Just for fun here is information, and stats of
THE VIATOR OF NULLSPACE
The Dread Gear. The Bringer of Death. The Minister of Wrath.
Across the Eight Nations, laborers huddled around their workstations still whisper of the devastating god-machine they call the Bringer of Death, the Dread Gear, or the Minister of Wrath. Only in the archives of the Tripartite is the truth laid bare. 999 years ago, the Viator of Nullspace laid genocidal siege to Autochthonia, massacring its peoples. The massive engine of war stood twelve feet tall, armored in a spiked carapace of soulsteel, starmetal, and black jade, and the obsidian beamklave that extruded from its left hand cut down Alchemical Exalted and subgods alike. Cracked soulgems embedded in its torso glisten menacingly, ripped from the heads of slaughtered Champions.
But Exalted power and heroic self-sacrifice proved enough to defeat the Viator, sealing it back in the nullspace, a conceptual realm that exists only where Autochthon's dreams and nightmares spill out into the inchoate void of Elsewhere. But the ur-destroyer cannot be contained by its void-cage forever. The last time it emerged into the Realm of Brass and Shadows, its ambitions were nothing less than titanomachy—once all within Autochthonia were dead, the Viator planned to forge them into a great soulsteel wedge with which to tear loose the Core, harvesting the mind of the Maker and casting the rest of Autochthon's diseased being into oblivion.
Long exile has driven it to a new purpose. After centuries of exile, the Viator encountered another being exploring the conceptual edge of the nullspace—a vast serpent of emptiness and shadows. The Viator struggled with the exploring titan, in the end perfectly sealing the nullspace in an attempt to trap it—but the serpent's mastery of the art of escape proved peerless, and it fled. In its inadvertent defense of Autochthonia, the Viator learned of the Yozis. It felt Autochthon's suffering at their hands, saw their cosmic power.
Now, the Dread Gear ceaselessly turns its power against its prison, seeking once more to open a rift into the Realm of Brass and Shadows. When it erupts forth in triumph, the world will once again suffer its wrath—but this time, the Viator has a new plan to save Autochthon. It will descend upon the Divine Ministers and remake them through gruesome surgeries, fashioning them into demonic engines like itself. The blood of slaughtered Autochthonians will grease the spiked gears of churning prayer wheels, and their dying voices will sing prayers to their new god. The cities will be rebuilt into a mandala of war. Through the mutilation of his soul hierarchy and the sacrifice of his populace, the Viator of Nullspace will transform Autochthon, fashioning him into a vampiric god-monster of consumption and cannibalistic predation.
On the day when the Great Maker rises again, the skies of Malfeas will burn with new fire, as the massive Uran-drills of the Bleeding Engine's tendrils come down from the sky and burrow deep into the crust of the Demon City.
Motivation: Scourge away the civilization of the Eight Nations, and remake Autochthon as a monstrous Primordial predator.
Attributes: Strength 16, Dexterity 10, Stamina 16, Charisma 8, Manipulation 8, Appearance 0, Perception 10, Intelligence 8, Wits 10
Virtues: Compassion 1, Conviction 5, Temperance 3, Valor 5
Abilities: Archery 10 (Chakra Points +3), Athletics 10, Awareness 6, Dodge 6, Integrity 10, Lore 6 (Stolen Memories +3), Martial Arts 10 (Crippling Attacks +3), Melee 10 (Dismemberment +3), Occult 6 (Primordial Metaphysics +3), Performance 8, Presence 8 (Intimidation +3), Resistance 10, War 6
Charms: The Viator of Nullspace is capable of using a wide array of Spirit Charms, almost all of which are All-Encompassing. It lacks any Charms for possessing other characters or objects, shapechanging, predicting the future, or blessing others. The Viator has a Second Excellency for all Abilities, and a full nine purchases of Essence Plethora, Ox-Body Technique, and Reserve of Will. Materializing costs it 95 motes. It also possesses a number of unique panoply Charms, some of which are listed below. Other panoply Charms are capable of disrupting the Essence flows that power Municipal Charms, mentally controlling destroyers and weaker exmachina, and other blasphemous feats.
Consumptive Divinity Void—As a creature of death, the Viator is incapable of respiring motes normally within Autochthonia. However, it gains a single mote each time it kills a living being. Against Primordials, their demons and devas, and the Alchemical Exalted, each successful attack also drains a single mote for each level of lethal or aggravated damage inflicted, which is restored to the Viator's mote pool. Within Blight Zones, the Viator respires ten motes each hour, siphoning Essence from nullspace where the conceptual boundaries of Autochthonia are at their weakest.
Dread Gear Fortification—Should a single attack or environmental hazard deal enough damage to the Viator to fill all its health levels of a certain type (-1, -2, and so on), any damage beyond that amount is prevented. Poison and Sickness effects cannot damage it beyond its -1 health levels. All Shaping effects the Viator suffers are terminated at the end of each scene; Shaping that would instantly destroy it is negated, instead causing the Dread Gear to suffer only a single level of aggravated damage.
Encoded Genocide Patterns— The Viator cannot be argued with, treating all natural mental influence as unacceptable orders. Unnatural influence never costs it more than three Willpower to resist. Influence that aligns with its Motivation bypasses this defense.
Panopticon Lens—The blood-red sphere of the Viator's eye replicates all the benefits of the following Optical Enhancement submodules: Cross-Phase Scanners, Essence Sight Oculars, Flash Shutters, Light-Intensification Filters, Mass-Penetrating Scan, Telescopic Lens, and Thermal Vision (see The Manual of Exalted Power—The Alchemicals, page 158). The lens can also fire pulses of disintegrating essence, detailed in the Viator's attacks.
Reality-Shredding Cascade—Reality seems to ripple and waver around the Viator of Nullspace, maimed by its very presence. This aura of spatial distortion is a Shaping environmental hazard that extends up to five hundred yards from the Viator, with Damage 5L/action, Trauma 4. The Viator can suppress or resume this aura as a miscellaneous action.
Unfolding Nullspace Portal—The Viator can warp space around itself in a blinding display of impossible geometry and rippling white tesseracts. It may pay five motes to teleport to any point it can see within five hundred yards as a miscellaneous action (only one such action can be included in a flurry). It can also pay nine motes in Step 2 of an attack to reflexively teleport in this way, perfectly dodging even if the attack is undodgeable. A surcharge of one Willpower extends this defense to one tick, letting the Viator teleport after each new attack. As an action taking one long tick, the Viator may attempt to teleport to any point in the Pole of Metal that it is familiar with for a cost of 75 motes, 3 Willpower, vanishing at the end of the tick. If it takes any damage before the long tick ends, this long-range teleportation fails; the Viator may use no other Charms while teleporting in this fashion.
Unholy Eidolon—Alchemical Exalted who die at the Viator's hands suffer ultimate desecration, their soulgems and memories absorbed by the destroyer. Whenever the Viator invokes this stolen knowledge as part of a stunt—for instance, navigating a metropolis by calling up memories of its design, or intimidating an Alchemical by recounting the dying thoughts of a fellow Champion—it converts all stunt dice to successes. Stunted social attacks are considered unnatural mental influence and cost three Willpower to resist.
Join Battle: 16
Attacks:
Obsidian Beamklave Armature*: Speed 5, Accuracy 23, Damage 28L, Parry DV 12, Rate 3
Ocular Essence Cannon: Speed 6, Accuracy -2, Damage 30L, Rate 1, Range 125, Rate 1
Clinch: Speed 6, Accuracy 26, Damage 16L, Parry DV —, Rate 1
*See The Manual of Exalted Power—The Alchemicals, page 210 for beam weapon traits. The Viator need not pay to attune to or deploy the beamklave armature; it is a natural extension of itself.
Soak: 32L/40B (Five-Metal Bulwark 24L/24B)
Hardness: 15L/15B
Health Levels: -0/-1x16/-2x15/-4/Incap
Dodge DV: 13
Willpower: 10 (19 points)
Essence: 9
Essence Pool: 230
APOCALYPTIC ORIGINS
The origins of the Viator of Nullspace remain an unsolved mystery. It might be a forbidden Divine Minister, or a misbegotten artifact of destruction forged in Autochthon's wrath. Perhaps it is a temporally splintered hekatonkire-soul of the Neverborn that the Great Maker might one day become, or a hideous amalgam of po souls ripped from Alchemical Exalted lost in the Far Reaches. Some thought it a Void Lord, but the manic zeal with which it destroyed Apostates and gremlins the last time it was free suggests this is not so. It claims to have been hand-crafted by Autochthon.
Mechanically, the Viator is a spirit of extreme power, comparable to a Third Circle demon, with certain traits disturbingly suggestive of Alchemical origins. It is not affected by Axiomatic or Holy magic, although it is a creature of death. Individual Storytellers who have picked a specific origin for the Viator are encouraged to alter these details and its other traits to fit their decision for their own games.