soul ice
Versed in the lewd.
- Joined
- Jun 11, 2014
- Messages
- 1,717
the training times stored is in the OP on this thread under Training Time at the bottom. the experience costs are from the OP in the original thread for this quest,
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Cool, thanks.the experience costs are from the OP in the original thread for this quest,
Firstly: that only costs 21 XP. Secondly: We don't have the training for intelligence or wits.okay going to change my vote a bit to bring strength wits and intelligence to 4 leaving wits at 3 as it costs the same but increasing our skills even more
Cool, thanks.
Firstly: that only costs 21 XP. Secondly: We don't have the training for intelligence or wits.
You didn't say anything about perception in your post, which would bring it to 27, yes.what? but isn't intelligence and wits the closest to reaching 30?
7 for strength 7 for wits 7 for intelligence, 6 for perception
that adds up to 27, unless I am misunderstanding how raising attributes works
You didn't say anything about perception in your post, which would bring it to 27, yes.
But intelligence would require training every single day for the full two weeks to raise, keeping Issei from taking any time off at all. Also, once the suspension is over he'll be back in school and therefor forced to train it every day anyway, so it's not a great use of time. Especially when other things are already trained and are just waiting for the XP to be spent.
actually craft sounds better than dex
we already have dex 4
looked over infinite martial arts mastery and doesn't it need ability 4 for min req? Like I said before while nice, we don't need it thanks to boosted gear mote pools and there is much more important stuff we want to buy instead of that.
as for not giving time we have comrades to help and our stamina, health and defensive charms are no joke which can buy us time to boost as well as our parry values.
edit: and we should be able to buy it with MA maxed
And since you are worried about the excalibur arc, we have better charms and knacks for fighting swords here have an example
Swords Are Useless
Cost: 3m
Duration: Instant
Prerequisites: Stamina 3
The user convert all the lethal damage from a single attack into bashing damage, though an overload of bashing damage still upgrades existing bashing damage to lethal. This Knack cannot convert aggravated damage into anything less grave. The user cannot convert old lethal damage into bashing damage. The Knack works only on incoming damage from a single attack.
Predatory Focus
Duration: Indefinite
Prerequisites: Perception 3
The user is a hunter par excellence. With a successful (Perception + Survival) roll, he can track his prey by scent alone or by almost-invisible physical signs. With this Knack, the hunter can follow his prey across any sort of terrain as long as the prey continues to flee and does not take significant pains to mask its scent or minimize the disturbance its passing causes: the former entails such extremes as swimming a mile upstream in a rushing river or taking refuge inside a functioning hog rendering plant, the latter includes little short of levitating or flying.) Picking up a lost trail with this Knack requires a new (Perception + Survival) roll.
Instincts of the Beast
Duration: Indefinite
Prerequisites: Wits 2
Whenever the user enters an area where an ambush is waiting, even if he has no reason to suspect he's in danger, certain tiny clues set his subconscious on edge, preparing him for an attack. When the attacker finally springs the surprise assault, the user hears the tiniest rustle of fabric, sees the slightest flicker in his peripheral vision or feels the gentlest twitch of displaced air, and the clues he already noticed all add up. Double the number of dices on the standard (Wits + Awareness) roll to detect the ambush.
Natural Born Armor
Duration: Indefinite
Prerequisites: Essence 3, Stamina 4
Dragons don't wear armors or clothes—why should they? The scales covering their bodies are the mightiest material in existence, rivaling even the fabled Divine Artifacts. A Character manifesting the "Scales" mutation acquire a Hardness rating equal to their Lethal Soak.
Armor Crusher
Cost: 5m
Duration: One scene
Prerequisites: Essence 4, Strength 3
The raw power of a Dragon's attacks now allows him not only to break through obstacles and walls, but to slam right through armor. This Knack enhance the "Claw" and "Bite" mutations: while it is active, the character's attacks all gain the Piercing quality.
Draconic Rampage
Cost: 1m
Duration: One Action
Prerequisites: Essence 4, Strength 4
When a Dragon with this Knack wants to break something, that thing is not long for this world. This Knack enhance the "Claw" and "Bite" mutations when the character attempts to destroy an inanimate object. If the target object is not under his control—such as a weapon or armor that someone else happens to be using—its Hardness and soak is considered to be halved when the character attempts to break it. If the target object is freestanding or under the character's control, the object's Hardness and soak is considered to be 0 against the character's attack.
THIS ONE WE MUST GET VERY SOON
Supreme Regeneration
Duration: Permanent
Prerequisites: "Infinite Factory of Life", Essence 4
Not even the most grievous wound last long on a Dragon's body. This Knack permanently enhances "Infinite Factory of Life", allowing the character to instantly heal a Crippling wound as if he's healing a single Lethal Health level.
there are more upgrades to those but see those reqs? We need our attributes at those levels to use those knacks as well as buying the charms in the martial arts tree.
Right now we have maybe a week or two a little longer until kokabiel starts mucking around. I want to at least reach minimal stats to buy those knacks and more charms so that we can kick his ass.
Charms we can go into exp debt to acquire and up to three, everything else requires training, time, mentor and exp.
Hence why I am not to worried about charms just meeting their prereqs.
Thank you very much for the support. I was seeing a repeat of wasting 4 Bonus Points into Charisma 2 -_-;Damn it people we don't need more hit's things hard, we have plenty and that's all Strength is good for, we shouldn't be raising Strength until we max Dex, because Dex is what let's us actually land blows and avoid them >.<
Also all that bigger warform charm does is make us an easier to hit target... not worth the knack slot, when we could get something more useful, particularly since it's not the one that let's us use Martial Arts Forms, now I'm going back to my food and hoping my pain killers kick in
Yeah, let's worry about Sage Form after we find a teacher, which will probably involve doing a side quest for his mentorship. It's a long term project...I'm all for Sage Form, after we have maxed Dex, and more to the point, found a fucking teacher, because we are not getting that without one, it's one of the reason's we are finding the Dragon Lands in Japan to find an eastern dragon to teach us, I'd rather not spend 6 months trying to invent it ourselves, not sure we have time for more adventurers but eh, Alex will tell us if the timetable is to packed with incoming Cocknozle I mean Kokabel*sp*