Hadrian.Caeser
I trust you know where the happy button is?
- Joined
- Oct 7, 2019
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Can out favorite sentient rat reproduce asexually by laying eggs? She must live in beyond her limited time.
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"the" should be "they"It would be a mess, no doubt, but if these grown children can't do their jobs then I'm not going to hold their wrinkled hands while the learn how not to embezzle funds.
Got both recipes from this huge ass cookbook I was given recently, the Joy of Cooking. Its thicker than all three of my college textbooks combined and its amazing.
Awww… no end game crisis?
Gubernatorial?I preferred the cluttered space of my old Gubernatorial office
Despite being lengthened another 100 meters that would still be considered a heavy cruiser, atleast according to the Anaxes war college system.R&D already started work on the Arbiter-II of all things, which isn't actually a sequel to the Arbiter. It's more like the original design.
See, the original design was a full 900 meters long with more fighters, more firepower, and overall more.
Hmmm… so what would the new space battleship class they want to build look like?Now if only they'd stop requesting permission to build a so-called "New Star Destroyer Class" I'd like them more.
I think that is helping Mando morale more than anything. Actually feeling needed rather than rejected by the Republic, their sector, then the Empire, and just the galaxy as a whole."Don't you see? They don't have a choice. The Consortium's fall means pirates are running around with more firepower than they expected. They need us."
Huh, so they are coming from the west of the sector? Wasn't expecting that. The Muun are probably pissed at all the pirates going through their sector. Bad for business to be seen as a source of pirates.And the map told a story. The incursions came mostly from the Myto's Arrow trade route, specifically from the direction of the Obtrexta sector. From there they seemed to spread, fanning out across the sector.
At least this isn't age of sail numbers where a ship returning from a voyage with 75% crew casualties was not too uncommon, and that was the ones that came back. There was a reason pressganging was needed to keep the ships crewed.And now Ife was staring at a casualty counter, numbers glowing red.
268 dead, and an Arbiter forced back into the yard for repairs, slowing construction of further hulls. If only the Academies were worth a damn!
"You can't control the HoloNet Las!"If nothing else, the new station I now worked and lived out of had exceptionally fast holonet speeds. This was courtesy of the station pulling double duty as both my headquarters and a holonet relay nexus.
From this station, the wider holonet relay system could be monitored with ease. An outage could be seen faster than a system could report it.
Every Moff and Governor just shuddered at the cheapness of Las' meals. Not an entree or appetizer to be seen.The other price I paid was my time and effort, of course. Taking a long sip of my morning hot coco and a bite out of my first of many nutrient bars of the day, I opened the first report.
The report went on for a while, detailing the many, many systems designated as Fringe systems.
Of them, some needed subsidies more than others. For example, Draxon's Forge. As a system, it was on the lower end in terms of population, sitting somewhere around 380k people.
Considering Las was initially dealing with the Minda system having 200k citizens (the Verndari hadn't been discovered yet), having the Fringe systems be in the same population range probably shows population growth is doing really well across the sector.On the other hand, a system like the Rodu system. A system with a single agriculturally focused world and only around 150k people, it had few prospects and fewer people willing to bet on them. But an agri-world is useful no matter what, so subsidies there would be focused on expanding crop production.
I mean with the dearth of ships and pirates being everywhere, shipyards are basically infinite economic activity generators. Makes sense those with the capability are going to start building them. No one is going to say no to buying more ships in these circumstances.But what I hadn't expected was the industrial pushes the Developed and even Settled worlds were making.
Shipyards. They were building shipyards.
There were already a few in the sector aside from the Mard, but they were local, small. Hell, Abyssal Industries underwater yards were already the second largest in the sector because the company was just that experienced at what they did. And they brought over much of the material.
But now planets like Belladoon were beginning the construction of their own yards. They previously had some, but those were local ground based operations. These were orbital yards, clearly created to cater to the same scale as the Mard.
Imperial official attempts to not be corrupt: challenge impossible.If too many of them were found messing about, I'd just take control of the yards directly. It would be a mess, no doubt, but if these grown children can't do their jobs then I'm not going to hold their wrinkled hands while the learn how not to embezzle funds.
I mean, look, its easy!
I sit there for ten minutes, staring into space, doing nothing.
See! Easy!
Kinda surprised with how Ackbar was salivating over those ships that Rebel High Command wasn't willing to take advantage of that short-term weakness to nab as many as they could. Potential LECAs deployment would increase the risk but given that these ships aren't designed for boarding nor have a standard boarding craft complement would kinda imply a minimal marine complement by design and therefore minimal chance and number of LECA's. Meanwhile the shoddy training of the crew would drastically lower their ability to stand up against trained marine forces. Also if you can get into the hangar before the fighters fully launch you negate the ship's primary threat.II. CRITICAL WEAKNESSES AND PRODUCTION FAILURES
Despite its tactical utility, the Arbiter is a product of desperation and rushed industrial cycles. Intelligence confirms these hulls are being completed in only 2.5 months, leading to several exploitable flaws.
Why experimental? The tech is already there at right scale as proven by starfighters and freighters having no issue entering atmosphere at speed. And escape pods are already capable of impacting the surface of a planet survivably from orbit as proven by Yoda going to dagobah in Episode 3 (IIRC) and the droids going to Tatooine in episode 4. So the tech should already be there. It's just putting it together in such a way as to fit a LECA, or multiple, inside.an experimental particle shield overlay for thermal protection.
I bet the hot chocolate he's addicted to is worth half a year of his salary.Every Moff and Governor just shuddered at the cheapness of Las' meals. Not an entree or appetizer to be seen.
Related to/of a governor. King > Royal, Emperor > Imperial, Governor > Gubernatorial.
I'm trying to tell if those turbo-laser turrets are superfiring or not. Either way the ship is crippled by having them in a square formation rather than running along the center line.Maybe they'll make something akin to the Pellaeon-class Star Destroyer, complete with its 8,450 Crew Requirement. I think it would be funny if the class was named as the Veers Class Star Destroyer, named for Sector Admiral Ife Veers.
If I remember right Choclate is only farmed on one planet and bounty hunters sent after anyone who tries to set up farms on other worlds with stolen seeds….so ya. Probably drinking a Wagyu steak every time he makes a cupI bet the hot chocolate he's addicted to is worth half a year of his salary.
Hell no, not in the Rim. Importing the parts needed is usually ruinous.Is it unusual for shipyards to spring up in every system like it is happening to Las's in star wars?
The Arbiters had scared some sense into the Governors of the sector, so if nothing else I knew the program was a success as expected.
One day, he's going to wake up to find his space station office has suddenly been relocated to a "new death star" without him realizing how it came to this.Now if only they'd stop requesting permission to build a so-called "New Star Destroyer Class" I'd like them more.
Moff Mola: All I did was check yes on the form....One day, he's going to wake up to find his space station office has suddenly been relocated to a "new death star" without him realizing how it came to this.
Say what you will but at least most of those worlds could afford vowelsMan, Star Wars rimworlds really lives to their names: they are not that big population wise
The classification of Fringe system probably applies to a system that is minimally settled enough to classify as civilized as compared to other systems in the sector. There are probably less populated worlds in the sector, but those are mostly just outposts or people doing subsistence farming. So we might be the talking the worlds around say the 10-25 percentile range in the sector, or 20-35 range if you want to be pessimistic. Definitely in the lower half due to the Fringe description implying less than the majority or median of systems.This report is for the purpose of listing all systems designated as Fringe systems (Check File Sys-Classification)
Interesting that the report uses "rapid stability" rather than "rapid growth". Shows Las isn't looking to make Boom Towns but something that will secure stabilized growth in the sector.The following thirty systems are the most suitable candidates for immediate funding based on infrastructure gaps and the potential for rapid stability.
Once again Rodu is an extreme outlier. That world must be reallllly fertile or those crops must be incredibly nutritious to qualify in the same bracket as all these more populous systems just for food security and not even cash crops. That or the other worlds in the subsector Rodu resides in must have terrible, terrible fertility.Rodu (157,862): This single world system focuses on agriculture and remains ripe for investment in genetically robust crops and larger scale industrial farming, which would improve local food security.
So Malgoann probably is not that industrialized and this grant is probably seeding the initial factories and plants needed to export to the wider sector in larger numbers. Still is probably slated to be made a manufacturing system in a few years.Malgoaan (1,845,648): This system has a high potential for assembly plant growth if provided with equipment grants to utilize its large labor pool.
Relalon is probably a good location for a minor trade system, but also faces some obstacle such as a nebula, asteroid field, or space dust that requires communication infrastructure. On the upside that is an easy way to justify some trade tariffs if needed.Relalon (1,814,047): Strategic funding for subspace transceiver arrays will improve coordination with nearby trade routes and reduce signal lag.
Dromunon was probably a boom town system that is hitting the late stages where all the easy veins are beginning to tap out. Heavier mining equipment will allow them to tap into deeper veins and hold off this process, maybe long enough to diversify into more sustainable industries.Dromunon (1,813,328): This system requires grants for heavy machinery to revitalize its primary mining zones and stop the trend of people leaving for other systems.
Vantulal is probably minor trade system or maybe a system that needs assistance to get its exports to the wider sector. These exports being valuable enough that the assistance is considered worth it.Vantulal (1,810,252): Investment in localized holonet relay nodes will allow for better integration with the sector economy and trade networks.
So Xisios is probably a minor manufacturing system, but the Governor probably skimped on the infrastructure spending and things fell into disrepair. That or pirates, never dismiss pirates being the problem.Xisios (1,799,613): This system has high manufacturing potential but suffers from power grid instability that requires immediate repair.
Rykeixia definitely sounds like a junkyard system. Probably where a lot of pirate scrap is going to be sent to, along with their victims. Still all that material is better off not going to waste. Maybe invest in more tugs and freighters to speed up upcycling and salvaging.Rykeixia (1,696,996): Funding for salvage processing units will turn this system into a primary hub for recycled materials.
Yularis could be into mining, cash crops, lumber, ranching, or some other kind of base resource production. Still the resources must be fairly hard to get, valuable, or even unique. Probably should also beef up the local defense fleet to secure the supply in any case.Yularis (1,676,803): This system shows a need for better resource refining tools to increase the value of its primary exports.
Okay Belsuus appears to be a shipyard system. These folks probably have a starport that produces fairly simple shuttles, freighters, and maybe even an archaic starfighter. The infrastructure is definitely in place if all they need is vocational training.Belsuus (1,673,186): Subsidies for vocational training centers will align the local workforce with modern technical needs and shipyard standards.
So Muraarminor could be a trade world or just a manufacturing world with underdeveloped transportation sector. Leaning towards the latter since warehouses would be the something a government would prioritize if they were traders.Muraarminor (1,663,971): This system requires infrastructure grants to build larger transport hubs for industrial goods.
So Vunisminor is set to produce industrial fluids. I would think that counts as a manufacturing system. Industrial fluids probably means things like lubricants, coolants, etc so this world is probably in the mineral business although that could also include organic fluids from a certain kind of animal or plant as well.Vunisminor (1,654,548): Investment in chemical processing vats will allow this system to support the sector needs for industrial fluids.
I am guessing Harnonal is probably a trade world since cargo theft is a concern. Seems to imply they are shipping things in large enough quantities that the local defense fleet can't keep up. Although maybe they just have some factories and they are so periphery that their defense fleet is very tiny.Harnonal (1,648,862): Funding for automated orbital defense platforms will secure this system against pirate raiding and cargo theft.
So Gromeaan probably has lots of potential free population, probably due to technological advances in their industries like agriculture. Leaves them ripe to make into a light manufacturing system.Gromeaan (1,602,566): This system has a large workforce that would benefit from grants focused on light manufacturing and assembly.
So I would put Mytixix as a manufacturing over shipyard system. They make the hull plating over the actual ships. Although they may be a candidate to make into a shipyard system with further development.Mytixix (1,582,782): Strategic investment in hull plating factories will support the naval production goals of the sector.
Yuleis is probably an agriworld. The limited farming output seems to be due to capital and technological limitations rather than a lack of arable land or fertility.Yuleis (1,530,712): Subsidies for agricultural drones will help expand the limited farming output of this system to neighboring areas.
So Malgaral is probably full of electronic component artisans. Able to export small numbers and service spacers to come to the system. This investment will allow them to probably export their products to the wider sector as a manufacturing system.Malgaral (1,521,621): This system shows high potential for electronics assembly if provided with modern workstations and assembly tools.
Unknown what classification Kalaxmajor would fall under, but given they are so far from the center of sector civilization I would wager base resource extraction.Kalaxmajor (1,497,658): Funding for subspace comms units will fix the persistent connectivity issues found in this outer system.
If Kalosv is urbanized enough with that level of population that they have waste issues required sector level intervention, they are most likely a manufacturing/service based world. A vast majority of their population is probably in just one or two cities.Kalosv (1,487,202): This system requires grants for waste management systems to support its growing urban centers.
So Tioniv is slated to be a truck stop system. Expected large starports and frequent traffic would have me classify this as probably a trade world.Tioniv (1,464,831): Investment in fuel refining tech will make this system a vital stop for military and civilian ships on the fringe.
Feltulmajor is probably a manufacturing system. It is probably surrounded by other manufacturing systems to export its specialized tools to.Feltulmajor (1,449,522): This system has a strong labor pool that needs funding for specialized tool manufacturing.
Unknown but given Vantaenites are leaving for "settled systems", I would wager agriworld or some other form of base resource extraction. This system probably lacks cities or even suburbs required to sustain this population.Vantaen (1,406,150): Subsidies for housing development will reduce the rate of people leaving for the settled systems.
Draxuon is probably a trade system. If their shipping needs require ships larger than light freighters with under 1.5 million, they probably aren't making everything themselves. That being said, they could just be ridiculously productive to justify the thousands of tons of cargo space the bigger freighters can provide.Draxuon (1,398,528): This system shows a need for improved landing pad infrastructure to handle larger cargo vessels and freighters.
Belsosix is probably a manufacturing system if they have enough industrial assets to justify investment in their local security forces.Belsosix (1,358,986): Funding for local security forces will protect industrial assets from the current rise in piracy.
Vantulon is probably a manufacturing system if they are producing enough pollution that clean energy arrays are being suggested.Vantulon (1,354,349): This system would benefit from grants for clean energy arrays to lower the overhead of industrial production.
Dromunos sounds like a mining system. A pretty developed one given they are mining moon belts rather than planetside.Dromunos (1,352,933): Investment in mining safety equipment will allow for deeper extraction in its primary moon belts.
Krakaxix is most likely a manufacturing system given heavy vehicles represent a fairly complex export. Might want to boost military defense to secure factories that could be used to make things like tanks.Krakaxix (1,305,918): This system shows high absorptive capacity for heavy vehicle production if provided with initial capital.
Seinosos is probably a minor trade system trading in very small quantities, maybe even bartering. Given its isolation, I wouldn't be surprised if this system had a smuggling problem.Sienosos (1,304,529): Funding for holonet relay stations will connect this isolated system to the sector capital for better trade data.
Reloen is probably a very early manufacturing system. This system could be making food products, chemicals, or fuels and oils. Reloen is probably a base resource system making its first steps into manufacturing.Reloen (1,299,007): This system requires subsidies for water reclamation plants to sustain its growing industrial districts.
Harnosv could be counted as a very minor shipyard system. They probably aren't producing many ships, but if they are servicing small ships enough to make it a major industry, their facilities are probably significant enough to qualify.Harnosv (1,282,396): Strategic grants for shipyard repair tools will allow this system to service local patrols and scout ships.
Once again probably a minor manufacturing system given similar reasons as Vantulon above.Prakoal (1,282,232): This system is ripe for investment in atmospheric scrubbers to improve the quality of its manufacturing zones.
So overall the spread of these systems' primary industries appears to be:By focusing on systems with both a high need and a path toward industrial expansion, the Ministry can ensure the sector grows as a unified economic entity.