On Worldbuilding: History of Mantle/Atlas
AndrewJTalon
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Pre-Great War: The Rise of Mantle and later Atlas
The continent of Solitas, a harsh and frigid land, was initially sparsely populated by nomadic tribes and small settlements of native Solitas peoples who survived the cold and relentless Grimm incursions through resilience and ingenuity. Long before the Great War, the Kingdom of Mantle emerged as the dominant power on Solitas, centered around a fortified city that leveraged Dust deposits and technological innovation to thrive in the unforgiving environment. Mantle's early success attracted attention from other kingdoms—Vale, Mistral, and Vacuo—who saw Solitas as a frontier for expansion and resource exploitation.
During this period, several colonies were established across Solitas, primarily by Mistral and Vale, with some Vacuoan influence. These colonies, often founded to exploit Solitas' rich Dust veins and strategic coastal access, evolved into distinct cultural and political entities over time, and gained their independence from their mother kingdoms by various means. The oldest of these was Indrik, a Mistralian-Hellenic colony that intermingled with native Solitas tribes. Indrik's advanced infrastructure and martial traditions made it a regional power, though its history was marred by violent revolutions. Despite these upheavals, Indrik's strong Russian-inspired culture and resilience against both Grimm and human conflicts earned it respect as a cornerstone of Solitas' power structure.
Other colonies joined with Mantle:
The Great War and Mantle's Transformation
The Great War (approximately 80 years before the events of RWBY) was a turning point for Mantle. As one of the four major kingdoms, Mantle allied with Mistral against Vale and Vacuo, driven by territorial ambitions and a desire to control global Dust trade routes, as well as spread Utopianism: The philosophy of suppression and control of emotions to prevent Grimm attacks. Mantle's initial technological superiority, including early airships and Dust-based weaponry, gave it an edge, but its provinces were strained by the war effort. Indrik and Sedna provided significant military and naval support, while Rana Niejta and Hyperborea contributed resources and fighters. Midgard, however, leveraged its corporate influence to profit from Dust exports, causing friction with Mantle's central government.
The war's conclusion, with Vale's victory and the signing of the Vytal Peace Accords, forced Mantle to relinquish its authoritarian policies, including its suppression of individuality and emotion. The loss of the war also led to internal upheaval, with Mantle's military fracturing. A group of exiled soldiers, disillusioned with Mantle's leadership, founded Balto in the southeast, along Solitas' coast. Balto's dual government—split between a civilian system inspired by an idealized United States and a military council—reflected its desire to balance martial tradition with democratic ideals.
In the wake of the Great War, Mantle restructured itself into the Kingdom of Atlas, named after the new capital city that rose as a beacon of innovation and progress. Atlas sought to unify Solitas' disparate sub-kingdoms into a formal federation, granting them semi-autonomy while maintaining centralized control over military and Dust production. The Atlas Academy, established to train Huntsmen and Huntresses, became a symbol of this new era, though its emphasis on military discipline over individual Huntsmen training set it apart from other kingdoms.
The Atlas Federation: Structure and Dynamics
The Atlas Federation, as it came to be known, comprises the central city of Atlas (formerly Mantle) and its five major sub-kingdoms: Indrik, Rana Niejta, Midgard, Sedna, and Hyperborea, with Balto joining later as a semi-independent partner. Each sub-kingdom retains its own governance and cultural identity but contributes to Atlas' collective defense and economy:
By the time of the RWBY series, the Atlas Federation is a complex entity: a technological marvel and military juggernaut, yet internally divided by its sub-kingdoms' competing agendas. The rise of threats like Salem and global tensions with other kingdoms further test the federation's unity, with each sub-kingdom contributing uniquely to Atlas' response.
The continent of Solitas, a harsh and frigid land, was initially sparsely populated by nomadic tribes and small settlements of native Solitas peoples who survived the cold and relentless Grimm incursions through resilience and ingenuity. Long before the Great War, the Kingdom of Mantle emerged as the dominant power on Solitas, centered around a fortified city that leveraged Dust deposits and technological innovation to thrive in the unforgiving environment. Mantle's early success attracted attention from other kingdoms—Vale, Mistral, and Vacuo—who saw Solitas as a frontier for expansion and resource exploitation.
During this period, several colonies were established across Solitas, primarily by Mistral and Vale, with some Vacuoan influence. These colonies, often founded to exploit Solitas' rich Dust veins and strategic coastal access, evolved into distinct cultural and political entities over time, and gained their independence from their mother kingdoms by various means. The oldest of these was Indrik, a Mistralian-Hellenic colony that intermingled with native Solitas tribes. Indrik's advanced infrastructure and martial traditions made it a regional power, though its history was marred by violent revolutions. Despite these upheavals, Indrik's strong Russian-inspired culture and resilience against both Grimm and human conflicts earned it respect as a cornerstone of Solitas' power structure.
Other colonies joined with Mantle:
- Rana Niejta, founded by native Solitas peoples who adopted the Tablebreaker religion, became a Finnish-inspired constitutional monarchy. It joined Mantle willingly, seeking protection from Grimm and economic stability.
- Midgard, a Germanic-Norse based Valean settlement with Mistralian immigrant influence, developed into a democratic state heavily controlled by its Dust-powered electric company, reflecting corporate dominance akin to modern conglomerates (with some inspiration from Midgard from Final Fantasy VII).
- Sedna, a former Valean-Mistralian colony that mixed extensively with its natives, emerged as a naval power with Inuit and Hellenic influence, particularly in its system of governance. Its commonwealth system, which elected kings to oversee its fishing and maritime industries, made it a vital economic player.
- Hyperborea, a Vacuoan-Valean colony, formed a rough republic modeled on Colonial Spain and Rome, with a martial culture that elected dictators during crises. Its name, drawn from myths of the "utter north," reflected its rugged identity. (Influence by the Conan the Barbarian stories).
- Balto, established later by exiled remnants of Mantle's military after the Great War, would not emerge until the post-war period. It became akin to the young United States with its republic style of government and focus on the individual.
The Great War and Mantle's Transformation
The Great War (approximately 80 years before the events of RWBY) was a turning point for Mantle. As one of the four major kingdoms, Mantle allied with Mistral against Vale and Vacuo, driven by territorial ambitions and a desire to control global Dust trade routes, as well as spread Utopianism: The philosophy of suppression and control of emotions to prevent Grimm attacks. Mantle's initial technological superiority, including early airships and Dust-based weaponry, gave it an edge, but its provinces were strained by the war effort. Indrik and Sedna provided significant military and naval support, while Rana Niejta and Hyperborea contributed resources and fighters. Midgard, however, leveraged its corporate influence to profit from Dust exports, causing friction with Mantle's central government.
The war's conclusion, with Vale's victory and the signing of the Vytal Peace Accords, forced Mantle to relinquish its authoritarian policies, including its suppression of individuality and emotion. The loss of the war also led to internal upheaval, with Mantle's military fracturing. A group of exiled soldiers, disillusioned with Mantle's leadership, founded Balto in the southeast, along Solitas' coast. Balto's dual government—split between a civilian system inspired by an idealized United States and a military council—reflected its desire to balance martial tradition with democratic ideals.
In the wake of the Great War, Mantle restructured itself into the Kingdom of Atlas, named after the new capital city that rose as a beacon of innovation and progress. Atlas sought to unify Solitas' disparate sub-kingdoms into a formal federation, granting them semi-autonomy while maintaining centralized control over military and Dust production. The Atlas Academy, established to train Huntsmen and Huntresses, became a symbol of this new era, though its emphasis on military discipline over individual Huntsmen training set it apart from other kingdoms.
The Atlas Federation: Structure and Dynamics
The Atlas Federation, as it came to be known, comprises the central city of Atlas (formerly Mantle) and its five major sub-kingdoms: Indrik, Rana Niejta, Midgard, Sedna, and Hyperborea, with Balto joining later as a semi-independent partner. Each sub-kingdom retains its own governance and cultural identity but contributes to Atlas' collective defense and economy:
- Indrik, with its Russian-inspired culture, serves as the federation's industrial and cultural backbone with Atlas/Mantle as its capital, producing advanced Dust technology and maintaining a disciplined military. Its history of revolutions has made it wary of centralized Atlas control, leading to occasional tensions. It was slow to adopt democratic government.
- Rana Niejta, under its constitutional monarchy, provides agricultural and spiritual stability, with its Tablebreaker faith fostering unity among Solitas' native populations. Its Hunters are often religiously motivated, serving as protectors of sacred sites.
- Midgard, ruled by its electric company, dominates Dust energy production, making it a key economic player. Its democratic facade masks corporate oligarchy, and its Mistralian-Norse culture blends tradition with modernity. Jacques Schnee has massive influence here.
- Sedna, with its naval dominance, controls Solitas' maritime trade and fishing industries. Its elected kings maintain a delicate balance between autonomy and loyalty to Atlas, often mediating disputes among the sub-kingdoms.
- Hyperborea, with its martial republic, supplies fierce warriors and leaders who thrive in crisis. Its elected dictators, chosen during Grimm surges or external threats, have occasionally challenged Atlas' authority.
- Balto, the newest member, operates as a semi-independent ally rather than a fully integrated sub-kingdom. Its small but elite military, modeled after Atlas' but with less emphasis on Huntsmen, focuses on coastal defense and anti-Grimm operations. Balto's civilian government, with its elected Senate, Judges, and President, contrasts with Atlas' military-dominated council, leading to ideological friction.
By the time of the RWBY series, the Atlas Federation is a complex entity: a technological marvel and military juggernaut, yet internally divided by its sub-kingdoms' competing agendas. The rise of threats like Salem and global tensions with other kingdoms further test the federation's unity, with each sub-kingdom contributing uniquely to Atlas' response.