Dragon Bob
Electrical Dragon
- Joined
- Dec 20, 2021
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I see a sliding scale of how to handle corrupt hunters. On the low end, they committed a crime but it was minor(say they demanded money from villages they protected or abused their status, but otherwise did their job well.), then they get assigned to a partner for a while as a sort of supervised probation. They aren't allowed to leave cities with multiple hunters so if they start falling back into bad habits they are stopped early. On the other end for severe crimes they get sent out into the grimmlands and aren't allowed back for a time. This being several years at the minimum.Arresting them is only the first step. How to you lock them up? their strength, resilience and unique ability make it very difficult, is it only worth the trouble? even more so on a death world? You would need a fortress to use a prison, with cells tailored to each criminal and hunter-equivalent as guard and it need to be able to hold against the grim and criminal/mercenaries hired to break them out.
It would make more sense than convicted hunter are banished from every remote control system, such as banking and communication and basically let to die, by grim, other criminal or not so defenseless victim. Hunter-killer teams sent if they are found near civilization or if they become a threat that cannot be ignored.
Eventually, if they manage to create fiefdom strong and stable enough, they can be consider foreign power to trade with but it is unlikely any such territories can last a decade let alone survive the death of the autocrat.
The unspoken part of this system is that strength plays a big role in which end of the scale you are put on for the same crime. Strong hunters or those with especially useful semblances are going to have less severe punishments than the average hunter. If someone with a semblance like Jaune, able to heal and permanently strengthen other hunters, committed murder they would still likely end up on probation in exchange for boosting as many hunters as possible. On the other side, someone with a weak semblance or average combat skills might not be worth the risk and exiled instead.
The time limit on exile is the most obvious aspect where strength matters. If a hunter can survive in the grimmlands alone for years they are too valuable to give up on, even if they are doing terrible things. They would be allowed back and watched carefully and used for whatever abilities let them survive. Be it avoiding the notice of grimm or killing powerful ones.
Exile also has a sliding scale, there's exile to the borders of the kingdoms, where there's probably a whole network of outlaws in the original sense that can help the criminal survive, and act as a shield for the Kingdoms proper. There's exile into the deep grimmlands, you can still make it back to safety but if a hunter sees you they can arrest you and send you back to the middle of nowhere. Then lastly for the worst criminals (who oz thinks won't join Salem) who are exiled to the Grimm continent. No way back to civilization, no support, just you and Grimm who have been growing since before the moon broke.