[X] 1 <a class="externalLink" href="
http://en.wikipedia.org/wiki/Kaorti" rel="nofollow" target="_blank">Kaorti</a> - Emaciated Humanoid Outsiders tied to the Cyst, a strange resin like substance that keeps them whole. Pros: Naturally magical, can transform other living creatures into more Kaorti or Kaorti Thralls. Cons: Can not survive outside the Cyst, Little Physical Strength.: (wadledo)
[X] 1 <span style="text-decoration: line-through">Kitsune</span> Kumiho: (ShadowAngelBeta)
[X] 1 <span style="text-decoration: line-through">Kitsune</span><a class="externalLink" href="
https://en.wikipedia.org/wiki/Kumiho" rel="nofollow" target="_blank">Kumiho</a>: (Ampersandwich)
[X] 1 Kitsune: Their true form is that of a large fox, but they can shapeshift into almost any living creature. They are skilled in manipulating others, and can live for thousands of years. All Kitsune are able to use illusion magic, and can create Foxfire. If they are discovered, other races will drive them out with torches and pitchforks, and they don't listen to authority very well. +20 to actions intended to manipulate others if they are unaware of your nature, -30 to diplomacy otherwise. Your people won't sit back and do what you want just because you are the leader.: (Silversun17)
[X] 1 Kitsune~: (ReinZero)
[X] 1 Dragonkin: (kinglugia)
[X] 1 Dragonkin: Scaley humanoids about a meter tall, with bat-like wings. Their scales are nearly as tough as stone, and a few are capable of magic. Their small size makes them weaker than most, and even low levels of light burn their eyes. Incidentally, they can see in pitch darkness. 5% chance of being born with natural magic, +50% to chances of surviving conflict wounded rather than dead, -10 to combat, surface life is nearly impossible without adaptation.: (Circle)
[X] 1 Faeries- unnaturally beautiful humanoids. Pros- Major chance of magickal talent, ageless, incredibly cunning. Cons- Bound by their word, weakness to cold iron.: (Bailey Matutine)
[X] 3 Faeries- unnaturally beautiful humanoids. Pros- Major chance of magickal talent, incredibly cunning. Cons- Bound by their word, weakness to cold iron.: (jake jack, OverReactionGuy, inverted_helix)
[X] 1 Imps - Lesser Demons. Pros: Very Intelligent, Major Chance of Magickal Talent. Cons: Extremely Frail.: (MHLord)
[X] 4 Imps: Small humanoids with leathery skin. They are extremely intelligent, and many are capable of magic. They could probably break bones just standing in a stiff breeze. +20 to mental tasks, 25% chance of being born with natural magic, -20 to combat.: (cronos2chaos, Magnive, daemonkeeper, Helpless Kitten)
[X] 1 Ogres - Large Humanoids. Pros: Enhanced Strength, Thick Skin. Cons: Low Intelligence, Slow.: (AZATHOTHoth)
[X] 1 Ogres: About twice the height of a human, and five times the weight. They are strong enough to lift boulders, and their skin is thick enough to stop arrows. Unfortunately, or fortunately for others, they are barely smarter than a rock, and their size slows them greatly. +10 to most combat rolls (not applicable against flying enemies), -10 to mental tasks.: (massdefect76)
[X] 1 Worgs: (mc2rpg)
[X] 1 Worgs - Large Wolves. Pros: Extremely Skilled Hunters, Natural Weapons. Cons: No Thumbs.: (Celeritas)
[X] 3 Worgs: Wolves the size of small horses. They are naturally skilled at hunting, and have fierce claws and fangs. They are, being wolves, unable to use tools effectively. +20 to hunting actions, +10 to combat, completely unable to use most tools.: (Xicree, RCa, Derek58)
[X] 1 Yochlol: (Heaven Canceler)