Abyssal Industries underwater yards were already the second largest in the sector because the company was just that experienced at what they did. And they brought over much of the material.

But now planets like Belladoon were beginning the construction of their own yards. They previously had some, but those were local ground based operations. These were orbital yards, clearly created to cater to the same scale as the Mard.
"Understood, sir. Do you have any specific instructions regarding the ICM Construction Stations? They've nearly arrived."

I paused for a second, thinking back over my previous plans. The stations were mobile, but required hyperspace tugs to move about. The plan was to use them to quicken the building of projects designated as important to the sector at large. Shipyards, for example, among other things.
 
So, went back to check and turns out there is a shipyard building boom in the Minda sector right now:


I love doing the 'Yes, but…' bit so thank you for the opportunity in advance!

If we take your example of Stellaris - not that I would know how shipbuilding is done these days, I lost hope around the time galactic parliaments were implemented - any planetary system should be able to produce weight classes up to frigates for local garrison duties but anything bigger or with hopes to go beyond light speed needs dedicated industry to make that happen; that is - I believe - beyond the gross majority of single system ressources on an apprechiable time scale.

Destroyers and Cruisers, not to mention Super Heavies are beyond most sectors because at the end of the day you are capped by a natural limit on trained personell and a finite flow of crude material to build and staff them.

So yes, Minda Sector might be on the way to be the sector of a thousand yards but wharfs that can outfit war ships will probably still be a precious few outside the Mauld.
 
Kolto is also under a religious monopoly of Selkath from Manaan.
It's like liquid spice.
Bacta is not only cheaper, and able to be manufactured, it's just straight out better.
But there is a bit of legends lore.
Mixing Kolto and Bacta in very specific proportions, creates a new substance that is so efficient it can even reverse natural degrading processes like aging.
 
Hiral didn't like the ISB all that much. But he didn't see me as siding with the ISB, my reputation saw to that. Instead, he'd compete with them-

"I see. I'll be sending more resources your way. Catch these damnable criminals and bring them to justice soon, Moff Mola."

-and send me resources that I desperately need. It made me feel slimy, the politics of it all. But it was the price paid, I suppose.
Oh right there's that competitive feud going on between them. Forgot about that.
I received a bevy of reports every day, of course, but at the beginning of each day I had a small stack of papers before me. Yes, papers. I liked having physical reports at the start of each day, it harkened back to my days as an office worker.
The position of Moff allows for certain pleasures. Like proper paperwork. And coco. Every one of them should enjoy such luxuries.

Sounds of hedonistic Moffs screaming at the frugality
From a conservative estimated population of 500 million, to somewhere in the ballpark of 521 million. It was nothing short of explosive, driven by the frontier settlement program pushing new migrants towards underdeveloped worlds that needed the manpower.
Huh, if those numbers are heading to the previously mentioned subsidy development worlds totaling around 44 million, then that could likely represent around 22% population increase this year. Assuming the population growth is increasing and around 10 million this year hit the subsidy development worlds.

Still curious what the actual population of the sector is going to be. Given the mention of a conservative estimate, I imagine a proper census of the more populated worlds hasn't been completed since Moff Las took office. Easier to miss an extra million people in a world of 100 million people than a world with 1 million after all.
Yo. This shit fought me like nothing else, I swear to god. I spent three whole days building an entire map in Inkscape for the post-endor period, flags and all, because I just couldn't bring myself to write.
Prepwork is never wasted in writing. Even if you don't use what you research and plot immediately or ever, you always have it in your back pocket ready to add it. My general/funny information sheet for my Omake writing is just several pages of nothing but semi-organized hyperlinks to various pedias. Did you know you can make gin from peas? That fact is totally going to be relevant one day.
 
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I have the feeling that something like that is an act that requires Sith Alchemy. Just a hunch.
Nah, it's a bit of forgotten Lore. Bacta is 2 things, a reddish translucent bacteria and a type of fungus. The bacteria is a type of cellular mimic, it's why it helps with healing. Kolto is a harvested organic compound from force sensitive progenitor sharks of Manaan. Mixing those 3 things in special ratio makes the bacteria take on the characteristics of Kolto, and becomes Kolazhi, a new type of bacteria. Then you mix that with the original mixture of the Bacta, and this becomes a Kolcta. But then Empire killed the scientist and bombed the entire facility, so no one knows anymore.

It could attach severed limbs, regrow new limbs, and if consumed reversed effects of aging. A bit of force shenianigannry is implied, because Kolto is a bit force'y but no sith sorcery.
 
Well I am glad you put out this week. I actually love this fiction.

As for the health care system. Have you thought about seeing if you can find any cloner doctors. I bet they could help to regrow organs and limbs. If I recall correctly one of Palatine tantrums destroyed the bacta world completely that was in his second life. Bacta about to be a hard commodity after that happens. I saw you mention kolta. Which was what was used before bacta.

My other wonder is. If both of those wonder drugs are hard to get. Will medical and trauma training be adjusted for the doctors and med droids to perform miracles with out those drugs.
In the movies. It mostly looks like they slap bacta on everything and move on. Will we soon see starship trooper style submersion tanks? For heavily wounded?
 
Hoo boy, just a short while but those leeches sucked a hefty sum from Las, though considering greed would've made them scramble to buy up more product before the sudden cutoff, they're the ones with more egg on their face.

I can already see a new focus to throwing more capital towards touching every type of industry, not only to cover their own bases but to see potential profit when others suffer a similar fate.


Would be funny if this long gap of data transfer and the potential millions of lost transfers of IDs, that the rebels actually moved in or more like the families of said rebels. Considering the nicest place in the Empire will put a load of a fighter's mind knowing their loved ones will do fine there
 
Nah, it's a bit of forgotten Lore. Bacta is 2 things, a reddish translucent bacteria and a type of fungus. The bacteria is a type of cellular mimic, it's why it helps with healing. Kolto is a harvested organic compound from force sensitive progenitor sharks of Manaan. Mixing those 3 things in special ratio makes the bacteria take on the characteristics of Kolto, and becomes Kolazhi, a new type of bacteria. Then you mix that with the original mixture of the Bacta, and this becomes a Kolcta. But then Empire killed the scientist and bombed the entire facility, so no one knows anymore.

It could attach severed limbs, regrow new limbs, and if consumed reversed effects of aging. A bit of force shenianigannry is implied, because Kolto is a bit force'y but no sith sorcery.
the thing is "sith alchemy" is really "force alchemy" and could be done without going full evul but by the time of phantom menace the jedi have basically banned anything that has been turned to darker methods, it just happens alchemy was one of the major reason the for the split that resulted in the jedi/ sith in the first place so they have lost this entire branch of very useful force applications so early on its become something only "sith" can do.
 
Honestly, Moff Mola's domain is "worst nightmare" of that one particular part of Rebellion, that points at Imperium and says that "This is reason why we need to return to 'Republic that was', despite all its flaws [because we were profiting from said flaws, and we can't do that in the Imperium]"
 
because we were profiting from said flaws, and we can't do that in the Imperium
See I disagree with this
Not because the Republic wasn't correct, it absolutely was
But I have problems with the idea that just because the Republic fell those leeches went away
I am convinced the empire is as corrupt as the Republic was, just in different ways
The bureaucratic machinery was taken over the Republic but all those bureaucrats taking bribes are still there
Maybe less overt after some crackdowns but they can't rip it all out or they'd have nothing to govern
 
Kolto is also under a religious monopoly of Selkath from Manaan.
It's like liquid spice.
Bacta is not only cheaper, and able to be manufactured, it's just straight out better.
But there is a bit of legends lore.
Mixing Kolto and Bacta in very specific proportions, creates a new substance that is so efficient it can even reverse natural degrading processes like aging.
There's also the legends lore about Manaan, essentially, Palpatine took the planet over as a personal thing.
 

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