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Interest Check & Idea Thread

Discussion in 'Q&R Index' started by Vanathor, Feb 19, 2013.

  1. ShogunTrooper

    ShogunTrooper I trust you know where the happy button is?

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    The basic idea is, that, rather than to take control of singular characters, players take control of factions of varying sizes, made up by themselves. The roleplay itself would be less based on rules, but rather on narrative and storytelling, on how the different factions and cultures interact with one another.

    This time, I thought about another run with a fantasy setting, not basic fantasy, which would be medieval Europe but with magic and dragons, I'd like it a bit more crazy this time. For example, a kingdom that uses giant insects and beetles as beasts of burden, and crafts tools, equipment, buildings and so on from their carapaces, or another empire that consists of religious Golems that march to war on literal, sentient mobile fortresses, or maybe a nomadic society of dragon people that ride sabrecats.

    Something really out of the norm compared to usual fantasy. An opportunity to just go nuts with worldbuilding.
    Mind you, this doesn't stop people from just making a bog-standard Fantasy Human faction with knights, castles, peasantry and such, but I'd still like to see creative ideas.

    How would that sound?
     
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  2. The_Wanderer

    The_Wanderer Not too sore, are you?

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    First of all, I thought it was armies that were being created, not factions. Moving on,I would like at least a central character(s) to roleplay and some limits as far as more fantastical elements go and potential for lewds, even as omakes, since this is QQ but otherwise an interesting idea I wouldn't mind seeing more developed. Would you be keeping the original premise of what brings the factions into conflict or be doing something different?
     
  3. ShogunTrooper

    ShogunTrooper I trust you know where the happy button is?

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    Of course, there would be some basic rules on things like magic, but these would be a bit looser compared to the original iteration. And central characters would come up by themselves sooner or later, as they make it easier to interact with others, and give the factions a "face" so to speak.

    As for a premise, I am not quite sure yet whether or not we'd have a central objective (like a powerful artifact, or events taking place), or let things develop on their own based on the factions' motivations.
    For example, one large and powerful faction behaves like an expansionist empire and attacks its neighbours with little provocation. Other factions would team up to defend themselves, bringing conflict into the story.
    Meanwhile, in the former case, some factions would work together to figure things out, while others try to exploit the circumstances to give themselves an advantage.

    Not really sure which of the two, since both make for interesting stories.
     
    The_Wanderer likes this.
  4. The_Wanderer

    The_Wanderer Not too sore, are you?

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    I'd like to at least have a central character, in the beginning, to lead things and have something more than generic bodies doing things.
    And how do you see these various factions (some with more fantastic elements than others,) to exist among each other in the first place. Are they factions within a town, region, kingdom, empire, world, or worlds?
    And between the two, I think the former to start the story and then letting natural group dynamics drive things.
     
  5. ShogunTrooper

    ShogunTrooper I trust you know where the happy button is?

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    As with the previous versions: At least continenal scale for the overall world, since it's fantasy again, not sci-fi.

    That's a bit hard to answer, so maybe based on where the factions are placed there would be pre-existing relations that would be developed further in the RP itself.

    It probably came out wrong, but that's what I meant. Every player will have their own protagonists sooner or later, so having them appear early is bound to happen anyway. It just makes things easier to handle and explore.

    Then a central objective it is. Both are pretty viable options, but having a goal to work towards would help things along.
     
    The_Wanderer likes this.
  6. molemole

    molemole I trust you know where the happy button is?

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    Sword and SHIELD:

    The Barents Sea is always cold. The winds howl around the aircraft as they probe the Norwegian radar screen, and Yevgeniy Popov can almost feel the chill in the Tupolev's cockpit. There's little alive down there, and the man in the plane with them insists on low-level sweeps of the Arctic seas in winter.

    The Tu-16 shakes and groans from the winds and from its own transonic passage, the bomb bay modified to store devices that should not be. The man in the plain jacket hums and nods to himself as readouts come in alien symbols, and the crew in the bomber's cockpit stay the hell away. The tension is thick in the air, the stench of fear and frustration from the crew thicker than maggots on meat.

    "Lower, I think. Comrade Captain, we need to make one more sweep before return." The plainclothes man in the engineer's chair smiles politely as he asks - and it isn't really a request.

    "Comrade, we are running out of fuel and the Americans will be here soon. The picket aircraft have them on radar already. I protest this." Popov knows that it'll get him nowhere, but losing a bomber to fuel shortage isn't going to be his fault.

    "Then I'll make that an order, comrade captain. Perhaps that makes things better?" The man's tone is now acidly polite, eyes cold as he watches the pilot stammer an acceptance. The big bomber banks sharply as it comes about, once more overlying the northern Norwegian coast.

    Oddly enough, less than two minutes of flight later the order is rescinded. "I have my data, comrade captain. Take us back to Murmansk, the Kremlin will want this." Popov doesn't protest, and the Badger turns east to Russia. Back to Soviet airspace just in time to avoid a flight of F-4s out of Bodo.
    It appears that NATO is on alert today.

    Two days later the plainclothes officer is standing at attention before:
    Pick one agency:
    [X]General Alexei Lavochkin: Head of GRU 'P' Division, the good general is a smiling, friendly man whose laughter never reaches his eyes. To most people, 'P' division handles accounts and externalities. To the men in the know, it's the front line against the CIA and SHIELD. Begin commanding GRU-P Special Ops, Northern Europe.

    [X]Comrade Academician Grigoriy Rasputin: A quiet intellectual, Rasputin has managed to rise in the ranks of the KGB through planning and ruthlessness. The KGB's Special Weapons Units are the spear that probe the guts and deep waters of capitalism - the black vaults of SHIELD and US Intelligence's mutant projects one such example. Begin commanding KGB Department M Special Ops, Baltic Europe.

    [X]Ambassador Wilhelm Fischer: The man who heads a 'joint committee on economic cooperation', Wilhelm Fischer is more than meets the eye. East German Intelligence would heartily agree - if they could speak about him. Begin commanding GRU/Stasi joint 'preternatural' ops, Southern/Eastern Europe.

    He hands over his report and speaks briefly, the figure before him asking little. Instead there is a thick file passed to the officer, and he glances through it before leaving with it tucked under his arm. In the meantime, the man in the chair leans back to relax, it's been a long time. Now that there's been a find in northern Europe, the action begins.
    What was found? Pick one starting find/artifact
    [X]An American strike team: Wearing odd gear and carrying highly advanced weapons, this team seems to be a SHIELD special ops team. At least, that's what you originally thought. Begin with Captured HYDRA Equipment -> Potential Research action.

    [X]Sigils and Signs: There is something under the Barents ice, something near the graves of hundreds of dead English sailors from World War II. Something that the Kremlin is hellishly skittish about. Begin with Project: Undersea Sigil research.

    [X]An ancient spear, harder than titanium yet with some odd gun on the side: It isn't of Earth origin. Not if the dating places it at more than four thousand years old. Yet it seems in excellent condition...Begin with Project: Alien Materials Research.

    You can expect the Americans to probe your perimeter and try to tap their sources, and you can expect SHIELD to do the same. Of the two, it's your old enemy Nick Fury that is the greater threat. You smile to yourself as you remember that you're technically dead and your 'greatest enemy' doesn't know you exist.
    That's as it should be.

    Even so, this is an excellent start to:
    Pick a year:
    [X]1970: The economy is slowing, and matching the Americans is taking its toll. There is still a way out, though. A technological breakthrough from you or from the finds that you make - perhaps that will help? Begin in 1970, ++funding, high expectations, hardliners in the Kremlin. Okay situation for Russia overall.
    [X]1979: The situation is bleak, and the recent attack on Afghanistan means that money goes from preternatural ops to warfare. Begin in 1979, +funding, moderate expectations, moderate-poor situation for Russia overall.
    [X]1986: The army has bogged down in Afghanistan, and the Americans are feeding missiles and gear to the mujahideen. On the other fronts, things look worse long-term. Begin in 1986, -funding, low expectations thanks to low funding, poor situation for Russia overall.

    Welcome to Sword and SHIELD, an MCU alternate-universe quest where you play the Soviet side of the Cold War against Nick Fury.
    Interested?
    At the very least, would appreciate feedback on the idea.
     
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  7. Biigoh

    Biigoh Nothing but Innocent Fluff Moderator

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    At least we dun have Project Koschei?
     
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  8. molemole

    molemole I trust you know where the happy button is?

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    Nothing that big, yeah. But the whole 'magic' bit will be a bit darker.