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You squint through the Ash at their stat panes, as you would expect the only resistance they show is 100% fire(A), what does the A mean? Well and a 50% weakness to ice.
Truth in advertising, it is a really mini tutorialOh Mini Tutorial needed!
So you've started collecting pets and companions!
That's great, but please keep in mind that any one party may only have three pets/companions active at one time.
Aren't we able to swap out excess crystals in town without them being consumed/destroyed?
Yeah, but I can't think of a situation where ice/water/wind would fail to get around mob resistance. Maybe if we go Polar Adept or Blizzard Sage we'd have a spot open up? I admit I'm not quite sure how this all works.Aren't we able to swap out excess crystals in town without them being consumed/destroyed?
It's basically because there is no reason not to learn the fire spells unless you plan on selling the crystal, and because right now both Wind and Fire would be at E, except that we believe that the enemies are weak to Fire in Lost Graveyard, so why not use it for this one dungeon.Yeah, but I can't think of a situation where ice/water/wind would fail to get around mob resistance. Maybe if we go Polar Adept or Blizzard Sage we'd have a spot open up? I admit I'm not quite sure how this all works.
No, I am comparing it to a 5-man run of Wailing cavern D-rank.for the 12JP comparison, as it's the run i saw a very big difference between E and D rank (both with Bonus Boss, but the E rank with only 4 people).If anything the 12 JP for wailing cavern E would be wrong without the bonus boss. Wailing Cavern E should only give... 4JP on a five man run if the Kraken doesn't activate.
Didn't you earlier say that it only worked on 'bosses' that we found outside at E-rank, not in Dungeons yet?
Its not just about failing to get around resistance but hitting them where they are weak.Yeah, but I can't think of a situation where ice/water/wind would fail to get around mob resistance.
You mean BAWS...
Eh, I don't remember about the Water is ineffective to undead.Its not just about failing to get around resistance but hitting them where they are weak.
Undead are resistant to ice and our water spells are ineffective against them
wind might do 100% damage to them, but fire deals EXTRA damage to undead. If we know we are going into an undead dungeon, why not swap in a fire and then swap it back out afterwards?
I did mean drowning, also the knockback and stun effects of wave crush. Our 3rd and last water spell is acid arrow which probably deals normal damage to undead (which isn't as good as extra damage)Eh, I don't remember about the Water is ineffective to undead. Unless you specifically meant the drowning effect, that does not come into play, since the Aqua Prison feels a bit too short to actually cause air loss. Even Alice didn't actually get HP damage from being caught in one before, I think.
Then you are engulfed in a sphere of water, and crap, you can't breath. You struggle, trying to swim your way out, but the currents in the orb force you back to the center, even as your health begins to tick down. Well what do you know, looks like branded can still drown.
You feel of flash of heat as Sera tries to sear the prison away, and while it shrinks, that doesn't do the trick. Anshelm is still fighting as best he can, and Maya is carving bloody chunks from both flesh and health bar. Sera for her part is yelling something, and continues to try and free you. You feel Shimah's healing wash over you, so at least you won't die… but you do get to enjoy the feeling of drowning for longer… great.
Huh, that actually happened. Aqua Prison just got awesome-r for me.I did mean drowning, also the knockback and stun effects of wave crush. Our 3rd and last water spell is acid arrow which probably deals normal damage to undead (which isn't as good as extra damage)
And IIRC alice DID take HP damage from "drowning" when she was held in an aqua prison. it was ongoin HP damage that our cleric healed
EDIT: Found it. drowning deals HP damage
PS. also of note (from same post) is that water and fire cancel each other out. So stacking double fire would be good too
You are right, furthermore fire magic starts out without an AoE... so acid arrow might actually work better on undead for us than fire magic at the moment due to the heavily specialization we got in water from race and items and the penalties to fire.On the other hand, you have to also consider the possible bonuses to Water Magic from Undine Race Mod (it has penalty to Fire), Magician's Blood Skill (this actually benefit Fire as well), Water Elementalist Job (if equipped), Gear bonuses (Bawws' Stick, Shawl of Naiad, Crystal Lord's Robes).
I actually mean that aqua prison protects the person inside from fire. remember sera blasted us with fire and it just reduced the prison without burning us.
I agree that we were able to handle it thus far, (although it has been a problem vs bosses), just thinking of a way to optimizeFreeze and Burn also cancel each other, but Sera and Alice can make do so far
Just a detail, but Less undine gives bonus to Power too, so it cancels out.On the other hand, you have to also consider the possible bonuses to Water Magic from Undine Race Mod (it has penalty to Fire), Magician's Blood Skill (this actually benefit Fire as well), Water Elementalist Job (if equipped), Gear bonuses (Bawws' Stick, Shawl of Naiad, Crystal Lord's Robes).