BGM Set
[X] Sheffield is standing alone at a balcony looking unhappy.
- - [X] Commiserate with her over the extreme boredom this event is bringing you.
- - [X] Chitchat with her, because while you might not KNOW what she is in relation to your uncle... it's telling.
- - - - [X] Rather, it's telling that she is with him all the time or enough.
- - - - - - [X] Apologize for using the power in the "magic" communicator.
It's been on your mind since it happened- you haven't seen Sheffield since your faux pas with the radio. You want to apologize for that, and now is as good a time as any, in your mind. You don't think it would be a good idea to clue her in on how much you know about the device. You'll pretend you thought it was a magical artifact when you talk with her.
All these other faces are nameless, easily lost in a crowd- you tend to think of them all as one entity anyway. As long as your reputation is good amongst them as a whole, you're not interested in singling out enemies and allies amongst the nobility. Your stellar entrance has assured you of that, at least.
Sheffield is someone you can interact with beyond this event- and really, you have a feeling she's way more important to Gallia than anyone actually realizes, and certainly more than anyone else you might meet here except your uncle. Getting on with her, or even just getting to know her better is a far more interesting prospect.
It's also a place of relative safety, ironically enough. Nobody's going to try tripping you up or even something more sinister when you're accompanied by Sheffield. Even if people didn't know who she was, she naturally radiates a 'back off' aura. You drift over to where she's standing, leaving your mother looking worried behind you.
"Good evening." you say politely.
She glances at you but doesn't further acknowledge your presence, merely staring out into the night from her high vantage point. You're not offended, having gotten used to Sheffield's attitude by now. The fact that she hasn't told you to buzz off is proof enough that your presence is not unwanted.
"I'm sorry for touching your stuff. I won't do it again, I promise."
Her gaze slides over to your direction. She crosses her arms and turns back. "Hmph."
You hesitate, not sure what she's thinking. You are spared having to come up with something to say when she speaks of her own volition. "I
hate these things."
It's sticking out to you how.. awkward Sheffield is right now. Her clothes, the atmosphere- none of it agrees with her. If you had to guess, you'd say that ritzy functions like this one are events she's not used to attending. Which is weird, because they're something any noble will experience at some point, even one from a minor house.
"How long have you lived in Gallia?" you wonder aloud.
You blush after you hear yourself speak. "Ah, I'm sorry.. that was rude." you stammer out quickly, trying to cover for yourself.
Sheffield raises an eyebrow. "It's not rude. It's obvious I'm not from around here."
She leans against the railing, her voice casual as she answers your question. "It's been.. six years now. Hu.. that is hard to believe, now that I think about it. At times I feel like I've always been here, and other times I feel as if the time has flown by."
You want to ask more- what happened six years ago? Where did you live before you came here?.. but you don't. You feel like you'd break whatever spell is causing her to tell you anything at all. Maybe she's simply feeling melancholic tonight, you don't know. You do know it must be exceedingly rare for her to speak with such.. wistfulness. What did she leave behind?
You pass by most of the social bantering phase chatting with Sheffield. She absolutely loves mocking stupid people, so you take turns pointing it out whenever you catch a noble doing something idiotic. You aren't approached by anyone, though Sheffield speaks aloud her annoyance that people are paying more attention to her this year, and that she blames you. Well, it is your fault.. but she doesn't seem all that bothered, so you don't worry about it.
Your mother glances a few times in your direction, a look of intermingled deep thought and worry. You think she might have words with you later about your choice of company. The herald calls an end to the proceedings and the event ends without any further fanfare.
After the nobles begin filing out, you stand with your mother to see them out. You manage to cajole Sheffield into not exiting immediately, something you consider a momentous accomplishment. You thought she'd want to get the hell out of here as fast as possible. Her piercing gaze scrutinizes each of the leaving nobles, leaving them feeling disquieted as they leave. She doesn't quite have the 'politeness and graciousness' thing down.
A feeling of unease creeps up your spine as you curtsy to the exiting men and women. You tug on your mother's dress surreptitiously, trying to get her attention.
"Mom, something's wrong. Are we.. safe..?" you whisper.
She glances quickly in your direction. "Are you okay?" she speaks softly back.
You shake your head back and forth, trying to dispel the cloudiness from your thoughts. It feels kind of fuzzy right now. "I think so.. it's just.. I'm not feeling so well. I think we should leave early."
She looks down at you with concern before acquiescing. "Alright, Charlotte. Just give me a moment to make apologies and say our goodbyes."
She moves to speak with some other people, and your eyes become glassy and your mind blank. You want to see.. the flowers. Yes. The flowers are pretty. You step gracefully out of the entrance hall toward the garden outside. You find your way is impeded by someone. You stubbornly try to move around them, but they move to block you. Undeterred, you once again attempt to maneuver a way past them, but you just can't find a way around.
"Stop."
You vaguely hear them speak. Stop? Why? You have to see the flowers. Why won't they move?
"What are you doing?"
"I have to go see the flowers." you say mechanically. You continuously try to move past, playing an absurd game of shuffling back and forth to find an opening. They sigh in exasperation.
"Right this very second?" they ask questioningly.
"I have to see them." you repeat.
"Really.." they drawl out unpleasantly.
"
Wake up, idiot."
You're slapped across the face. You stare straight ahead, slack jawed. You can start to think again.. and your face hurts. Hurts..? If it hurts, you can think? Then.. you should hurt more. Yes, that should work. You send strong signals of pain to the nerves all along your arms.
"Grraah-!" you cry out in pain in a very unladylike fashion, and collapse to the floor, clutching your crossed arms to your breast.
Your clarity returns immediately. Your arms are really sore, and you can't really heal them- it's mostly phantom pain. You should be fine in a minute. But what just happened? It's obvious, you realize- again, someone tried to do something to you at a major function. They seriously need to expand their playbook.
It looks like you'll have to eat your words- someone
would try something with Sheffield right here. You're just glad she decided to help, for whatever reason, as you realize that the person standing in your way is none other than her.
Skill improved: Nerve Control F
"Welcome back." she says condescendingly. She doesn't seem to have noticed you paying particular attention to your arms- she thinks she slapped you out of the trance.. but that's fine with you. You don't like to broadcast your weirdness to everyone you meet.
"Do you remember where you wanted to go?" she questions.
You nod positively. "Um.. yes.."
"Let's go see the flowers then." she says sardonically.
You look back at the castle briefly. "What about my mom..? She must be worried.."
Sheffield rolls her eyes at you. "Who cares, she'll be fine. Are you coming or not?"
You answer by looking determinedly toward the castle garden and heading in that direction. Sheffield walks at your side casually. When you get closer to your destination, Sheffield motions for you to go ahead. "Just walk like a drooling idiot. That should work." is her advice on the subject of subterfuge.
You move forward nervously, trying to imitate the mechanical precision you were walking with before. When you turn the corner to the garden, you find it deserted. You're a bit disheartened, but keep up the act, moving steadily over to some blooming flowers and leaning over them.
Someone taps you on the shoulder, and you have to fight
really hard not to scream reflexively. You don't quite suppress a flinch, but you try to recover by slowly turning around to see who it is.
There's a gaunt-faced man dressed in servant's garb facing you. He grabs your hand and starts leading you away, and you decide to go along with it for now. Sheffield wouldn't just leave you with this guy, right..? You desperately hope your faith is not misplaced.
Your trust is rewarded when Sheffield appears suddenly in front of the man, smiling evilly at him. She extends an arm and pulls out a sword from thin air, grasping it by the hilt and slashing downward, disemboweling him. He falls to the floor, and you leap away, but not before a splatter of red stains your white dress.
Sheffield laughs at his crumpled form, taking pleasure in his pain. The man is leaking blood and entrails all over the ground.
What now?
[ ] Save him, there's still time. Dead men tell no tales.
[ ] Stare on in shock. "W-w-what the heck?! Y-you just
killed him!"
[ ] Business as usual. "Whew. Thanks, Sheffield."
[ ] Fangirl. "Wooow, that was
amazing! How'd you do that?"
[ ] Something else. (Write-in.)
Regarding your awareness:
1-25: Lalala~ life is good. Nothing shady going on here.
26-50: You feel uneasy, and are on your guard.
51-75: You recognize your behavior is becoming erratic, but you don't know why.
76-100: You can filter between your own perceptions and manufactured ones- you recognize that you are being indirectly attacked.
101+: As above, but recognizing the source as well.
Regarding your attempts to break the effects:
1-25: You try sending pain signals to break out.. and fail. Pretty flowers are pretty.
26-50: You send out pain signals to break out, but they're too mild to do the job. You have only limited awareness.
51-75: You send out pain signals to break out, but you go overboard. It's gone, but you're sore all over and can barely walk.
76-100: You spike pain into your nerves expertly, awakening yourself immediately.
101+: You recognize exactly how you are being affected, and discover a new way to utilize your body arts to counter it.