Solitas: The Sub-Kingdoms of Atlas/Mantle
AndrewJTalon
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For worldbuilding I have an idea for a sub-kingdom on the continent of Solitas. This is a government and military that a buddy and I fleshed out for a SWN game that didn't go anywhere and adapted to Remnant, removing anything space-based and replacing psions with Hunters.
Balto: Originally established by exiled remnants of Mantle's army following the Great War, Balto is located to the South-East of Mantle/Atlas, along the coast.
Despite militaristic origins, the government of Balto is split in two between civilian and military leadership.
Civilian government is inspired by an idealized United States comprised of a Senate, Council of Judges, and President. All elected by popular vote for 10 year terms, with a hard single-term limit.
Military government follows a similar model to Atlas with a council, only all members are Commanders and Generals. The military council elects a representative every 5 years to act as "Grand Commander" and interface with the civilian ggovernment. Due to a smaller pool of candidates they do allow re-elections, just not more than 2 terms, and no consecutive terms.
Balto does not emphasize hunters nearly as much as other nations, instead they operate similarly to Atlas with a relatively small but well-trained and well-equipped military. Though hunters do operate in and around Balto, they are treated more like mercenaries.
The Balto Armed Forces (BAF) consist of 6 armies, each specialized for specific tasks.
1st Army: Logistics - These are the pencil-pushers, mechanics, transport, and all other rear-echelon staff that keep a military moving. Still trained and armed to fight.
2nd Army: Medical - Doctors, nurses, psychiatrist, therapists, ect... The medical corps. can fix every ailment short of death. More of a "Do no harm, but take no shit." approach to the hippocratic oath.
3rd Army: Scouts - Land/Air/Sea recon. Snipers. Cartographers and Outriders. These men and women push the boundaries of settled land to track Grimm and other threats.
4th Army: Regular Ground Forces - Infantry, Mechanized Infantry, Armored Cav, Artillery. If a target needs to be softened or captured, the Fighting 4th has what you need.
5th Army: Air Force - Close Air Support, Air-to-Air Combat (dogfighters), Air-Navy. Used primarily for clearing out aerial Grimm and force-projection should Atlas, or anyone else, cast a jealous gaze on Balto.
6th Army: Naval Forces - Patrolling trade routes, culling seafaring Grimm, and fending off more traditional pirates are the norm for these folks.
7th Army: Officially does not exist. This is where the soldiers with aptitude for counter-terrorism, black operations, and all other things best not bragged about, go. Unlike the other armies, these men and women have their Aura awakened as a requirement to join, and they are not trained with Grimm in mind.
A did have some ideas for a few more sub-kingdoms that made up Altas/Mantle. In addition to the Republic of Balto:
Rana Niejta: Named for the Sami Goddess of Spring, this nation is Finnish in character with a large native Solitas population that converted to the Tablebreaker religion and formed a constitutional monarchy that joined into the larger kingdom of Mantle.
Midgard: A Germanic/Norse culture with some influence from Mistralian immigrants, it is technically a democracy but has heavy corporate influence at its head. Functionally ruled by its electric company. Uses the name of Earth in Norse mythology and the city from Final Fantasy VII.
Sedna: Based on some aspects of Inuit culture, this former Valean/Mistralian colony became a regional naval power with influence from the Hellenic Confederacy. They were a commonwealth that voted on their kings and command most of the fishing and sea industries around Solitas. Named for an Inuit Goddess.
Hyperborea: A Vacuoan and Valean colony that became a very rough republic with a culture similar to Colonial Spain and Rome. A republic that elected dictators in times of crisis and required all members of the government to be capable of fighting. Some influence from Conan the Barbarian's Cimmerian culture and named for both the land of Conan and the Greek word for a land of "Utter north".
Indrik: The oldest and most advanced civilization on Solitas when it began to be colonized, which is believed to have been a Mistralian/Hellenic colony that interbred with the natives. While it took many wars, it was eventually respected as a fellow power. It advanced into a great monarchy and became a major power. It has however suffered many violent revolutions but it pulled itself back together and became a backbone of Mantle/Atlas, showing incredible resilience against cold, the Grimm, humans and Faunus. Heavily based on Russian culture with the name being of the Russian mythical "King of Beasts" Indrik.
Any thoughts?