[3] Challenge
(6:10:57 PM) Megaolix: 1d100 for game
(6:11:05 PM) Chibi-Reaper: roll 1d100
(6:11:05 PM) qqdice: Chibi-Reaper rolled 1d100: 100 = [100]
(6:15:06 PM) Happerry: roll 1d100 clearleaf
(6:15:06 PM) qqdice: Happerry rolled 1d100: 38 = [38]
100+30 Verses 38+20
Oh god not in the face Victory for PC
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So, after a few moments of thought and watching Clearleaf play.. you decide to risk it and challenge her. Well, after taking a moment to explain to Junko what the goal is...
And so do you join in the high stakes game with a wince as you find yourself forced to wager your family heirloom iron swiss army knife, passed down since world war one or twoish, as collateral..
But, well.. You soon find you had nothing to worry about. Junko not only is proving herself skilled... but she's having an absurd stream of luck as if you were in some shonen manga and the author had decided to absurdly favor the main character as some sort of plot device or something. It is ridiculous.
Every move causes at least four other marbles to be blown out of the ring at minimum, and often more. This is a game of the type you will not see again, and from some of the detect cheating and detect magic spells being woven and boggled at, the fey watching know that as well. It is Overkill at it's finest, and Junko horribly crushes not only Clearleaf but many of the other players as well.
It only adds insult to injury when Junko offers to come back and play Marbles with them again. Smirk included for free. It seems her crushing victory here has given her a bit of spirit back, and the chance for a bit of payback, even if it isn't on the same fey.. You wonder if this will cause you problems in the future.
As is, though, and for now, they rapidly find that the collateral they had put up for bids was no longer theirs... Both the Foxgirl that you had come to claim from Clearleaf, another student you don't recognize from anywhere, a glass spear, three green potions, a chained up book, and a... Dragonfly in a gold cage. Huh.
Some quick, and more polite once you quietly ask Junko if she really want some fey desiring evil revenge on herself, questioning establishes that no, Kojoro is not leashed yet and no you don't want her to be leashed for you (And as you explain to the fey in a way that they will understand, getting Minori to owe you for rescuing her sister is made kinda pointless if you end up owning her sister), the other student is from the Dance club (Already leashed. You don't manage to get anyone to tell you how to undo that..), the glass spear is a throwing weapon that turns into a laser when thrown (And then teleports back to your hand), the green potions are midpower combinations of health and mana potions, and the Dragonfly is.. some sort of spirit dragonfly. Or something. He wasn't very clear.
Oh, and the book was won off some human sorcerer a few hundred years ago, but was written in a language that no one who's gotten a hold of it has known so far. Obviously a spellbook, but you'll have to figure out how to read it..
And so, girl gotten (Even if Kojoro seems.. kinda traumatized and less bouncy then she was the last time you met her), you prepare to leave..
But first you see if you can get Glitterpuff to explain some of the prizes you got in the poker game. The Fey Coinage is.. well, look, money is money. Mortal money might be easy for fey to conjure up, being just paper, but gold and silver? Less easy. The Lesser Fey are the lesser fey, captured in some fight or challange or something off in the fey version of the hinterlands. He warns you that, as you currently lack a hierarchy of minions to force them to the bottom of and do degrading drudgework in, being human are less likely to boredly toy with their lives to amuse yourself, and if you let them go they'll have to trek through what is for them hostile territory only to, once they get home, be shoved on the bottom of the hierarchy again of that place...
Well, they'll likely stick around seeking to gain important status improvements like "Familiar" and "Useful Servant" and things suchlike that are less likely to see them idly kicked around. (You politely ignore how Mami starts muttering to herself about free target practice.) The Transforming Fey Sword is just a basic fairy blade with a disguise feature, as far as he can tell, and the crystal? Basic mana battery. Useful, but nothing epically rare or such. Oh, and he gives you a glowing glass ticket you can break to call in that favor he owes you..
Anyway, it's time and past time that you leave the party before the party gets you.
And so, breaking out from the party with the same Key you used to enter, you make your way back through the forest path you walked to get there in the first place, and take the same tear in the fence you used to get in.
As you get back into the school grounds, you split up with your new spoils on grounds that it's just to late to deal with this stuff right now, and give them instructions to not talk about his involvement please, we'll meet up in the morning for a fair talk.
And then you and Kojoro get back into your own building, and you have a choice to make..
You knocked on Minori's door, but no one replied.. Should you keep knocking until you have a sisterly reunion, or put Kojoro up in your room for the night and do it in the morning? Of course, you dump your loot off in your own room first anyway.
[ ] Sleepover
[ ] Keep Knocking
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Loot List:
Bag of Fey Coinage (34 silver, 12 gold)
Fey Blade (Sewing Needle Disguise Option)
Laser Glass Throwing Spear
One Average Mana Battery Crystal
Nine Least Fey (Including Bottles)
Spirit Dragonfly (Including Gold Cage)
Spellbook (Chained, Unknown language)
Three Potions of Rejuvenation (Moderate)
Junko Mao Matsumoto/Math Nerd (Leashed/Heart Graced Owned By You)
Name Unknown/Dance Club Member (Leashed/Heart Graced Owned By You)
Kojoro (Kitsune/Fox, Free, Traumatized?)
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Intro Episode : Night of the Fey/A Cardgame is Serious Business
End
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