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Governor's Gambit - Star Wars SI into Imperial Governor

I think you are missing a few 0's. 200 meters is tiny and in no way can fit 12ish thousand people.
I based the passenger numbers a bit on the CR90 Corvette. If a 150 meter fairly thin ship can fit potentially 600 passengers plus crew, then something 50 meters longer, quite a bit wider and taller, and specifically made to haul passengers should be able to fit around 1800 comfortably. The Kaiser ocean liner was an aquatic boat class of a similar length and it could fit 1500 passengers including 400+ first and second class passengers with all the luxuries that entails and hundreds of crew in addition.

Now the steerage accommodations are bit like converting everything into the lowest acceptable class of accommodation. The stuff you find on really cheap airplane tickets outside of the major airlines. Something anyone of any amount of means is going to be leery of. In other words something perfectly normal to the standards of the Outer Rim lower classes.

Refuge accommodation is outright stuffing in as many passengers as possible. We are talking sleeping bags in a semi truck container and you have built a second floor out of plywood for more sleeping space levels of cram. Will it fit a lot of people? Yes. Is it legal or safe in any way? Heck no.

When you use these accommodations you are throwing out any adherence to health and safety regulations and should be arrested for using them in most situations. However there are emergencies when those regulations are better off ignored in the name of getting more people away from danger. Environmental disasters like mass volcano eruptions or dire infrastructure failures like when the oxygen generators stop working in a habitat dome for some examples. Sometimes you just need to get as many people out of a bad situation as possible as quickly as possible.
 
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OFFICIAL SECTOR ADVISORY | MSD-CENSUS-STAT-8812 New
OFFICIAL SECTOR ADVISORY | MSD-CENSUS-STAT-8812

SUBJECT Demographic and Economic Classification of Sector Systems

DISTRIBUTION Office of the Moff, Myto Sector Economic Council, Imperial Statistics Bureau

AUTHORIZATION Ministry of Internal Development

CLASSIFICATION Restricted Administrative Data

SECTION I REPORT OVERVIEW

This dossier serves as the definitive census record for the Myto Sector. Note that this census is not 100% comprehensive due to persistent challenges in data collection across remote systems. Many localized governments currently lack the administrative infrastructure required to execute comprehensive tracking. Furthermore the sector population undergoes continuous expansion. Sector records indicate the total population grew from 500 million to 521 million over the previous five year cycle.

Statistical analysis reveals that inbound immigration accounts for 50% of this net population growth. Crucially this influx is not static but has accelerated significantly each year of the cycle. Because this immigration rate continues to climb under expanding Ministry sponsored relocation initiatives the historical growth curve is no longer a reliable baseline. Accounting for this compounding acceleration the sector population is now projected to experience an aggressive upward trajectory. Current models estimate the population will reach approximately 548 million within the next five years and surpass 578 million over the next decade. This compounding influx of immigrant labor requires an immediate acceleration of resource allocation and administrative scaling to prevent infrastructure strain.

SECTION II SYSTEM CLASSIFICATION DEFINITIONS

  • Developed Systems are the twenty six systems serving as the bedrock of sector wealth. They are strategically positioned along major hyperlane corridors and host the highest concentrations of planetary commerce, administrative centers, and deep space logistics hubs. This tier now officially includes the Minda system due to its unmatched industrial footprint.
  • Settled Systems represent the sector growth engine. Transitioning away from purely extractive economies, these worlds have developed significant local manufacturing bases and growing centers of trade. They demonstrate consistent industrial maturity and use extracted wealth locally instead of sending it entirely out of system.
  • Frontier Systems are younger worlds that are often the focus of active government colonization and land grant programs aiming to relocate the destitute to worlds where they are given land and opportunity. Overwhelmingly centered on agricultural output and raw resource extraction, these systems are seeing a rapid uptick in both population and localized production due to various government initiatives.
SECTION III SECTOR POPULATION CENSUS

| Category | System | Population |

| Developed | Dubrillion | 29,300,000 |

| Developed | Belladoon | 25,000,000 |

| Developed | Destora | 22,000,000 |

| Developed | Artorias | 20,000,000 |

| Developed | Akahista | 18,500,000 |

| Developed | Jamiri | 17,000,000 |

| Developed | Angor | 16,000,000 |

| Developed | Cril | 15,000,000 |

| Developed | Gabredor | 14,200,000 |

| Developed | Phonixv | 13,500,000 |

| Developed | Feltov | 13,000,000 |

| Developed | Tionaxmajor | 12,500,000 |

| Developed | Thalarprime | 12,000,000 |

| Developed | Reluia | 11,500,000 |

| Developed | Jaloos | 11,200,000 |

| Developed | Quintaxus | 10,900,000 |

| Developed | Zelenon | 10,700,000 |

| Developed | Kylounal | 10,500,000 |

| Developed | Phonemajor | 10,400,000 |

| Developed | Sienaor | 10,300,000 |

| Developed | Krakuis | 10,200,000 |

| Developed | Vandien | 10,150,000 |

| Developed | Rykeuis | 10,100,000 |

| Developed | Feltaix | 10,050,000 |

| Developed | Dantisprime | 10,000,000 |

| Developed | Minda | 1,250,000 |

| Settled | Indoisaan | 2,285,579 |

| Settled | Sienaminor | 1,305,218 |

| Settled | Lornalal | 3,503,940 |

| Settled | Xisosprime | 2,564,735 |

| Settled | Ursonminor | 2,140,165 |

| Settled | Phonaxos | 1,974,694 |

| Settled | Jalixprime | 3,537,757 |

| Settled | Kalunen | 1,961,004 |

| Settled | Muraenix | 2,740,214 |

| Settled | Mytosia | 3,021,484 |

| Settled | Sullaron | 2,451,399 |

| Settled | Kalunor | 3,054,914 |

| Settled | Zeluon | 2,186,021 |

| Settled | Keshonmajor | 3,570,156 |

| Settled | Reliis | 2,939,869 |

| Settled | Krakonen | 1,747,855 |

| Settled | Lornisia | 2,415,708 |

| Settled | Kalemajor | 3,484,566 |

| Settled | Gromisax | 2,546,373 |

| Settled | Jaleprime | 2,372,967 |

| Settled | Kyloenprime | 2,638,744 |

| Settled | Galdaror | 1,948,765 |

| Settled | Zorunprime | 2,229,696 |

| Settled | Kyloeix | 2,505,822 |

| Settled | Tionaaan | 3,670,089 |

| Settled | Oraxaxos | 2,084,342 |

| Settled | Keshunix | 2,761,558 |

| Settled | Sullion | 2,189,164 |

| Settled | Krakois | 2,207,894 |

| Settled | Thalunv | 1,806,325 |

| Settled | Oraxixen | 3,434,900 |

| Settled | Sienosv | 1,246,038 |

| Settled | Vantaxia | 2,227,670 |

| Settled | Coramajor | 3,405,764 |

| Settled | Vandulal | 1,732,479 |

| Settled | Yuleor | 1,462,911 |

| Settled | Belsonus | 3,654,054 |

| Settled | Vandenax | 1,648,664 |

| Settled | Oraxisprime | 3,107,614 |

| Settled | Rykeeor | 2,037,874 |

| Settled | Talumajor | 1,690,521 |

| Settled | Vandaaan | 1,714,281 |

| Settled | Jalosis | 2,094,035 |

| Settled | Warrunv | 1,569,358 |

| Settled | Zoriia | 3,503,427 |

| Settled | Zoreos | 3,655,362 |

| Settled | Yulisus | 1,920,844 |

| Settled | Rykeisprime | 1,380,675 |

| Settled | Talixix | 2,152,130 |

| Settled | Vandoen | 1,738,068 |

| Settled | Ursenus | 1,245,487 |

| Settled | Vunenia | 1,399,648 |

| Settled | Tioneen | 3,210,568 |

| Settled | Yulisis | 1,352,300 |

| Settled | Sulloos | 3,296,936 |

| Settled | Belsuix | 1,834,185 |

| Settled | Malgarv | 1,536,937 |

| Settled | Zoruus | 2,781,272 |

| Settled | Warralmajor | 2,089,309 |

| Settled | Quatonos | 3,054,406 |

| Settled | Releos | 2,767,205 |

| Settled | Krakunal | 1,614,542 |

| Settled | Oplixmajor | 3,201,557 |

| Settled | Oraxalen | 2,760,338 |

| Settled | Malgixminor | 1,761,265 |

| Settled | Rykeoen | 1,238,427 |

| Settled | Tarnaxal | 2,862,035 |

| Settled | Vunarv | 1,827,117 |

| Settled | Lornaminor | 3,294,385 |

| Settled | Zorixia | 3,545,348 |

| Settled | Draxeor | 2,990,857 |

| Settled | Vunenv | 3,260,873 |

| Settled | Heskaxaan | 1,277,919 |

| Settled | Prakixminor | 1,719,628 |

| Settled | Oraxixaan | 2,853,735 |

| Frontier | Vantonax | 483,301 |

| Frontier | Malgonal | 510,387 |

| Frontier | Vantaen | 406,150 |

| Frontier | Coronon | 613,561 |

| Frontier | Quatenmajor | 476,546 |

| Frontier | Sienoaan | 628,562 |

| Frontier | Rykeixia | 696,996 |

| Frontier | Tioniv | 464,831 |

| Frontier | Quinteprime | 588,179 |

| Frontier | Zebios | 386,283 |

| Frontier | Felteos | 527,890 |

| Frontier | Yagixminor | 395,998 |

| Frontier | Ursalprime | 429,149 |

| Frontier | Ursaxos | 685,152 |

| Frontier | Vandenix | 460,105 |

| Frontier | Kylounus | 596,091 |

| Frontier | Naronax | 734,432 |

| Frontier | Narav | 475,213 |

| Frontier | Vandixprime | 461,000 |

| Frontier | Dromonal | 420,225 |

| Frontier | Narosminor | 525,005 |

| Frontier | Relarminor | 539,133 |

| Frontier | Prakoal | 482,232 |

| Frontier | Sienominor | 514,448 |

| Frontier | Krakaxix | 605,918 |

| Frontier | Malgenor | 484,759 |

| Frontier | Quataxis | 446,271 |

| Frontier | Kalaxmajor | 497,658 |

| Frontier | Belsav | 447,571 |

| Frontier | Opliax | 457,437 |

| Frontier | Muraarminor | 563,971 |

| Frontier | Vantulal | 510,252 |

| Frontier | Quatev | 565,221 |

| Frontier | Muraalal | 457,102 |

| Frontier | Phonalminor | 403,629 |

| Frontier | Dromunon | 513,328 |

| Frontier | Vunisminor | 554,548 |

| Frontier | Gromeminor | 462,584 |

| Frontier | Zebeia | 378,080 |

| Frontier | Zelaxal | 506,791 |

| Frontier | Kyloior | 515,609 |

| Frontier | Ursonus | 452,676 |

| Frontier | Phonisprime | 465,880 |

| Frontier | Vandeprime | 470,549 |

| Frontier | Tarnaxprime | 521,600 |

| Frontier | Gromeaan | 602,566 |

| Frontier | Yulunal | 395,240 |

| Frontier | Galdaen | 487,604 |

| Frontier | Kalixen | 458,910 |

| Frontier | Relulen | 440,994 |

| Frontier | Dantov | 502,121 |

| Frontier | Reloen | 499,007 |

| Frontier | Bresov | 572,159 |

| Frontier | Tionaia | 447,594 |

| Frontier | Kaloix | 474,579 |

| Frontier | Sienenia | 410,713 |

| Frontier | Vexisen | 523,056 |

| Frontier | Prakenen | 542,839 |

| Frontier | Zeboen | 524,322 |

| Frontier | Phononprime | 409,028 |

| Frontier | Draxuon | 498,528 |

| Frontier | Gromulix | 481,437 |

| Frontier | Murauor | 552,229 |

| Frontier | Galdenprime | 569,969 |

| Frontier | Draxon's Forge | 625,145 |

| Frontier | Vantulon | 554,349 |

| Frontier | Yularis | 576,803 |

| Frontier | Feltulmajor | 449,522 |

| Frontier | Relalon | 514,047 |

| Frontier | Quintuen | 593,579 |

| Frontier | Belsosix | 458,986 |

| Frontier | Harnaxmajor | 440,520 |

| Frontier | Malgoaan | 545,648 |

| Frontier | Yagaxaan | 513,902 |

| Frontier | Zelaxprime | 501,051 |

| Frontier | Indouix | 601,075 |

| Frontier | Kalosv | 487,202 |

| Frontier | Galdalv | 453,289 |

| Frontier | Malgaral | 521,621 |

| Frontier | Edin | 759,146 |

| Frontier | Harnonal | 548,862 |

| Frontier | Zorenaan | 510,866 |

| Frontier | Dromunos | 552,933 |

| Frontier | Lornenminor | 550,187 |

| Frontier | Belsuus | 573,186 |

| Frontier | Jornudgir | 577,018 |

| Frontier | Warrisix | 556,414 |

| Frontier | Sienosos | 504,529 |

| Frontier | Quataris | 582,658 |

| Frontier | Dromeus | 417,789 |

| Frontier | Galdixen | 486,337 |

| Frontier | Mytixix | 582,782 |

| Frontier | Sarkav | 476,149 |

| Frontier | Tarnunia | 462,121 |

| Frontier | Xisios | 599,613 |

| Frontier | Krakonminor | 404,933 |

| Frontier | Clok | 679,377 |

| Frontier | Yuleis | 530,712 |

| Frontier | Harnosv | 482,396 |

| Frontier | Mytonia | 500,000 |


Special Administrative Note on the Minda System

Despite possessing a significantly lower population than its Tier I peers, Minda is classified as a Developed System due to its immense economic density. The system contains the largest orbital shipyards in the sector along with multiple critical manufacturing nodes. It serves as the official headquarters for the Imperial Guild for Commerce, Production, and Protection. Furthermore the Office of the Moff and the central headquarters of the Sector Government are permanently stationed on a deep space infrastructure facility within the Minda system, solidifying its status as a primary hub of trade and political influence.

SECTION IV ADMINISTRATIVE ANALYSIS

The baseline metrics established by this census underscore the balance within the Myto Sector. While Developed systems generate the primary capital reserves required to sustain the regional economy, the expansion of Settled centers ensures that industrial resources are retained and utilized effectively on the Frontier.

Active relocation initiatives remain essential for channeling surplus labor from urban cores into expanding agricultural and resource zones across the Frontier tier. Maintaining this balanced demographic distribution is a high priority for ensuring long term sector stability and continuous manufacturing growth.
 
Ngl those numbers are tiny considering they're on planets, hell it's more closer to smaller countries numbers instead, Ik this is not like most important place in galaxy but still
Thoose numbers are like a one bacteira in a mountain range. Those are planets to be a feasible civilization populatins must be in billions or tens of billions.
Yeah its the outer rim, where most planets have one or two places that might generously be called a 'city'.
 
You may wanna put spoilers on the planet list, maybe put a few divided by category, it would improve readability. As is, they all just kinda blend together after a bit.
 
Despite possessing a significantly lower population than its Tier I peers, Minda is classified as a Developed System due to its immense economic density. The system contains the largest orbital shipyards in the sector along with multiple critical manufacturing nodes. It serves as the official headquarters for the Imperial Guild for Commerce, Production, and Protection. Furthermore the Office of the Moff and the central headquarters of the Sector Government are permanently stationed on a deep space infrastructure facility within the Minda system, solidifying its status as a primary hub of trade and political influence.
Shouldn't Minda have much larger population now that the verns from Minda-2 are getting properly integrated into Empire/greater galactic community in general?
 
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Oooh, new economic data to analyze.
Statistical analysis reveals that inbound immigration accounts for 50% of this net population growth. Crucially this influx is not static but has accelerated significantly each year of the cycle. Because this immigration rate continues to climb under expanding Ministry sponsored relocation initiatives the historical growth curve is no longer a reliable baseline. Accounting for this compounding acceleration the sector population is now projected to experience an aggressive upward trajectory. Current models estimate the population will reach approximately 548 million within the next five years and surpass 578 million over the next decade.
I am sure that this projection will remain relatively accurate and there will be no massive uptick in migration following a galaxy wide collapse in law and order.
This compounding influx of immigrant labor requires an immediate acceleration of resource allocation and administrative scaling to prevent infrastructure strain.
The suburbs and rural communities must grow. The wide housing meta must spread across the horizon. (Seriously with the numbers we are dealing with, a lot of worlds might actually have uninhabited land on their urban horizon).
Developed Systems are the twenty six systems serving as the bedrock of sector wealth. They are strategically positioned along major hyperlane corridors and host the highest concentrations of planetary commerce, administrative centers, and deep space logistics hubs. This tier now officially includes the Minda system due to its unmatched industrial footprint.
Considering the average world developed world has more population than over a dozen frontier worlds combined, and development many more times that, it makes since they were valued so highly.
Settled Systems represent the sector growth engine. Transitioning away from purely extractive economies, these worlds have developed significant local manufacturing bases and growing centers of trade. They demonstrate consistent industrial maturity and use extracted wealth locally instead of sending it entirely out of system.
This is when a system goes from Sector Dependent to Sector Contributor. The more systems that reach this level the better as it means a more robust and diverse sector economy. Also means taking out or disrupting a single system isn't going to slow down things that much.
Frontier Systems are younger worlds that are often the focus of active government colonization and land grant programs aiming to relocate the destitute to worlds where they are given land and opportunity. Overwhelmingly centered on agricultural output and raw resource extraction, these systems are seeing a rapid uptick in both population and localized production due to various government initiatives.
This is where the Imperial Army would want a bunch of light forces. Probably for their forces to primarily be made up of light forces. Outside the few urban centers it is going to be all undeveloped terrain with minimal infrastructure. Heck things like roads and bridges night not be a thing in a lot of places.

Would honestly be more accurate that the Empire controls a portion of the planetside than the whole thing just from lack of numbers. The most valuable portion, but still a portion. Going to be a lot of room for bandits and outlaws to get stuck in if patrols lighten up.
| Developed | Minda | 1,250,000 |
Huh, Minda is still relatively small. Still a magnitude bigger than what it was a few years ago though. No wonder they call it a relative paradise with the infrastructure megaprojects Las has built for so few people.

Also Minda mostly by itself still managed to subjugate the Verndari who were 300 million strong. So population isn't everything. Part of the reason the Confederacy were such a menace even accounting for Republic lethargy and Palp's interference.
| Frontier | Clok | 679,377 |
Huh, wasn't that place suppose to be a new financial hub for the sector way back? Wonder how that's been going?
 
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So little population ! It showcases that even though this is a post space-flight civilization (for more than 20 Millennias), the population of the governed sector doesn't even equal China or India...
Welcome to the Post-Post-Post-Post-Post-Post Apocalypse Galaxy, since the days of the Rakata the galaxy routinely reduced it's heavily populated and industrialized planets to shattered rubble via super weapons every thousand years, in addition to wars that rack up casualties in the trillions igniting every century or so aswell.

For all the stupidity the Russan Reformation caused it remains the single least deadly millennium in galactic history stretching back to the founding of the Republic
 
Hmmm makes you wonder what would happen if the Moff where to offer a good immigration deal with vocational training to say lower levels citizens of Coruscant and other core worlds with large "undesirables" citizens? Could result in an uptick of crime but also on the other hand if done right we have Mola mama as an example of what can happen when they clean up their act so worth a thought or two.

Not to mention with the academies a lot of said "undesirables" who wouldn't be able to fit into normal civilian occupations could have a chance of turning around, but that would require personell capable of giving them better training but as of now only the Mindan ground core and Starfighter core academies is able to produce elites thanks to their clone trainers something which the Naval core of the academies lack... time to aggressively recruit retired Clones on all levels perhaps to improve the Myto sectors Imperial Academies on all fronts perhaps so that they all will be at the same level as the Minda academy?

Though i do wonder how much of a population boom from immigration would the sector have if they went through with a thoroughly planned core world "undesirables" immigration plan and if the Moff where to ask his current clone citizens to aggressively reach out for their brothers, just how many would answer the calls and come to the Myto-sector and then there is the question of will it be the more secret Republic loyalist clones or the more disillusioned Imperial loyalist clones that come and becomes the majority... had be put out there since both type of clone ground troopers and naval clones exist.

It's just sad that the only Sci-fi setting I know that use realistic population numbers is WH40K.
Well the difference would be that 40k had the Federation of Man(what i choose at least to call the human civ from before the Age of Strife) first settling the worlds and thanks to the way FTL works there just how many people would want to actually move from a planet they have settled or have been born and grown up on, and after that during the Imperium i don't see a lot of people moving because of their governors not wanting to lose workers in order to fuel their lifestyles and to ensure that they will always be able to pay their tithes.

While Star Wars has a lot more freedom and the numbers we see her are for the Outer Rim where you would need to actually entice people to move out there from the Mid Rim and the Core Worlds where the quality of life and general safety is way better, the biggest problem for the Outer Rim is that you have some more developed planets where the citizens would either rather stay there or try to move to the Mid Rim or the Core instead of trying to make it on a frontier planet. The people that try to make it on Outer Rim frontier worlds tend to be the desperate Outer Rimmers with nothing to lose or lower class Mid Rim or Core World citizens who have gotten an good enough offer that they are willing to give up the conveniences of their homeworlds, remember these guys would normally still have it better as lower class Mid Rimmers or Core Worlders than someone from a middle class Outer Rim world.

It's kind of the same dilemma we see here on Earth where those living in 1st world countries can choose to live in our expensive but full of better quality of life services or take a chance and move to a 2nd or 3rd world country where their meagre savings if they have some could be used to propel themselves upwards if they know that they are doing and are lucky, but on the other hand many of these countries aren't as safe and can be outright dangerous depending on multiple factors... and as such most people when given the choice would chose to stay lower class to lower middle class than take the risks unless they have been offered a great deal for doing so.
 

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