yrsillar
Dapper Cthulhu
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((Guess who snuck in some writing time.))
"We're probably better off ambushing the afternoon raid. It'll cut their numbers and we don't really lose anything by waiting a few hours," well you suppose killing them all quickly might have left you more time to maybe get a dungeon or another mission or something in.
"That's my thinking as well," Maya responds. "No reason to underestimate our enemies," She turns back to the village leader, "Can you show us to the pastures, and point out where the attacks usually come in."
Anshelm grumbles a bit, but doesn't seem particularly put out as you are led out to the fields. There are only a few dozen animals, not enough space for anything else really. They won't be a problem though, regular animals tend to ignore branded and monsters like they aren't even there. Bad for their survival, good for not having panicky animals about, and their scent should mask yours from the wargs.
You and Maya take the time to set up. Sera gets set up on the roof of one of the buildings at the edge of the pasture, milking stalls you think? Either way she's up and out of harm's way entirely, she has the range for it. Anshelm is easy enough to hide in a pile of straw even if he does grumble a lot about it.
The attack will likely come through the as yet unrepaired hole in the pastures fencing, easy access and all that, so you position the Anshelm straw pile in the general vicinity of that. Maya stealths up to scout out beyond the fence, you notice that Maya's 'outline' is a lot fainter and harder to see now, you suppose her stealth must have ranked up too.
You and Shimah keep back near the buildings for now, you crouched behind some barrels and Shimah back in the small building Sera is hiding on top of, she's too tall for much else. It sucks though, farm animals stink. You think you've never been happier to be from a city, and not just because of the much lower mortality rates.
A couple hours pass in absolute boredom, with Maya stopping by to give the all clear every ten minutes or so. You are just beginning to regret your decision to ambush when Maya swings back by to tell you she thinks they're coming, the forest has gone silent of normal animal activity.
You tense yourself up and get ready to strike as soon as some enter the pasture, the nasty farm animal stink should cloak all of your scents, so they should be fairly surprised when you attack. You first hear the howls, approaching from the treeline, and then the sounds of heavy animals crashing through the trees, they apparently don't care much for stealth. The first four wargs crash through widening the hole in the fencing, and you pop up blasting all four of them with frost. Rime forms on their fur and they stumble as their pace slows, one even freezes entirely, stiffening into a furry ice statue… you also took off a good quarter of their health.
The next 'rank' of wargs crashes into the first set, knocking them into a sprawling confusion of snapping, snarling canines, you don't see any elites yet, every warg is just a warg, if a level three one. As they begin to reorient themselves, and still more come snarling in, Anshelm pops out of hiding and shouts a challenge, drawing their attention, right as two of the slowed wargs go up in flames from Sera. Both are down below half and dropping quick from burn.
As eight wargs bear down on Anshelm he sets himself against their attack and weathers it. On one hand his spear doesn't do much damage, but the wargs can barely hurt him. Those that manage to hit, and not all of them do, some blinded by the flash of his armor, only do one or two damage on a hit. Then you see something absurd, a couple of wargs with nasty knife wounds burst through the fencing, frothing at the mouth and begin tearing at the frozen warg… you guess Maya's charm from her accessory finally went off.
You take another shot at the wargs surrounding Anshelm while keeping an eye on the fencing, slowing several down and freezing another. You notice it then, and are glad you've been keeping an eye out. You see dark rippling outlines of two wargs slinking in past the combat. A burst of frost outlines them further, and you call out, "Sera, we've got stealthed ones, burn 'em."
Your answer is two lances of fire that engulf the slowed 'warg stalkers' they have less health than the normal wargs, and when you briefly see them, their fur is black rather than the normal brown or gray. Shimah joins at this point, casting a healing spell on Anshelm to repair what little damage he has taken. There aren't any elites for her to debuff yet though, and Anshelm seems to be in a bit of a stalemate, he isn't hurting the wargs much, but they aren't really hurting him either. You glance at the stalkers, they're coming right at you, maybe assassin types go for the second most threatening target? Either way, another burst of artic air from your staff puts them down.
The charmed wargs finish off the frozen one at this point and hit the main pack, causing all sorts of confusion. Although it looks like the charm wears off shortly afterward. Sera and you can begin concentrating on the main group as well now with no more coming in, and they begin to fall. You see Maya creeping in as well, so there must not be any more coming. The group is put down in short order. You and Sera both need an amrita, but otherwise that was pretty easy.
"Everyone okay?" Maya asks as the corpses fade away. "There were a four of the rogue wargs, but I was only able to kill two before they slipped by."
"Me and Sera got 'em," you say, "No problems on our end."
"It was thanks to Al, she's the one who saw them coming," Seraphine adds shyly as she hops down from the top of the stall.
"That was almost suspiciously easy," Shimah adds in as she and Anshelm wander over to the group, Anshelm is still picking straw out of his armor. "As a D rank I would expect these enemies to be stronger… perhaps it is only their numbers that elevated the rank?"
"Nah, I think my armor is just really good for my level. I mean if they were still doing the damage the wargs were doing when I was in my starter gear I would have gotten mulched back there," Anshelm points out. "I think I need a new spear soon though, this Goblin one isn't cutting it anymore."
"We should still be careful when we attack the lair," Maya points out as the rewards come up, the quest information says we're only about twenty percent done, so there are still a lot of them."
Congratulations!
You have gained.
18 Experience
2 Job points
12 Gilder
The party has gained
2 potions
1 [Warg Cloak] Fluffy and warm, stylish too. Adds to Defense Value 60
1 [Warg Hide Armor] Rough and poorly fitting, nonetheless provides a quality defense. Value 70 Cannot Equip
"Ah nothing amazing in the treasure either." Maya adds a moment later. "If no one objects, I say we let Anshelm carry this until we're done, we can divide this up later. He is the strongest of us after all."
Anshelm looks downright happy at that. It's weird. "Of course, carrying this much is no problem for me!"
Nothing there is of particular interest, you suppose that makes sense for a bunch of fodder enemies, you shrug, "That's fine, we should get going though. If we still have so many enemies left, we want to finish up so that we aren't returning home after nightfall though."
"Indeed so," Shimah responds, "We are not at the level where traveling at night is wise."
Why are Sera's cheeks puffed out like that, its kinda cute, but the sideways glare you caught her giving Shimah is weird. "Y-yes, Al is right, we should keep going," well it's passed, whatever it was.
Anshelm thumps his fist to his chestplate, still looking weirdly pleased. "Alright, let's go crush these things!"
Once you've informed the village leader of what happened, and where you are going you set out through the woods, toward the massive oak tree you can see towering over the forest. There are very few normal animals about even with the first group of wargs dead, but that's pretty normal for a monster infested area, monsters have the same hate on for normal animals that they do humans. Maya stays in stealth and scouts ahead of course, so luckily you don't walk right into the problem ahead.
Maya returns after you've been walking for some time, to report in. "There's a small pack of wargs circling the area ahead, some kind of outer guard I suppose. It's only eight normal wargs, and two of the sneaky ones, but they have well… one of the White Wargs with them."
Well crap, your first bonus boss already reduced to mere elite. This could get a little dicey, especially if you try to go to fast. Well, since you're already being cautious, you should keep being so.
"Why don't we try to draw them off? That way we aren't fighting them and whatever hears the fight from the lair."
"Probably a good idea, but the lair will be alerted either way…. If we can stretch out the time it takes for more enemies to arrive, that's in our favor though," Maya says thoughtfully.
"Um… why don't Al, Shimah and I get up into the trees?" Seraphine points out, "Even if it was too far for Al and Shimah's spells to reach in the pasture, if Anshelm draws them under the trees we're in, it shouldn't be a problem."
"Good idea," you say, glancing around, these trees are all pretty sturdy old growth, shouldn't have any problem holding your weight. Sera mumbles something about it not being a big deal, looking slightly red faced, you really are going to have to address her crush at some point, the logical part of you points out. The rest of you cheerfully ignores your logic and concentrates on the task at hand.
"I agree, I will be much more effective if I need only concentrate on healing one person," Shimah adds.
"Well that's settled then," Maya says, "I'll unstealth just long enough for them to notice me and then lead them back here, if I'm lucky my charm will activate again!"
"Hey, isn't that pretty dangerous though," Anshelm points out, looking worried. "You don't have the defenses I do."
"I am much faster though," Maya responds, "I'm sure you can pull them away before they catch me."
"Right, of course I will," Anshelm responds quickly, "Just be careful."
Maya gives you all a moment to prepare, the three of you getting up in your selected trees. Sera needs a little boost to reach a branch, and ends up blushing and apologizing profusely to Anshelm when she has to step on his head to get up there. Maya sets off and soon after you see an explosion of actinic light in the distance, followed by enraged howls, you suppose that's one way to get their attention. You prepare yourself, and soon the wargs come. You see Maya ghost in just ahead, and Anshelm rushes forward, as the snarls approach clashing his spear on his shield and calling out a challenge that would scatter every bird for a long way if there were any. Then the wargs pour in under the trees, you can't help but notice that they do more damage than the ones in the pasture, maybe a buff from the white warg?
You don't have too long to ponder, arcs of arctic rime sweep through the warg pack and lances of fire stab down, striking those already scorched by lightning. Then the white warg arrives, smashing through the undergrowth with a baleful howl that visibly energizes the others… yeah, it's SP is below max, it definitely buffed the others. It's odd, the monster that nearly killed Anshelm shows up as being only level five, it has less health than the ogre boss did too. As soon as it enters the clearing Shimah hits it with a hex and it stumbles as the debuff takes, weakening its muscles.
Still the confusing melee takes all your attention, the swirling mass of snapping, snarling fur surrounding Anshelm takes effort to put down, and soon Shimah has to focus on healing. Maya picks off the stealthy wargs quickly enough, but they still get a bite in on Anshelm, which doesn a fair chunk of damage, and even weakened the white warg can still do a reasonable amount.
Several times, wargs snarl and snap at the base of your tree, but none are strong enough to topple it, so instead they just waste their time. One by one the lesser wargs drop, and the health of the white warg begins to sink into the yellow, Anshelm is as healthy as ever, and although Shimah has gone through an amrita, there hasn't been any other trouble.
Then the next wave comes. At least sixteen wargs, you can hardly count given the melee, as well as a second white warg. What the hell. You can hear more coming in the distance too, well at least you won't have to worry about hunting down stragglers. You stop holding back and just fire spells as often as you can, there's no shortage of targets, Sera concentrates, along with Maya, on finishing the first white warg while Shimah debuffs the new one. One advantage to this kind of continuous battle… Shimah's personal skill must count it as one big room, because you haven't seen her debuffs fail to strike even once yet.
The first of the white wargs falls not to blade or spell, but simply due to Maya's poison and Sera's burn. Regular wargs continue to occupy Anshelm, who practically disappears under the weight of his enemies. You can really only tell he's there by the occasional shouted challenge echoing over the howling and snarling of monsters.
Once again their numbers begin to wane, and once again more arrive, this time along with a new enemy, a huge warg the size of a draft horse, covered in scars. It's howl rips through the clearing, deafening you for a moment, and you see every warg in the clearing heal, and suddenly find yourself doing less damage. A glance at the name over its head confirms it. Warg Den Mother. This ones the boss, it has half again as much health as the white wargs and shows as level six.
You down an Ether, no time to waste on Amritas and redouble your efforts to put down the lesser wargs. Shimah starts debuffing as soon as she drops another heal on Anshelm. Your still making progress, but it takes longer now, and uses more resources.
Wargs continue to fall, and soon eough the white warg is out of SP and the lesser wargs are back to barely harming Anshelm, you aren't the only ones using resources after all. Things are going well. Shimah still has to focus on healing Anshelm, the Den Mother hits like a runaway wagon train, but it's going well, they are dwindling.
Then apparently your threat grows enough for the Den Mother to notice you. The huge monster pulls away despite Anshelm's attacks and slams into your tree, the sickening crack of a tree trunk breaking rattles your bones and suddenly you're falling.
Shit. Pain. Ow. You blast ice into the looming monsters face and roll away when you hit the ground, your health drops from the fall, and the den mother is suddenly the focus of everyones attacks, bathed in fire, and challenged again until it's attention is pulled away, you can't help but sigh in relief…. You're on the ground now though. You take a potion and blast away the wargs nearby, nothing for it. Anshelm does his best, but you still get to become far to familiar with the feeling of getting bitten by angry wargs. Shimah seems capable of getting you both healed though.
Still it's really only a matter of time. Lesser wargs drop one by one, and the white warg falls too, until at last it's just the den mother fighting viciously to the last. At last it falls, smoke rising from its body as it begins to dissolve.
Quest Complete!
The Wargs are slain! Your hard work will be remembered by the City of Altkhot. Since this is a city mission, no turn in is required.
Reward: 90 Gilder
"Well I suppose that means we're done," Maya calls out tiredly, her SP is drained entirely. Anshelm's is pretty low too, and he's a bit hurt. Everyone is pretty much okay though. Then the combat rewards pop up.
Congratulations!
You have Gained
95 Experience
5 Job points
45 Gilder
The Party has looted
3 potions
1 hi potion
2 amrita
[White Warg Cloak] The Hide of a great white warg. Resists fire and adds to defense.
[Den Mother Talisman] A silver talisman carved an image of the crescent moon. Boosts the duration of buffing spells and grants a bonus to SP
[Lesser Lupine Race Mod] Become one with the wilds! Grants a small number of lupine traits. Increases Agility and Perception at the cost of Magical Power. Value 200
"Well that's an interesting set of loot," Maya muses.
"I, um… I would like the cloak if no one minds," Seraphine calls out from her perch in the tree, "It's simply better than mine," She glances at you too for some reason, you wonder why, it's not like you're going to object, you already have one.
"Nothing too interesting for me, but I've been pretty lucky lately. I'll just take the regular warg cloak from before for selling if that's fine with everybody," Anshelm adds with a shrug.
"The talisman appears to be meant for a Stalwart cleric. I would not mind it, simply for the gilder value, but I do not mind regardless. As long as I receive something of value," Shimah puts in.
"I actually wouldn't mind the race mod," Maya says consideringly. "I don't use magic anyway, so the downside is pretty meaningless to me."
Well you aren't sure what to go for. The idea of race mods is interesting, but this one is kind of bad for you. Also you leveled up and your skills increased in rank, your basic job ones anyway. It looks like you scored a new spell. You'll have to take a closer look at your status pane later.
[]Loot division?
What do you want to do when you return to the city?
[]You don't really feel like going home again, chances of catching mom home and awake two days in a row are pretty low anyway. Hang out with one or more of your group?
[]Head to the Inn and relax, maybe socialize with some other branded.
[]Shopping time!
[]Something else? (Write In)
-1Potion, -2 amrita, -1 Ether
Al Lv3
Ice Elementalist D
Health 43/61
SP 25/67
Maya Lv4
Dual Blade Hunter D
Health 50/58
Sp 3/33
Anshelm Lv3
Spear Warrior D
Health 125/133
SP 6/31
Shimah Lv3
Hexer Cleric D
Health 72/72
SP 35/78
Seraphine Lv3
Fire Elementalist D
Health 48/48
Sp 29/61
"We're probably better off ambushing the afternoon raid. It'll cut their numbers and we don't really lose anything by waiting a few hours," well you suppose killing them all quickly might have left you more time to maybe get a dungeon or another mission or something in.
"That's my thinking as well," Maya responds. "No reason to underestimate our enemies," She turns back to the village leader, "Can you show us to the pastures, and point out where the attacks usually come in."
Anshelm grumbles a bit, but doesn't seem particularly put out as you are led out to the fields. There are only a few dozen animals, not enough space for anything else really. They won't be a problem though, regular animals tend to ignore branded and monsters like they aren't even there. Bad for their survival, good for not having panicky animals about, and their scent should mask yours from the wargs.
You and Maya take the time to set up. Sera gets set up on the roof of one of the buildings at the edge of the pasture, milking stalls you think? Either way she's up and out of harm's way entirely, she has the range for it. Anshelm is easy enough to hide in a pile of straw even if he does grumble a lot about it.
The attack will likely come through the as yet unrepaired hole in the pastures fencing, easy access and all that, so you position the Anshelm straw pile in the general vicinity of that. Maya stealths up to scout out beyond the fence, you notice that Maya's 'outline' is a lot fainter and harder to see now, you suppose her stealth must have ranked up too.
You and Shimah keep back near the buildings for now, you crouched behind some barrels and Shimah back in the small building Sera is hiding on top of, she's too tall for much else. It sucks though, farm animals stink. You think you've never been happier to be from a city, and not just because of the much lower mortality rates.
A couple hours pass in absolute boredom, with Maya stopping by to give the all clear every ten minutes or so. You are just beginning to regret your decision to ambush when Maya swings back by to tell you she thinks they're coming, the forest has gone silent of normal animal activity.
You tense yourself up and get ready to strike as soon as some enter the pasture, the nasty farm animal stink should cloak all of your scents, so they should be fairly surprised when you attack. You first hear the howls, approaching from the treeline, and then the sounds of heavy animals crashing through the trees, they apparently don't care much for stealth. The first four wargs crash through widening the hole in the fencing, and you pop up blasting all four of them with frost. Rime forms on their fur and they stumble as their pace slows, one even freezes entirely, stiffening into a furry ice statue… you also took off a good quarter of their health.
The next 'rank' of wargs crashes into the first set, knocking them into a sprawling confusion of snapping, snarling canines, you don't see any elites yet, every warg is just a warg, if a level three one. As they begin to reorient themselves, and still more come snarling in, Anshelm pops out of hiding and shouts a challenge, drawing their attention, right as two of the slowed wargs go up in flames from Sera. Both are down below half and dropping quick from burn.
As eight wargs bear down on Anshelm he sets himself against their attack and weathers it. On one hand his spear doesn't do much damage, but the wargs can barely hurt him. Those that manage to hit, and not all of them do, some blinded by the flash of his armor, only do one or two damage on a hit. Then you see something absurd, a couple of wargs with nasty knife wounds burst through the fencing, frothing at the mouth and begin tearing at the frozen warg… you guess Maya's charm from her accessory finally went off.
You take another shot at the wargs surrounding Anshelm while keeping an eye on the fencing, slowing several down and freezing another. You notice it then, and are glad you've been keeping an eye out. You see dark rippling outlines of two wargs slinking in past the combat. A burst of frost outlines them further, and you call out, "Sera, we've got stealthed ones, burn 'em."
Your answer is two lances of fire that engulf the slowed 'warg stalkers' they have less health than the normal wargs, and when you briefly see them, their fur is black rather than the normal brown or gray. Shimah joins at this point, casting a healing spell on Anshelm to repair what little damage he has taken. There aren't any elites for her to debuff yet though, and Anshelm seems to be in a bit of a stalemate, he isn't hurting the wargs much, but they aren't really hurting him either. You glance at the stalkers, they're coming right at you, maybe assassin types go for the second most threatening target? Either way, another burst of artic air from your staff puts them down.
The charmed wargs finish off the frozen one at this point and hit the main pack, causing all sorts of confusion. Although it looks like the charm wears off shortly afterward. Sera and you can begin concentrating on the main group as well now with no more coming in, and they begin to fall. You see Maya creeping in as well, so there must not be any more coming. The group is put down in short order. You and Sera both need an amrita, but otherwise that was pretty easy.
"Everyone okay?" Maya asks as the corpses fade away. "There were a four of the rogue wargs, but I was only able to kill two before they slipped by."
"Me and Sera got 'em," you say, "No problems on our end."
"It was thanks to Al, she's the one who saw them coming," Seraphine adds shyly as she hops down from the top of the stall.
"That was almost suspiciously easy," Shimah adds in as she and Anshelm wander over to the group, Anshelm is still picking straw out of his armor. "As a D rank I would expect these enemies to be stronger… perhaps it is only their numbers that elevated the rank?"
"Nah, I think my armor is just really good for my level. I mean if they were still doing the damage the wargs were doing when I was in my starter gear I would have gotten mulched back there," Anshelm points out. "I think I need a new spear soon though, this Goblin one isn't cutting it anymore."
"We should still be careful when we attack the lair," Maya points out as the rewards come up, the quest information says we're only about twenty percent done, so there are still a lot of them."
Congratulations!
You have gained.
18 Experience
2 Job points
12 Gilder
The party has gained
2 potions
1 [Warg Cloak] Fluffy and warm, stylish too. Adds to Defense Value 60
1 [Warg Hide Armor] Rough and poorly fitting, nonetheless provides a quality defense. Value 70 Cannot Equip
"Ah nothing amazing in the treasure either." Maya adds a moment later. "If no one objects, I say we let Anshelm carry this until we're done, we can divide this up later. He is the strongest of us after all."
Anshelm looks downright happy at that. It's weird. "Of course, carrying this much is no problem for me!"
Nothing there is of particular interest, you suppose that makes sense for a bunch of fodder enemies, you shrug, "That's fine, we should get going though. If we still have so many enemies left, we want to finish up so that we aren't returning home after nightfall though."
"Indeed so," Shimah responds, "We are not at the level where traveling at night is wise."
Why are Sera's cheeks puffed out like that, its kinda cute, but the sideways glare you caught her giving Shimah is weird. "Y-yes, Al is right, we should keep going," well it's passed, whatever it was.
Anshelm thumps his fist to his chestplate, still looking weirdly pleased. "Alright, let's go crush these things!"
Once you've informed the village leader of what happened, and where you are going you set out through the woods, toward the massive oak tree you can see towering over the forest. There are very few normal animals about even with the first group of wargs dead, but that's pretty normal for a monster infested area, monsters have the same hate on for normal animals that they do humans. Maya stays in stealth and scouts ahead of course, so luckily you don't walk right into the problem ahead.
Maya returns after you've been walking for some time, to report in. "There's a small pack of wargs circling the area ahead, some kind of outer guard I suppose. It's only eight normal wargs, and two of the sneaky ones, but they have well… one of the White Wargs with them."
Well crap, your first bonus boss already reduced to mere elite. This could get a little dicey, especially if you try to go to fast. Well, since you're already being cautious, you should keep being so.
"Why don't we try to draw them off? That way we aren't fighting them and whatever hears the fight from the lair."
"Probably a good idea, but the lair will be alerted either way…. If we can stretch out the time it takes for more enemies to arrive, that's in our favor though," Maya says thoughtfully.
"Um… why don't Al, Shimah and I get up into the trees?" Seraphine points out, "Even if it was too far for Al and Shimah's spells to reach in the pasture, if Anshelm draws them under the trees we're in, it shouldn't be a problem."
"Good idea," you say, glancing around, these trees are all pretty sturdy old growth, shouldn't have any problem holding your weight. Sera mumbles something about it not being a big deal, looking slightly red faced, you really are going to have to address her crush at some point, the logical part of you points out. The rest of you cheerfully ignores your logic and concentrates on the task at hand.
"I agree, I will be much more effective if I need only concentrate on healing one person," Shimah adds.
"Well that's settled then," Maya says, "I'll unstealth just long enough for them to notice me and then lead them back here, if I'm lucky my charm will activate again!"
"Hey, isn't that pretty dangerous though," Anshelm points out, looking worried. "You don't have the defenses I do."
"I am much faster though," Maya responds, "I'm sure you can pull them away before they catch me."
"Right, of course I will," Anshelm responds quickly, "Just be careful."
Maya gives you all a moment to prepare, the three of you getting up in your selected trees. Sera needs a little boost to reach a branch, and ends up blushing and apologizing profusely to Anshelm when she has to step on his head to get up there. Maya sets off and soon after you see an explosion of actinic light in the distance, followed by enraged howls, you suppose that's one way to get their attention. You prepare yourself, and soon the wargs come. You see Maya ghost in just ahead, and Anshelm rushes forward, as the snarls approach clashing his spear on his shield and calling out a challenge that would scatter every bird for a long way if there were any. Then the wargs pour in under the trees, you can't help but notice that they do more damage than the ones in the pasture, maybe a buff from the white warg?
You don't have too long to ponder, arcs of arctic rime sweep through the warg pack and lances of fire stab down, striking those already scorched by lightning. Then the white warg arrives, smashing through the undergrowth with a baleful howl that visibly energizes the others… yeah, it's SP is below max, it definitely buffed the others. It's odd, the monster that nearly killed Anshelm shows up as being only level five, it has less health than the ogre boss did too. As soon as it enters the clearing Shimah hits it with a hex and it stumbles as the debuff takes, weakening its muscles.
Still the confusing melee takes all your attention, the swirling mass of snapping, snarling fur surrounding Anshelm takes effort to put down, and soon Shimah has to focus on healing. Maya picks off the stealthy wargs quickly enough, but they still get a bite in on Anshelm, which doesn a fair chunk of damage, and even weakened the white warg can still do a reasonable amount.
Several times, wargs snarl and snap at the base of your tree, but none are strong enough to topple it, so instead they just waste their time. One by one the lesser wargs drop, and the health of the white warg begins to sink into the yellow, Anshelm is as healthy as ever, and although Shimah has gone through an amrita, there hasn't been any other trouble.
Then the next wave comes. At least sixteen wargs, you can hardly count given the melee, as well as a second white warg. What the hell. You can hear more coming in the distance too, well at least you won't have to worry about hunting down stragglers. You stop holding back and just fire spells as often as you can, there's no shortage of targets, Sera concentrates, along with Maya, on finishing the first white warg while Shimah debuffs the new one. One advantage to this kind of continuous battle… Shimah's personal skill must count it as one big room, because you haven't seen her debuffs fail to strike even once yet.
The first of the white wargs falls not to blade or spell, but simply due to Maya's poison and Sera's burn. Regular wargs continue to occupy Anshelm, who practically disappears under the weight of his enemies. You can really only tell he's there by the occasional shouted challenge echoing over the howling and snarling of monsters.
Once again their numbers begin to wane, and once again more arrive, this time along with a new enemy, a huge warg the size of a draft horse, covered in scars. It's howl rips through the clearing, deafening you for a moment, and you see every warg in the clearing heal, and suddenly find yourself doing less damage. A glance at the name over its head confirms it. Warg Den Mother. This ones the boss, it has half again as much health as the white wargs and shows as level six.
You down an Ether, no time to waste on Amritas and redouble your efforts to put down the lesser wargs. Shimah starts debuffing as soon as she drops another heal on Anshelm. Your still making progress, but it takes longer now, and uses more resources.
Wargs continue to fall, and soon eough the white warg is out of SP and the lesser wargs are back to barely harming Anshelm, you aren't the only ones using resources after all. Things are going well. Shimah still has to focus on healing Anshelm, the Den Mother hits like a runaway wagon train, but it's going well, they are dwindling.
Then apparently your threat grows enough for the Den Mother to notice you. The huge monster pulls away despite Anshelm's attacks and slams into your tree, the sickening crack of a tree trunk breaking rattles your bones and suddenly you're falling.
Shit. Pain. Ow. You blast ice into the looming monsters face and roll away when you hit the ground, your health drops from the fall, and the den mother is suddenly the focus of everyones attacks, bathed in fire, and challenged again until it's attention is pulled away, you can't help but sigh in relief…. You're on the ground now though. You take a potion and blast away the wargs nearby, nothing for it. Anshelm does his best, but you still get to become far to familiar with the feeling of getting bitten by angry wargs. Shimah seems capable of getting you both healed though.
Still it's really only a matter of time. Lesser wargs drop one by one, and the white warg falls too, until at last it's just the den mother fighting viciously to the last. At last it falls, smoke rising from its body as it begins to dissolve.
Quest Complete!
The Wargs are slain! Your hard work will be remembered by the City of Altkhot. Since this is a city mission, no turn in is required.
Reward: 90 Gilder
"Well I suppose that means we're done," Maya calls out tiredly, her SP is drained entirely. Anshelm's is pretty low too, and he's a bit hurt. Everyone is pretty much okay though. Then the combat rewards pop up.
Congratulations!
You have Gained
95 Experience
5 Job points
45 Gilder
The Party has looted
3 potions
1 hi potion
2 amrita
[White Warg Cloak] The Hide of a great white warg. Resists fire and adds to defense.
[Den Mother Talisman] A silver talisman carved an image of the crescent moon. Boosts the duration of buffing spells and grants a bonus to SP
[Lesser Lupine Race Mod] Become one with the wilds! Grants a small number of lupine traits. Increases Agility and Perception at the cost of Magical Power. Value 200
"Well that's an interesting set of loot," Maya muses.
"I, um… I would like the cloak if no one minds," Seraphine calls out from her perch in the tree, "It's simply better than mine," She glances at you too for some reason, you wonder why, it's not like you're going to object, you already have one.
"Nothing too interesting for me, but I've been pretty lucky lately. I'll just take the regular warg cloak from before for selling if that's fine with everybody," Anshelm adds with a shrug.
"The talisman appears to be meant for a Stalwart cleric. I would not mind it, simply for the gilder value, but I do not mind regardless. As long as I receive something of value," Shimah puts in.
"I actually wouldn't mind the race mod," Maya says consideringly. "I don't use magic anyway, so the downside is pretty meaningless to me."
Well you aren't sure what to go for. The idea of race mods is interesting, but this one is kind of bad for you. Also you leveled up and your skills increased in rank, your basic job ones anyway. It looks like you scored a new spell. You'll have to take a closer look at your status pane later.
[]Loot division?
What do you want to do when you return to the city?
[]You don't really feel like going home again, chances of catching mom home and awake two days in a row are pretty low anyway. Hang out with one or more of your group?
[]Head to the Inn and relax, maybe socialize with some other branded.
[]Shopping time!
[]Something else? (Write In)
-1Potion, -2 amrita, -1 Ether
Al Lv3
Ice Elementalist D
Health 43/61
SP 25/67
Maya Lv4
Dual Blade Hunter D
Health 50/58
Sp 3/33
Anshelm Lv3
Spear Warrior D
Health 125/133
SP 6/31
Shimah Lv3
Hexer Cleric D
Health 72/72
SP 35/78
Seraphine Lv3
Fire Elementalist D
Health 48/48
Sp 29/61
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