Questions for the QM
1) How severe is the effect of str on damage? We have 1 star. Does that mean that our weapon damage is largely inconsequential, or is it merely rather weak? If it's at the level of "largely useless against actual threats", is there anything we can reasonably do that would get it to the "functional (if not truly impressive) as a damage source" level without huge amounts of investment?
Without strength your ordinary attacks are probably going to do awful damage. That said, effects that apply status effects on hit, skills that key damage off of something else, etc exist.
2) Can you tell us what the different classes of available polearms are and their general strengths and weaknesses with respect to one another? Given how gamist this world is, I wouldn't be surprised if there were only 3 to 5 standard types, with well-known differences in utility. Would any of them be particularly useful for us given our combination of low strength and potential for beast-related skills? These seem like the sorts of question we might have asked (and gotten answered, at least in general terms) over the months of training.
Weapons counted here include:
Halberds- Mix of both slashing and bashing
Spears- Piercing damage, good range
Guan Dao- Slashing damage good range
Staff- Bashing damage, (Probably shouldn't count but does anyway)
Scythe: Great at cutting plants, probably pretty useless for combat unless magical or you have skills
Others
Especially as you get quite strong, it's going to depend less on the mundane traits of a weapon and more on what magical gear you can find and what styles/skills work well with it.
The first three proficiency levelsX3 are fairly cheap (though I might drop it to two skills) and gives you the power to equip pretty much any poleish melee weapon you find. Going in one proficiency allows you to use one kind of weapon very well.
Aside from, say, dual-wielding or shield styles or a weapon switching set-up there's relatively little reason to go for more than one unless you want the general proficiency.
At low affinity, these proficiencies help you keep a dedicated weapon up to par. At high affinity they let you do stuff like yoink the sword from the stone even though you have no royal blood or instantly master absurdly complicated/rare weapons enough to use them in a fight.
Say are there Magical Cranes and do they boost spears and battlefans?
Probably and who knows respectively