On site, on mobile.
Only time a five-man party is not worth it is if there is limited number of Dungeons or limited Dungeon attempts per day.
Roles:
- Anshelm: Defender, hopefully has Aggro skills, focus on keeping casters alive and unhurt
- Jack: Healer and Buffer, focus on improving Anshelm's defense and Maya's offense
- Seraphine: Primarily damage dealer with chance to give Damage over Time and Accuracy Debuff , focus on ranged attackers
- Alice: Crowd Control, Slow and Freeze halt enemy advances and attacks, focus on melee attackers as Slow always hits
- Maya, dodge tank, skirmisher, roving scout, her job is to pick out clearly weakened enemies and other opportunities
(Bare-bones) Recruit plan:
- (Maya) I am in mint condition and prefer it to be so. Will be grateful for help/tutoring. Other will also be happy/grateful for help/tutoring
- (Sera) Not familliar with you, but no matter. Looking to make a big one, better to get to know more people.
- (Ansh) META provoke his eagerness to prove himself as the big man
- (Jack) META will be so happy with big party
EDIT: Alice spells cause minor damage, always Slows, and has minor chance to Freeze. Sera spells probably has medium damage, might have minor or medium chance to cause Burn.
Burn & Freeze cancel each other, but better to have Freeze on.
Slow is superseded by Freeze but can be stacked with Burn.
Alice spells are close range. Assuming Sera spells are mid range.