So, recently, as I relook up card games for the Fading Embers Quest, I've had an idea slip into my head and refuse to leave. A strange mix of card games, some random inspiration from Huntik, an old
Improfic, and some generic fantasy stuffs.
A game about.. cards. For once, in the age when myths walked the earth, in the age of the gods, great mystical beasts made war with each other, aided by powerful elemental spirits and the very gods themselves. But these spirits and other such entities were immortal, and therefor could not be easily defeated permanently. And so a powerful spell was invented, a spell which could seal a defeated foe into an almost indestructible slip of paper, where they could then be bound to serve the victor. This spell was quickly stolen by others who saw it's use, and soon it was commonplace.
And soon the original spell was modified, altered, as it's use was seen. Changed to store artifacts, spells, and even buildings and mystic locations in a convenient package you could carry in your pocket.
And so, for the first time ever, victory was in sight. As now, finally, the number of combatants was finally shrinking... No more did the battle eternal look to last for all time. A victor would soon be found.
And so one was, As the one known as Lilith sealed the last of her foes away.. only to be betrayed by her own mortal servants and struck down while still weak from that last battle. And so, Lilith to was sealed. The Age of the Gods had ended. The Age of Mankind had begin.
But the cards, and the knowledge of how to create them, did not simply vanish. And though, as time passed, they fell from the public view, in the shadows horrible and viscous wars were fought over the power of the sealed powers. Like an echo of what had gone on before, powerful foes were rarely slain, but sealed in their own turns, driving the power of their defeaters higher and higher until the victor was defeated in his own turn.
But, in anticipation of their loses or simply as contingency planning, often before they were defeated players would hide their cards away in hidden locations, places where, once some ignorant mortal stumbled upon them, would see the new entry to a player in the
Lilith Games.