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It's also very likely that this thing is only a Baby of it's species. So it is possible that it will grow to that size.In my head the pet is Khanivore but it's also cat-sized and has force powers.
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Bored engineers probably made a more powerful engine but placed the starter inside of it or something, not adding survivability and quality of life improvements lolThese ones proplay do. Remember these were made by board engineers. Aint nothing being left out of these baby.
I think producing TIEs is much to ambitious, Mouse droids is more the speed of a colony with less than half a million people.
Oh Tarkin's going to Hate Las. While he is Feared Las is more Respected and he is never Hated. There may still be some elements that grumble every now and then but no one really Hates Las.Love the Tie variants. Can't wait to see everyone's reactions to some governor in the rim making better Tie's.
Didn't that TIE Fighter game have the TIE Advanced, which has hyperdrives, which was a project of Admiral Zaarin who tried to launch a coup against the Empire?I'm okay with this, but the hyperdrive maybe a bad idea; a theory I've heard that makes sense is that Tie's don't have hyperdrives to stop deserters from escaping, so adding them will make that much more common.
You don't even need a hyperdrive to make better TIEs. At the very least, just adding shields to them would make them better already.Love the Tie variants. Can't wait to see everyone's reactions to some governor in the rim making better Tie's.
Nah, all you need to do is add explosives, rolling mines.Clearly there needs to be a 1:1 ratio of improved armed mouse droids to turn any land war into a nightmare for the invaders.
That said you could probably convert a walker into a 40k sequence dreadnought by giving it arms and changing the legs up.
TIEs don't really need them, to be honest. They have plenty of design flaws, but they are designed to be based from some of the biggest, angriest capital ships to ever be designed in the galaxy far, far away. They're backed by the full force of the Empire's military industrial complex at this point in time, there are countless carriers available to ensure TIEs can get anywhere they need to go in great numbers. Minda specifically might need hyperspace capable fighters because of their inability to field more than a handful of carriers, but those stationed on a carrier would be better off skipping the hyperdrive and using the space to install better shields or something.So, the Cat is force sensitive.
I'm okay with this, but the hyperdrive maybe a bad idea; a theory I've heard that makes sense is that Tie's don't have hyperdrives to stop deserters from escaping, so adding them will make that much more common.
Probably more easily mass produced and rugged at the cost of being less well off in combat compared to the cutting edge f-22/35 that is Thrawns wonder tie.
Honestly saying these would be upgraded F-16/ 18 types. 3.5 gen fighters versus the ultra cutting edge 4th gen f-35/22 Tie that thrawns putting together
While in a 1v1 thrawns will win every time against 99.9% of piloted small craft in the galaxy, cough plot armor rebels cough, you could make 5-10 of these tie variants that can stand with the best X and A wings available
Thrawn might be the best option outside of Vader for direct Imperial support. Both are highly skilled pragmatists so as long as our governor can show honest effort being spent to accommodate the interests of his backer the two of them would leave him to it. They don not like playing political games they just want to do their jobs. Plus if Thrawn does arrive he is likely to bring in the third sister.There's a good chance your factory is going to attract rebels or thrawn if they find out. Worse if that useless admiral finds out and starts complaining to the moff about it.
I look forward to how this develops the story.So, the plan was to start up a TIE factory for a modified TIE variant
You are an azz. I just finished an omake and now you put that idea out. You should make one yourself. I will sleep on a variation if you don't post in the next few days.Thrawn might be the best option outside of Vader for direct Imperial support. Both are highly skilled pragmatists so as long as our governor can show honest effort being spent to accommodate the interests of his backer the two of them would leave him to it. They don not like playing political games they just want to do their jobs. Plus if Thrawn does arrive he is likely to bring in the third sister.
Okay now that I think about it Vader showing up would be hilarious. I could see him having an Anakin moment when he finds out about what the engineers are doing on their down time. "Set me up with an anonymous terminal I would like to test them myself."
Ooh, how about lemon pepper chicken? Or maybe garlic parmesan, or the local equivalent. Just goes to show that better taste for the men can do wonders for their morale, and also caring for their lives, of course.Chicken teriyaki should be the next flavor of ration bar or honey chicken.
Go for it I am shit at writing scenes off the cuff.You are an azz. I just finished an omake and now you put that idea out. You should make one yourself. I will sleep on a variation if you don't post in the next few days.
It is pretty weird that star destroyers don't have an internal C.I.C. and I mean in Star Wars there is no electronic warfare to speak of between ships, and if your ship is hit with an E.M.P having a window makes absolutely no difference. At least now the E.M.P. can't be targeted onto the obvious weak point.
It's a bit nitpicky from me but he probably shouldn't call it a Tie variant so he doesn't get sued to hell and back by seinar fleet systems.A TIE variant factory should be enough to satisfy Momma Mola, right? I check Las's memories real quick.
He could make a Tie scout model varient which they make tie scouts with hyperdrives in legends and Disney retcons. Most scout models look like normal ties while empire at war had some tie scouts that looked more like darth vaders advanced tie from the new hope which suggests the extra shields hyperdrives and maybe navigation droid would go. Also note that in legends Tarkins homeworld Eriadu had a warlord splinter state that modified their normal tie models with shields. The extra mass reduced their speed by 10% but they reduced casualties with shielding. Depending on your budget you're available upgrades will vary. But it's already a noted possibility to refit normal tie fighters with shields and hyperdrives. The only question is how much tradeoff adding both will be to ship speed and maneuver capabilities. Oh and power systems but i think that's fine. Life support isn't technically as bad on the list. But i doubt you'll be able to get all the tie defender goodies in one. At 60,000 credits for a normal TIE and 300,009 for a defender. You could double the budget of normal TIEs and still not be half the cost. Perhaps you can make that middle ground. As long as the imperials feel superior in their TIE interceptors which would technically be faster to hunt and kill other fighters you might could swing it. I would present it to the brass as a TIE scout with the shields justified to ensure they survive the trip back with vital intel. Gotta play politics in addition to budget juggling. Pf course if you can secretly get defenders built there with thrawns help that's great.Chp-20: Intimidation?
.
Turning back to my terminal, I switch over to the newest set of plans being put into place. Even with the pirate menace hurting trade, business is still booming. As more and more Imperial Mining Facilities are set up, so did the capacity for more industry. And out here, there was a perfect industry to target that could benefit Minda and make a profit off of every other governor.
TIE fighters.
They were cheap, weak, and all but useless for most things other than swarm tactics. Except, out here, pilots aren't as easy to come by.
So, the plan was to start up a TIE factory for a modified TIE variant with a hyperdrive, shielding, life support, and the works. Wouldn't be as fast or cheap as a standard TIE, but it would be survivable and still affordable enough to outfit the few Gozanti crews that usually defended most near barren colonies around these parts.
The techs even had some designs made in mere days! Apparently, like the projectile turret that was now actually functional as an AA weapon around Accordia, many of the techs, with all their government mandated off days, had been designing TIE variants for fun and competing with them in simulated AI battles.
I actually watched some of those, it was very fun. Like playing TABS back when I was on Earth. God I miss my PC. And my thousands of dollars of unplayed Steam games.
But, the techs had made some interesting designs. Some were silly, like the TIE mech, while others were actually viable, like the Demolisher, Mangler, and Supremacy. A couple weren't even fighters or bombers, just gunships and transports like the Stingray or the Vigilante.
Now, would this factory be done anytime soon, or the dozens of other factories needed to create an entire supply chain? No. Hell no. Do I want to even start this project? Also no, the paperwork will kill me. But the fact of the matter is that more and more attention is being brought to this system than ever before, regardless of my actions, and things are going to get worse before they get better.
With the long term project of an alternate, outer rim TIE project, at least I have a deep dark hole with which to funnel money and resources into, hopefully reducing the rate of expansion to something more manageable and less attention grabbing. Hopefully.
A TIE variant factory should be enough to satisfy Momma Mola, right? I check Las's memories real quick.
Fuck me, I have a lot of work to do.
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Hi there folks. Honestly, spent more time surfing ArtStation's bevy of TIE variant concepts than I did writing this chapter.
Really good stuff over there.
Also, before I go, this marks the 20th chapter of this series. As the Arc really starts to kick off after this, I want to ensure more quality. On top of that, my winter semester just ended and my spring semester kicks off next week. Therefore, I won't be posting daily for a week or two, both to get used to my new classes and schedule, and also to create longer, hopefully higher quality chapters. So, don't worry for my health if I don't update in a while. Honestly, I was really only updating daily because I liked seeing my username on the weekly polls SB and SV do for stories, but I've come to realize that not that many people look at those, so It's kinda irrelevant. Also, I don't want to burn out chasing the clout of internet strangers. Not worth it.
As always, feedback is appreciated.
Thanks for reading!
-Freefaller
Also refitting his existing Tie models is probably a good idea as well, all he really needs to do is improve the powersource, put shielding on the ties that can survive a hit or two and mabie add a 360°cameras on the wings (and of course have helmets made that can connect to those cameras).
The Empire's fighter doctrine might not need hyperdrives but remember the MC is in the outer rim training locals so his starfighters having hyperdrives makes sense cause he has a small fleet with little in the way of hanger space.Frankly, some of those designs looks good, if you drop the Hyperdrive and change it for a weapons bay, while leaving shields, a better frame and cockpit, then you are golden.
The Mangler looks to be the better design for a fighter, shorten the upper solar collector, lower the wings struts, rise the cockpit a little and give it proper windows for the sides and ceiling, and a window and/or permanent camera/monitor, you can keep the heavy blaster, the standard laser cannons could be upgrade with a gimbal mount, or at the very least limited free aiming, the small pilon under the cockpit could be a weapon bay, the size in general of the body could allow for a good shield... and, above all else, the general shape could allow the Mangler to land without a specialized equipment, which remove a headache.
The Demolisher is the obvious long range Heavy fighter/bomber, it would be a little more costly but you know that when a number of Demolisher are send, that same number returns, scorched and a little scarred, but overall fine. It is big enough that a Demolisher variant could be spawned, one with long range sensor and communication, which paired with a Hyperdrive, end ups fullfiling a role similar to an AWACS or Deep/Long range recon, could be called the Overlord, which I am sure the big ships will appreciate.
The Supremacy seems more like a Interceptor/Snub-fighter, cheaper than the standard TIE (unless someone manage to fit a shield in it), but faster and extremely agile but fragile and, by its general shape, it could land without a specialized equipment, too. But, it needs a better cockpit, the engineers could make it longer to have more viewpoints for the pilot, or have something like the cockpit of the Eta-2 actis-class interceptor, a little exposed but extremely good visibility.
The Stingray seem to be a solid choice for a transport, very well armed (the weapons could be bigger, though) and seem that the cargo space makes it a better choice over the standard Lambda shuttle, "the roles of the Lambda in a slimmer shape"... probably cheaper and slightly better, too... The cockpit could use a slight redesign, at the very least, expand the viewport.
... Excuse me, but the Vigilante does not look to be a good craft, if you do need a gunship then I can point you to the Low Altitude Assault Gunship which seems to be overall better, I mean, just look at it...
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This is the thing all infantry/personnel will love if used well, no matter who.