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Governor's Gambit - Star Wars SI into Imperial Governor

Omake: PER-C Light Duty
Omake: PER-C Light Duty

Production Information


Manufacturer: Cushions Express (subsidiary of the Imperial Guild of Commerce, Production, and Protection)

Model: PER-C Light Duty

Type: Light duty scout ship

Cost:
  • 52,000 credits new (military model)
  • 42,000 credits new (civilian export model)
——

Technical Specifications

Length: 8 meters

Width: 12 meters

Height: 2.25 meters

Engine unit(s): 2 Hoersch-Kessel ion drives

Maximum atmospheric speed: 900 km/h

Hyperdrive: none

Shielding: decent civilian grade shield generator

Power: civilian grade fusion generator

Hull: titanium hull

Sensors: medium range sensors outside of the holocam system

Armament:

  • Standard military model
    • 1 laser cannon
  • Civilian model
    • None
  • Modified fighter-bomber model
    • 1 L-s1 laser cannon
    • Small bomber bay

Crew: 2
  • 1 pilot
  • 1 reconnaissance specialist
Minimum crew: 1

Passengers: Up to 2

Cargo Capacity: 200 kg, more if the two passenger seats are removed

Life Support: high quality

Consumables: 5 days

Other systems:
  • Wide canopy
  • Comfy seats
  • Enhanced stabilizers
  • Enhanced internal thermal regulation
  • 57C holocam
  • Longe range data transmitter
  • "Piercing Wail" model distress beacon
——

Usage

Availability: Licensed

Roles:
  • Reconnaissance
  • Non-combat military duties
  • Military trainer
  • Racing starfighter
  • Civil touring

Affiliation:
  • PDFs
  • Fourth line military formations
  • Low ranking starfighter racers
  • Civilian touring companies
——

Description
"And if you look on the left you will see a lovely view of the valleys just outside of Edinspire." - Highreach Canyon Tours pilot giving an update during their civil tour flight.

The PER-C is a light duty small craft designed for low priority scouting missions and other non-combat operations. This starship has maintained an untainted reputation despite being manufactured and utilized by the Galactic Empire. The PER-C also enjoys a niche in the civilian market as a touring and racing ship with its unarmed civilian variant.

Procurement History
"We don't need another TIE or some hanger queen. We just want an affordable ship that can do a quiet patrol and get back to base with minimal chance of issues." - Wording of the procurement officer when discussing their requirements.

At the dawn of 2 ABY the Myto sector was facing a starfighter frame shortage. The uptick in piratical activity proved to be increasingly more severe throughout the sector. Sector and system forces responded by building and refitting more TIEs to frontline postings. Things were getting so bad some system navies were resorting to plundering outdated Y-wings from local salvage yards.

This increasing frontward facing focus would have its consequences however. Low priority patrol routes were left undersupplied as flights that were flown by the TIE Light Duty lagged behind or were not flown at all as anti-pirate patrols kept being given greater priority. Using shuttles proved nonviable as they were required for an ever increasing amount supply runs and requests for Viper probe droids were denied as sectors with significant Rebel activity were deemed higher priority.

The issue was made startlingly clear when a pirate raid surprised a remote research facility on the world of Quxitol, making off with substantial quantities of scientific equipment. This brazen attack was a wake up call and the a short term procurement contract was put out for a ship design to perform non-combat missions until the situation calmed down or production of other platforms could be increased.

Representatives of major shipbuilding firms such as Kuat and Seinar did not even bother to respond to the contract. They saw it as too short term and limited in scope to invest the capital into. A design that would only be in limited production for a few years was considered not worth their time and the effort of retooling production when demand for more profitable designs was at an all time high. This left the military contract up for grabs for smaller players, and eventually it reluctantly fell into the hands of Cushions Express, a civilian ship manufacturer within the IGCPP.

Design
"Would I want to fight in a PER-C over a TIE? No. Would I want to fly a long patrol without combat in a PER-C over a TIE? Definitely." - Imperial pilot comparing the amenity differences of a PER-C and a TIE.

Cushions Express built their designs with crew comfort and reliability in mind and the Peripheral Environment Reconnaissance Craft, or PER-C for short, continued in this design philosophy. A relatively large amount of Credits were spent on pilot comforts as compared to a standard TIE. Comfortable seating for long flights that the company also put in its civilian designs, a wide canopy for viewing with your eyes instead of relying mostly on sensors, enhanced stabilizers for long flights, and a more spacious and pressurized cockpit with enhanced temperature controls to be able to take off your pressurized helmet mid flight for some fresher temperate air. It got to the point that some the procurement committee tried to argue the pilot amenities were excessive and could potentially damage discipline. However Cushions Express managed to lower the price enough due to already having the supply chains set up for other projects that those concerns were dismissed.

The shape of the PER-C was more wide than long with most of that width taken up by the wings. Its two engines were placed next to the body of the plane rather than the tips of the wings. Once again there was some pushback citing the ship would not fit in hangars designed for the smaller TIEs. However it was pointed out that these bases were already suffering from a ship shortage and most were designed to fit Lambda shuttles, so finding space for the wider ship shouldn't be an issue.

The most technically sophisticated piece of equipment in the PER-C was a 57C holocam modified to take reconnaissance holographic images. The military grade holocam was installed in the bottom of the craft and could be retracted back into the body to avoid damaging it. Those high detail images could be transmitted back to base from hundreds of kilometers away for current or later review on a holoprojector. This was often enough for simple patrols from back line bases in low conflict areas.

Unfortunately commissioning a company that primarily manufactured civilian ships for a military project did have its drawbacks. Outside of the holocam, Cushions Express did not have the access or clearance for most other military grade technologies and components. This resulted in the PER-C being composed primarily of civilian technologies such as the propulsion being two Hoersch-Kessel ion drives instead of a more militarized drive like the twin ion engine and a weaker laser cannon than a L-s1. Even if such components were available, the power draw from the long range data transmitter and the shields meant that the PER-C would be unable to power more powerful weapons or engines with its standard power generation. This resulted in a ship that was evaluated as overall weaker than the starfighter it was replacing in terms of speed and combat performance.

There were efforts by buyers to enhance the combat utility of the PER-C. One common post-purchase modification was to remove most of the holocam compartment and replace it with a rather anemic bomber bay. This change made a PER-C capable of launching a small barrage of unguided bombs all at once downwards relative to the craft via a simple repulsor installed in the top of the bay. Enough firepower to soften up the defenses of a small town or an unfortified criminal hideout for the ground troops. Its electronics systems modified for calculating targeting solutions rather than for scouting purposes. The removal of the long range data transmission capability allowed for the laser cannon to be upgraded to an L-s1 bringing this variant up to half the fighter-to-fighter firepower of a standard TIE/ln. This turned the PER-C into a below mediocre fighter-bomber for formations struggling to source better bombers such as TIE Bombers or decades old Y-wings to destroy hard targets.

However this poor combat potential did little to dissuade the PER-C's designers in making the best ship they could. Rather than bemoan their lack of access to most of the military supply chain, they turned it to their advantage. In parallel with the military PER-C development, Cushions Express worked on a civilian export model with the military components and weaponry removed and the military grade holocam changed out for a civilian one. This civilian model would swap reconnaissance flights and supply runs for civil touring and in-system courier contracts.

The heavy use of widely available civilian components in both models allowed the production lines to be swapped between the two fairly quickly as needed. Given the temporary nature of the production contract and the low evaluation of the ship, the Imperial government turned a blind eye to this practice. Labeling it as an acceptable cost of acquiring a solution to their temporary shortage from the civilian sector.

Typical Pilots
"You can't be mad at someone for winning a race in a PER-C. It is just too respectable." - A common saying in the racer community.

The PER-C is a starship that straddles two worlds. On one side it is expected to operate in a military setting and keep consistently performing even under less than ideal conditions. On the other side it was also designed to be appealing to a private consumer who wants to be comfortable and enjoy the activity of flying. This is expressed in the two kinds of pilots that the PER-C is known for.

First are those pilots that tend to fly the military and unmodified civilian models. These pilots tend to be on the older side with a reliable, mature nature. They don't fly for glory or the adrenaline of combat, but rather to earn a paycheck and support whatever dependents or long term expenses they have. While none of them are ace pilots, they have a reputation for consistent performance with lower instances of burnout and volatility from continuous flights than average. Nevertheless when backed into a corner they can often prove deceptively skilled at evading enemy fire and keeping their cool.

The second kind of pilot the PER-C attracts are amateur starfighter racers. They take advantage of the export models' cheap price and generous space to modify it to their personal tastes and turn it into a racing starfighter. Racers would often shave down the wings and convert the space meant for passengers and cameras into a bigger reactor and more thrusters. While these variants are not good enough to compete with starfighters specially designed for the sport, the PER-C is a decent option for beginner racers who have yet to attract a sponsor. These pilots are often amateurs in it for the fun of the sport and value comfort and enjoyment over peak performance. They might not always be at the podium, but they tend to always have drinking buddies at the afterparty.

Conclusion

"Flying in my PER-C is all I can do these days with my bad back, but I wouldn't trade the feeling of taking to the skies for anything." - Retired Imperial pilot in an interview following his honorable discharge.

The PER-C at its core is a workhorse more than a warhorse or a racehorse. Designed for those who military pilots who have lost the taste for glory, but still have the desire to fly whether for duty, adventure, or just to pay the bills. It might not be high spec, but it can certainly do the lazy low priority patrols while the real dogfighters go off and fight pirates, Rebels, and other things that will try to kill them. Yet the second life in the civilian market proved it had worth beyond the short lived contract it was designed for.

——

Figured with all the TIEs getting converted to better and more expensive refits, something had to take its place for all the not shooting stuff. For all the focus on high spec top of the line fighters, a no nonsense basic aircraft to handle non-combat military flights outside of logistics is also essential in any sane air force. And no, suicide sleds where all the corners deemed unnecessary are cut for mass production like the standard TIE don't count. There is a difference.

Inspiration for this one is the Percival Vega Gull, a British wood and fabric plane produced in the latter half of the 1930s and was retired in 1945. It had a respectable service record in both civilian and military aviation history that didn't revolve around killing people. Which is impressive considering what was happening in the 30s and 40s. Inspiration for the shape came from the Northrop XP-79. A failed plane design built in 1945 that I feel captures the logic and whimsy that Star Wars' ships are known for. Look at it and tell me it wouldn't fit in a Star Wars starport or fleet overlook scene. I ended up giving it the Percival's body length so it could fit the 4 people for the civil touring role.

Crossposted on SB and SV
 
Chp-116-Interlude
Chp-116-Interlude

Ecressys
Velcar Sector
2.6 ABY
1 month post holo-net crisis


"...and I assure you, this will not happen again. More opportunities will come your way, of that I can promise."

The merchants and magnates arrayed before him seemed at best only slightly mollified by his words, if their grumbling was anything to go by. Still, his relief was palpable as they left the holo call one by one.

Only once he was alone in his office did his sigh. These damned merchants, couldn't they give him a break!

Sure, he'd promised them the deal of a lifetime. The entire Myto Sector, open and ripe for expansion. The deal he struck with that slimy Moff Mola was supposed to give Velcar merchants every advantage possible!

Better prices, better deals, and the ability to expand their companies into the sector as they saw fit! Sure, it was only until the holonet crisis ended, but that should've lasted months!

By the time it was over, Velcar interests would have a major power bloc in the sector, making further expansion easier. Instead, within a week most of the relays were back online, and now nearly a month later the sector was nearly back to its previous state.

But the worst part? The Velcar oligarchs kept harassing him about it! Even after all this time, they were still on his ass about his failure to ensure a good opportunity, making snide comments about getting a better Moff.

Now his position was in danger, and he was stuck there, having to appease the snakes that surrounded him.

"Master?" came a voice to his side. A Twi'lek girl, young and green skinned. He couldn't place her name yet, she hadn't been around enough for him to bother remembering it.

"What is it!" he snapped, too annoyed to even enjoy her still developing curves.

"Gregor Raquoran sent out an invitation to most Commerce Zone members for a gala in his palace. The Governor-General has been invited as well."

The slaves shaking hands held out a datapad, and he snatched it from her, waving her away with his other hand. As he read through the invitation, a growing sense of unease washed over him.

This invite wasn't for him, of course, but one his people had intercepted. Gregor was a longtime rival, the obese wall of flesh having angled for his seat for years. But Ecressys was smarter than that.

He knew Gregor would jump at this opportunity. But the Governor-General? Hiral was by and large focused on the mid-rim sections of the oversector.

No, the Governor-General wouldn't go – a representative! Less power, yet a connection to Hiral nonetheless, and more easily bribed at that!

The datapad went flying, slamming into the wall as screamed in rage. Damn that Moff Mola and his trickery!



Darna Sabrir
Minda System
2.7 ABY
2 months post holo-net crisis


Darna Sabrir considered herself something of a rational person.

Oh, sure, she had her moments of anger and passion. But for the most part, she maintained a professional and controlled demeanor.

After all, she was Guildmistress of the IGCPP. Her word had immense political and economic power, and it was her responsibility to wield that power with sound judgement.

Yet, as she'd already said, Darna had her moments of anger. Of passion. It was why she started HAVEN, after all. Why she worked with that stuck up ISB officer.

It was why she was cackling like a madwoman as she read the report before her.

After the Holonet crisis, HAVEN had been hard at work scouring for any possible source of the attack. The kill teams had been prepped for immediate deployment at any sign of a source.

She'd never seen Las sign off on an order so quickly. Then again, she'd never seen Las that angry.

Scared, sure. Nervous, on occasion. Tired just about all the time. But angry? It was a new one.

They hadn't found anything, though they kept looking. Agents scoured the sector, but leads were few and far in between, and had yet to lead to anything coming close to notable.

But that hadn't been the only place they'd looked. After the Velcar sector put forth that awful deal, Las had ordered HAVEN to cause a little mischief there.

The Velcar Sector, being the premier slavery capital of the Oversector, was a target HAVEN was all too happy to go after.

And the report before her detailed just that.

Nothing huge, no. That wasn't the goal. But small things. Technical malfunctions that meant the environmental regulator was a little off, so when some magnates sat down for a meeting, they were sweatier than they should've been. Uncomfortable, so to speak.

And when powerful people with too much pride and too little sense are uncomfortable, they get irritable.

That meeting hadn't devolved into a screaming match, but it had come close.

Another was paying off a waiter to bring one magnate's guest a smaller, colder portion during a dinner. The guest saw it as a slight, and stewed silently in anger while the others chatted away carefree.

These things weren't the larger info gathering operations HAVEN was used to within the Myto sector. But, given time, the ego of the slavers would do most of the work for them.

Especially when laxatives were involved. Those were her favorite to read.

The more chaos reigned in the Velcar sector, the safer Myto was. And eventually, she hoped HAVEN would have the power to start covertly freeing slaves throughout Velcar space.

A long way off, she knew. Las was many things, but reckless wasn't one of them. He'd wait, as he always did, and while she didn't always agree with his choices she respected the command structure.

After all, it ensured that Thorne, with that stick up his ass, was kept in check. Hell, the stick was probably up to Imperial regulations!

"Ma'am" came the voice of her secretary through the intercom "your shuttle is ready."

"I'll be right out." she responded, as she took one last look at herself in the mirror. Her dress was an ocean blue, with golden stars shooting across its features. Various strips of looser fabric hung from her arms and lekku, toned to lighter shades reminiscent of shallow seas

All planned, of course, as she was off to a dinner with both representatives of Abyssal Industries and Quarren United. The latter being a newcomer to the sector and wanting space on the same water-moon that Abyssal currently dominated.

After all, the Myto Sector had just become more enticing after showcasing its ability to bounce back from a crisis so easily. Business was booming, from a nascent local hyperdrive and nav-computer industry to shipyards galore, it was a true center of local commerce.

So, she was to settle the dispute over a lovely dinner, ensuring both parties got their share and played nice with local laws. Though, if she was being honest, she would be trying to get the Quarrens to stay.

They may be an isolationist species, but if they knew anything about Mon Calamari shield designs, it would be worth it.

Ife would owe her big time.



Jir Coru
Minda System
2.8 ABY
3 months post holo-net crisis


"Given the information arrayed before me, I will be denying your promotion to Rank IV."

Jir's voice was smooth, her assessment delivered with the crisp tone of someone used to command.

In the corner of her vision, her Yewcast Augmented Reality glasses listed cultural tonalities.

Cultural Persuasion Note: Mandalorians value honor, discipline, and martial might. Maintain eye contact and keep speech clear and concise.

Perfect. It wasn't as though she operated in any other way.

Across from her desk, a helmeted Mandalorian sat, emotionless visor staring back at her. The beskar shone in the soft lighting of the meeting room.

The lighting was reminiscent of the light of Mandalore's star, a part of the Guild's cultural accommodation. As Mandalorians wore full armor and Mandalore itself was only livable within climate controlled dome-cities, full environmental regulation was unneeded.

Better than dealing with Wookies. Kashyyyk's climate was so humid she'd had to wear a special uniform to keep from sweating or wiping her brow constantly.

"...and why is that?" His confusion was evident, laced with an almost accusatory undertone.

If Jir hadn't read the man's file beforehand, his tone of voice would've told her everything she needed to know.

"While your status as a Mandalorian Clan Mercenary does give you some benefits, it does not entitle you to advancement past Rank III without a proper promotion. And currently, while your skills are up to par for a Rank IV, your client-side skills are abysmal."

He scoffed, leaning forward as though to challenge her claim, but Jir barreled onwards. Giving abrasive types like him a chance to retaliate was always a bad idea. Her time at the academy had taught her much.

"We've received dozens of complaints from various clients regarding your conduct. Your after-action reports are barely competent. And you often leave mission sites a smoldering wreck."

"Keeping them intact is optional!"

"Not if you want a promotion. Now, it's not as though this is unfixable." She wasn't quite sure of that, but upselling was the name of the game in the Guild. Her glasses were filled with small 'side quests', as they were called.

Frivolous, but Jir excelled in all things, and that would include selling mercenaries courses on 'Intricacies of Alderaanian Baking' if that meant rising higher.

"Your client-side skills can be improved by taking this set of courses" a press of a button had the rooms miniature holoprojector light up, listing five courses on client mannerisms, common cultural taboos for the most common species and cultures, and more.

"As a Clan Mercenary these are covered by your Clan contract and should function adequately as a starting point. However, better performance can be achieved by attending our advanced courses, such as Advanced Conflict-Descalation and courses in alternative mission-completion methods."

Successfully Advertised: Advanced Courses +15GP

Another dozen courses appeared on the list, these of course being paid courses. The Mando's helmet moved slightly as he read through the list.

"Low Observability Infil-Exfil? Psychological Warfare and Fabricated Realities? Non-Lethal Subjugation and Containment? These are fools games! I am a Mandalorian, and my enemies will face the wrath of my blaster–"

"And you will stay unpromoted." Jir butted in, killing off his momentum. "Most mercenaries average out at RIII, so staying at the rank is perfectly acceptable for someone of your current competency. However, RIV members are held to higher, stricter standards. They accept more difficult missions, work in more delicate and variable environments, and are therefore expected to exude excellence."

The meeting continued, the Mandalorian bringing up more and more points, and getting shot down time and time again. At the same time, Jir ensured she continued to advertise as many things as possible.

Successfully Advertised: Tolerance Courses +15GP

Successfully Advertised: Advanced Starfighter Training +15GP

Successfully Advertised: TR-55 "Coral" Blaster Pistol +5GP

Successfully Advertised: Introduction to Alderaanian Baking +30GP

By the end of it, Jir left content with the work she had done, and the Mandalorian left without a promotion, and a schedule packed with classes.

Not to mention, she'd earned a large amount of Guild Points. That free Luxury PDA was hers! It could sell for at least 200 Credits at the right places.

At that point, the day was over. In her mind, a map appeared of her route to her apartment. She could check her PDA, of course, but it was always prudent to have a perfect mental map. You never knew.

From the office, she'd take the train down to the Kailin district to run some errands and pick up a new blaster from her contact. Unregistered, of course, the other unregistered pistol didn't have a secure enough background for her liking, it was just the cheapest she could manage.

Under her uniform, she subtly adjusted the armoring hidden beneath. A holdover from her days as an Imperial Commandant, she'd had some flexible armor plating fitted to her proportions. They fit well under this new uniform as well, and she always wore them. They were rated for low level blasters, vibroblades and variety of other threats.

From there, she'd pick up groceries from that small store on the corner run by one of the Tula natives. They only sold native foodstuffs, and at least for the moment got tax breaks to help integration making their products cheaper. She already had backup options ready for when said tax break ended.

After that, it would only be a quick stop at– "Hey Jir!"

Annoyance settled across her mind even as a polite smile graced her features. "Hello, Melandre."

The Torgruta just smiled that blinding, irritating smile of hers. "Me and the others were going out for a drink or two. You want in?"

No, Jir thought, I don't want in. "I see no reason why not."

But what she wanted wasn't relevant here. What she needed was an in.

This so called 'friend group' had been remarkably difficult to ingratiate herself to. But her progress on other fronts was stalled, so this was her best bet. Make 'friends' here, and use them to rise up the ranks.

That was how she found herself in a bar, two hours and three drinks later.

"...and then she came back, holding a blaster twice her size, asking if it was regulation!"

Jir hadn't thought Colber was one for comedy, but once drunk apparently she was. Somewhere in the distance, she thought she heard someone laughing alongside the others.

The joke was funny, she thought. Outloud, she said–

"Ha! Tha's a sharp one. Wha's a good circuit-burner, an' da's no slaggin' lie. Har'ly breathed, I did."

The others stopped, eyes staring at her. What? She thought, I just said

Her heart skipped a beat. She didn't say 'the joke was funny'. Her eyes darted to the menu a second slower than she would've liked.

She hadn't read the alcohol percentage. Melandre had ordered for all of them.

The others were still staring. Her heart was beating faster now. She let the accent out. In a quick motion, under the table, she brought a fingernail down hard on the soft flesh between her index finger and thumb.

Pain emanated from the nerve point, washing over her, the adrenaline fighting back just a bit against the inebriation.

"I gotta–I must be on my way." she said abruptly, already on her feet. She heard questions, a protest or two, but it didn't matter. Her bag was around her shoulder and she was gone.

First, into the bathroom. She ran the sink cold, filled it up and plunged her whole head in, waiting a few seconds without breathing to activate more of her fight or flight response.

After that, she took the back exit. Her mental map wouldn't be reliable. Instead, she plotted the quickest route to her apartment using her PDA. A quick few button presses overlaid the route onto her glasses. Her personal ones, of course.

From there, she was off. Her mind focused on one thing at a time. Stay no more than 6 inches from the nearest wall, walk straight, keep all items of value in your bag, and your bag held with both arms.

Yet, a part of her mind didn't focus on that. Instead, it reran that moment at the bar over and over again. Berating her, mocking her. Telling her she never really left Coruscant, did she. Not truly.

A part of her would always live in those tunnels.

The route was longer than normal, on account of the metro that normally connected right with her building being maintained. Instead, she was forced to navigate the city by foot.

She could've taken another form of public transit, but in that moment her mind was focusing on as few variables as possible. The less she had to track, the fewer chances for the inebriation to cause problems.

The longer route took her through mostly main streets. However, a few necessitated shorter paths, cutting through the narrow alleys of the city between the shadows of skyscrapers.

It was in one such alley that someone tried to mug her.

He was tall, human looking, though most other details escaped her. He was talking, something about money or whatnot. It didn't matter. She didn't back down from fools like this.

Out of pocket came a knife. Shit. She wasn't going to be fast enough to draw on him.

Instead, she backed up into the wall behind her. Removing any chance of flanking, and anchoring her. Inebriation would just make fancy footwork and dodging impossible.

Her arms started to come up, a defensive posture. Catch the blade on her arm, get him as he overextended. Then the blade started to hum.

Vibroblade.

She raised her arms higher, extending outwards closer to eye level. If that thing hit her arms she'd lose one. Better to let the armor tank it.

The man lunged, arm extending outwards. It hit, buzzing noise slicing through the air.

Instead of gutting her like a fish, the blade caught on her armor, shredding the cloth above.

He started to pull back, readying another stab but she was already on him, hand on his head, fingers scrabbling–

A scream ripped through the night, painful and high.

Her thumb was in his eyesocket, glove only barely muting the sensation as the eye popped beneath her finger. The sudden pressure brought heat with it, blood and intraoculur gel flooding into the cavity.

The other eye went next, the Jir bringing her other hand to bear. The mugger hadn't stopped screaming, blade already dropped on the ground as his hands rushed up to his face, desperate to stop the pain.

As he tumbled down, body spasming in agony, Jir went for the weapon. It slid easily into his heart, no more resistance than poking a finger through paper.

She left it there. The gloves ensured no prints would be left behind, and keeping a murder weapon was always a bad idea. Instead, she removed the gloves, hiding them in her bag as she left the alley post-haste.

It took another twenty minutes, but she arrived at her apartment. Tired, drunk, and feeling as though the world was coming apart.

Part of her wanted to curl up in her bed and cry like she used to. Back when she was dragging herself through Imperial society from the underworld, every day feeling like it was all coming apart around her, a crisis that never ended.

But she was better than that now. Even drunk, she refused to wallow in misery. Instead, she took up her PDA and added a note to it. She was buying Insta-Focus shots ASAP, so as to avoid this inebriation fiasco in the future.

Jir had worked too hard, buried too many bodies, to let this be her end.

That little girl in the sunless underside died down there, and it would stay that way.



Yo. Did a lot of research for this part. For Ecressys, I dug into the psychology of slavers, specifically chattel slavers in the American South. Very interesting stuff, saw themselves as almost paternal figures, had a whole system of honor. Very 'you are courting death junior brother!' vibe.

As for Jir, I actually based her off my own mom. Not in the sense that my mom is a bad person, far from it. But in the sense that my mom came to America with no English skills and through sheer perseverance dragged herself into graduating from a great college with honors in the 90's with a major accent. Not easy. And while Jir has had an objectively harder life, many lessons could be learned. Its why I chose to give Jir an underworld accent of sorts she hides.

Honestly, I straight up interviewed my mom on her life to write Jir better, and while it doesn't all come across here, it will in future appearances. Its super interesting the things a harsh life does to people, like for example making them super goal oriented, at least in my mom and Jir's case.

-Freefaller
 
OFFICIAL SECTOR ADVISORY | MSD-CENSUS-STAT-8812 New
OFFICIAL SECTOR ADVISORY | MSD-CENSUS-STAT-8812

SUBJECT Demographic and Economic Classification of Sector Systems

DISTRIBUTION Office of the Moff, Myto Sector Economic Council, Imperial Statistics Bureau

AUTHORIZATION Ministry of Internal Development

CLASSIFICATION Restricted Administrative Data

SECTION I REPORT OVERVIEW

This dossier serves as the definitive census record for the Myto Sector. Note that this census is not 100% comprehensive due to persistent challenges in data collection across remote systems. Many localized governments currently lack the administrative infrastructure required to execute comprehensive tracking. Furthermore the sector population undergoes continuous expansion. Sector records indicate the total population grew from 500 million to 521 million over the previous five year cycle.

Statistical analysis reveals that inbound immigration accounts for 50% of this net population growth. Crucially this influx is not static but has accelerated significantly each year of the cycle. Because this immigration rate continues to climb under expanding Ministry sponsored relocation initiatives the historical growth curve is no longer a reliable baseline. Accounting for this compounding acceleration the sector population is now projected to experience an aggressive upward trajectory. Current models estimate the population will reach approximately 548 million within the next five years and surpass 578 million over the next decade. This compounding influx of immigrant labor requires an immediate acceleration of resource allocation and administrative scaling to prevent infrastructure strain.

SECTION II SYSTEM CLASSIFICATION DEFINITIONS

  • Developed Systems are the twenty six systems serving as the bedrock of sector wealth. They are strategically positioned along major hyperlane corridors and host the highest concentrations of planetary commerce, administrative centers, and deep space logistics hubs. This tier now officially includes the Minda system due to its unmatched industrial footprint.
  • Settled Systems represent the sector growth engine. Transitioning away from purely extractive economies, these worlds have developed significant local manufacturing bases and growing centers of trade. They demonstrate consistent industrial maturity and use extracted wealth locally instead of sending it entirely out of system.
  • Frontier Systems are younger worlds that are often the focus of active government colonization and land grant programs aiming to relocate the destitute to worlds where they are given land and opportunity. Overwhelmingly centered on agricultural output and raw resource extraction, these systems are seeing a rapid uptick in both population and localized production due to various government initiatives.
SECTION III SECTOR POPULATION CENSUS

| Category | System | Population |

| Developed | Dubrillion | 29,300,000 |

| Developed | Belladoon | 25,000,000 |

| Developed | Destora | 22,000,000 |

| Developed | Artorias | 20,000,000 |

| Developed | Akahista | 18,500,000 |

| Developed | Jamiri | 17,000,000 |

| Developed | Angor | 16,000,000 |

| Developed | Cril | 15,000,000 |

| Developed | Gabredor | 14,200,000 |

| Developed | Phonixv | 13,500,000 |

| Developed | Feltov | 13,000,000 |

| Developed | Tionaxmajor | 12,500,000 |

| Developed | Thalarprime | 12,000,000 |

| Developed | Reluia | 11,500,000 |

| Developed | Jaloos | 11,200,000 |

| Developed | Quintaxus | 10,900,000 |

| Developed | Zelenon | 10,700,000 |

| Developed | Kylounal | 10,500,000 |

| Developed | Phonemajor | 10,400,000 |

| Developed | Sienaor | 10,300,000 |

| Developed | Krakuis | 10,200,000 |

| Developed | Vandien | 10,150,000 |

| Developed | Rykeuis | 10,100,000 |

| Developed | Feltaix | 10,050,000 |

| Developed | Dantisprime | 10,000,000 |

| Developed | Minda | 1,250,000 |

| Settled | Indoisaan | 2,285,579 |

| Settled | Sienaminor | 1,305,218 |

| Settled | Lornalal | 3,503,940 |

| Settled | Xisosprime | 2,564,735 |

| Settled | Ursonminor | 2,140,165 |

| Settled | Phonaxos | 1,974,694 |

| Settled | Jalixprime | 3,537,757 |

| Settled | Kalunen | 1,961,004 |

| Settled | Muraenix | 2,740,214 |

| Settled | Mytosia | 3,021,484 |

| Settled | Sullaron | 2,451,399 |

| Settled | Kalunor | 3,054,914 |

| Settled | Zeluon | 2,186,021 |

| Settled | Keshonmajor | 3,570,156 |

| Settled | Reliis | 2,939,869 |

| Settled | Krakonen | 1,747,855 |

| Settled | Lornisia | 2,415,708 |

| Settled | Kalemajor | 3,484,566 |

| Settled | Gromisax | 2,546,373 |

| Settled | Jaleprime | 2,372,967 |

| Settled | Kyloenprime | 2,638,744 |

| Settled | Galdaror | 1,948,765 |

| Settled | Zorunprime | 2,229,696 |

| Settled | Kyloeix | 2,505,822 |

| Settled | Tionaaan | 3,670,089 |

| Settled | Oraxaxos | 2,084,342 |

| Settled | Keshunix | 2,761,558 |

| Settled | Sullion | 2,189,164 |

| Settled | Krakois | 2,207,894 |

| Settled | Thalunv | 1,806,325 |

| Settled | Oraxixen | 3,434,900 |

| Settled | Sienosv | 1,246,038 |

| Settled | Vantaxia | 2,227,670 |

| Settled | Coramajor | 3,405,764 |

| Settled | Vandulal | 1,732,479 |

| Settled | Yuleor | 1,462,911 |

| Settled | Belsonus | 3,654,054 |

| Settled | Vandenax | 1,648,664 |

| Settled | Oraxisprime | 3,107,614 |

| Settled | Rykeeor | 2,037,874 |

| Settled | Talumajor | 1,690,521 |

| Settled | Vandaaan | 1,714,281 |

| Settled | Jalosis | 2,094,035 |

| Settled | Warrunv | 1,569,358 |

| Settled | Zoriia | 3,503,427 |

| Settled | Zoreos | 3,655,362 |

| Settled | Yulisus | 1,920,844 |

| Settled | Rykeisprime | 1,380,675 |

| Settled | Talixix | 2,152,130 |

| Settled | Vandoen | 1,738,068 |

| Settled | Ursenus | 1,245,487 |

| Settled | Vunenia | 1,399,648 |

| Settled | Tioneen | 3,210,568 |

| Settled | Yulisis | 1,352,300 |

| Settled | Sulloos | 3,296,936 |

| Settled | Belsuix | 1,834,185 |

| Settled | Malgarv | 1,536,937 |

| Settled | Zoruus | 2,781,272 |

| Settled | Warralmajor | 2,089,309 |

| Settled | Quatonos | 3,054,406 |

| Settled | Releos | 2,767,205 |

| Settled | Krakunal | 1,614,542 |

| Settled | Oplixmajor | 3,201,557 |

| Settled | Oraxalen | 2,760,338 |

| Settled | Malgixminor | 1,761,265 |

| Settled | Rykeoen | 1,238,427 |

| Settled | Tarnaxal | 2,862,035 |

| Settled | Vunarv | 1,827,117 |

| Settled | Lornaminor | 3,294,385 |

| Settled | Zorixia | 3,545,348 |

| Settled | Draxeor | 2,990,857 |

| Settled | Vunenv | 3,260,873 |

| Settled | Heskaxaan | 1,277,919 |

| Settled | Prakixminor | 1,719,628 |

| Settled | Oraxixaan | 2,853,735 |

| Frontier | Vantonax | 483,301 |

| Frontier | Malgonal | 510,387 |

| Frontier | Vantaen | 406,150 |

| Frontier | Coronon | 613,561 |

| Frontier | Quatenmajor | 476,546 |

| Frontier | Sienoaan | 628,562 |

| Frontier | Rykeixia | 696,996 |

| Frontier | Tioniv | 464,831 |

| Frontier | Quinteprime | 588,179 |

| Frontier | Zebios | 386,283 |

| Frontier | Felteos | 527,890 |

| Frontier | Yagixminor | 395,998 |

| Frontier | Ursalprime | 429,149 |

| Frontier | Ursaxos | 685,152 |

| Frontier | Vandenix | 460,105 |

| Frontier | Kylounus | 596,091 |

| Frontier | Naronax | 734,432 |

| Frontier | Narav | 475,213 |

| Frontier | Vandixprime | 461,000 |

| Frontier | Dromonal | 420,225 |

| Frontier | Narosminor | 525,005 |

| Frontier | Relarminor | 539,133 |

| Frontier | Prakoal | 482,232 |

| Frontier | Sienominor | 514,448 |

| Frontier | Krakaxix | 605,918 |

| Frontier | Malgenor | 484,759 |

| Frontier | Quataxis | 446,271 |

| Frontier | Kalaxmajor | 497,658 |

| Frontier | Belsav | 447,571 |

| Frontier | Opliax | 457,437 |

| Frontier | Muraarminor | 563,971 |

| Frontier | Vantulal | 510,252 |

| Frontier | Quatev | 565,221 |

| Frontier | Muraalal | 457,102 |

| Frontier | Phonalminor | 403,629 |

| Frontier | Dromunon | 513,328 |

| Frontier | Vunisminor | 554,548 |

| Frontier | Gromeminor | 462,584 |

| Frontier | Zebeia | 378,080 |

| Frontier | Zelaxal | 506,791 |

| Frontier | Kyloior | 515,609 |

| Frontier | Ursonus | 452,676 |

| Frontier | Phonisprime | 465,880 |

| Frontier | Vandeprime | 470,549 |

| Frontier | Tarnaxprime | 521,600 |

| Frontier | Gromeaan | 602,566 |

| Frontier | Yulunal | 395,240 |

| Frontier | Galdaen | 487,604 |

| Frontier | Kalixen | 458,910 |

| Frontier | Relulen | 440,994 |

| Frontier | Dantov | 502,121 |

| Frontier | Reloen | 499,007 |

| Frontier | Bresov | 572,159 |

| Frontier | Tionaia | 447,594 |

| Frontier | Kaloix | 474,579 |

| Frontier | Sienenia | 410,713 |

| Frontier | Vexisen | 523,056 |

| Frontier | Prakenen | 542,839 |

| Frontier | Zeboen | 524,322 |

| Frontier | Phononprime | 409,028 |

| Frontier | Draxuon | 498,528 |

| Frontier | Gromulix | 481,437 |

| Frontier | Murauor | 552,229 |

| Frontier | Galdenprime | 569,969 |

| Frontier | Draxon's Forge | 625,145 |

| Frontier | Vantulon | 554,349 |

| Frontier | Yularis | 576,803 |

| Frontier | Feltulmajor | 449,522 |

| Frontier | Relalon | 514,047 |

| Frontier | Quintuen | 593,579 |

| Frontier | Belsosix | 458,986 |

| Frontier | Harnaxmajor | 440,520 |

| Frontier | Malgoaan | 545,648 |

| Frontier | Yagaxaan | 513,902 |

| Frontier | Zelaxprime | 501,051 |

| Frontier | Indouix | 601,075 |

| Frontier | Kalosv | 487,202 |

| Frontier | Galdalv | 453,289 |

| Frontier | Malgaral | 521,621 |

| Frontier | Edin | 759,146 |

| Frontier | Harnonal | 548,862 |

| Frontier | Zorenaan | 510,866 |

| Frontier | Dromunos | 552,933 |

| Frontier | Lornenminor | 550,187 |

| Frontier | Belsuus | 573,186 |

| Frontier | Jornudgir | 577,018 |

| Frontier | Warrisix | 556,414 |

| Frontier | Sienosos | 504,529 |

| Frontier | Quataris | 582,658 |

| Frontier | Dromeus | 417,789 |

| Frontier | Galdixen | 486,337 |

| Frontier | Mytixix | 582,782 |

| Frontier | Sarkav | 476,149 |

| Frontier | Tarnunia | 462,121 |

| Frontier | Xisios | 599,613 |

| Frontier | Krakonminor | 404,933 |

| Frontier | Clok | 679,377 |

| Frontier | Yuleis | 530,712 |

| Frontier | Harnosv | 482,396 |

| Frontier | Mytonia | 500,000 |


Special Administrative Note on the Minda System

Despite possessing a significantly lower population than its Tier I peers, Minda is classified as a Developed System due to its immense economic density. The system contains the largest orbital shipyards in the sector along with multiple critical manufacturing nodes. It serves as the official headquarters for the Imperial Guild for Commerce, Production, and Protection. Furthermore the Office of the Moff and the central headquarters of the Sector Government are permanently stationed on a deep space infrastructure facility within the Minda system, solidifying its status as a primary hub of trade and political influence.

SECTION IV ADMINISTRATIVE ANALYSIS

The baseline metrics established by this census underscore the balance within the Myto Sector. While Developed systems generate the primary capital reserves required to sustain the regional economy, the expansion of Settled centers ensures that industrial resources are retained and utilized effectively on the Frontier.

Active relocation initiatives remain essential for channeling surplus labor from urban cores into expanding agricultural and resource zones across the Frontier tier. Maintaining this balanced demographic distribution is a high priority for ensuring long term sector stability and continuous manufacturing growth.
 
Chp-117 New
Las
2.9 ABY
Belladoon System


Gleaming grey plates of durasteel filled my vision, an all encompassing array of metal. Across the hull of the ship, weapons bristled, each a promise of violence as of yet unfulfilled.

In the void of space before me sat the Arbiter-II, newly built to celebrate the opening of the new Belladoon shipyards. In every way an upgrade from the original. Not just a kitbash of other Imperial ships stitched together in an emergency, this was purpose built.

Its armament was better as well, sporting a well rounded complement of turbolasers, ion cannons and laser cannons. Not as powerful as a Victory, but it wasn't meant to be.

Honestly, it didn't seem that different from the Arbiter-I. But the techs were insistent on the differences, and I had a doctorate in poli-sci, not naval architecture, so I didn't say anything.

Instead, my eyes were more focused on the shapes beyond the Arbiter. The spindly form of Mako-Ta.

Well, it wasn't called that anymore. These aren't the Mako-Ta yards, officer! No, these are the legally distinct BellYards! Where did we get them…? Found them laying around, promise.

I had to stop myself from laughing, because that was the legit excuse I used. Well, the actual statement was something more like 'this derelict was found and acquired for the purposes of further bolstering the might of the empire!'.

Throw in some nationalistic pride and support of the military industrial complex and just about anything passes in the empire.

Now the yards sat above Belladoon, looking exactly as they had before, but with an Imperial-grey coat of paint and some Imperial sigils slapped on the side.

I kept staring at it, not because it was interesting to me in a visual sense, but because if I turned my attention back to the room, people might come up to me.

Many small crowds of magnates and the wealthy had gathered in groups around the viewing platform. Thankfully they'd not gathered around me.

The party had started that way, but I deployed an age old method of getting rid of unwanted guests.

Being boring!

For me, that meant yapping about political/economic events I studied as part of the job in excruciating detail. These people are all business owners and industrialists. If I talked taxes or trade they'd be salivating for even the tiniest bit of insider info.

But a day by day breakdown of the economic consequences of the blockade of Naboo? Perfect.

Of course, that was only deployed after nearly an hour and a half of normal politicking. Which was mostly a mix of answering legitimate concerns about the yards and trade and such, and people flaunting their companies compliance.

The Auditors' very public arrests were getting to people, and I'd had no less than a dozen different magnates show me their companies quarterly reports as though to flaunt how compliant their companies were with the various anti-corruption and pro-labor laws I'd put in place.

The Auditors are only there to arrest Imperial officials of high standing, not businessmen, but I guess their reputation is really up there.

"It looks quite nice. Certainly better built than the originals." I resisted the urge to sigh as I was reminded of the company I had for this party.

"That's not what you're here to say, is it?" I respond to Dornun Mola, sending a sideways glance towards the older man.

His genial smile was betrayed by the look in his eyes, a calculating thing that made me feel as though I was being picked apart within his mind.

"Oh, you're no fun Las." he sighed dramatically, the back of his hand up against his forehead as though he was about to faint. "But you are correct, I'm not just here for pleasantries."

The quickest glance of his eyes towards a different part of the room led me to lift my drink up and take a sip, turning as I did to allow myself a sweeping view of the room, and the corner he had aimed for.

"Which one?" I asked, having spotted the group of a half dozen people gathered around a table, chatting about.

"The fat one."

"All of them are fat."

"The mustachioed fellow, with the faded hairline and a wife a quarter his age."

"Yeah, I see him. A local defense contractor, right?"

Dornun nodded, sipping on his drink. "Correct, Marus Olitor. I've caught wind that he's been sabotaging his competition. The General is quite picky on ground vehicles I hear, and he seeks to make his product the best of an overall poor showing."

I wanted to rub my temples in frustration, but I was in public. Instead, I hummed noncommittally. Mugwuffin, curled around my neck like a scaled scarf, hummed with me.

"It seems to have become something of a culture in the region. Few of the contractors can build anything up to the Generals standards, which many have said very rude things about."

"Joy." I respond in monotone. "Zulitra has been less than chipper as of late, and I suppose this is why. I'll have this forwarded to the proper offices and dealt with. How have they been reacting to the shipyard?"

A chuckle escaped him. "They've been scrambling. I've had a dozen requests from them the past week alone for information on one another. Most don't even have ship designs, and are reaching for the yards to deny their competitors the income."

Ah yes, his info gathering business. Not something I pried too heavily into, though I had authorized an eye to be kept on him. He dealt with high society wheelers and dealers, meaning sometimes he had to get his hands dirty to stay in the business.

So long as he kept it reasonable, I allowed it. The info he gathered was valuable enough to both me and HAVEN. Of course, I kept a close eye on him regardless. People like him love playing the puppet master, and I figured that he would eventually overreach.

"And the outage?"

For the first time, Dornun's smile seemed to truly reach his eyes. "Not a thing!" he exclaimed in an excited whisper. "Whoever orchestrated this attack is incredibly well coordinated and connected! The mystery only grows!"

"...I see." And I did see. Specifically, I saw his almost child-like excitement. He was weird like that, seeming to enjoy the challenge of finding this mystery perpetrator like it was a game.

This info would be going into the slowly growing HAVEN file on him.



Imperial Survey Corp
Myto Sector
2.9 ABY


Throughout its existence, the ISC had seen a near constant barrage of budget cuts. From fewer employees to worse equipment, it was an organization that seemed to exist for the sole purpose of having funds taken from it.

The Myto Sector branch, however, had recently seen a resurgence.

"He wants us to do what?" asked the local Director.

"He wants us to do our job, sir."

The Director threw his hands into the air. "The only reason I chose this job was because I didn't want to do any work!"

Such was the sentiment prevalent amongst many members of the Myto Sectors ISC branch. Yet, they were receiving funding, and therefore had no real excuse to not do their jobs.

So, within short order, the ISC was out in the deepest reaches of the sector, seeking out temperamental hyperlanes and unexplored star systems.

At first, it was a breeze. Mapping new lanes, surveying systems, this was a practice perfected thousands of years ago by the Republics explorers.

Sure, on occasion they found systems in use by pirates or cartels, but the MRX-BR ships they were using had been upgraded. Faster engines, stealthier systems, and more, the MRX-BR could slip in and out of a system unseen by the shoddy sensors of pirate scrap-heaps.

But there was a problem. People. Exploring took time. Surveying a single new system took days for even the shortest of surveys, and the Moff was quite explicit in wanting in depth surveys to identify potential resource extraction sites. The kind of work that could take weeks at the minimum, and often months.

The ISC simply didn't have enough people in the region. So, using their newly inflated budget, they took to advertising themselves. Posters, holonet ads, commercial breaks in popular dramas, they did it all.

Explore the galaxy! Find hidden treasures! Serve the Empire!
Join the Survey Corp TODAY!


-ISC recruitment poster, circa 2.9 ABY

The Director thought it enough.

"If we spend all our money on these shitty ads, then we won't have the money to do our jobs, and we can slack off again!"

"Brilliant plan, sir."

"Of course!" he harrumphed, quite pleased with his scheming and trickery.

"However, sir, we have received a message from the Moffs office. Our recruitment quota has been exceeded by five times, and we are receiving additional funding to expand our services."

"...shit."

And so, the ISC was flooded with new applicants, the majority young citizens seeking the adventures they saw in the stories. Unlike the senior staff, who were a jaded and lazy bunch, convinced their careers were to go nowhere and content in their stagnation, this fresh new wave brought with it an enthusiasm not seen in generations.

After all, these weren't the average Imperial youth. No, these were the youth of the Myto Sector.

A youth who were growing up in a time of great change led by one of the youngest Moffs in history. To them, this was their time to shine, to take the reigns of their own destiny.

Of course, this meant posting every single find to the holonet.

[ HoloNet App: MytoSphere / Current Region: Myto Sector ]

[ @User_ISC_Recruit99 ]

  • Timestamp: 3 standard hours ago
  • Attachment: [Image File]
  • Metrics: 24,700,000 Likes | 1,200,000 Shares
  • Post Content:
OMG guys, I found the most AMAZING view! A BEAUTIFUL coastline with EXQUISITE pink sand and view! Since our survey team discovered it, we named it Vistavel!

[ Comments Section ]

1. [ @Myto_Native_88 ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 450,000 Likes
  • Comment:
No way! Thats so awesome! This is why our sector is ripe for tourism!

2. [ @CoreWorld_ Wanderer ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 120,000 Likes
  • Comment:
Lovely! I remember back in my day when we used to explore uncharted worlds for the Republic. Glad to see the youngins getting back into it!

3. [ @MYTO_#_1!!! ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 890,000 Likes
  • Comment:
MYTO SECTOR MENTIONED!!! MYTO SECTOR #1 ALWAYS AND FOREVER!!!!!!

4. [ @SubSector_Scanner ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 35,000 Likes
  • Comment:
Wow, I'd love a beach house on that coast. I've got three on Dubrillion and they've started to get boring, when will the colonization phase start?



Though, this was just the most popular app. The new recruits quickly founded their own holonet communities, complete with their own jokes and standards for success. Of course, said forums were far harsher in terms of critique.

It got especially egregious when someone made a major discovery, of course.

[ Forum: Myto-ISC-Grid / Sub-Board: Strike-Team-Discoveries ]

[ @Vanguard_Prospector ]

  • Timestamp: 42 minutes ago
  • Attached Data: [Spectrograph Log] [Thermal Resonance Profile] [Sealed Coordinates]
  • Metrics: 18,900 Upvotes | 14,500 Comments
  • Post Content:
I am shaking. Retiring early! Was running deep thermal scans on a new rock—forgot what our team even named the planet, who cares! Board lit up like a supernova. Look at the spectrograph. That is a pure, hyper-dense vein of raw coaxium running straight through the crust. We just hit the jackpot!

[ Forum Thread ]

1. [ @Deep_Space_Greaser ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 8,200 Upvotes
  • Comment:
Unbelievable. Some of us survived the pre-budget years flying through dead space with failing life support. Now you green recruits show up after the funding bump, wander onto a random planet, and stumble into a coaxium jackpot on your first deployment? Pure dumb luck.

2. [ @Sensor_Snob_99 ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 5,400 Upvotes
  • Comment:
I tried to find an error to prove it was just a heavy lithium pocket, but your thermal resonance baseline is airtight. It is genuine, high-grade coaxium. For someone who only finished academy training two months ago, you just won the lottery.

3. [ @Grid_Janitor ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 3,100 Upvotes
  • Comment:
Lock your comms down and encrypt your nav-logs now. Any corporate slicer can pull your vector from this public metadata. Report the find straight to the Moff's vanguard before a syndicate crew drops in on your coordinates and steals the sector's biggest find.

4. [ @Moffs_Favorite_Son ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 1,200 Upvotes
  • Comment:
Forgot the planet name? Classic. The Moff won't care about the registry anyway once he sees this fuel source. Enjoy the promotion and the medals while the rest of our budget class keeps digging in the mud.



This recruitment drive opened a wave of exploration unseen in generations, leading to the discovery of key resource nodes in the region. Already the Moffs administration moved to secure them and begin extraction.

Companies and colonizers alike salivated at the untouched land, the ripe resources, the potential for profit sitting right there, whispering to them like speeder keys after a long night of drinking.

Alas, the Moff's edict was clear. Imperial companies first, everyone else later. The Moff did not take kindly to any monopolies building up, be they local or sector wide.

So, the baying wolves were forced to play nice with one another, even as more joined the pack. Immigration swelled higher and higher as new worlds were discovered, the promise of untouched land, of a foundational place in these new colonies, was irresistible to millions across the galaxy.

For every Guild merchant sent from the Myto Sector carried news of this land, and was paid by the Sector for immigrants they freely shipped back.

For the Moff would have no resource untapped.



This shit fought me harder than a child fighting the urge to yell slurs in a live chat. I don't know why, because this shit is straight ass, but it took way too much time and effort to scrounge this garbage up. I feel like if I try to rewrite or revise a single thing here I'll throw up, so Imma toss it out here.

Also, I forgot who, but I vaguely remember someone wanting to write an Omake regarding sector exploration. I waited a little longer before posting just in case they posted it because if they did and it was Sidestory worthy I'd make it canon then rework this chapter's second section around it, but they haven't so sorry if this causes problems.

-Freefaller
 
Omake: Thiltisians New
Omake: Thiltisians

Biological Classification


Designation: Sentient

Classification: Reptilian

——

Physical Characteristics

Average height: 1.8 meters

Skin color: Silver

Eye color: Green

Distinctions:
  • Clear reflective scales
  • Downward curved snout
  • Heavily diurnal
  • Very poor night sight
  • "Sunglasses" layer of eyelids
  • Cold blooded
Average Lifespan: 50 years is the average. Some Thiltisians live as long as 90 years if they are very lucky.

——

Sociocultural Characteristics

Place of Origin: Sunwelp

Language: Thiltish

——

Description:

The Thiltisians are a species of sentient reptilians located on the sunny grassland world of Sunwelp. Their civilization has recently progressed to the Industrial technology level with an emphasis on sustainability and managed growth. Thiltisians at a glance can be described as pious, generous, and open to discussion.

Biology and appearance:

Thiltisians are slightly above the galactic average in height and have reflective silver scales covering their body. This scales are theorized that their ancestors used them as a defense mechanism or a way to trap heat in their dens. An extra layer of eyelids helps deal with the worst of the reflected brightness. These days keeping one's scales shiny and unmarked is a sign of prestige and wealth.

One of the most prominent features of Thiltisians is the heavily diurnal nature. Through a combination of their cold bloodedness, their poor night sight, and other biological factors, Thiltisians struggle immensely operating at night. Thiltisians settlements are therefore kept intensely well lit with fire, gaslight, and then electricity. This is especially done at night in order to make the ordeal bearable for those forced to work past daylight. Light pollution is so heavy that constellations are difficult to identify unless far away from a settlement.

Society and culture:

Thiltisian Government

The Thiltisians of Sunwelp is organized into a strict Timocracy. Issues in politics are resolved by a logocratic method of whoever can submit the most compelling written proposal is approved and implemented by the Assembly of Honor. Participation in Sunwelp's government is excluded to only those who are the most Honorable. The most elevated Thiltisians are allowed into the Assembly of Honor, the main legislative body. Assemblies of Petty Honor are held in each province to handle local issues and staffed by those of comparatively lesser Honor.

Sunwelp's government is also a confessional state that recognizes The Great Pursuit of Daylight as the state enforced and funded religion. Large amounts of government revenue are spent on building and maintaining Solar Temples of The Great Pursuit of Daylight. Having the recognition and approval of the relevant Solar Temples is a virtual requirement for obtaining and remaining in office.

Thiltisian Honor

Honor is defined by Thiltisians as the ability to provide for the community, with the Solar Temples as the main arbitrator. This includes generous donations to interest groups which can influence debates in the Assemblies. A patronized Thiltisian will generally not write a counter-proposal against the proposal of their patron. This tradition of gift giving also applies to political positions as well with high ranking officials and members of the clergy required by tradition to host lavish events and rituals in order to maintain their standing.

Naturally this definition of Honor excludes a vast majority of the poorer classes on Sunwelp leading to a great degree of stratification in Thiltisian society. Not to the point of a caste system yet, but upward social mobility is fairly limited. The most Honor the vast majority of Thiltisians can hope for is to make their layperson votive offerings to their local Solar Shrine and potentially be made a lesser initiate. Those the Solar Temples deem Dishonorable are denied entry to land owned by the Solar Temples and are condemned to the dark corners of Sunwelp. One example of these dark corners the Dishonorable are exiled to is the Scalding Wastes, an area of the planet where rainfall can be absent for over half the year and there is near-boiling rain for the other half.

Thiltisian Religious Property and Corvée Law

As a result of the dominance of The Great Pursuit of Daylight, a vast majority of land both urban and rural in any given area is owned by the local Solar Temples. This land is then ritualistically bequeathed to an individual for the duration of their life or if they are labeled Dishonorable. The land is consecrated by the clergy for the purpose it bequeathed for such as a farm, factory, etc. After death or Dishonor, the land is returned to the Solar Temple's control to be purified and then lent out again at their discretion. Provincial borders are more defined by the lands of a collection of historically allied Solar Temples than any geographical boundary.

Every Honorable Thiltisian is expected to perform their three weeks of religiously mandated corvée labor on unbequeathed Solar Temple land. This obligation was originally meant provide a religious militia to defend holy sites alongside dedicated temple guards. However the long period of peace on Sunwelp has turned the duty to more productive purposes. High class Thiltisians will spend time polishing, cleaning, and politicking in the luxuries Grand Solar Temples made entirely of glass and mirrored surfaces. Middle class Thiltisians will maintain the solar panels and other technical systems needed to keep the Solar Temples functioning. While the vast majority of Thiltisians will be working in the Temple fields or workshops making the products necessary to sustain the clergy and conduct the Solar Temples' rituals and charitable activities.

Thiltisian Technological Focus

Thiltisian technology is heavily focused on light and solar energy. Temples and major buildings are lined with mirrors, windows, and solar panels. Architecture is to emphasize natural and artificial light being able to shined in every corner of the structure. If most other sentients were to spent a day in a Thiltisian city, they would risk eye damage without protection due to the excessive brightness. This is partly due to Thiltisians' poor night sight making dark rooms hazardous and unappealing.

The emphasis on solar power has left Sunwelp relatively pristine in terms of environment despite the technological advances of the Thiltisians. Thiltisian emphasis on purity and cleanliness have kept the worst effects of mining operations and pollution at bay. However only having the ability to generate power about 50% of the time and an intense reluctance to work night shifts have resulted in slow progress in further technological and industrial development.

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Another species to potentially populate one of those 6500 "uninhabited" systems in the Myto Sector currently being explored. The theme I went with the Thiltisians is "The Calcification of Light". Order and brightness turned up to eleven, even to the point of detriment. Things look and sound good on the surface, but time and complacency have taken their toll underneath. These folks are in for some upheaval once they start interacting with the rest of the galaxy. Especially since Thiltisian settlements and cities stand out like giant glowing beacons that can be seen from orbit once a ship enters the system.

Crossposted on SB and SV

Edit: dunHozzie over at SB sent me another image. This time of what the Thiltisians might look like. Figured this one is a priest in the city.

 
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Omake: Viper hover tank New
Omake: Viper hover tank



Production Information




Manufacturer: Myto Sector Imperial Government



Model: viper hover tank



Type: medium hovercraft



Cost:

  • 25,000 Credits
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Technical Specifications



Engine unit(s): EHS-1 hover module, 4 SFS P-s4 ion engines, 6 P-w401 ion maneuvering jets



Speed: 200 km/h



Shielding: none



Power: Fusion generator



Hull: Armored hull



Sensors: Equipped



Armament:

Crew: 3

  • 1 driver (front station)
  • 1 gunner (top station)
  • 1 tank commander (center station)


Minimum crew: 2



Cargo Capacity: 150 kg



Life Support: equipped



Consumables: 7 days



Other systems:

  • Integrated fire control droid brain
  • Myto Sector army standardized crew stations
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Usage



Availability: Military



Roles:

  • Low maintenance armored vehicle
  • Low cost armoured
  • theater shield assault
  • Flanking attacks
  • Skirmisher


Affiliation:

  • Myto Sector Imperial Army
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Description



The viper hover tank is an armoured ground vehicle designed to accommodate an expansion of the Myto Sector Imperial Army. An increase of funding as well as a lack of useable local armoured vehicle designs in the Sector was predicted to lead to Myto Sector Army general staff being more willing to take a gamble on armoured vehicles of more unusual designs philosophy. This hover tank was made technology that any planet with the most basic starship parts manufacturing could make it.



Design



A viper is as mechanically and technologically simple as possible. Its chassis is a rectangular structure with rounded edges with turret on top. The turret is an elongated hexagon which is armed with a heavy laser cannon and a coaxial light repeating blaster for armored targets and for fighting infantry. The only truely innovative part is its EHS-1 hover module which uses low power ray shields like the kind used in starship environmental hangar shielding to from a zone of high pressure air under the tank like the ancient/primitive hovercraft of old expected without the vulnerable skirts that when damaged would allow the high pressure to escape. The other innovative was the use of readily TIE fighter parts such as the SFS P-s4 ion engines for forward propulsion and the use of P-w401 ion manoeuvring jets for manoeuvring and turning. Nothing else from its armor to the fusion engine is that innovative. It uses civilian and military components which are tried and tested and most importantly are open patents or patents that the Myto Sector already has access to.



The other notable thing about the Viper is the focus placed on ease of repair. The use of placing all of armament in the turret means there are fewer crew and things for the crew to keep track of in the middle of battle. Quality of life additions that are quickly becoming the standard such as environmental, temperature and atmospheric sealing and control modules, microwave ovens and water heaters for crew meal prep in environments and war zones that mean they can't leave for extended periods of time as well as the addition of an incinerator toilet



Each Viper contains 3 crew stations. One in the front for the driver to control the vehicle, one in the turret for the gunner to aim and fire the weapons, one in the turret on the opposite side from the gunner for the tank commander to issue orders, assign objectives, designate targets and to facilitate internal and external communications. This division is to allow each crew mate to maintain focus on a single aspect of the tank



Each crew station is designed in the same layout as the others. The rectangular steering wheel in the driver's station for driving the tank are the same type the gunner to aim the turret and fire the weapons. The internal communication system for the tank commander is structured the same as the external communication system the commander uses. All 3 stations use the same PAD screen for display and they all use the same program structure and operating system. Even the chairs are kept similar so swapping from one to other feels familiar to the crews no matter which station they are switching too. This also helps if a crew member gets incapacitated as it is fairly easy to have another crew member substitute and perform the bare minimum of that station.



Performance



In terms of performance the Viper is fairly standard even with its new hover module, it's a reliable tank. That reliability combined with its price allowed it to be deployed basically anywhere in the Myto Sector with minimal concern for logistics or terrain. However it was slower than the more ubiquitous and popular Imperial-class repulsor tank line. In addition to the stigma of being made by an Outer Rim designer meant it did not see wider adoption. Most Imperial Army commanders saw the Viper as an unnecessary design when current repulsor tanks can do the same while starting within doctrine.



Armored formations have learned to appreciate what the Viper has to offer such as a higher readiness level, low skill ceiling, easier maintenance and lower overall ongoing costs In these formations The Viper tended to act more as Lower cost replacement of the lighter or equivalent weight repulsor tanks. Whenever a need for skirmishing, flanking, or vanguard duty came up, most commanders found it easier to trust the Vipers armoured, armament, speed and ease of repair as well as it relative expendable while keeping their heavier metal in reserve. This allowed these formations to maintain peripheral operations without running the risk of having their heavier vehicles unavailable for the primary battle due to damage or destruction by attrition.



The Viper proved quite popular with worlds that couldn't afford for the cost of repulsor tanks or wait for the shipping of such tanks from outside the Myto Sector.



Conclusion



The Viper was never meant to be the next big thing in military repulsor vehicles. It was designed to meet a design goal of being manufacturable on most worlds within the Myto Sector while being an adequately or better replacement of more expensive repulsor tanks within use in the Myto Sector Imperial Army and Myto Sector planetary defence forces

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I had a thought about if it's possible to make repulsor tanks without repulsor and so I thought that we already have hovercraft and I thought what starwars tech could improve our hovercraft then I remembered that Star Wars hangars have those atmospheric shields That keep the atmosphere within the ship while allowing ships to pass though. I don't think was able to truely express and explain what my I idea was but I hope that I was at least able to get it across in a way that was semi coherent
 
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