Note: This is primarily to get a feel for what Yuuka's stats mean when presented with a gradiant of opponents with nearby stat values. We don't know what stats any given mob has, so we can't make choices like, "Go fight the lizards; they're a 3D/2D mob and make good farming fodder." Rather, this gives an idea of how much threat is presented as the difficulty scales up, so that we can decide on resources needed for whatever level challenge we're preparing for.
Redoing things a bit to show the probability of taking any given damage value, since that distribution is more useful for our purposes than just the overall average.
This is what Yuuka's damage taken looks like vs mobs with increasing attack dice and equipment bonuses:
|
|
Damage
|
Dice
|
Add
|
0.
|
1
|
2
|
3
|
4
|
Average
|
1
|
|
100%
|
0%
|
0%
|
0%
|
0%
|
0.000
|
2
|
|
100%
|
0%
|
0%
|
0%
|
0%
|
0.000
|
3
|
|
98%
|
2%
|
0%
|
0%
|
0%
|
0.023
|
4
|
|
92%
|
7%
|
1%
|
0%
|
0%
|
0.086
|
5
|
|
84%
|
12%
|
3%
|
0%
|
0%
|
0.198
|
1
|
1
|
100%
|
0%
|
0%
|
0%
|
0%
|
0.000
|
2
|
1
|
94%
|
6%
|
0%
|
0%
|
0%
|
0.058
|
3
|
1
|
84%
|
13%
|
2%
|
0%
|
0%
|
0.180
|
4
|
1
|
72%
|
20%
|
7%
|
1%
|
0%
|
0.365
|
5
|
1
|
60%
|
25%
|
12%
|
3%
|
0%
|
0.603
|
1
|
2
|
86%
|
14%
|
0%
|
0%
|
0%
|
0.144
|
2
|
2
|
69%
|
25%
|
6%
|
0%
|
0%
|
0.365
|
3
|
2
|
54%
|
30%
|
13%
|
2%
|
0%
|
0.642
|
4
|
2
|
41%
|
31%
|
20%
|
7%
|
1%
|
0.959
|
5
|
2
|
30%
|
30%
|
25%
|
12%
|
3%
|
1.304
|
She doesn't start taking 2 damage per attack with any frequency until 5D+1 or 3D+2. We shouldn't be hitting anything of that difficulty among the fodder mobs of the first floor (hopefully). Taking 1-damage hits is rare against lower tier mobs, but happens at moderate frequency once the mobs get +1 weapons.
Overall, she shouldn't take much damage, but over a long period of time she'll take more damage than a single healing potion can cover.
This is what kinda of damage Yuuka can do against mobs at varying levels of defense dice:
|
|
Damage
|
Dice
|
Add
|
0.
|
1
|
2
|
3
|
4
|
5
|
6
|
Average
|
Hits
|
1
|
|
0%
|
5%
|
22%
|
35%
|
27%
|
10%
|
2%
|
5.200
|
1
|
2
|
|
2%
|
12%
|
27%
|
31%
|
20%
|
7%
|
1%
|
4.759
|
2
|
3
|
|
7%
|
18%
|
29%
|
27%
|
15%
|
4%
|
1%
|
4.273
|
3
|
4
|
|
14%
|
22%
|
28%
|
22%
|
11%
|
3%
|
0%
|
3.758
|
4
|
5
|
|
23%
|
24%
|
26%
|
18%
|
8%
|
2%
|
0%
|
3.236
|
5
|
1
|
1
|
5%
|
22%
|
35%
|
27%
|
10%
|
2%
|
0%
|
4.096
|
1
|
2
|
1
|
14%
|
27%
|
31%
|
20%
|
7%
|
1%
|
0%
|
3.544
|
2
|
3
|
1
|
25%
|
29%
|
27%
|
15%
|
4%
|
1%
|
0%
|
2.985
|
4
|
4
|
1
|
36%
|
28%
|
22%
|
11%
|
3%
|
0%
|
0%
|
2.454
|
5
|
5
|
1
|
47%
|
26%
|
18%
|
8%
|
2%
|
0%
|
0%
|
1.974
|
8
|
1
|
2
|
27%
|
35%
|
27%
|
10%
|
2%
|
0%
|
0%
|
2.716
|
2
|
2
|
2
|
41%
|
31%
|
20%
|
7%
|
1%
|
0%
|
0%
|
2.147
|
3
|
3
|
2
|
53%
|
27%
|
15%
|
4%
|
1%
|
0%
|
0%
|
1.657
|
6
|
4
|
2
|
64%
|
22%
|
11%
|
3%
|
0%
|
0%
|
0%
|
1.254
|
10
|
5
|
2
|
73%
|
18%
|
8%
|
2%
|
0%
|
0%
|
0%
|
0.933
|
17
|
The "Hits" count assumes the mob has 2x their defense in Toughness, and 1x their defense in Willpower. With that much HP, that's about how many swings it will take for Yuuka to kill one.
Because the number of hits needed grows at a steady pace, that increases the risk of damage taken from the earlier chart. A single mob with 5D+0 offense and defense will almost certainly do at least 1 damage to Yuuka before the end of the fight. 3D+1 is about the same. If she had to fight two at once, then one of the mobs would have gotten in about 10 attacks before it was killed, and Yuuka would have taken about 3 total damage from the two mobs. (This doesn't count additional damage done by other party members, to shorten the fight.)
Basically, at that challenge level, while Yuuka can certainly win, she's going to be taking damage every fight, and the fights will be slow.
If we end up fighting mobs in the 2D to 4D +0 range, or 2D+1, that's pretty much the ballpark for what Yuuka can handle in a fairly quick and efficient manner.
If she goes on an exploration run, hopefully most of what she'll encounter is in that efficient range. We do know, however, that people haven't gotten past the first floor of the tower. That means that there will be a decent number of challenges towards the higher end of that range. Probably even higher, since Yuuka will jump up in power quite a bit once she hits C Greatclub + 6 Str (should be able to kill a 5D+2 defense mob in 6-7 hits instead of 17), which shouldn't be that high a threshold for the tower raiders.
What does that mean for the run planned for today? Basically, if she's fighting 3D+0 mobs, and has to deal with them in groups of 3-4 (like the skeletons), and is being assisted by 1 other fighter, she can expect to take 1 damage about every 5 fights. Adding a third damage dealer might stretch that to 1 damage every 7 fights. If that's all she ever fights, a party of 3 DDs (no healer) could kill about 100 mobs before needing to return, on just a single healing potion.
On the other hand, if the party is hit by just a pair of 4D+1 mobs, she should expect to take 3 or 4 damage in that fight, if 1 other party member is assisting on doing damage. With 3 fighters instead of 2 fighers and a healer, she'd probably take 2 damage.
So, 6 damage over ~100 mobs, vs 2 damage from 2 mobs. Similarly, she'd likely take 1 damage every 3 single 3D+1 mobs, with one DD assist. And that doesn't even get into 'leader' mobs.
If there's any uncertainty, or likelihood of even sporadic higher-level mobs, though, there's a very high risk of, at best, a very short run, if you don't take a healer along (or at least lots of potions).
On the other hand, you can drop the healer and go with just DDs, as long as you know that what you'll be fighting will be in the 'safe' zone. In fact, it's such an obviously efficient method of getting early XP, and Yuuka is so obviously suited for it, that I would be completely unsurprised if the 'someone' who approaches her was looking for someone to help them in exactly that sort of leveling effort. Basically, leech off of her capabilities so that they can gain shards for little to no effort.