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Interest Check & Idea Thread

Discussion in 'Q&R Index' started by Vanathor, Feb 19, 2013.

  1. The_Wanderer

    The_Wanderer I trust you know where the happy button is?

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    First of all, I thought it was armies that were being created, not factions. Moving on,I would like at least a central character(s) to roleplay and some limits as far as more fantastical elements go and potential for lewds, even as omakes, since this is QQ but otherwise an interesting idea I wouldn't mind seeing more developed. Would you be keeping the original premise of what brings the factions into conflict or be doing something different?
     
  2. ShogunTrooper

    ShogunTrooper I trust you know where the happy button is?

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    Of course, there would be some basic rules on things like magic, but these would be a bit looser compared to the original iteration. And central characters would come up by themselves sooner or later, as they make it easier to interact with others, and give the factions a "face" so to speak.

    As for a premise, I am not quite sure yet whether or not we'd have a central objective (like a powerful artifact, or events taking place), or let things develop on their own based on the factions' motivations.
    For example, one large and powerful faction behaves like an expansionist empire and attacks its neighbours with little provocation. Other factions would team up to defend themselves, bringing conflict into the story.
    Meanwhile, in the former case, some factions would work together to figure things out, while others try to exploit the circumstances to give themselves an advantage.

    Not really sure which of the two, since both make for interesting stories.
     
    The_Wanderer likes this.
  3. The_Wanderer

    The_Wanderer I trust you know where the happy button is?

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    I'd like to at least have a central character, in the beginning, to lead things and have something more than generic bodies doing things.
    And how do you see these various factions (some with more fantastic elements than others,) to exist among each other in the first place. Are they factions within a town, region, kingdom, empire, world, or worlds?
    And between the two, I think the former to start the story and then letting natural group dynamics drive things.
     
  4. ShogunTrooper

    ShogunTrooper I trust you know where the happy button is?

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    As with the previous versions: At least continenal scale for the overall world, since it's fantasy again, not sci-fi.

    That's a bit hard to answer, so maybe based on where the factions are placed there would be pre-existing relations that would be developed further in the RP itself.

    It probably came out wrong, but that's what I meant. Every player will have their own protagonists sooner or later, so having them appear early is bound to happen anyway. It just makes things easier to handle and explore.

    Then a central objective it is. Both are pretty viable options, but having a goal to work towards would help things along.
     
    The_Wanderer likes this.
  5. molemole

    molemole Versed in the lewd.

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    Sword and SHIELD:

    The Barents Sea is always cold. The winds howl around the aircraft as they probe the Norwegian radar screen, and Yevgeniy Popov can almost feel the chill in the Tupolev's cockpit. There's little alive down there, and the man in the plane with them insists on low-level sweeps of the Arctic seas in winter.

    The Tu-16 shakes and groans from the winds and from its own transonic passage, the bomb bay modified to store devices that should not be. The man in the plain jacket hums and nods to himself as readouts come in alien symbols, and the crew in the bomber's cockpit stay the hell away. The tension is thick in the air, the stench of fear and frustration from the crew thicker than maggots on meat.

    "Lower, I think. Comrade Captain, we need to make one more sweep before return." The plainclothes man in the engineer's chair smiles politely as he asks - and it isn't really a request.

    "Comrade, we are running out of fuel and the Americans will be here soon. The picket aircraft have them on radar already. I protest this." Popov knows that it'll get him nowhere, but losing a bomber to fuel shortage isn't going to be his fault.

    "Then I'll make that an order, comrade captain. Perhaps that makes things better?" The man's tone is now acidly polite, eyes cold as he watches the pilot stammer an acceptance. The big bomber banks sharply as it comes about, once more overlying the northern Norwegian coast.

    Oddly enough, less than two minutes of flight later the order is rescinded. "I have my data, comrade captain. Take us back to Murmansk, the Kremlin will want this." Popov doesn't protest, and the Badger turns east to Russia. Back to Soviet airspace just in time to avoid a flight of F-4s out of Bodo.
    It appears that NATO is on alert today.

    Two days later the plainclothes officer is standing at attention before:
    Pick one agency:
    [X]General Alexei Lavochkin: Head of GRU 'P' Division, the good general is a smiling, friendly man whose laughter never reaches his eyes. To most people, 'P' division handles accounts and externalities. To the men in the know, it's the front line against the CIA and SHIELD. Begin commanding GRU-P Special Ops, Northern Europe.

    [X]Comrade Academician Grigoriy Rasputin: A quiet intellectual, Rasputin has managed to rise in the ranks of the KGB through planning and ruthlessness. The KGB's Special Weapons Units are the spear that probe the guts and deep waters of capitalism - the black vaults of SHIELD and US Intelligence's mutant projects one such example. Begin commanding KGB Department M Special Ops, Baltic Europe.

    [X]Ambassador Wilhelm Fischer: The man who heads a 'joint committee on economic cooperation', Wilhelm Fischer is more than meets the eye. East German Intelligence would heartily agree - if they could speak about him. Begin commanding GRU/Stasi joint 'preternatural' ops, Southern/Eastern Europe.

    He hands over his report and speaks briefly, the figure before him asking little. Instead there is a thick file passed to the officer, and he glances through it before leaving with it tucked under his arm. In the meantime, the man in the chair leans back to relax, it's been a long time. Now that there's been a find in northern Europe, the action begins.
    What was found? Pick one starting find/artifact
    [X]An American strike team: Wearing odd gear and carrying highly advanced weapons, this team seems to be a SHIELD special ops team. At least, that's what you originally thought. Begin with Captured HYDRA Equipment -> Potential Research action.

    [X]Sigils and Signs: There is something under the Barents ice, something near the graves of hundreds of dead English sailors from World War II. Something that the Kremlin is hellishly skittish about. Begin with Project: Undersea Sigil research.

    [X]An ancient spear, harder than titanium yet with some odd gun on the side: It isn't of Earth origin. Not if the dating places it at more than four thousand years old. Yet it seems in excellent condition...Begin with Project: Alien Materials Research.

    You can expect the Americans to probe your perimeter and try to tap their sources, and you can expect SHIELD to do the same. Of the two, it's your old enemy Nick Fury that is the greater threat. You smile to yourself as you remember that you're technically dead and your 'greatest enemy' doesn't know you exist.
    That's as it should be.

    Even so, this is an excellent start to:
    Pick a year:
    [X]1970: The economy is slowing, and matching the Americans is taking its toll. There is still a way out, though. A technological breakthrough from you or from the finds that you make - perhaps that will help? Begin in 1970, ++funding, high expectations, hardliners in the Kremlin. Okay situation for Russia overall.
    [X]1979: The situation is bleak, and the recent attack on Afghanistan means that money goes from preternatural ops to warfare. Begin in 1979, +funding, moderate expectations, moderate-poor situation for Russia overall.
    [X]1986: The army has bogged down in Afghanistan, and the Americans are feeding missiles and gear to the mujahideen. On the other fronts, things look worse long-term. Begin in 1986, -funding, low expectations thanks to low funding, poor situation for Russia overall.

    Welcome to Sword and SHIELD, an MCU alternate-universe quest where you play the Soviet side of the Cold War against Nick Fury.
    Interested?
    At the very least, would appreciate feedback on the idea.
     
    wasprider likes this.
  6. Biigoh

    Biigoh Moderator

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    At least we dun have Project Koschei?
     
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  7. molemole

    molemole Versed in the lewd.

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    Nothing that big, yeah. But the whole 'magic' bit will be a bit darker.
     
  8. Riddle78

    Riddle78 Know what you're doing yet?

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    I've been watching anime lately,and playing Supreme Commander: Forged Alliance. And an idea struck me. I want to try and make a Quest of it,but I first want to find out if there's an audience for it.

    During the Seraphim War after the conclusion of the Infinite War,the Seraphim go from strength to strength,pushing humanity to the brink of extinction,with Fort Clarke,the Forged Alliance's campaign's first mission,being humanity's last stronghold,and where the game's player character being the pivot that turns the entire war upon its head. You are not this Commander. Instead,you are one of three Commanders (One per human faction) who are involved in the Coalition's attempts to use the Quantum Gates technology,and the Quantum Realm beyond it,to develop a means to save humanity should the Seraphim win. To this end,the Coalition's developed a highly experimental Quantum Gate-derived device that they hope to use to cross not just into the Quantum Realm,but into the multiverse beyond,an ark of sorts to desperately fling key humans on in the event of the failure of the Coalition. Planned humans include Doctor Gustaf Brackman and his attache Elite Commander Ivanna Dostya,Princess Rhianne Burke and her favoured Commander Crusader Rhiza,and Generals Samantha Clarke and Fletcher,before the former's unfortunate death following a Recall failure,among others.

    However,the facility comes under siege from a surprise blitzkrieg assault,led by one of the QAI's avatars. Two Commanders are scrambled to lead the defence of the facility,while the third is sent into the Quantum Ark. Unfortunately,due to the circumstances,the chosen Commander lacks the time to mount up their ACU,and is forced to enter on foot,with the ACU being pushed in on a transport behind them. Their mission; Preserve and proliferate the culture of humanity,however they see fit,across the multiverse.

    The plot will be the chosen Commander hobnobbing across the multiverse,becoming embroiled in the conflicts of the universes they find themselves in,and hoping to solve them before moving on,or,should they will it,abandoning the universe to its fate. That said,in the first universe,the Commander will be stuck in it for the long haul,due to an... Error,shall we put it,involved in the departure. Also to keep that universe from being a total "Drown the problem in Experimentals until it goes away" stomp. I'll try to keep to science fiction and science fantasy universes,but I might send the Commander to other settings as a curveball.
     
  9. Accelerator

    Accelerator Not too sore, are you?

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    Quest ideas you had, that you can't find or are too lazy to run.

    Tax:

    You're a master. A teacher. A higher up. A scholar at some magical guild or magical society. You're pretty knowledgeable and powerful.

    So by unfortunate luck, you got stranded in a place where its a combination of bloodborne, dark fantasy, the haunting of Alaizabel Cray, Conan, Midnight, and other dark shit.

    Shit is bad. In the night, monsters, ghosts, dark fae, werewolves, the unquiet dead, and other nasties wander about, kept at bay by wards, salt lines, or just being interested in some schmuck other than you. In the day, there is slavery, corruption, social inequality, tyranny, and all the other ills of men.

    Mankind here is hunted. The bottom of the totem pole. Weak magic. Weak bodies. Weak leaders. Prey.

    Your job? To teach them your far more powerful magic. To be their great leader. To unite fractious, warring humanity. To Uplift them from their unfortunate state. To drive off the beasts and monsters. To setup a government that isn't a total bag of dicks. And then bring them mastery over the world.

    Alternatively, Percy Jackson x Mage the ascension

    You play as several technocrats, arete 5 or above, who plopped into Percy Jackson Universe after an accident with a marauder. Here, paradox is weaker, which is good...

    But humanity is cattle. Monsters stride through streets with impunity. Beasts seek to end civilisation. The gods are stupid, uncaring, part of the problem, or just fuck ups. A bunch of teenaged demigods are all that stands between the world and annihilation.

    You start by getting your bearings, then setting up connections and resources. You get money, make friends with those in power. Then you start pumping out hypertech and recruiting enlightened citizens. Then start recruiting demigods, or anyone who wishes to stick it to the gods but don't want to work with the Titans.

    Endgame is you toppling the gods from their thrones, and then you installing the loom of fate as a physics engine so that Western civilization isn't dependent on a pack of overgrown, callous, grossly overpowered children.
     
    Winged One likes this.
  10. TheDivineDemon

    TheDivineDemon Know what you're doing yet?

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    Rough and random idea I had today:
    Despite everything the skeptics and non-believers said the scriptures had been proven true, thier world was one of five realms stacked on top of each other. Though even the most radical of the devout would not have wished for this, to be proven right at such a cost.
    The realms had collapsed, fall one on top of another as they crashed into the lowest realm. The Realm of Earth, The Realm of Humans.
    Realm smashed into real, world breaking upon world, all falling onto the base of all creation with an earth cracking crash. The tower of shattered realm fell like a thunder struck tree, debris and waves sailed over what survived humanity.
    What was left was struggling, kingdoms and empire and republics all gone. Chains of command, supply, and trade snapped. Settlements were gathering once again but there were dangers both new and old.
    Dangers ranging from simple raiders and bandits to monsters and disease from other realms.
    In this new found world you are:
    [ ] The son of a famer, blue eyes and olive skinned, looking for fertile land for your family to make a living.
    [ ] The daughter of a merchant, green eyed and red haired, helping look into the storehouses that may have survived the crash.
    [ ] The eldest of a noble, dark eyes and darker skinned, investigating what could have survived of the family holdings.
    [ ] Character creation (to be added later: including eyes, hair, gender, backstory)
    During your search you find something, a shard of shimmering light that curiousity has you pick it up. It bit into you skin, wigging into you blood and setting your veins on fire. You collapse to the ground with visions of:
    (Choose your ability, each comes with 3 skill trees but beware. Whatever you don't pick will show up later)
    [ ] Light - Skill trees: Space, Elements, Endow
    [ ] Song - Skill trees: Mind, Shape, Resistance
    [ ] Dragon - Skill trees: Burst, Wind, Blessings
    [ ] Thunder - Skill trees: Lightning, Weight, Self
    [ ] Ice - Skill trees: Manipulation, Creation, Emotion
    [ ] Other (fill in)
    With this new power can you keep your people safe?

    Basically, a bunch of mythical realms just fell down to a roughly 1800s based earth, wrecking just about everything while dumping it's monsters, magics, and surviving people to the earth. Around the land there are now shards of realm walls that can grant powers to those strong enough or have a connection to something outside the realm (not sure which yet), the more shards you gain the more powerful you are. But so do others.
    Become the ruler the land needs to survive, fighting battles that need to be fought and forging alliances needed to survive.
    Side note, each power above is based on a royal or royal family from a different type of fiction. In order they are: Final Fantasy XV, Game of Thrones, Type Moon, MCU Thor, and Frozen. Not these are expies around the same power level as each other but it should give you a general idea of what the trees can do.

    What do you think? Any advice/thoughts for improvement?Rough and random idea I had today:
    Despite everything the skeptics and non-believers said the scriptures had been proven true, thier world was one of five realms stacked on top of each other. Though even the most radical of the devout would not have wished for this, to be proven right at such a cost.

    The realms had collapsed, fall one on top of another as they crashed into the lowest realm. The Realm of Earth, The Realm of Humans.

    Realm smashed into real, world breaking upon world, all falling onto the base of all creation with an earth cracking crash. The tower of shattered realm fell like a thunder struck tree, debris and waves sailed over what survived humanity.

    What was left was struggling, kingdoms and empire and republics all gone. Chains of command, supply, and trade snapped. Settlements were gathering once again but there were dangers both new and old.

    Dangers ranging from simple raiders and bandits to monsters and disease from other realms.

    In this new found world you are:

    [ ] The son of a famer, blue eyes and olive skinned, looking for fertile land for your family to make a living.

    [ ] The daughter of a merchant, green eyed and red haired, helping look into the storehouses that may have survived the crash.

    [ ] The eldest of a noble, dark eyes and darker skinned, investigating what could have survived of the family holdings.

    [ ] Character creation (to be added later: including eyes, hair, gender, backstory)

    During your search you find something, a shard of shimmering light that curiousity has you pick it up. It bit into you skin, wigging into you blood and setting your veins on fire. You collapse to the ground with visions of:

    (Choose your ability, each comes with 3 skill trees but beware. Whatever you don't pick will show up later)

    [ ] Light - Skill trees: Space, Elements, Endow
    [ ] Song - Skill trees: Mind, Shape, Resistance
    [ ] Dragon - Skill trees: Burst, Wind, Blessings
    [ ] Thunder - Skill trees: Lightning, Weight, Self
    [ ] Ice - Skill trees: Manipulation, Creation, Emotion
    [ ] Other (fill in)

    With this new power can you keep your people safe?


    Basically, a bunch of mythical realms just fell down to a roughly 1800s based earth, wrecking just about everything while dumping it's monsters, magics, and surviving people to the earth. Around the land there are now shards of realm walls that can grant powers to those strong enough or have a connection to something outside the realm (not sure which yet), the more shards you gain the more powerful you are. But so do others.

    Become the ruler the land needs to survive, fighting battles that need to be fought and forging alliances needed to survive.

    Side note, each power above is based on a royal or royal family from a different type of fiction. In order they are: Final Fantasy XV, Game of Thrones, Type Moon, MCU Thor, and Frozen. Not these are expies around the same power level as each other but it should give you a general idea of what the trees can do.


    What do you think? Any advice/thoughts for improvement?
     
    Gaemnomut likes this.
  11. Baleful Gigginox

    Baleful Gigginox Getting out there.

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    The year of 520 P.C. While the time of the Callipygian came to end end over five hundred years ago, the effects of her teachings have formed the foundations for a realm unlike any other. Not one built upon neither race nor religion. Your people are fueled by a motivation more primal, yet all the more powerful than such abstractions. The foundation of your clan is malevolence. Vengeance against those who have wronged you and the power to keep them under your heel.

    From the darkened lairs of Nocturne to the wild growths of Arcadia, the name of your people rings loudly in the ears of all the Nine Realms. You’ve learned of the conquests the wicked have brought to the world, of the punishments rendered against ancient foes, and of the destruction of The Eldest Realm.

    You are a Witch.

    You are Wicked.

    As member of a clan whose history is coated by sham and humiliation, is there no justice in your actions? All the other realms pride themselves on conquering for their goddesses and values, just as you shall wage war on the world for its wrongs against your ancestors. Your people have forged themselves anew, rebuilt as an empire of power and prestige. However, being of the clan is not enough. What you desire is to further your power, to further your influence.

    That is why you apply to Coven University.
    --From the Office of Faith & Fervor of Coven University



    My Quest: Witchcraft101

    The players create a single character for whom they control their decisions as she attends Coven University, the one and only Institution for Witches and Wedgies Warcraft. Every student is expected to learn the magical arts not only for their personal development, but also to fight as soldiers in the constant battle to expand the territory of their nation.

    NSFW. Uses RPG Mechanics based on DnD 5e, Pathfinder, and FATE. The first update should be posted around 5:00pm EST.
     
  12. Zav

    Zav Getting out there.

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    Unsure if I'll ever attempt this, but the idea's been lingering in my head for awhile. I have fond memories of the old MMORPG City of Heroes (rest in peace, magnificent bastards), and I absolutely loved the world it created. If I were to run a Quest, it would definitely be a narrative RPG in City of Heroes/Villains.

    Players would choose to either be a hero or rogue (as a disclaimer, I'm not too comfortable writing a purely evil character as a protagonist), choosing an origin type (Natural, Science, Technology, Magic, Mutant) and some abilities that roughly corresponded to the old classes in the game (Scrapper/Brute, Blaster/Corrupter, etc.), and so on, in chargen posts that flesh out the character and motivations of the protagonist.

    A fun twist, though, could definitely be playing as against the norm depending on the city you choose to start in. Even in a literal City of Heroes, if you want to try your luck as being a Rogue in Paragon City for cash and infamy, why not? Or perhaps you'd want to try and be one of the few heroes fighting against Lord Recluse's reign in the Rogue Isles? Either way, the point is to collectively tell a fun comic book story in an enjoyable world setting. I played the game for years, so I'm fairly confident I've got enough background knowledge to make it work.

    I don't exactly have a framework for it yet, as these are just shreds of ideas. That, and while an official pen and paper ruleset for City of Heroes was in the works, it never officially launched (and the digital copy you can find on DriveThruRPG or the like is basically a rough draft that also looks slightly daunting). I'd keep the game fairly rules light, given that I'm not a numbers-crunching kind of guy, and focus more on trying to craft a fun story with player input. For rules, I've been looking into Mutants and Masterminds 3rd Ed., but again, fairly crunchy. Icons and the new Sentinel Comics RPG system also look fairly tempting for a rule set.

    Don't know if this is something that appeals to anyone here, but I welcome feedback.
     
    Happerry likes this.
  13. Heaven Canceler

    Heaven Canceler Behind You!

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    Didn't they revive that thing on private serverts some months back?
     
  14. Zav

    Zav Getting out there.

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    They did. But I understand it's also on invite only. That said, the original character creator is still available for download, just without the rest of the game. And it's still a fantastic thing.

    I'll have to think about if I want to try running something based on this, though. And if I did, I'm debating if I want to set it to before the Rikti Invasion and the whole 'War Wall' thing that sectioned off chunks of the city from each other.

    That said, if anyone does have a rec for a simple pen and paper system to look into for this, I'm all ears. By necessity, I would probably have to establish statlines for canon characters anyhow.
     
    Last edited: Aug 16, 2019
    ShadowStepper1300 likes this.
  15. Unqualified Questor

    Unqualified Questor Know what you're doing yet?

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    I’m thinking of starting a Worm Empire-Builder Quest centered around the Gangs of Brockton Bay. I’m looking for suggestions as to possible gang types or themes.

    For example: a few I’ve already come up with.

    1. Honorable Criminals, more like the mafia of old than a modern gang. They don’t deal drugs, they keep their word, and an awful lot of their business is done right out in the open. They might remind the locals of Marquis.

    2. The Outcasts, led by a Case 53. Not wanting to be caged by a gang or the Protectorate, an Amnesiac Monster Cape started his own gang, recruiting the downtrodden and marginalized into an army that’s eager to claim its own.

    3. Warriors of God. Religious men and women who seek to purge the world of sin...by any means necessary.

    4. Vigilantes. Disgusted with the inefficiency and incompetence of the PRT, these locals decided to take the fight to the gangs themselves.
     
  16. Chastity

    Chastity Versed in the lewd.

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    No, what happened is that there was a secret invite-only server for the past, like, decade, because a Brazilian devil decided to keep it secret from basically the moment the original servers were shut down, and he will burn in hell for it. This information came out, and now, anybody can play City of Heroes free now. This explains how to do so.

    One of the fairly common tropes that Worm uses (and plenty in WD as well) in its gangs, is heavily defining them by their leaders powers. The ABB and Lung, the Teeth and the Butcher, Coil, etc.

    Major tropes in this format include:
    1. The Big Monster gang. Something about the gang is fundamentally broken from the start (e.g. a gang that tries to unify Vietnamese, Koreans, Chinese, Japanese, etc), but it's kept together by the simple fact that their leader is one of, if not the, toughest critters in town.

    2. Mastermind gang. A gang with a powerful Thinker as leader, generally light on the other capes, subtlety oriented.

    3. Producer gang. The leader makes something other people can use. Could be drugs, could be Tinkertech, but something that people will actually want to buy. Generally there's some kind of associated cost or downside, since this is Worm, after all.
     
  17. Zav

    Zav Getting out there.

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    Burning in eternal flames of damnation aside, huh. Much obliged for the info, Chastity, thanks!
     
  18. kinglugia

    kinglugia A Randy Avian

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    What is City of Heroes, and is it free to play?
     
  19. Chastity

    Chastity Versed in the lewd.

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    It's a superhero MMORPG that's quite good. It was owned by some Korean company and shut down, and yes, it is free to play, if you simply follow the link I gave in that post.
     
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