• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • Our mod selection process has completed. Please welcome our new moderators.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

[RWBY] RWBY Shorts

On Worldbuilding: Remnant Culture: The Tragicall Historie of Camelot New
Synopsis: The Tragicall Historie of Camelot or King Arthur

Written by the great playwright Billius Schakkenspell, this is a romantic historical tragicomedy in five acts, set in the past of Albion, whose eternal capital remains the gleaming castle of Camelot — a bastion of chivalry and ancient magic perched upon misty cliffs and surrounded by enchanted forests filled with Grimm and other dangers.

Principal Characters (with their Shakespearean correspondences)
  • King Arthur Pendragon — The noble but grieving monarch of Albion (Cymbeline)
  • Queen Morgause — Arthur's ambitious and treacherous second wife, a sorceress of subtle poisons (the Queen)
  • Prince Mordred — Morgause's arrogant and brutish son by her former marriage, covetous of power (Cloten)
  • Princess Guinevere — Arthur's virtuous and courageous daughter by his first queen, named for her (Imogen/Innogen)
  • Sir Lancelot du Lac — A valiant knight of humble origins, raised at court and secretly wed to Guinevere (Posthumus Leonatus)
  • Sir Agravain — A cunning continental knight from Gallia, sly and boastful (Iachimo)
  • Sir Bedivere — Lancelot's loyal companion and servant (Pisanio)
  • Sir Belinus — A banished lord, living as a hermit in the wilds of Albion (Belarius)
  • Sir Gawain and Sir Gaheris — Belinus's adopted "sons," brave young warriors unaware of their true birth (Guiderius and Arviragus — in truth, Arthur's long-lost sons, kidnapped in infancy)
  • Merlin — The enigmatic prophet and advisor, appearing in visions (Jupiter/the Soothsayer)

Act I: Courtly Intrigue at Camelot
In the grand hall of Camelot, King Arthur mourns the disappearance twenty years prior of his two infant sons, taken in the night. Influenced by his cunning second wife, Queen Morgause, he seeks to secure his line by wedding his beloved daughter Guinevere to her son, the vainglorious Prince Mordred.

Yet Guinevere has secretly married Sir Lancelot du Lac, a peerless knight of mysterious low birth raised at Arthur's court. Furious at this defiance, Arthur banishes Lancelot to the continent. Before departing, the lovers exchange tokens: Guinevere gives Lancelot a sacred bracelet woven with her hair, and he bestows upon her a ring bearing the Pendragon crest.

Queen Morgause, plotting to elevate Mordred, feigns support for the lovers while secretly brewing poisons and schemes.

Act II: The Wager and Deception
Exiled in Gallia, Lancelot boasts of Guinevere's unmatched fidelity among the knights there. Sir Agravain, a smooth-tongued Gallian, wagers a fortune against Lancelot's ring that he can seduce the princess. Lancelot accepts, staking his honor.

Agravain travels to Camelot bearing gifts and flattery. Failing to woo Guinevere openly, he hides in a great chest delivered to her chamber (under pretense of safeguarding treasures). By night, he emerges, memorizes the secrets of her room — including a mark upon her breast — and steals the bracelet from her arm as she sleeps.

Returning to Gallia, Agravain presents the "proofs" to Lancelot, convincing him of Guinevere's betrayal. Maddened with jealousy, Lancelot orders his servant Bedivere to slay her upon her arrival in the wilds.

Act III: Flight and the Wilds
Guinevere, warned by Bedivere of the order, disguises herself as a young page named Fidelio and flees Camelot to seek Lancelot. Prince Mordred, enraged at her rejection, pursues her clad in Lancelot's armor.

Lost in Albion's ancient forests, Guinevere encounters a cave dwelling where the exiled lord Belinus lives with his two valiant "sons," Gawain and Gaheris. Touched by their noble bearing, she joins them as Fidelio. Unbeknownst to all, Gawain and Gaheris are Arthur's kidnapped heirs, raised in rustic honor.

Mordred confronts the brothers; in the ensuing duel, Gawain beheads the prince. Guinevere, taking a potion from Morgause's physician (believing it a restorative), falls into a death-like sleep.

Act IV: War and Vision
Gallia's King Josef Arc in Lutetia demands renewed tribute from Albion, refused by the King's nationalist fervor. Gallian legions, led by Caius Lucius, invade. Lancelot, repentant yet despairing, returns disguised to fight for Albion but is imprisoned, as he is seen as a spy.

In prison, Lancelot dreams a vision: the ghosts of his ancestors beseech Merlin, the then deceased wizard and advisor to Arthur, who descends in thunderous glory, promising that the lion's whelps shall reunite with the Pendragon and bring peace.

Act V: Reconciliation and Revelation
In a fierce battle near Camelot's walls, Arthur is captured — but rescued by Belinus, Gawain, Gaheris, and the disguised Lancelot who escaped from his prison to save his King. Albion triumphs.

Captured Gallians are brought before Arthur. In a cascade of revelations: Guinevere awakens and is reunited with Lancelot; Agravain confesses his deceit; Queen Morgause's poisons and plots are exposed (she commits suicide, unrepentant); Belinus reveals the true identity of Gawain and Gaheris as Arthur's sons.

Mordred's headless body confirms his fate. Merlin interprets the prophecy fulfilled. Arthur pardons all, restores tribute to Lutetia in a gesture of wise peace, and blesses the unions of Guinevere and Lancelot, welcoming his lost sons home.

The play ends in Camelot's great hall with feasting, forgiveness, and the promise of a renewed golden age — though shadows of future strife linger unspoken.

Notes:

This play, one of Billius Schakkenspell's later works, is difficult to categorize. It is technically a history but alters the events so dramatically from what was commonly believed at the time to have been the true events of Arthur I's reign as the first true King of Albion it hardly qualifies, even compared to liberties taken with plays such as Lūteus Imperator. It has comedic elements but these are also accompanied by significant drama and tragedy. It's slightly rushed third act is also a rarity for the great playwright, though as it was a commission from Lord Ozymandias of Furth-on-River who insisted on being present at every step of the play, it is understandable. It was one of Schakkenspell's most ambitious undertakings, though this would pale next to his later play (also commissioned by Lord Ozymandias) entitled The Witch and the Knight, based upon a play by an ancient Quitalan playwright known only as "The Pale Scribe".

OOC Notes:

Well you gotta have a Shakespeare equivalent if you have a British Empire equivalent, right? So here's a take on Shakespeare's Cymbeline, featuring many of Arturia (and subsequently Jaune's) ancestors. And yes, the names were so legendary people still kept getting named them and ending up in somewhat similar positions, though they often had much happier endings.
 
Last edited:
An naruto crossover but its just naruto and Sauke from at the valley of End in part 1when the got transport . So for this when they havent had the 3 year time slip.now they are forced to cork together to survive as the grimm would be attracted to them especially with how they are at this point
Attract? Sasuke's entire personality is trauma and Naruto carries an endless engine of rage in his stomach. Grimm would kill each other to reach the pair.
 
If Adam Meet A Human Girl That Wants To Burn The SDC To The Ground
4hzuywuu5e7g1.jpeg
Never Ask A Racist His Wife Race

Which Couple Is This
narrate-a-story-with-this-image-3-2-1-go-v0-exqyxcdiwe7g1.jpeg
Or Duel Confession

Christmas Colors
3c117dab15773a6dfbf25787759236153bc2a51e.jpg

f373f568bf8407f49568d54ac11a46e157f3677c.pnj
Sorry For The Quality found it like this
 
Time for some forbidden history.

An Extract from the Annals of Unclean Faiths and Calamities Upon Remnant

Collected and transcribed in the later Age of Kingdoms, from fractured testimonies, censored monastic records, and the words of those who did not long survive the telling.


On the Sect Known Only as the Drowned Star

Let it be stated plainly, before ink is committed too deeply: much of what follows is uncertain, contradictory, and drawn from accounts twice or thrice removed from the event itself. No scholar has claimed direct observation and lived. Those who insist otherwise were found raving, or were not found at all.

The sect is referred to in scattered records as the Drowned Star, the Congregation Below, or most commonly in warning edicts simply as the Forbidden Cult. Its true name, if such a thing exists, is not written here. Where it has been written elsewhere, the parchment has rotted black, or the eyes of the reader have failed soon after.


Of Their Nature and Practices

Unlike the common heresies that plague frontier villages, this cult did not seek power, wealth, or even dominion. All surviving testimony agrees on one point: they sought remembrance by something vast and ancient, a presence not native to Remnant, yet aware of it long before humanity learned to fear the Grimm.

Witnesses describe their rites as slow, patient, and performed in places where the land itself seemed old and wounded, coastal chasms, drowned cities, caverns beneath stagnant seas, and ruins that predated recorded history. They wore no consistent symbols, only scars, brands, and masks that suggested not beasts, but depth. It is said they did not pray in words, but in waiting.


The Behavior of the Grimm

Here the accounts grow most troubling.

Multiple military logs, village records, and Huntsman testimonies, later sealed by Kingdom decree, describe Grimm behaving in ways that defy all known instinct. Rather than attack nearby settlements, caravans, or even manifest Maidens, the Grimm would divert, converge, and hunt the cultists themselves.

One account from the Vale frontier states:

"The Beowolves did not howl. They did not rage. They moved as if drawn by a current, ignoring us entirely. A Nevermore passed overhead without striking. It followed the chanting."



Another record, attributed to an Atlesian observer centuries later, notes that Grimm would circle cult sites but not cross certain boundaries, as though fearful of what the cult sought rather than the cult itself.

This alone caused early Huntsman orders to classify the sect as Extinction-Level Heresy.


The Account of the Storm-Woman

A single ancient chronicle, heavily damaged by water and salt, tells of an event now considered apocryphal but repeated too often to dismiss.

It speaks of a woman of great power, unnamed, who stood upon a coastal rise as the sky tore itself apart. Thunder bent to her will. The seas rose and fell at her command. Many later scholars believe this to have been an early Maiden or something akin to one.

Yet when the cult emerged from the black surf below, chanting in rhythms that "hurt the wind," the Grimm did not turn upon her.

Instead, they turned away.

The storm broke around her, but the Grimm surged past, heedless of lightning and wrath, to descend upon the robed figures below. The chronicle ends with the line:

"She was mighty. They were expected."



Of Giles and the Warped Flame

In later centuries, fragments of the cult surfaced within human history itself, most notably through the infamous Giles, remembered in common texts as a murderer and war criminal, but named in suppressed archives as the Drowned Flame.

Giles was not alone.

He served a master whose name has been struck from nearly every surviving document, though marginal notes describe him as learned, charismatic, and unafraid of the deep places. This master is believed to have introduced coastal rites, star-aligned calendars, and the practice of "answering dreams."

Giles, it is said, did not understand the full scope of the cult's purpose. He merely believed he was preparing the world for a cleansing fire. His master knew better, and vanished before judgment could be passed.




Final Warnings and Suppression

All records agree on the cult's ultimate goal only in the vaguest terms. They did not seek to control the Grimm, nor to destroy the Kingdoms directly. They sought to call something awake.
Something that even the Grimm: creatures born of endless hatred, refused to stand near.

The final sealed edict of the old Vale Council ends with a warning never meant for public eyes:

"Whatever name they whisper into the abyss, it is not a god that answers.
The Grimm fear it.
And the Grimm are not known for fear."


Thus ends this extract. May it remain forgotten.
 

Users who are viewing this thread

Back
Top