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Dungeon Crawler Quest(Original Fantasy)

[X]Relax and hang out with Sera
-[X] Grab dinner and room together in the Inn tonight, spend the night studying the materials you mother provided together, and maybe showing off a little about your understanding of underlying magical mechanics.
 
[X]Relax and hang out with Sera
-[X] Grab dinner and room together in the Inn tonight, spend the night studying the materials you mother provided together, and maybe showing off a little about your understanding of underlying magical mechanics.
 
+pokes+
. . .
+pondering on how to stimulate discussions+

Kay, let's not get too much into the crunch, but what do people expect us to do? As in, what do we want to see Alice do as a Branded?

Do we steer her to be a full-time dungeon delver and demolisher?
Continue feeding her pre-Branded interest in research?
Lay claim to Alkhot?

What do we want to see on our current fellow party-members? Do we try to steer their futures as well? Do we try to expand our circle past the initial five limit (form a Guild or some such)?
Does anyone want to abandon this or that character, and if yes, why?
Does anyone want to bring in other characters, and if so, why?


+puts on hard hat+
Get more shipping going, wedding bells tolling?
+ponders whether a Branded's racial mod affects offspring+
 
My ideal for Alice is for her to be a Branded version of a mad science mage! Ideally that would involve her figuring out more about the inner workings of magic and learn how to apply these to the problem of the dungeons themselves.
 
Dungeon delver with EXPERIMENTAL! backing, you mean?
 
+pokes+
. . .
+pondering on how to stimulate discussions+

Kay, let's not get too much into the crunch, but what do people expect us to do? As in, what do we want to see Alice do as a Branded?

Do we steer her to be a full-time dungeon delver and demolisher?
Continue feeding her pre-Branded interest in research?
Lay claim to Alkhot?

I see Al as clearing dungeons and creating her own city.
What do we want to see on our current fellow party-members? Do we try to steer their futures as well? Do we try to expand our circle past the initial five limit (form a Guild or some such)?
Does anyone want to abandon this or that character, and if yes, why?
Does anyone want to bring in other characters, and if so, why?
I want to bring in many other characters for my quest to create our own city/etc.

+ponders whether a Branded's racial mod affects offspring+
We already had that discussion, branded can't have children.
 
Eh, I prefer more sedate and scientific method, than SCIENCE!, cause that is hard to quantify and kinda hard on fellow party-members if they are not fellow enthusiasts or potential minion.

That said, a pure mage with scientific backing is interesting, but I think it will be kind of hard to see what Job Crystals will aid them. Most probably, the scientific aid comes mostly from out of the Branded system, like the backing of research centres, experimental tools and methods to test out (cause Branded is pretty robust), delving to seek specific rare materials for components to create some tools, etc.

But those are more Artificer type of duties.

+ponders+
If I can say, Elementalist actually sounds more like a Sorcerer, especially with Branded's way of getting spells.
Are non-Brandeds totally unmagical?
Most non-Brandeds will probably never even reach the level like Oni-Anshelm at level 2 can do. Is it the same with magic?

If there is a Magi/Wizard Job Crystal, who can cast all Elemental spells, and even non-Elemental ones, as well as having some Research-related Skills, that would sound very apt for Alice.



Oh, I missed that part about children.
Sad.
 
I don't think we can do both, since it'll take shitton of Specialization otherwise. I think becoming professional dungeon delver is more fun, or if we want slower pace (So we can, ahem, settle down), being full Branded Researcher/Artificer is probably best.

Or hell, Merchant. Any Merchant class?
 
F**k merchant. I'm super soured on Merchant.

Sakura quest says it all.
 
I don't think we can do both, since it'll take shitton of Specialization otherwise. I think becoming professional dungeon delver is more fun, or if we want slower pace (So we can, ahem, settle down), being full Branded Researcher/Artificer is probably best.
Full Delver with goal to make our own city in uncharted places, as well as learn mysteries never learned of before :p

Or hell, Merchant. Any Merchant class?
Not seeing the point of merchant at all in this quest.
 
F**k merchant. I'm super soured on Merchant.
Sakura quest says it all.

Sakura quest?

And regarding the question:

Dungeon Delver for the foreseeable future sounds interesting.
Afterwards we can see where to apply our new won might and wealth.
 
Sakura quest?

And regarding the question:

Dungeon Delver for the foreseeable future sounds interesting.
Afterwards we can see where to apply our new won might and wealth.
Sakura quest. Where we played Haruno Sakura... reincarnation of Kusagano Sakura! (Ie Naruto's Sakura with Street Fighter's Sakura's reincarnated spirit)... So Sakura now has the soul of an awesome fighter from an ago before, is an amazing martial art's prodigy...

... and somehow all the voters vote that they want to be a merchant.




...
....
..........


Yeah never ever ever again.
 
Sakura quest. Where we played Haruno Sakura... reincarnation of Kusagano Sakura! (Ie Naruto's Sakura with Street Fighter's Sakura's reincarnated spirit)... So Sakura now has the soul of an awesome fighter from an ago before, is an amazing martial art's prodigy...

... and somehow all the voters vote that they want to be a merchant.




...
....
..........


Yeah never ever ever again.


That does not sound fun.

Was it here?
Or on SB or SV?
 
Maybe Smith/Artificer class?
On the other hand though, there are no Vendor Trash/Craftable material style of drops that can be crafte, so probably not.

Or the Smith/Artificer class can dismantle most Equippable Gear to random crafting materials (Warg Spine > Bone, Wood; Warg Cloak > Fur, Leather; some manner of Craft Extract from better tier gear), and then craft a new custom Gear with bonuses that is either randomized or picked out of a list.

Another big question is where all those Potions and Ethers come from? Higher level Brandeds selling to non-Branded merchants so that Gilder can rotate, thus empowering non-Branded economy? Or those Herb missions?
Can mundane materials be used to craft Branded gear?
 
That does not sound fun.

Was it here?
Or on SB or SV?
It was actually really fun. I thoroughly enjoyed Sakura 'seriously if I was older I would be getting off on this fight' Haruno, but I also enjoyed 'I'm actually so good at fighting I want to do something for a living that I actually have to try at' Sakura. Also, Akuma took up peach farming at some point after the fall of Bison's floating sky-fortress destroyed civilization. It was that kind of quest.

Pay no attention to the grump.
 
SB, It's one of Bii's old quests.
It was actually really fun. I thoroughly enjoyed Sakura 'seriously if I was older I would be getting off on this fight' Haruno, but I also enjoyed 'I'm actually so good at fighting I want to do something for a living that I actually have to try at' Sakura. Also, Akuma took up peach farming at some point after the fall of Bison's floating sky-fortress destroyed civilization. It was that kind of quest.

Pay no attention to the grump.

Ok, count me interested.
I think I'll do an archive dive, find it and build my own opinion, when I have some time.
 
Consumables are indeed made by non-branded for the most part. That herb gathering mission, for example was getting ingredients for potions. As for a smithing/crafting system... I considered it, but seriously, there's already enough stuff to keep track of in this quest for me between the dungeon load outs and loot drops, job crystals, the fusion jobs, tracking a crafting system too is a little too much.

As for the magical ability of non-branded, they aren't totally non-magical but it takes a good decade of training to reach the ability Alice has farmed up in less than a week. So non branded mages are a thing, but they're pretty rare.
 
The odd way it works, we'd have more advantage finding a mad scientist class and beating things up for knowledge than simply studying, at least in the big picture.

Levels=power, power=options, options=fun.

We should try to maximize our rate of power growth. The book is nice, but we'll auto-learn it. For now, we're actually leveling fairly slowly despite challenging tough dungeons for our level because of group size. Let's take the chance before we outlevel it completely and start rushing Goblin's Glade.

A duo with Sera is fun too and gets the romance angle.
 
I'm not sure your math checks out, Darkened. Gaining levels isn't particularly fun.

Also, trying to challenge a dungeon with only two squishy mages is kind of a bad idea.
 
well allthe usual suspects have voted, pretty heavy lead on just hanging out with Sera, I'll give this an hour yet, then the vote will be locked. Update should be out in the morning.
 
I'm not sure your math checks out, Darkened. Gaining levels isn't particularly fun.

Also, trying to challenge a dungeon with only two squishy mages is kind of a bad idea.

A dungeon level 1 characters with no gear can clear without any problems. We will breeze through it even with bad party balance. Hell, a dungeon aimed at 2 level 1ish characters.

The stuff Sera soloed on her own that day she left the party was probably harder.

We are leveling very very slowly because people grabbed a full party. Doing stuff with 2 people is good.

Notice how the groups that started after us have already caught up or passed us?

Building a rep as a decent adventurer, which is everything, will require keeping pace.

The move with the guides is a very good one and keeping ahead on that, staying on top and pushing things requires that we keep leveling.

Rep is everything, especially right now.

All of those crazy pipe dream things people want to do require we actually do pretty good, stay with the curve and advance as an adventurer.

If we can fold social actions into adventurery ones there is no reason whatsoever not to do that, and the risk of this dungeon is really minor.

We can get the book done without penalty without spending actions on it. We're nowhere near powerful enough yet to benefit from the stuff it lets us do, so why the hell should we devote focused time to it over getting powerful enough to actually make those experiments meaningful?
 
Last edited:
Well looks like Alice is just taking the day off. Update will be in the morning.
 
Not sure where the Rep thing comes into the discussion from, but I think those are earned through Missions instead of Dungeon-delving?
 
+ponders+
Still not seeing it, since we have yet to even see actual realpolitik among the Branded.

+thinks+
Aside from the derogation from that Paladin.

Not to say that they didn't exist, of course, but that might be second place to the overall survival of the humankind as a whole.
 
+ponders+
Still not seeing it, since we have yet to even see actual realpolitik among the Branded.
Are you joking?

We saw politics with Shimah and her previous group, we saw politics with us talking to the groups that passed by us because we are doing inefficent (exp/money wise) dungeons, we saw politics with actual /mission rewards/.

This isn't a "maybe", almost every interactions we had had some of those.
Also, trying to challenge a dungeon with only two squishy mages is kind of a bad idea.
A dungeon for level 1-3 and two people that's supposed to be for new branded being done by 2 people is not a bad idea. Sadly, people dislike doing what is actually recommended, either going insane difficulty or insane turtling mode.
 
Ah, you are using a different size category for that term, I guess. Though, it is also applicable for personal scale interaction, as you mentioned.

Among the Branded though, I assume that levels and reputation as Branded are not everything.

Past interaction (Alice and Alex, Shimah and Alex), ethnic origin (Shimah and Alex), social strata (Douche-ladin, Seraphine), personal history (Maya), personal quirks (Anshelm, Alice, Sera), and even attributes and skills (Alice's low Charisma, Maya's personal Passive), not to mention what Alice's Mom mumbled about the side-effects of chosen Job, all those can affect how Branded interact with each other.

Granted, having a well-established reputation also cuts down or simplifies the initial get-to-know part between Branded.

Statistic & Reputation-based:
"Oh, that's Dragonslayer Baldric. He looks like a fop, but he single-handedly took down an elder dragon that menaced Cymbul last winter."
"That's Mikal. He and his team took down a whole lot of Dungeons. But be careful, the turn-over rate on his party is pretty bad."
"That's... Who is that, actually? Her gears are all Legendaries, and her level is pretty epic. Never heard of her though... Ah, look at her Dungeon statistics. She is purely a dungeon-delver, that one."

Personal interaction-based:
"Watch your mouth! Baldric is... Baldric is real. He is a real damned hero. It was an honor to work with him."
"That Mikal!? He stabs people in the back! What?! N-No! I am not lying! It's true! Really!"
"Oh, that lady? She's pretty okay, actually. You can count on her on delving. Pretty bad with talking though."

I am not sure what my point is.
 
No, I was actually talking about things like "These people do not share loot", "Thank you for that guide, I owe you a favor", "This mission will increase your reputation with the city".
 
Yes? Are we at a disconnect?
I did give such examples, right?

Though I did separate them based on Reputation gained through actions and those gained by personal interactions.
 

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