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Governor's Gambit - Star Wars SI into Imperial Governor

At least the Mando clans are aware of and respect Las for calling for them. The youth will always be skeptic but they will live to witness the times of growth and prosperity

Well hello there, you niche twin cannon destroyer you. The Aggressor class became one of my favorites cause of the funny idea of building a ship that dump stat all of its power into twin barrels firing an ion blast and a ball of plasma.

Just watch, he grants R&D a bigger budget to experiment, look away for a second, and look back to see plans of a ship in rivaling size to an Executor SSD
 
For all that Star Destroyer's are resource hogs, they are also considered the pride of fleets they are in.

Genuinely, let them design a new ISD and see what shenanigans you can get up to with your own Star Destroyer. You kind of need one for any other naval admiral or higher to take you seriously in the Empire.
 
Got both recipes from this huge ass cookbook I was given recently, the Joy of Cooking. Its thicker than all three of my college textbooks combined and its amazing.

Heck yeah, the definitive "how to cook" cookbook, complete with a comprehensive table of weights and measures and detailed explanations of cooking terms. Did you get the edition that covers filleting fish, butchering game, and the specific definitions of steak cuts?
 
With all the new ship´s and mando´s on pirate fighting duty its just a matter of time before the pirates decides to go for more greener pastures really,
This will of course result in a diffrent headache because all the neighbours now want protection but also dont want to pay for it.
 



Change things to match the Star Wars universe and it would be great for protecting shipping lane's.
The punic class has a ridiculous amount of craft in its hold.

Standard Loadout for Punic class was
10 squadrons of 12 F-41 Broadswords, manoeuvrable fighters designed to match their advanced Covenant equivalents.
8 squadrons of 12 GA-TL1 Longswords, multirole combat fighters. The complement aboard any UNSC warship is rarely composed of a single monogamous model, as each different configuration offers tailored advantages to a specialised role. The most common models are the C709 and C712, used for bombing and interception roles respectively.
6 squadrons of 16 F-99 Wombats, small lightly-armoured drones capable of both interception and dogfighting, but most often called upon for reconnaissance purposes.
3 squadrons of 3 GA-TL2 Greatswords, dedicated super-heavy bombers able to unleash a very impressive amount of ordnance.
2 squadrons of 3 AC-220 Vultures, rare atmospheric gunships used to provide heavy aerial fire once air superiority has been achieved. Unlike all other aircraft on the supercarrier, these are manned and maintained by the UNSC Air Force.
1 squadron of 8 B-65 Shortswords, light bombers used to strategically eliminate key enemy assets.
 
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Is it unusual for shipyards to spring up in every system like it is happening to Las's in star wars?

I will not be bringing the Vong in at all
Awww… no end game crisis?

I preferred the cluttered space of my old Gubernatorial office
Gubernatorial?
R&D already started work on the Arbiter-II of all things, which isn't actually a sequel to the Arbiter. It's more like the original design.

See, the original design was a full 900 meters long with more fighters, more firepower, and overall more.
Despite being lengthened another 100 meters that would still be considered a heavy cruiser, atleast according to the Anaxes war college system.

Now if only they'd stop requesting permission to build a so-called "New Star Destroyer Class" I'd like them more.
Hmmm… so what would the new space battleship class they want to build look like?
 
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"Don't you see? They don't have a choice. The Consortium's fall means pirates are running around with more firepower than they expected. They need us."
I think that is helping Mando morale more than anything. Actually feeling needed rather than rejected by the Republic, their sector, then the Empire, and just the galaxy as a whole.
And the map told a story. The incursions came mostly from the Myto's Arrow trade route, specifically from the direction of the Obtrexta sector. From there they seemed to spread, fanning out across the sector.
Huh, so they are coming from the west of the sector? Wasn't expecting that. The Muun are probably pissed at all the pirates going through their sector. Bad for business to be seen as a source of pirates.
And now Ife was staring at a casualty counter, numbers glowing red.

268 dead, and an Arbiter forced back into the yard for repairs, slowing construction of further hulls. If only the Academies were worth a damn!
At least this isn't age of sail numbers where a ship returning from a voyage with 75% crew casualties was not too uncommon, and that was the ones that came back. There was a reason pressganging was needed to keep the ships crewed.
If nothing else, the new station I now worked and lived out of had exceptionally fast holonet speeds. This was courtesy of the station pulling double duty as both my headquarters and a holonet relay nexus.

From this station, the wider holonet relay system could be monitored with ease. An outage could be seen faster than a system could report it.
"You can't control the HoloNet Las!"

Las: "I AM THE HOLONET!"
The other price I paid was my time and effort, of course. Taking a long sip of my morning hot coco and a bite out of my first of many nutrient bars of the day, I opened the first report.
Every Moff and Governor just shuddered at the cheapness of Las' meals. Not an entree or appetizer to be seen.
The report went on for a while, detailing the many, many systems designated as Fringe systems.

Of them, some needed subsidies more than others. For example, Draxon's Forge. As a system, it was on the lower end in terms of population, sitting somewhere around 380k people.
On the other hand, a system like the Rodu system. A system with a single agriculturally focused world and only around 150k people, it had few prospects and fewer people willing to bet on them. But an agri-world is useful no matter what, so subsidies there would be focused on expanding crop production.
Considering Las was initially dealing with the Minda system having 200k citizens (the Verndari hadn't been discovered yet), having the Fringe systems be in the same population range probably shows population growth is doing really well across the sector.

This urbanization and industrialization subsidy program is probably going to pump up those numbers even further. Maybe not to core sector levels, but maybe enough to start economically and culturally dominating nearby sectors passively through sheer disparity.
But what I hadn't expected was the industrial pushes the Developed and even Settled worlds were making.

Shipyards. They were building shipyards.

There were already a few in the sector aside from the Mard, but they were local, small. Hell, Abyssal Industries underwater yards were already the second largest in the sector because the company was just that experienced at what they did. And they brought over much of the material.

But now planets like Belladoon were beginning the construction of their own yards. They previously had some, but those were local ground based operations. These were orbital yards, clearly created to cater to the same scale as the Mard.
I mean with the dearth of ships and pirates being everywhere, shipyards are basically infinite economic activity generators. Makes sense those with the capability are going to start building them. No one is going to say no to buying more ships in these circumstances.

I think this more than anything should be concerning to core world factions. Once a sector hits multiple and decentralized shipyards, it becomes much harder to conquer or reign in. A subjugation goes from a quick visit to a full campaign.

After Endor hits I can see poorer systems and sectors trying to align themselves with Myto willingly just to make sure they can keep getting ships and their bigger ones maintained. Heck they might even start offering subservience before then just due to how cutthroat and power dynamic centered Imperial politics is.
If too many of them were found messing about, I'd just take control of the yards directly. It would be a mess, no doubt, but if these grown children can't do their jobs then I'm not going to hold their wrinkled hands while the learn how not to embezzle funds.

I mean, look, its easy!

I sit there for ten minutes, staring into space, doing nothing.

See! Easy!
Imperial official attempts to not be corrupt: challenge impossible.

At least Las can legally expand his control over his sector's naval infrastructure this way. Much less chance of a Governor going rogue when the Moff's government owns your main source of prosperity.
 
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II. CRITICAL WEAKNESSES AND PRODUCTION FAILURES

Despite its tactical utility, the Arbiter is a product of desperation and rushed industrial cycles. Intelligence confirms these hulls are being completed in only 2.5 months, leading to several exploitable flaws.
Kinda surprised with how Ackbar was salivating over those ships that Rebel High Command wasn't willing to take advantage of that short-term weakness to nab as many as they could. Potential LECAs deployment would increase the risk but given that these ships aren't designed for boarding nor have a standard boarding craft complement would kinda imply a minimal marine complement by design and therefore minimal chance and number of LECA's. Meanwhile the shoddy training of the crew would drastically lower their ability to stand up against trained marine forces. Also if you can get into the hangar before the fighters fully launch you negate the ship's primary threat.

And its not like the biggest weakness that make such an operation viable won't be mitigated over time as the crews gain experience. Some of the other weaknesses can't be, but the shoddy crews can and will. While its potential utility as ships for the Rebel fleet would stay the same. Also the ship picking up a reputation for getting hijacked can only further harm 'M-type's reputation in the greater Imperial bureaucracy making it even less likely to be integrated into the wider Imperial military.

edit:
an experimental particle shield overlay for thermal protection.
Why experimental? The tech is already there at right scale as proven by starfighters and freighters having no issue entering atmosphere at speed. And escape pods are already capable of impacting the surface of a planet survivably from orbit as proven by Yoda going to dagobah in Episode 3 (IIRC) and the droids going to Tatooine in episode 4. So the tech should already be there. It's just putting it together in such a way as to fit a LECA, or multiple, inside.
 
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The pirates have to be headed for greener pastures soon. They're not invaders, they're opportunists, and the response has been robust enough that there are surely softer targets out there.
 
Maybe they'll make something akin to the Pellaeon-class Star Destroyer, complete with its 8,450 Crew Requirement. I think it would be funny if the class was named as the Veers Class Star Destroyer, named for Sector Admiral Ife Veers.
I'm trying to tell if those turbo-laser turrets are superfiring or not. Either way the ship is crippled by having them in a square formation rather than running along the center line.
 
I bet the hot chocolate he's addicted to is worth half a year of his salary.
If I remember right Choclate is only farmed on one planet and bounty hunters sent after anyone who tries to set up farms on other worlds with stolen seeds….so ya. Probably drinking a Wagyu steak every time he makes a cup
 
It is good to see that the Clans are doing well.
Skeptical, the youth, sure but it's understandable.
But prosperity and honest opportunity would make it al better.

Ah, Ife...
Looks like it's time to poach people for Las.
Oh yes, it is time to expand our boy's future Imperial Domain!

Ah, Las...
Please, pretty please.
Increase the budget...
And R&D will bring you the works of GODS!
 
Is it unusual for shipyards to spring up in every system like it is happening to Las's in star wars?
Hell no, not in the Rim. Importing the parts needed is usually ruinous.

Key word: usually. Las has been beefing up the sector's industry so much, they need to import a lot less materials.
 
A Teroch-Class cruiser

Just wait for a bit and some of these clans are going to seize more Teroch-Class cruisers and even Keldabe-Class cruisers and not tell the Empire about it, but only reveal that they have them when they end up leaving for the Mandalorian sector after the Battle of Endor... and with Moff Las being an SI he knows this is going to happen if it hasn't already and is just ignoring it since the once that will leave are going to become the problem of rival warlords too the faction he will belong to anyway.

The Arbiters had scared some sense into the Governors of the sector, so if nothing else I knew the program was a success as expected.

Isn't this meant to be AUDITORS instead since Arbiter as far as me and most readers refers to the new ships based on the Harrower-Class Dreadnaught?
And while we are at it when are we getting the scene of our favourite trash talking Sith bodyguard gamer reacting and lambasting the Arbiter-Class Heavy Cruiser/Carrier while comparing it to the Harrower-Class Dreadnaught?
 
Now if only they'd stop requesting permission to build a so-called "New Star Destroyer Class" I'd like them more.
One day, he's going to wake up to find his space station office has suddenly been relocated to a "new death star" without him realizing how it came to this.
 
OFFICIAL SECTOR ADVISORY | MSD-ECON-SUBSIDY-ALLOCATION

OFFICIAL SECTOR ADVISORY | MSD-ECON-SUBSIDY-ALLOCATION

SUBJECT Identification of Systems Eligible for Industrial and Economic Subsidies

DISTRIBUTION Office of the Moff, Myto Trade Commission, Sector Treasury

AUTHORIZATION Sector Ministry of Industrial Development

CLASSIFICATION Internal Economic Assessment

I. REPORT OVERVIEW

This report is for the purpose of listing all systems designated as Fringe systems (Check File Sys-Classification) in order of need and ability to act on subsidies granted for industrial and economic concerns and infrastructure. These factors have been into two main categories, Need and Absorptive Capacity.

  1. Need: Need is defined by multiple factors focused mainly around labor statistics and economic/industrial decline. These include unemployment rate, labor force participation, median household income relative to sector average, rate of deindustrialization, infrastructure deficits, and demographic flight, among others.
  2. Absorptive Capacity: Absorptive Capacity is defined by factors relating to economic diversity and existing industrial capacity. These include the systems economic complexity index, manufacturing readiness level, labor elasticity and skill alignment, and institutional quality, among others

II. PRIMARY ALLOCATION CANDIDATES

The following thirty systems are the most suitable candidates for immediate funding based on infrastructure gaps and the potential for rapid stability.

  • Rodu (157,862): This single world system focuses on agriculture and remains ripe for investment in genetically robust crops and larger scale industrial farming, which would improve local food security.
  • Malgoaan (1,845,648): This system has a high potential for assembly plant growth if provided with equipment grants to utilize its large labor pool.
  • Relalon (1,814,047): Strategic funding for subspace transceiver arrays will improve coordination with nearby trade routes and reduce signal lag.
  • Dromunon (1,813,328): This system requires grants for heavy machinery to revitalize its primary mining zones and stop the trend of people leaving for other systems.
  • Vantulal (1,810,252): Investment in localized holonet relay nodes will allow for better integration with the sector economy and trade networks.
  • Xisios (1,799,613): This system has high manufacturing potential but suffers from power grid instability that requires immediate repair.
  • Rykeixia (1,696,996): Funding for salvage processing units will turn this system into a primary hub for recycled materials.
  • Yularis (1,676,803): This system shows a need for better resource refining tools to increase the value of its primary exports.
  • Belsuus (1,673,186): Subsidies for vocational training centers will align the local workforce with modern technical needs and shipyard standards.
  • Muraarminor (1,663,971): This system requires infrastructure grants to build larger transport hubs for industrial goods.
  • Vunisminor (1,654,548): Investment in chemical processing vats will allow this system to support the sector needs for industrial fluids.
  • Harnonal (1,648,862): Funding for automated orbital defense platforms will secure this system against pirate raiding and cargo theft.
  • Gromeaan (1,602,566): This system has a large workforce that would benefit from grants focused on light manufacturing and assembly.
  • Mytixix (1,582,782): Strategic investment in hull plating factories will support the naval production goals of the sector.
  • Yuleis (1,530,712): Subsidies for agricultural drones will help expand the limited farming output of this system to neighboring areas.
  • Malgaral (1,521,621): This system shows high potential for electronics assembly if provided with modern workstations and assembly tools.
  • Kalaxmajor (1,497,658): Funding for subspace comms units will fix the persistent connectivity issues found in this outer system.
  • Kalosv (1,487,202): This system requires grants for waste management systems to support its growing urban centers.
  • Tioniv (1,464,831): Investment in fuel refining tech will make this system a vital stop for military and civilian ships on the fringe.
  • Feltulmajor (1,449,522): This system has a strong labor pool that needs funding for specialized tool manufacturing.
  • Vantaen (1,406,150): Subsidies for housing development will reduce the rate of people leaving for the settled systems.
  • Draxuon (1,398,528): This system shows a need for improved landing pad infrastructure to handle larger cargo vessels and freighters.
  • Belsosix (1,358,986): Funding for local security forces will protect industrial assets from the current rise in piracy.
  • Vantulon (1,354,349): This system would benefit from grants for clean energy arrays to lower the overhead of industrial production.
  • Dromunos (1,352,933): Investment in mining safety equipment will allow for deeper extraction in its primary moon belts.
  • Krakaxix (1,305,918): This system shows high absorptive capacity for heavy vehicle production if provided with initial capital.
  • Sienosos (1,304,529): Funding for holonet relay stations will connect this isolated system to the sector capital for better trade data.
  • Reloen (1,299,007): This system requires subsidies for water reclamation plants to sustain its growing industrial districts.
  • Harnosv (1,282,396): Strategic grants for shipyard repair tools will allow this system to service local patrols and scout ships.
  • Prakoal (1,282,232): This system is ripe for investment in atmospheric scrubbers to improve the quality of its manufacturing zones.
III. CONCLUSION

The systems listed above represent the best opportunities for the Myto Sector to improve its infrastructure without relying on external support. By focusing on systems with both a high need and a path toward industrial expansion, the Ministry can ensure the sector grows as a unified economic entity. The Rodu system in particular remains a priority due to its potential for high yield industrial farming.



Here it is. The one benefit of AI is that it can make names and numbers quickly. The downside is that I then must go and write out a description of each and every world's industries. This was not as fun for me as it might be for you.
 
Ah, someone usinv AI in an intelligent way: tbebare minimum of a skeleton that requires little creative thinking.

Also, DAYUM! Myto Sector iz gonna be practically independent from external trade and economies at thjs rate. Gonna make it REALLY valuable when the Warlords pop up after Endor.
 
i just realized. the myto sector is near bastion. the pentastar alignment will be your neighbors. that's perfect. they aren't gonna attack you. 2 warlord neighbors just chillin. then when pellion comes around forms the remnant on bastion and makes peace with the new republic you'll be right there. not to mention the pentastar alignment also believed the empire needed reforms. the imperial remnant under pellion also was a very reformed empire. it had alien stormtroopers. i know you said your not doing the vong invasion. but dude you are right in the invasion path. right in the area where the remnant and new republic decided to work together like holy crap this lines up perfect. the pentastar alignment was founded by the grand moff of oversector outer. it later folded into the remnant under pellion.
 
Ah yes, economic data to analyze. My favorite.

This report is for the purpose of listing all systems designated as Fringe systems (Check File Sys-Classification)
The classification of Fringe system probably applies to a system that is minimally settled enough to classify as civilized as compared to other systems in the sector. There are probably less populated worlds in the sector, but those are mostly just outposts or people doing subsistence farming. So we might be the talking the worlds around say the 10-25 percentile range in the sector, or 20-35 range if you want to be pessimistic. Definitely in the lower half due to the Fringe description implying less than the majority or median of systems.

That being said, these systems represent 44,737,038 sentient citizens at a range between 1,282,232 to 1,845,648 population range (minus Rodu which is an extreme outlier). These 44 million citizens seem to be in the population range where a system is both able to survive as well as produce enough to begin exporting product to the wider sector economy with one or more main products or services.
The following thirty systems are the most suitable candidates for immediate funding based on infrastructure gaps and the potential for rapid stability.
Interesting that the report uses "rapid stability" rather than "rapid growth". Shows Las isn't looking to make Boom Towns but something that will secure stabilized growth in the sector.
Rodu (157,862): This single world system focuses on agriculture and remains ripe for investment in genetically robust crops and larger scale industrial farming, which would improve local food security.
Once again Rodu is an extreme outlier. That world must be reallllly fertile or those crops must be incredibly nutritious to qualify in the same bracket as all these more populous systems just for food security and not even cash crops. That or the other worlds in the subsector Rodu resides in must have terrible, terrible fertility.
Malgoaan (1,845,648): This system has a high potential for assembly plant growth if provided with equipment grants to utilize its large labor pool.
So Malgoann probably is not that industrialized and this grant is probably seeding the initial factories and plants needed to export to the wider sector in larger numbers. Still is probably slated to be made a manufacturing system in a few years.
Relalon (1,814,047): Strategic funding for subspace transceiver arrays will improve coordination with nearby trade routes and reduce signal lag.
Relalon is probably a good location for a minor trade system, but also faces some obstacle such as a nebula, asteroid field, or space dust that requires communication infrastructure. On the upside that is an easy way to justify some trade tariffs if needed.
Dromunon (1,813,328): This system requires grants for heavy machinery to revitalize its primary mining zones and stop the trend of people leaving for other systems.
Dromunon was probably a boom town system that is hitting the late stages where all the easy veins are beginning to tap out. Heavier mining equipment will allow them to tap into deeper veins and hold off this process, maybe long enough to diversify into more sustainable industries.
Vantulal (1,810,252): Investment in localized holonet relay nodes will allow for better integration with the sector economy and trade networks.
Vantulal is probably minor trade system or maybe a system that needs assistance to get its exports to the wider sector. These exports being valuable enough that the assistance is considered worth it.
Xisios (1,799,613): This system has high manufacturing potential but suffers from power grid instability that requires immediate repair.
So Xisios is probably a minor manufacturing system, but the Governor probably skimped on the infrastructure spending and things fell into disrepair. That or pirates, never dismiss pirates being the problem.
Rykeixia (1,696,996): Funding for salvage processing units will turn this system into a primary hub for recycled materials.
Rykeixia definitely sounds like a junkyard system. Probably where a lot of pirate scrap is going to be sent to, along with their victims. Still all that material is better off not going to waste. Maybe invest in more tugs and freighters to speed up upcycling and salvaging.
Yularis (1,676,803): This system shows a need for better resource refining tools to increase the value of its primary exports.
Yularis could be into mining, cash crops, lumber, ranching, or some other kind of base resource production. Still the resources must be fairly hard to get, valuable, or even unique. Probably should also beef up the local defense fleet to secure the supply in any case.
Belsuus (1,673,186): Subsidies for vocational training centers will align the local workforce with modern technical needs and shipyard standards.
Okay Belsuus appears to be a shipyard system. These folks probably have a starport that produces fairly simple shuttles, freighters, and maybe even an archaic starfighter. The infrastructure is definitely in place if all they need is vocational training.
Muraarminor (1,663,971): This system requires infrastructure grants to build larger transport hubs for industrial goods.
So Muraarminor could be a trade world or just a manufacturing world with underdeveloped transportation sector. Leaning towards the latter since warehouses would be the something a government would prioritize if they were traders.
Vunisminor (1,654,548): Investment in chemical processing vats will allow this system to support the sector needs for industrial fluids.
So Vunisminor is set to produce industrial fluids. I would think that counts as a manufacturing system. Industrial fluids probably means things like lubricants, coolants, etc so this world is probably in the mineral business although that could also include organic fluids from a certain kind of animal or plant as well.
Harnonal (1,648,862): Funding for automated orbital defense platforms will secure this system against pirate raiding and cargo theft.
I am guessing Harnonal is probably a trade world since cargo theft is a concern. Seems to imply they are shipping things in large enough quantities that the local defense fleet can't keep up. Although maybe they just have some factories and they are so periphery that their defense fleet is very tiny.
Gromeaan (1,602,566): This system has a large workforce that would benefit from grants focused on light manufacturing and assembly.
So Gromeaan probably has lots of potential free population, probably due to technological advances in their industries like agriculture. Leaves them ripe to make into a light manufacturing system.
Mytixix (1,582,782): Strategic investment in hull plating factories will support the naval production goals of the sector.
So I would put Mytixix as a manufacturing over shipyard system. They make the hull plating over the actual ships. Although they may be a candidate to make into a shipyard system with further development.
Yuleis (1,530,712): Subsidies for agricultural drones will help expand the limited farming output of this system to neighboring areas.
Yuleis is probably an agriworld. The limited farming output seems to be due to capital and technological limitations rather than a lack of arable land or fertility.
Malgaral (1,521,621): This system shows high potential for electronics assembly if provided with modern workstations and assembly tools.
So Malgaral is probably full of electronic component artisans. Able to export small numbers and service spacers to come to the system. This investment will allow them to probably export their products to the wider sector as a manufacturing system.
Kalaxmajor (1,497,658): Funding for subspace comms units will fix the persistent connectivity issues found in this outer system.
Unknown what classification Kalaxmajor would fall under, but given they are so far from the center of sector civilization I would wager base resource extraction.
Kalosv (1,487,202): This system requires grants for waste management systems to support its growing urban centers.
If Kalosv is urbanized enough with that level of population that they have waste issues required sector level intervention, they are most likely a manufacturing/service based world. A vast majority of their population is probably in just one or two cities.
Tioniv (1,464,831): Investment in fuel refining tech will make this system a vital stop for military and civilian ships on the fringe.
So Tioniv is slated to be a truck stop system. Expected large starports and frequent traffic would have me classify this as probably a trade world.
Feltulmajor (1,449,522): This system has a strong labor pool that needs funding for specialized tool manufacturing.
Feltulmajor is probably a manufacturing system. It is probably surrounded by other manufacturing systems to export its specialized tools to.
Vantaen (1,406,150): Subsidies for housing development will reduce the rate of people leaving for the settled systems.
Unknown but given Vantaenites are leaving for "settled systems", I would wager agriworld or some other form of base resource extraction. This system probably lacks cities or even suburbs required to sustain this population.
Draxuon (1,398,528): This system shows a need for improved landing pad infrastructure to handle larger cargo vessels and freighters.
Draxuon is probably a trade system. If their shipping needs require ships larger than light freighters with under 1.5 million, they probably aren't making everything themselves. That being said, they could just be ridiculously productive to justify the thousands of tons of cargo space the bigger freighters can provide.
Belsosix (1,358,986): Funding for local security forces will protect industrial assets from the current rise in piracy.
Belsosix is probably a manufacturing system if they have enough industrial assets to justify investment in their local security forces.
Vantulon (1,354,349): This system would benefit from grants for clean energy arrays to lower the overhead of industrial production.
Vantulon is probably a manufacturing system if they are producing enough pollution that clean energy arrays are being suggested.
Dromunos (1,352,933): Investment in mining safety equipment will allow for deeper extraction in its primary moon belts.
Dromunos sounds like a mining system. A pretty developed one given they are mining moon belts rather than planetside.
Krakaxix (1,305,918): This system shows high absorptive capacity for heavy vehicle production if provided with initial capital.
Krakaxix is most likely a manufacturing system given heavy vehicles represent a fairly complex export. Might want to boost military defense to secure factories that could be used to make things like tanks.
Sienosos (1,304,529): Funding for holonet relay stations will connect this isolated system to the sector capital for better trade data.
Seinosos is probably a minor trade system trading in very small quantities, maybe even bartering. Given its isolation, I wouldn't be surprised if this system had a smuggling problem.
Reloen (1,299,007): This system requires subsidies for water reclamation plants to sustain its growing industrial districts.
Reloen is probably a very early manufacturing system. This system could be making food products, chemicals, or fuels and oils. Reloen is probably a base resource system making its first steps into manufacturing.
Harnosv (1,282,396): Strategic grants for shipyard repair tools will allow this system to service local patrols and scout ships.
Harnosv could be counted as a very minor shipyard system. They probably aren't producing many ships, but if they are servicing small ships enough to make it a major industry, their facilities are probably significant enough to qualify.
Prakoal (1,282,232): This system is ripe for investment in atmospheric scrubbers to improve the quality of its manufacturing zones.
Once again probably a minor manufacturing system given similar reasons as Vantulon above.
By focusing on systems with both a high need and a path toward industrial expansion, the Ministry can ensure the sector grows as a unified economic entity.
So overall the spread of these systems' primary industries appears to be:

Base resource/agriworld/mining systems: 7 = 23.3%

Minor manufacturing/service systems: 13 = 43.3%

Trade systems: 7 = 23.3%

Shipyard systems: 2 = 6.6%

Junkyard system: 1 = 3.3%

Note that primary industries doesn't mean only industries. The minor manufacturing systems can and probably do have local agricultural production. I am using the term "primary industry" to mean the main product/service the system contributes or is predicted to contribute to the wider sector economy.

That being said, less than a quarter of these system being slated to remain for base resource production is impressive. A whole 11.5% of the sector's 200 systems are being further industrialized/urbanized away from base resource production by this grant. This is an industrial grant subsidy, but that is still plenty of systems in the sector where finished goods or advanced services are going to be the way they contribute to the sector economy.

Especially since more populous systems in the sector are probably fairly industrialized themselves. That level of decentralized industry is going to be fairly unique in Outer Rim systems. Myto might even end up with a small majority of its systems having their main contribution to the sector's economy be industrial or service based in nature.
 
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